/* Copyright (c) 2010 - Wii Banner Player Project Copyright (c) 2012 - Dimok This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include #include "Animator.h" #include "Layout.h" // load keyframes from a brlan file u32 Animator::LoadAnimators(const RLAN_Header *header, Layout& layout, u8 key_set) { u32 frame_count = 0; if (!header || header->magic != MAGIC_ANIMATION || header->endian != 0xFEFF || header->version != 0x0008) return 0; // bad header // first section const u8 *position = ((const u8 *) header) + header->offset; for(u32 i = 0; i < header->section_count; ++i) { section_t *section = (section_t *) position; position += section->size; if (section->magic == MAGIC_PANE_ANIMATION_INFO) { const PAI1_Header *pai = (const PAI1_Header *) section; u16 animator_count = pai->animator_count; frame_count += pai->frame_count; // read animation file names const u32 *nameOffsets = (const u32 *)(pai + 1); for(u32 i = 0; i < pai->file_count; i++) { const char* name = (((const char *) nameOffsets) + nameOffsets[i]); layout.AddPalette(name, key_set); } const u32 *offsets = (const u32 *) (((const u8 *)section) + pai->entry_offset); // read each animator for(u32 n = 0; n < animator_count; n++) { const AnimatorHeader *animHdr = (const AnimatorHeader *) (((const u8 *)section) + offsets[n]); std::string anim_name(animHdr->name, 0, 20); Animator* animator = animHdr->is_material ? (Animator*) layout.FindMaterial(anim_name) : (Animator*) layout.FindPane(anim_name); if (animator) animator->LoadKeyFrames((const u8 *) animHdr, animHdr->tag_count, sizeof(AnimatorHeader), key_set); } } else { gprintf("Unknown: %c%c%c%c\n", position[0], position[1], position[2], position[3]); } } return frame_count; } void Animator::LoadKeyFrames(const u8 *file, u8 tag_count, u32 offset, u8 key_set) { const u32 *tag_offsets = (const u32 *) (file + offset); for(u32 tag = 0; tag < tag_count; tag++) { const Anim_Header *animHdr = (const Anim_Header *) (file + tag_offsets[tag]); u32 animation_type = animHdr->animation_type; u8 frame_count = animHdr->frame_count; const u32 *frame_offsets = (const u32 *) (animHdr + 1); for(u32 frame = 0; frame < frame_count; frame++) { const KeyFrame_Header *keyFrame = (const KeyFrame_Header *)(((const u8 *) animHdr) + frame_offsets[frame]); const KeyType frame_type(static_cast(animation_type), keyFrame->index, keyFrame->target); switch (keyFrame->data_type) { // step key frame case 0x01: keys[key_set].step_keys[frame_type].Load((const u8 *) (keyFrame+1), keyFrame->key_count); break; // hermite key frame case 0x02: keys[key_set].hermite_keys[frame_type].Load((const u8 *) (keyFrame+1), keyFrame->key_count); break; default: break; } } } } void Animator::SetFrame(FrameNumber frame_number, u8 key_set) { std::map::iterator itr; for(itr = keys[key_set].hermite_keys.begin(); itr != keys[key_set].hermite_keys.end(); itr++) { const KeyType& frame_type = itr->first; const float frame_value = itr->second.GetFrame(frame_number); ProcessHermiteKey(frame_type, frame_value); } std::map::iterator itr2; for(itr2 = keys[key_set].step_keys.begin(); itr2 != keys[key_set].step_keys.end(); itr2++) { const KeyType& frame_type = itr2->first; StepKeyHandler::KeyData const frame_data = itr2->second.GetFrame(frame_number); ProcessStepKey(frame_type, frame_data); } } void StepKeyHandler::Load(const u8 *file, u16 count) { while (count--) { FrameNumber frame; frame = *((FrameNumber *) file); file += 4; KeyData& data = keys[frame]; data.data1 = *file; file++; data.data2 = *file; file++; file += 2; } } void HermiteKeyHandler::Load(const u8 *file, u16 count) { while (count--) { std::pair pair; // read the frame number, value and slope pair.first = *((FrameNumber *) file); file += 4; pair.second.value = *((float *) file); file += 4; pair.second.slope = *((float *) file); file += 4; keys.insert(pair); //std::cout << "\t\t\t" "frame: " << frame << ' ' << keys[frame] << '\n'; } } StepKeyHandler::KeyData StepKeyHandler::GetFrame(FrameNumber frame_number) const { // assuming not empty, a safe assumption currently // find the current frame, or the one after it std::map::const_iterator frame_it = keys.lower_bound(frame_number); // current frame is higher than any keyframe, use the last keyframe if (keys.end() == frame_it) --frame_it; // if this is after the current frame and not the first keyframe, use the previous one if (frame_number < frame_it->first && keys.begin() != frame_it) --frame_it; return frame_it->second; } float HermiteKeyHandler::GetFrame(FrameNumber frame_number) const { // assuming not empty, a safe assumption currently // find the current keyframe, or the one after it std::multimap::const_iterator next = keys.lower_bound(frame_number); // current frame is higher than any keyframe, use the last keyframe if (keys.end() == next) --next; std::multimap::const_iterator prev = next; // if this is after the current frame and not the first keyframe, use the previous one if (frame_number < prev->first && keys.begin() != prev) --prev; const float nf = next->first - prev->first; if (fabs(nf) < 0.01) { // same frame numbers, just return the first's value return prev->second.value; } else { // different frames, blend them together // this is a "Cubic Hermite spline" apparently frame_number = (frame_number < prev->first) ? prev->first : ((frame_number > next->first) ? next->first : frame_number); const float t = (frame_number - prev->first) / nf; // old curve-less code //return prev->second.value + (next->second.value - prev->second.value) * t; // curvy code from marcan, :p return prev->second.slope * nf * (t + pow(t, 3) - 2 * pow(t, 2)) + next->second.slope * nf * (pow(t, 3) - pow(t, 2)) + prev->second.value * (1 + (2 * pow(t, 3) - 3 * pow(t, 2))) + next->second.value * (-2 * pow(t, 3) + 3 * pow(t, 2)); } } void Animator::ProcessHermiteKey(const KeyType& type, float value) { // std::cout << "unhandled key (" << GetName() << "): type: " << FourCC(type.type) // << " index: " << (int)type.index // << " target: " << (int)type.target // << " value: " << value // << '\n'; gprintf("Animator::ProcessHermiteKey, type.index: %d, value: %f\n", type.index, value); } void Animator::ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data) { // std::cout << "unhandled key (" << GetName() << "): type: " << FourCC(type.type) // << " index: " << (int)type.index // << " target: " << (int)type.target // << " data:" << (int)data.data1 << " " << (int)data.data2 // << '\n'; gprintf("Animator::ProcessStepKey, type.index: %d, data: %d %d", type.index, data.data1, data.data2); }