#include #include #include #include #include #include #include #include "menu.hpp" #include "types.h" #include "fonts.h" #include "banner/BannerWindow.hpp" #include "channel/nand.hpp" #include "channel/nand_save.hpp" #include "gc/gc.hpp" #include "hw/Gekko.h" #include "gui/WiiMovie.hpp" #include "loader/alt_ios.h" #include "loader/cios.h" #include "loader/fs.h" #include "loader/nk.h" #include "loader/playlog.h" #include "loader/wbfs.h" #include "music/SoundHandler.hpp" #include "network/gcard.h" #include "unzip/U8Archive.h" #include "network/proxysettings.h" // Sounds extern const u8 click_wav[]; extern const u32 click_wav_size; extern const u8 hover_wav[]; extern const u32 hover_wav_size; extern const u8 camera_wav[]; extern const u32 camera_wav_size; CMenu mainMenu; //u8 CMenu::downloadStack[8192] ATTRIBUTE_ALIGN(32); //const u32 CMenu::downloadStackSize = 8192; CMenu::CMenu() { m_aa = 0; m_thrdWorking = false; m_thrdStop = false; m_thrdProgress = 0.f; m_locked = false; m_favorites = false; m_thrdNetwork = false; m_mutex = 0; m_showtimer = 0; m_gameSoundThread = LWP_THREAD_NULL; m_soundThrdBusy = false; m_numCFVersions = 0; m_bgCrossFade = 0; m_bnrSndVol = 0; m_directLaunch = false; m_exit = false; m_reload = false; m_gamesound_changed = false; m_video_playing = false; m_base_font = NULL; m_base_font_size = 0; m_wbf1_font = NULL; m_wbf2_font = NULL; m_current_view = COVERFLOW_WII; m_prevBg = NULL; m_nextBg = NULL; m_lqBg = NULL; m_use_sd_logging = false; m_use_wifi_gecko = false; //m_init_network = false; m_use_source = true; m_sourceflow = false; m_clearCats = false; m_getFavs = true; m_catStartPage = 1; cacheCovers = false; SF_cacheCovers = true; m_snapshot_loaded = false; curCustBg = 1; /* Explorer stuff */ m_txt_view = false; m_txt_path = NULL; /* download stuff */ m_file = NULL; m_buffer = NULL; m_filesize = 0; /* thread stuff */ m_thrdPtr = LWP_THREAD_NULL; m_thrdInstalling = false; m_thrdUpdated = false; m_thrdDone = false; m_thrdWritten = 0; m_thrdTotal = 0; /* screensaver */ no_input_time = 0; /* Autoboot stuff */ m_source_autoboot = false; } bool CMenu::init(bool usb_mounted) { /* Clear Playlog to prevent wiiflow from being added to it */ Playlog_Delete(); /* Find the first partition with apps/wiiflow folder */ const char *drive = NULL; struct stat dummy; for(int i = SD; i <= USB8; i++) { if(DeviceHandle.IsInserted(i) && DeviceHandle.GetFSType(i) != PART_FS_WBFS && stat(fmt("%s:/%s", DeviceName[i], APPS_DIR), &dummy) == 0) { drive = DeviceName[i]; break; } } if(drive == NULL) // Could not find apps/wiiflow so we can't go on return false; m_appDir = fmt("%s:/%s", drive, APPS_DIR); gprintf("Wiiflow boot.dol Location: %s\n", m_appDir.c_str()); m_imgsDir = fmt("%s/imgs", m_appDir.c_str()); m_binsDir = fmt("%s/bins", m_appDir.c_str()); /* Set data folder on same device as the apps/wiiflow folder */ m_dataDir = fmt("%s:/%s", drive, APP_DATA_DIR); gprintf("Data Directory: %s\n", m_dataDir.c_str()); /* Load/Create wiiflow.ini so we can get settings to start Gecko and Network */ m_cfg.load(fmt("%s/" CFG_FILENAME, m_appDir.c_str())); /* ------------------------------------------------------*/ /* setup debugging stuff after loading wiiflow.ini */ show_mem = m_cfg.getBool("DEBUG", "show_mem", false); /* Check if we want WiFi Gecko */ m_use_wifi_gecko = m_cfg.getBool("DEBUG", "wifi_gecko", false); WiFiDebugger.SetBuffer(m_use_wifi_gecko); if(m_use_wifi_gecko || m_cfg.getBool("GENERAL", "async_network", false)) _initAsyncNetwork(); /* Check if we want SD Gecko */ m_use_sd_logging = m_cfg.getBool("DEBUG", "sd_write_log", false); LogToSD_SetBuffer(m_use_sd_logging); /* ------------------------------------------------------*/ /* Init gamer tags now in case we need to init network on boot */ m_cfg.setString("GAMERCARD", "gamercards", "wiinnertag"); m_cfg.getString("GAMERCARD", "wiinnertag_url", WIINNERTAG_URL); m_cfg.getString("GAMERCARD", "wiinnertag_key", ""); if(m_cfg.getBool("GAMERCARD", "gamercards_enable", false)) { vector gamercards = stringToVector(m_cfg.getString("GAMERCARD", "gamercards"), '|'); if (gamercards.size() == 0) { gamercards.push_back("wiinnertag"); } for (vector::iterator itr = gamercards.begin(); itr != gamercards.end(); itr++) { gprintf("Found gamercard provider: %s\n",(*itr).c_str()); register_card_provider( m_cfg.getString("GAMERCARD", fmt("%s_url", (*itr).c_str())).c_str(), m_cfg.getString("GAMERCARD", fmt("%s_key", (*itr).c_str())).c_str() ); } } /* Init Network if wanted for gamercard if it isn't already inited */ if(has_enabled_providers()) _initAsyncNetwork(); /* Set the proxy settings */ proxyUseSystem = m_cfg.getBool("PROXY", "proxy_use_system", true); memset(proxyAddress, 0, sizeof(proxyAddress)); strncpy(proxyAddress, m_cfg.getString("PROXY", "proxy_address", "").c_str(), sizeof(proxyAddress) - 1); proxyPort = m_cfg.getInt("PROXY", "proxy_port", 0); memset(proxyUsername, 0, sizeof(proxyUsername)); strncpy(proxyUsername, m_cfg.getString("PROXY", "proxy_username", "").c_str(), sizeof(proxyUsername) - 1); memset(proxyPassword, 0, sizeof(proxyPassword)); strncpy(proxyPassword, m_cfg.getString("PROXY", "proxy_password", "").c_str(), sizeof(proxyPassword) - 1); getProxyInfo(); /* set default homebrew partition for first boot */ m_cfg.getInt(HOMEBREW_DOMAIN, "partition", strcmp(drive, "sd") == 0 ? 