/* PLAYLOG.C This code allows to modify play_rec.dat in order to store the game time in Wii's log correctly. by Marc Thanks to tueidj for giving me some hints on how to do it :) Most of the code was taken from here: http://forum.wiibrew.org/read.php?27,22130 */ #include #include #include #include "gecko/gecko.h" #define PLAYRECPATH "/title/00000001/00000002/data/play_rec.dat" #define SECONDS_TO_2000 946684800LL #define TICKS_PER_SECOND 60750000LL typedef struct { u32 checksum; union { u32 data[31]; struct { u8 name[84]; u64 ticks_boot; u64 ticks_last; char title_id[6]; char unknown[18]; } ATTRIBUTE_PACKED; }; } playrec_struct; playrec_struct playrec_buf; // Thanks to Dr. Clipper u64 getWiiTime(void) { time_t uTime = time(NULL); return TICKS_PER_SECOND * (uTime - SECONDS_TO_2000); } int Playlog_Update(const char ID[6], const u8 title[84]) { u32 sum = 0; u8 i; //Open play_rec.dat s32 playrec_fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW); if(playrec_fd == -106) { gprintf("IOS_Open error ret: %i\n",playrec_fd); IOS_Close(playrec_fd); //In case the play_rec.dat wasn´t found create one and try again if(ISFS_CreateFile(PLAYRECPATH,0,3,3,3) < 0 ) goto error_2; playrec_fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW); if(playrec_fd < 0) goto error_2; } else if(playrec_fd < 0) goto error_2; u64 stime = getWiiTime(); playrec_buf.ticks_boot = stime; playrec_buf.ticks_last = stime; //Update channel name and ID memcpy(playrec_buf.name, title, 84); memcpy(playrec_buf.title_id, ID, 6); memset(playrec_buf.unknown, 0, 18); //Calculate and update checksum for(i=0; i<31; i++) sum += playrec_buf.data[i]; playrec_buf.checksum=sum; //Write play_rec.dat if(IOS_Write(playrec_fd, &playrec_buf, sizeof(playrec_buf)) != sizeof(playrec_buf)) goto error_1; IOS_Close(playrec_fd); return 0; error_1: gprintf("error_1\n"); IOS_Close(playrec_fd); error_2: gprintf("error_2\n"); return -1; } int Playlog_Delete(void) //Make Wiiflow not show in playlog { //Open play_rec.dat s32 playrec_fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW); if(playrec_fd < 0) goto error_2; //Read play_rec.dat if(IOS_Read(playrec_fd, &playrec_buf, sizeof(playrec_buf)) != sizeof(playrec_buf)) goto error_1; if(IOS_Seek(playrec_fd, 0, 0) < 0) goto error_1; // invalidate checksum playrec_buf.checksum=0; if(IOS_Write(playrec_fd, &playrec_buf, sizeof(playrec_buf)) != sizeof(playrec_buf)) goto error_1; IOS_Close(playrec_fd); return 0; error_1: IOS_Close(playrec_fd); error_2: return -1; }