0 : 1);// drive is device where wiiflow is. /* Set SD only to off if any usb device is attached */ bool cfg_sdonly = m_cfg.getBool("GENERAL", "sd_only", usb_mounted ? false : true);// will only set it if this doesn't already exist - very first boot up if(cfg_sdonly != sdOnly)// done for backwards compatibility with older wiiflow lite's InternalSave.SaveSDOnly(cfg_sdonly); /* set default wii games partition in case this is the first boot */ int wp = m_cfg.getInt(WII_DOMAIN, "partition", -1); if(wp < 0) { if(!m_cfg.getBool("GENERAL", "sd_only")) { for(int i = SD; i <= USB8; i++) // Find first wbfs folder or a partition of wbfs file system { if(DeviceHandle.IsInserted(i) && (DeviceHandle.GetFSType(i) == PART_FS_WBFS || stat(fmt(GAMES_DIR, DeviceName[i]), &dummy) == 0)) { wp = i; break; } } } if(wp < 0)// not found { if(DeviceHandle.IsInserted(SD))// set to sd if inserted otherwise USB1 wp = 0; else wp = 1; } m_cfg.setInt(WII_DOMAIN, "partition", wp); } /* preferred partition setting - negative 1 means not set by user so skip this */ int pp = m_cfg.getInt(WII_DOMAIN, "preferred_partition", -1); if(pp >= 0) { if(usb_mounted && pp > 0) m_cfg.setInt(WII_DOMAIN, "partition", pp); else m_cfg.setInt(WII_DOMAIN, "partition", SD); } pp = m_cfg.getInt(GC_DOMAIN, "preferred_partition", -1); if(pp >= 0) { if(usb_mounted && pp > 0) m_cfg.setInt(GC_DOMAIN, "partition", USB1); else m_cfg.setInt(GC_DOMAIN, "partition", SD); } /* Our Wii games dir */ u8 partition = m_cfg.getInt(WII_DOMAIN, "partition"); gprintf("Setting Wii games partition to: %i\n", partition); memset(wii_games_dir, 0, 64); strncpy(wii_games_dir, m_cfg.getString(WII_DOMAIN, "wii_games_dir", GAMES_DIR).c_str(), 63); if(strncmp(wii_games_dir, "%s:/", 4) != 0) strcpy(wii_games_dir, GAMES_DIR); gprintf("Wii Games Directory: %s\n", wii_games_dir); /* GameCube stuff */ memset(gc_games_dir, 0, 64); strncpy(gc_games_dir, m_cfg.getString(GC_DOMAIN, "gc_games_dir", DF_GC_GAMES_DIR).c_str(), 63); if(strncmp(gc_games_dir, "%s:/", 4) != 0) strcpy(gc_games_dir, DF_GC_GAMES_DIR); gprintf("GameCube Games Directory: %s\n", gc_games_dir); m_devo_installed = DEVO_Installed(m_dataDir.c_str()); m_nintendont_installed = Nintendont_Installed(); m_gc_play_banner_sound = m_cfg.getBool(GC_DOMAIN, "play_banner_sound", true); m_gc_play_default_sound = m_cfg.getBool(GC_DOMAIN, "play_default_sound", true); /* init directories */ m_cacheDir = m_cfg.getString("GENERAL", "dir_cache", fmt("%s/cache", m_dataDir.c_str())); m_listCacheDir = m_cfg.getString("GENERAL", "dir_list_cache", fmt("%s/lists", m_cacheDir.c_str())); m_bnrCacheDir = m_cfg.getString("GENERAL", "dir_banner_cache", fmt("%s/banners", m_cacheDir.c_str())); m_customBnrDir = m_cfg.getString("GENERAL", "dir_custom_banners", fmt("%s/custom_banners", m_dataDir.c_str())); m_txtCheatDir = m_cfg.getString("GENERAL", "dir_txtcheat", fmt("%s/codes", m_dataDir.c_str())); m_cheatDir = m_cfg.getString("GENERAL", "dir_cheat", fmt("%s/gct", m_txtCheatDir.c_str())); m_wipDir = m_cfg.getString("GENERAL", "dir_wip", fmt("%s/wip", m_txtCheatDir.c_str())); m_settingsDir = m_cfg.getString("GENERAL", "dir_settings", fmt("%s/settings", m_dataDir.c_str())); m_languagesDir = m_cfg.getString("GENERAL", "dir_languages", fmt("%s/languages", m_dataDir.c_str())); m_helpDir = m_cfg.getString("GENERAL", "dir_help", fmt("%s/help", m_dataDir.c_str())); m_screenshotDir = m_cfg.getString("GENERAL", "dir_screenshot", fmt("%s/screenshots", m_dataDir.c_str())); m_wiiTDBDir = m_cfg.getString("GENERAL", "dir_wiitdb", fmt("%s",m_settingsDir.c_str())); m_boxPicDir = m_cfg.getString("GENERAL", "dir_box_covers", fmt("%s/boxcovers", m_dataDir.c_str())); m_picDir = m_cfg.getString("GENERAL", "dir_flat_covers", fmt("%s/covers", m_dataDir.c_str())); m_themeDir = m_cfg.getString("GENERAL", "dir_themes_lite", fmt("%s/themes_lite", m_dataDir.c_str())); m_coverflowsDir = m_cfg.getString("GENERAL", "dir_coverflows", fmt("%s/coverflows", m_themeDir.c_str())); m_musicDir = m_cfg.getString("GENERAL", "dir_music", fmt("%s/music", m_dataDir.c_str())); m_videoDir = m_cfg.getString("GENERAL", "dir_trailers", fmt("%s/trailers", m_dataDir.c_str())); m_fanartDir = m_cfg.getString("GENERAL", "dir_fanart", fmt("%s/fanart", m_dataDir.c_str())); m_bckgrndsDir = m_cfg.getString("GENERAL", "dir_backgrounds", fmt("%s/backgrounds", m_dataDir.c_str())); m_sourceDir = m_cfg.getString("GENERAL", "dir_Source", fmt("%s/source_menu", m_dataDir.c_str())); m_pluginsDir = m_cfg.getString("GENERAL", "dir_plugins", fmt("%s/plugins", m_dataDir.c_str())); m_pluginDataDir = m_cfg.getString("GENERAL", "dir_plugins_data", fmt("%s/plugins_data", m_dataDir.c_str())); m_cartDir = m_cfg.getString("GENERAL", "dir_cart", fmt("%s/cart_disk", m_dataDir.c_str())); m_snapDir = m_cfg.getString("GENERAL", "dir_snap", fmt("%s/snapshots", m_dataDir.c_str())); /* Create our Folder Structure */ fsop_MakeFolder(m_dataDir.c_str()); //D'OH! fsop_MakeFolder(m_cacheDir.c_str()); fsop_MakeFolder(m_listCacheDir.c_str()); fsop_MakeFolder(m_bnrCacheDir.c_str()); fsop_MakeFolder(m_customBnrDir.c_str()); fsop_MakeFolder(m_txtCheatDir.c_str()); fsop_MakeFolder(m_cheatDir.c_str()); fsop_MakeFolder(m_wipDir.c_str()); fsop_MakeFolder(m_settingsDir.c_str()); fsop_MakeFolder(m_languagesDir.c_str()); fsop_MakeFolder(m_screenshotDir.c_str()); fsop_MakeFolder(m_helpDir.c_str()); fsop_MakeFolder(m_boxPicDir.c_str()); fsop_MakeFolder(m_picDir.c_str()); fsop_MakeFolder(m_themeDir.c_str()); fsop_MakeFolder(m_coverflowsDir.c_str()); fsop_MakeFolder(m_musicDir.c_str()); fsop_MakeFolder(m_videoDir.c_str()); fsop_MakeFolder(m_fanartDir.c_str()); fsop_MakeFolder(m_bckgrndsDir.c_str()); fsop_MakeFolder(m_sourceDir.c_str()); fsop_MakeFolder(m_pluginsDir.c_str()); fsop_MakeFolder(m_pluginDataDir.c_str()); fsop_MakeFolder(m_cartDir.c_str()); fsop_MakeFolder(m_snapDir.c_str()); if(!isWiiVC) { /* Emu nands init even if not being used */ memset(emu_nands_dir, 0, sizeof(emu_nands_dir)); bool vwiinands = IsOnWiiU() && m_cfg.getBool(CHANNEL_DOMAIN, "use_vwiinands", true); strncpy(emu_nands_dir, vwiinands ? "vwiinands" : "nands", sizeof(emu_nands_dir) - 1); int dev = DeviceHandle.PartitionUsableForNandEmu(SD) ? 0 : 1; string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default");// just to set to default on first boot int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition", dev); string savesNand = m_cfg.getString(WII_DOMAIN, "current_save_emunand", "default"); int savesPart = m_cfg.getInt(WII_DOMAIN, "savepartition", dev); gprintf("emunand = %s:/%s/%s\n", DeviceName[emuPart], emu_nands_dir, emuNand.c_str()); gprintf("savesnand = %s:/%s/%s\n", DeviceName[savesPart], emu_nands_dir, savesNand.c_str()); m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0);// partial by default m_cfg.getInt(WII_DOMAIN, "save_emulation", 0);// off by default } /* misc. setup */ SoundHandle.Init(); m_gameSound.SetVoice(1); _loadDefaultFont();// load default font LWP_MutexInit(&m_mutex, 0); /* Load cIOS Map */ _installed_cios.clear(); _load_installed_cioses(); /* Check if wiiflow is parental locked */ m_locked = m_cfg.getString("GENERAL", "parent_code", "").size() >= 4; /* Switch WFLA to DWFA in case they were using old wiiflow lite */ if(m_cfg.getString("GENERAL", "returnto") == "WFLA") m_cfg.setString("GENERAL", "returnto", "DWFA"); /* set WIIFLOW_DEF exit to option */ /* 0 thru 2 of exit to enum (EXIT_TO_MENU, EXIT_TO_HBC, EXIT_TO_WIIU) in sys.h */ int exit_to = min(max(0, m_cfg.getInt("GENERAL", "exit_to", 0)), (int)ARRAY_SIZE(CMenu::_exitTo) - 1); Sys_ExitTo(exit_to); /* load misc config files */ m_cat.load(fmt("%s/" CAT_FILENAME, m_settingsDir.c_str())); m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str())); m_platform.load(fmt("%s/platform.ini", m_pluginDataDir.c_str())); /* Init plugins */ m_plugin.init(m_pluginsDir); vector magics = m_cfg.getStrings(PLUGIN_DOMAIN, "enabled_plugins", ','); if(magics.size() > 0) { enabledPluginsCount = 0; string enabledMagics; for(u8 i = 0; i < magics.size(); i++) { u8 pos = m_plugin.GetPluginPosition(strtoul(magics[i].c_str(), NULL, 16)); if(pos < 255) { enabledPluginsCount++; m_plugin.SetEnablePlugin(pos, 2); if(enabledPluginsCount == 1) enabledMagics = magics[i]; else enabledMagics.append(',' + magics[i]); } } m_cfg.setString(PLUGIN_DOMAIN, "enabled_plugins", enabledMagics); magics.clear(); } /* Set wiiflow language */ const char *defLang = "Default"; switch (CONF_GetLanguage()) { case CONF_LANG_JAPANESE: defLang = "japanese"; break; case CONF_LANG_GERMAN: defLang = "german"; break; case CONF_LANG_FRENCH: defLang = "french"; break; case CONF_LANG_SPANISH: defLang = "spanish"; break; case CONF_LANG_ITALIAN: defLang = "italian"; break; case CONF_LANG_DUTCH: defLang = "dutch"; break; case CONF_LANG_SIMP_CHINESE: defLang = "chinese_s"; break; case CONF_LANG_TRAD_CHINESE: defLang = "chinese_t"; break; case CONF_LANG_KOREAN: defLang = "korean"; break; case CONF_LANG_ENGLISH: defLang = "english"; break; } if(CONF_GetArea() == CONF_AREA_BRA) defLang = "brazilian"; m_curLanguage = m_cfg.getString("GENERAL", "language", defLang); if(!m_loc.load(fmt("%s/%s.ini", m_languagesDir.c_str(), m_curLanguage.c_str()))) { m_curLanguage = "Default"; m_cfg.setString("GENERAL", "language", m_curLanguage.c_str()); m_loc.unload(); } /* Init gametdb and custom titles for game list making */ m_cacheList.Init(m_settingsDir.c_str(), m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str(), m_pluginDataDir.c_str(), m_cfg.getString(CONFIG_FILENAME_SKIP_DOMAIN, CONFIG_FILENAME_SKIP_KEY, CONFIG_FILENAME_SKIP_DEFAULT)); /* Coverflow init */ CoverFlow.init(m_base_font, m_base_font_size, m_vid.vid_50hz()); /* Load theme and coverflow files */ m_themeName = m_cfg.getString("GENERAL", "theme", "default"); m_themeDataDir = fmt("%s/%s", m_themeDir.c_str(), m_themeName.c_str()); m_theme.load(fmt("%s.ini", m_themeDataDir.c_str())); m_coverflow.load(fmt("%s/%s.ini", m_coverflowsDir.c_str(), m_themeName.c_str())); if(!m_coverflow.loaded()) m_coverflow.load(fmt("%s/default.ini", m_coverflowsDir.c_str())); /* Init the onscreen pointer */ m_aa = 3; CColor pShadowColor = m_theme.getColor("GENERAL", "pointer_shadow_color", CColor(0x3F000000)); float pShadowX = m_theme.getFloat("GENERAL", "pointer_shadow_x", 3.f); float pShadowY = m_theme.getFloat("GENERAL", "pointer_shadow_y", 3.f); bool pShadowBlur = m_theme.getBool("GENERAL", "pointer_shadow_blur", false); for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) { m_cursor[chan].init(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GENERAL", fmt("pointer%i", chan+1)).c_str()), m_vid.wide(), pShadowColor, pShadowX, pShadowY, pShadowBlur, chan); WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height()); } /* Init background Music Player and song info */ MusicPlayer.Init(m_cfg, m_musicDir, fmt("%s/music", m_themeDataDir.c_str())); m_music_info = m_cfg.getBool("GENERAL", "display_music_info", false); MusicPlayer.SetResampleSetting(m_cfg.getBool("general", "resample_to_48khz", false)); /* set sound volumes */ CoverFlow.setSoundVolume(m_cfg.getInt("GENERAL", "sound_volume_coverflow", 255)); m_bnrSndVol = m_cfg.getInt("GENERAL", "sound_volume_bnr", 255); m_bnr_settings = m_cfg.getBool("GENERAL", "banner_in_settings", true); /* Init Button Manager and build the menus */ _buildMenus(); return true; } bool cleaned_up = false; void CMenu::cleanup() { if(cleaned_up) return; //gprintf("MEM1_freesize(): %i\nMEM2_freesize(): %i\n", MEM1_freesize(), MEM2_freesize()); m_btnMgr.hide(m_mainLblCurMusic); _stopSounds(); MusicPlayer.Cleanup(); _cleanupDefaultFont(); CoverFlow.shutdown(); /* possibly plugin flow crash so cleanup early */ m_banner.DeleteBanner(); m_plugin.Cleanup(); m_source.save(true); m_platform.unload(); m_loc.unload(); _Theme_Cleanup(); for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) m_cursor[chan].cleanup(); m_gameSound.FreeMemory(); SoundHandle.Cleanup(); soundDeinit(); m_vid.cleanup(); wiiLightOff(); LWP_MutexDestroy(m_mutex); m_mutex = 0; cleaned_up = true; //gprintf(" \nMemory cleaned up\n"); gprintf("MEM1_freesize(): %i\nMEM2_freesize(): %i\n", MEM1_freesize(), MEM2_freesize()); } void CMenu::_Theme_Cleanup(void) { /* Backgrounds */ TexHandle.Cleanup(theme.bg); m_prevBg = NULL; m_nextBg = NULL; TexHandle.Cleanup(m_curBg); m_lqBg = NULL; TexHandle.Cleanup(m_mainCustomBg[0]); TexHandle.Cleanup(m_mainCustomBg[1]); /* Buttons */ TexHandle.Cleanup(theme.btnTexL); TexHandle.Cleanup(theme.btnTexR); TexHandle.Cleanup(theme.btnTexC); TexHandle.Cleanup(theme.btnTexLS); TexHandle.Cleanup(theme.btnTexRS); TexHandle.Cleanup(theme.btnTexCS); TexHandle.Cleanup(theme.btnAUOn); TexHandle.Cleanup(theme.btnAUOns); TexHandle.Cleanup(theme.btnAUOff); TexHandle.Cleanup(theme.btnAUOffs); TexHandle.Cleanup(theme.btnENOn); TexHandle.Cleanup(theme.btnENOns); TexHandle.Cleanup(theme.btnENOff); TexHandle.Cleanup(theme.btnENOffs); TexHandle.Cleanup(theme.btnJAOn); TexHandle.Cleanup(theme.btnJAOns); TexHandle.Cleanup(theme.btnJAOff); TexHandle.Cleanup(theme.btnJAOffs); TexHandle.Cleanup(theme.btnFROn); TexHandle.Cleanup(theme.btnFROns); TexHandle.Cleanup(theme.btnFROff); TexHandle.Cleanup(theme.btnFROffs); TexHandle.Cleanup(theme.btnDEOn); TexHandle.Cleanup(theme.btnDEOns); TexHandle.Cleanup(theme.btnDEOff); TexHandle.Cleanup(theme.btnDEOffs); TexHandle.Cleanup(theme.btnESOn); TexHandle.Cleanup(theme.btnESOns); TexHandle.Cleanup(theme.btnESOff); TexHandle.Cleanup(theme.btnESOffs); TexHandle.Cleanup(theme.btnITOn); TexHandle.Cleanup(theme.btnITOns); TexHandle.Cleanup(theme.btnITOff); TexHandle.Cleanup(theme.btnITOffs); TexHandle.Cleanup(theme.btnNLOn); TexHandle.Cleanup(theme.btnNLOns); TexHandle.Cleanup(theme.btnNLOff); TexHandle.Cleanup(theme.btnNLOffs); TexHandle.Cleanup(theme.btnPTOn); TexHandle.Cleanup(theme.btnPTOns); TexHandle.Cleanup(theme.btnPTOff); TexHandle.Cleanup(theme.btnPTOffs); TexHandle.Cleanup(theme.btnRUOn); TexHandle.Cleanup(theme.btnRUOns); TexHandle.Cleanup(theme.btnRUOff); TexHandle.Cleanup(theme.btnRUOffs); TexHandle.Cleanup(theme.btnKOOn); TexHandle.Cleanup(theme.btnKOOns); TexHandle.Cleanup(theme.btnKOOff); TexHandle.Cleanup(theme.btnKOOffs); TexHandle.Cleanup(theme.btnZHCNOn); TexHandle.Cleanup(theme.btnZHCNOns); TexHandle.Cleanup(theme.btnZHCNOff); TexHandle.Cleanup(theme.btnZHCNOffs); TexHandle.Cleanup(theme.btnTexPlus); TexHandle.Cleanup(theme.btnTexPlusS); TexHandle.Cleanup(theme.btnTexMinus); TexHandle.Cleanup(theme.btnTexMinusS); /* Checkboxes */ TexHandle.Cleanup(theme.checkboxoff); TexHandle.Cleanup(theme.checkboxoffs); TexHandle.Cleanup(theme.checkboxon); TexHandle.Cleanup(theme.checkboxons); TexHandle.Cleanup(theme.checkboxHid); TexHandle.Cleanup(theme.checkboxHids); TexHandle.Cleanup(theme.checkboxReq); TexHandle.Cleanup(theme.checkboxReqs); /* Progress Bars */ TexHandle.Cleanup(theme.pbarTexL); TexHandle.Cleanup(theme.pbarTexR); TexHandle.Cleanup(theme.pbarTexC); TexHandle.Cleanup(theme.pbarTexLS); TexHandle.Cleanup(theme.pbarTexRS); TexHandle.Cleanup(theme.pbarTexCS); /* plugin game snapshot and overlay */ TexHandle.Cleanup(m_game_snap); TexHandle.Cleanup(m_game_overlay); /* Other Theme Stuff */ for(TexSet::iterator texture = theme.texSet.begin(); texture != theme.texSet.end(); ++texture) TexHandle.Cleanup(texture->second); for(vector::iterator font = theme.fontSet.begin(); font != theme.fontSet.end(); ++font) font->ClearData(); for(SoundSet::iterator sound = theme.soundSet.begin(); sound != theme.soundSet.end(); ++sound) sound->second->FreeMemory(); theme.texSet.clear(); theme.fontSet.clear(); theme.soundSet.clear(); m_theme.unload(); m_coverflow.unload(); } void CMenu::_setAA(int aa) { switch (aa) { case 2: case 3: case 4: case 5: case 6: case 8: m_aa = aa; break; case 7: m_aa = 6; break; default: m_aa = 0; } } void CMenu::_loadCFCfg() { const char *domain = "_COVERFLOW"; //gprintf("Preparing to load sounds from %s\n", m_themeDataDir.c_str()); CoverFlow.setCachePath(m_cacheDir.c_str()); CoverFlow.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 20)); // Coverflow Sounds CoverFlow.setSounds( new GuiSound(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "sound_flip").c_str())), _sound(theme.soundSet, m_theme.getString(domain, "sound_hover", "").c_str(), hover_wav, hover_wav_size, "default_btn_hover", false), _sound(theme.soundSet, m_theme.getString(domain, "sound_select", "").c_str(), click_wav, click_wav_size, "default_btn_click", false), new GuiSound(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "sound_cancel").c_str())) ); // Textures string texLoading = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "loading_cover_box").c_str()); string texNoCover = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "missing_cover_box").c_str()); string texLoadingFlat = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "loading_cover_flat").c_str()); string texNoCoverFlat = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "missing_cover_flat").c_str()); CoverFlow.setTextures(texLoading, texLoadingFlat, texNoCover, texNoCoverFlat); // Font CoverFlow.setFont(_font(domain, "font", theme.titleFont), m_theme.getColor(domain, "font_color", CColor(0xFFFFFFFF))); } Vector3D CMenu::_getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt) { string key169(key); string key43(key); key43 += "_4_3"; if (m_vid.wide() == otherScrnFmt) swap(key169, key43); if (m_coverflow.has(domain, key169)) { Vector3D v(m_coverflow.getVector3D(domain, key169)); m_coverflow.getVector3D(domain, key43, v); return v; } return m_coverflow.getVector3D(domain, key169, m_coverflow.getVector3D(domain, key43, def)); } int CMenu::_getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt) { string key169(key); string key43(key); key43 += "_4_3"; if (m_vid.wide() == otherScrnFmt) swap(key169, key43); if (m_coverflow.has(domain, key169)) { int v = m_coverflow.getInt(domain, key169); m_coverflow.getInt(domain, key43, v); return v; } return m_coverflow.getInt(domain, key169, m_coverflow.getInt(domain, key43, def)); } float CMenu::_getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt) { string key169(key); string key43(key); key43 += "_4_3"; if (m_vid.wide() == otherScrnFmt) swap(key169, key43); if (m_coverflow.has(domain, key169)) { float v = m_coverflow.getFloat(domain, key169); m_coverflow.getFloat(domain, key43, v); return v; } return m_coverflow.getFloat(domain, key169, m_coverflow.getFloat(domain, key43, def)); } void CMenu::_loadCFLayout(int version, bool forceAA, bool otherScrnFmt) { string domain = fmt("%s_%i", cf_domain, version); string domainSel = fmt("%s_%i_S", cf_domain, version); bool smallflow = strcasecmp(cf_domain, "_SMALLFLOW") == 0; bool sf = otherScrnFmt; int max_fsaa = m_coverflow.getInt(domain, "max_fsaa", 3); _setAA(forceAA ? max_fsaa : min(max_fsaa, m_cfg.getInt("GENERAL", "max_fsaa", 3))); CoverFlow.setTextureQuality(m_coverflow.getFloat(domain, "tex_lod_bias", -3.f), m_coverflow.getInt(domain, "tex_aniso", 2), m_coverflow.getBool(domain, "tex_edge_lod", true)); CoverFlow.setRange(_getCFInt(domain, "rows", (smallflow ? 5 : 1), sf), _getCFInt(domain, "columns", 11, sf)); CoverFlow.setCameraPos(false, _getCFV3D(domain, "camera_pos", Vector3D(0.f, 0.f, 5.f), sf), _getCFV3D(domain, "camera_aim", Vector3D(0.f, 0.f, 0.f), sf)); CoverFlow.setCameraPos(true, _getCFV3D(domainSel, "camera_pos", Vector3D(0.f, 0.f, 5.f), sf), _getCFV3D(domainSel, "camera_aim", Vector3D(0.f, 0.f, 0.f), sf)); CoverFlow.setCameraOsc(false, _getCFV3D(domain, "camera_osc_speed", Vector3D(2.f, 0.f, 0.f), sf), _getCFV3D(domain, "camera_osc_amp", Vector3D(0.1f, 0.f, 0.f), sf)); CoverFlow.setCameraOsc(true, _getCFV3D(domainSel, "camera_osc_speed", Vector3D(), sf), _getCFV3D(domainSel, "camera_osc_amp", Vector3D(), sf)); float def_cvr_posX = smallflow ? 1.f : 1.6f; float def_cvr_posY = smallflow ? -0.8f : -1.f; CoverFlow.setCoverPos(false, _getCFV3D(domain, "left_pos", Vector3D(-def_cvr_posX, def_cvr_posY, 0.f), sf), _getCFV3D(domain, "right_pos", Vector3D(def_cvr_posX, def_cvr_posY, 0.f), sf), _getCFV3D(domain, "center_pos", Vector3D(0.f, def_cvr_posY, 1.f), sf), _getCFV3D(domain, "row_center_pos", Vector3D(0.f, def_cvr_posY, 0.f), sf)); if(smallflow) CoverFlow.setCoverPos(true, _getCFV3D(domainSel, "left_pos", Vector3D(-4.05f, -0.6f, -1.f), sf), _getCFV3D(domainSel, "right_pos", Vector3D(3.35f, -0.6f, -1.f), sf), _getCFV3D(domainSel, "center_pos", Vector3D(-0.5f, -0.8f, 2.6f), sf), _getCFV3D(domainSel, "row_center_pos", Vector3D(-3.05f, -0.6f, -1.f), sf)); else CoverFlow.setCoverPos(true, _getCFV3D(domainSel, "left_pos", Vector3D(-4.7f, -1.f, 0.f), sf), _getCFV3D(domainSel, "right_pos", Vector3D(4.7f, -1.f, 0.f), sf), _getCFV3D(domainSel, "center_pos", Vector3D(-0.6f, -1.f, 2.6f), sf), _getCFV3D(domainSel, "row_center_pos", Vector3D(0.f, 0.f, 0.f), sf)); CoverFlow.setCoverAngleOsc(false, m_coverflow.getVector3D(domain, "cover_osc_speed", Vector3D(2.f, 2.f, 0.f)), m_coverflow.getVector3D(domain, "cover_osc_amp", Vector3D(5.f, 10.f, 0.f))); CoverFlow.setCoverAngleOsc(true, m_coverflow.getVector3D(domainSel, "cover_osc_speed", Vector3D(2.1f, 2.1f, 0.f)), m_coverflow.getVector3D(domainSel, "cover_osc_amp", Vector3D(2.f, 5.f, 0.f))); CoverFlow.setCoverPosOsc(false, m_coverflow.getVector3D(domain, "cover_pos_osc_speed"), m_coverflow.getVector3D(domain, "cover_pos_osc_amp")); CoverFlow.setCoverPosOsc(true, m_coverflow.getVector3D(domainSel, "cover_pos_osc_speed"), m_coverflow.getVector3D(domainSel, "cover_pos_osc_amp")); float spacerX = smallflow ? 1.f : 0.35f; CoverFlow.setSpacers(false, m_coverflow.getVector3D(domain, "left_spacer", Vector3D(-spacerX, 0.f, 0.f)), m_coverflow.getVector3D(domain, "right_spacer", Vector3D(spacerX, 0.f, 0.f))); CoverFlow.setSpacers(true, m_coverflow.getVector3D(domainSel, "left_spacer", Vector3D(-spacerX, 0.f, 0.f)), m_coverflow.getVector3D(domainSel, "right_spacer", Vector3D(spacerX, 0.f, 0.f))); CoverFlow.setDeltaAngles(false, m_coverflow.getVector3D(domain, "left_delta_angle"), m_coverflow.getVector3D(domain, "right_delta_angle")); CoverFlow.setDeltaAngles(true, m_coverflow.getVector3D(domainSel, "left_delta_angle"), m_coverflow.getVector3D(domainSel, "right_delta_angle")); float angleY = smallflow ? 0.f : 70.f; CoverFlow.setAngles(false, m_coverflow.getVector3D(domain, "left_angle", Vector3D(0.f, angleY, 0.f)), m_coverflow.getVector3D(domain, "right_angle", Vector3D(0.f, -angleY, 0.f)), m_coverflow.getVector3D(domain, "center_angle", Vector3D(0.f, 0.f, 0.f)), m_coverflow.getVector3D(domain, "row_center_angle")); angleY = smallflow ? 0.f : 90.f; float angleY1 = smallflow ? 0.f : 360.f; float angleX = smallflow ? 0.f : -45.f; CoverFlow.setAngles(true, m_coverflow.getVector3D(domainSel, "left_angle", Vector3D(angleX, angleY, 0.f)), m_coverflow.getVector3D(domainSel, "right_angle", Vector3D(angleX, -angleY, 0.f)), m_coverflow.getVector3D(domainSel, "center_angle", Vector3D(0.f, angleY1, 0.f)), m_coverflow.getVector3D(domainSel, "row_center_angle")); angleX = smallflow ? 0.f : 20.f; CoverFlow.setTitleAngles(false, _getCFFloat(domain, "text_left_angle", -angleX, sf), _getCFFloat(domain, "text_right_angle", angleX, sf), _getCFFloat(domain, "text_center_angle", 0.f, sf)); CoverFlow.setTitleAngles(true, _getCFFloat(domainSel, "text_left_angle", -angleX, sf), _getCFFloat(domainSel, "text_right_angle", angleX, sf), _getCFFloat(domainSel, "text_center_angle", 0.f, sf)); def_cvr_posX = smallflow ? 2.f : 1.f; CoverFlow.setTitlePos(false, _getCFV3D(domain, "text_left_pos", Vector3D(-def_cvr_posX, 0.8f, 2.6f), sf), _getCFV3D(domain, "text_right_pos", Vector3D(def_cvr_posX, 0.8f, 2.6f), sf), _getCFV3D(domain, "text_center_pos", Vector3D(0.f, 0.8f, 2.6f), sf)); def_cvr_posX = smallflow ? .6f : 2.1f; CoverFlow.setTitlePos(true, _getCFV3D(domainSel, "text_left_pos", Vector3D(-4.f, 0.f, 1.3f), sf), _getCFV3D(domainSel, "text_right_pos", Vector3D(4.f, 0.f, 1.3f), sf), _getCFV3D(domainSel, "text_center_pos", Vector3D(def_cvr_posX, 1.f, 1.6f), sf)); CoverFlow.setTitleWidth(false, _getCFFloat(domain, "text_side_wrap_width", 500.f, sf), _getCFFloat(domain, "text_center_wrap_width", 500.f, sf)); CoverFlow.setTitleWidth(true, _getCFFloat(domainSel, "text_side_wrap_width", 500.f, sf), _getCFFloat(domainSel, "text_center_wrap_width", 390.f, sf)); CoverFlow.setTitleStyle(false, _textStyle(domain.c_str(), "text_side_style", FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER, true), _textStyle(domain.c_str(), "text_center_style", FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER, true)); CoverFlow.setTitleStyle(true, _textStyle(domainSel.c_str(), "text_side_style", FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER, true), _textStyle(domainSel.c_str(), "text_center_style", FTGX_ALIGN_TOP | FTGX_JUSTIFY_RIGHT, true)); CoverFlow.setColors(false, m_coverflow.getColor(domain, "color_beg", 0xCFFFFFFF), m_coverflow.getColor(domain, "color_end", 0x3FFFFFFF), m_coverflow.getColor(domain, "color_off", 0x7FFFFFFF)); CoverFlow.setColors(true, m_coverflow.getColor(domainSel, "color_beg", 0x7FFFFFFF), m_coverflow.getColor(domainSel, "color_end", 0x1FFFFFFF), m_coverflow.getColor(domain, "color_off", 0x7FFFFFFF)); // Mouse not used once a selection has been made CoverFlow.setMirrorAlpha(m_coverflow.getFloat(domain, "mirror_alpha", 0.15f), m_coverflow.getFloat(domain, "title_mirror_alpha", 0.03f)); // Doesn't depend on selection CoverFlow.setMirrorBlur(m_coverflow.getBool(domain, "mirror_blur", true)); // Doesn't depend on selection CoverFlow.setShadowColors(false, m_coverflow.getColor(domain, "color_shadow_center", 0x00000000), m_coverflow.getColor(domain, "color_shadow_beg", 0x00000000), m_coverflow.getColor(domain, "color_shadow_end", 0x00000000), m_coverflow.getColor(domain, "color_shadow_off", 0x00000000)); CoverFlow.setShadowColors(true, m_coverflow.getColor(domainSel, "color_shadow_center", 0x0000007F), m_coverflow.getColor(domainSel, "color_shadow_beg", 0x0000007F), m_coverflow.getColor(domainSel, "color_shadow_end", 0x0000007F), m_coverflow.getColor(domainSel, "color_shadow_off", 0x0000007F)); CoverFlow.setShadowPos(m_coverflow.getFloat(domain, "shadow_scale", 1.1f), m_coverflow.getFloat(domain, "shadow_x"), m_coverflow.getFloat(domain, "shadow_y")); float spacerY = smallflow ? 0.60f : 2.f; CoverFlow.setRowSpacers(false, m_coverflow.getVector3D(domain, "top_spacer", Vector3D(0.f, spacerY, 0.f)), m_coverflow.getVector3D(domain, "bottom_spacer", Vector3D(0.f, -spacerY, 0.f))); CoverFlow.setRowSpacers(true, m_coverflow.getVector3D(domainSel, "top_spacer", Vector3D(0.f, spacerY, 0.f)), m_coverflow.getVector3D(domainSel, "bottom_spacer", Vector3D(0.f, -spacerY, 0.f))); CoverFlow.setRowDeltaAngles(false, m_coverflow.getVector3D(domain, "top_delta_angle"), m_coverflow.getVector3D(domain, "bottom_delta_angle")); CoverFlow.setRowDeltaAngles(true, m_coverflow.getVector3D(domainSel, "top_delta_angle"), m_coverflow.getVector3D(domainSel, "bottom_delta_angle")); CoverFlow.setRowAngles(false, m_coverflow.getVector3D(domain, "top_angle"), m_coverflow.getVector3D(domain, "bottom_angle")); CoverFlow.setRowAngles(true, m_coverflow.getVector3D(domainSel, "top_angle"), m_coverflow.getVector3D(domainSel, "bottom_angle")); Vector3D def_cvr_scale = smallflow ? Vector3D(0.66f, 0.25f, 1.f) : Vector3D(1.f, 1.f, 1.f); CoverFlow.setCoverScale(false, m_coverflow.getVector3D(domain, "left_scale", def_cvr_scale), m_coverflow.getVector3D(domain, "right_scale", def_cvr_scale), m_coverflow.getVector3D(domain, "center_scale", def_cvr_scale), m_coverflow.getVector3D(domain, "row_center_scale", def_cvr_scale)); CoverFlow.setCoverScale(true, m_coverflow.getVector3D(domainSel, "left_scale", def_cvr_scale), m_coverflow.getVector3D(domainSel, "right_scale", def_cvr_scale), m_coverflow.getVector3D(domainSel, "center_scale", def_cvr_scale), m_coverflow.getVector3D(domainSel, "row_center_scale", def_cvr_scale)); float flipX = smallflow ? 360.f : 180.f; CoverFlow.setCoverFlipping( _getCFV3D(domainSel, "flip_pos", Vector3D(), sf), _getCFV3D(domainSel, "flip_angle", Vector3D(0.f, flipX, 0.f), sf), _getCFV3D(domainSel, "flip_scale", Vector3D(1.f, 1.f, 1.f), sf)); CoverFlow.setBlur( m_coverflow.getInt(domain, "blur_resolution", 1), m_coverflow.getInt(domain, "blur_radius", 2), m_coverflow.getFloat(domain, "blur_factor", 1.f)); } void CMenu::_buildMenus(void) { m_btnMgr.init(); m_btnMgr.setSoundVolume(m_cfg.getInt("GENERAL", "sound_volume_gui", 255)); m_btnMgr.setRumble(m_cfg.getBool("GENERAL", "rumble", true)); // Default fonts theme.btnFont = _dfltFont(BUTTONFONT); theme.btnFontColor = m_theme.getColor("GENERAL", "button_font_color", 0xD0BFDFFF); theme.lblFont = _dfltFont(LABELFONT); theme.lblFontColor = m_theme.getColor("GENERAL", "label_font_color", 0xD0BFDFFF); theme.titleFont = _dfltFont(TITLEFONT); theme.titleFontColor = m_theme.getColor("GENERAL", "title_font_color", 0xFFFFFFFF); theme.txtFont = _dfltFont(TEXTFONT); theme.txtFontColor = m_theme.getColor("GENERAL", "text_font_color", 0xFFFFFFFF); // Default Sounds theme.clickSound = _sound(theme.soundSet, m_theme.getString("GENERAL", "click_sound", "").c_str(), click_wav, click_wav_size, "default_btn_click", false); theme.hoverSound = _sound(theme.soundSet, m_theme.getString("GENERAL", "hover_sound", "").c_str(), hover_wav, hover_wav_size, "default_btn_hover", false); theme.cameraSound = _sound(theme.soundSet, m_theme.getString("GENERAL", "camera_sound", "").c_str(), camera_wav, camera_wav_size, "default_camera", false); // Default textures TexHandle.fromImageFile(theme.btnTexL, fmt("%s/butleft.png", m_imgsDir.c_str())); theme.btnTexL = _texture("GENERAL", "button_texture_left", theme.btnTexL); TexHandle.fromImageFile(theme.btnTexR, fmt("%s/butright.png", m_imgsDir.c_str())); theme.btnTexR = _texture("GENERAL", "button_texture_right", theme.btnTexR); TexHandle.fromImageFile(theme.btnTexC, fmt("%s/butcenter.png", m_imgsDir.c_str())); theme.btnTexC = _texture("GENERAL", "button_texture_center", theme.btnTexC); TexHandle.fromImageFile(theme.btnTexLS, fmt("%s/butsleft.png", m_imgsDir.c_str())); theme.btnTexLS = _texture("GENERAL", "button_texture_left_selected", theme.btnTexLS); TexHandle.fromImageFile(theme.btnTexRS, fmt("%s/butsright.png", m_imgsDir.c_str())); theme.btnTexRS = _texture("GENERAL", "button_texture_right_selected", theme.btnTexRS); TexHandle.fromImageFile(theme.btnTexCS, fmt("%s/butscenter.png", m_imgsDir.c_str())); theme.btnTexCS = _texture("GENERAL", "button_texture_center_selected", theme.btnTexCS); /* Language Buttons */ u32 img_buf_size = 0; u8 *img_buf = fsop_ReadFile(fmt("%s/butauon.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnAUOn, img_buf); TexHandle.fromPNG(theme.btnAUOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnAUOn = _texture("GENERAL", "button_au_on", theme.btnAUOn); theme.btnAUOff = _texture("GENERAL", "button_au_off", theme.btnAUOff); img_buf = fsop_ReadFile(fmt("%s/butauons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnAUOns, img_buf); TexHandle.fromPNG(theme.btnAUOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnAUOns = _texture("GENERAL", "button_au_on_selected", theme.btnAUOns); theme.btnAUOffs = _texture("GENERAL", "button_au_off_selected", theme.btnAUOffs); img_buf = fsop_ReadFile(fmt("%s/butenon.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnENOn, img_buf); TexHandle.fromPNG(theme.btnENOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnENOn = _texture("GENERAL", "button_en_on", theme.btnENOn); theme.btnENOff = _texture("GENERAL", "button_en_off", theme.btnENOff); img_buf = fsop_ReadFile(fmt("%s/butenons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnENOns, img_buf); TexHandle.fromPNG(theme.btnENOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnENOns = _texture("GENERAL", "button_en_on_selected", theme.btnENOns); theme.btnENOffs = _texture("GENERAL", "button_en_off_selected", theme.btnENOffs); img_buf = fsop_ReadFile(fmt("%s/butjaon.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnJAOn, img_buf); TexHandle.fromPNG(theme.btnJAOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnJAOn = _texture("GENERAL", "button_ja_on", theme.btnJAOn); theme.btnJAOff = _texture("GENERAL", "button_ja_off", theme.btnJAOff); img_buf = fsop_ReadFile(fmt("%s/butjaons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnJAOns, img_buf); TexHandle.fromPNG(theme.btnJAOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnJAOns = _texture("GENERAL", "button_ja_on_selected", theme.btnJAOns); theme.btnJAOffs = _texture("GENERAL", "button_ja_off_selected", theme.btnJAOffs); img_buf = fsop_ReadFile(fmt("%s/butfron.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnFROn, img_buf); TexHandle.fromPNG(theme.btnFROff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnFROn = _texture("GENERAL", "button_fr_on", theme.btnFROn); theme.btnFROff = _texture("GENERAL", "button_fr_off", theme.btnFROff); img_buf = fsop_ReadFile(fmt("%s/butfrons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnFROns, img_buf); TexHandle.fromPNG(theme.btnFROffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnFROns = _texture("GENERAL", "button_fr_on_selected", theme.btnFROns); theme.btnFROffs = _texture("GENERAL", "button_fr_off_selected", theme.btnFROffs); img_buf = fsop_ReadFile(fmt("%s/butdeon.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnDEOn, img_buf); TexHandle.fromPNG(theme.btnDEOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnDEOn = _texture("GENERAL", "button_de_on", theme.btnDEOn); theme.btnDEOff = _texture("GENERAL", "button_de_off", theme.btnDEOff); img_buf = fsop_ReadFile(fmt("%s/butdeons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnDEOns, img_buf); TexHandle.fromPNG(theme.btnDEOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnDEOns = _texture("GENERAL", "button_de_on_selected", theme.btnDEOns); theme.btnDEOffs = _texture("GENERAL", "button_de_off_selected", theme.btnDEOffs); img_buf = fsop_ReadFile(fmt("%s/buteson.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnESOn, img_buf); TexHandle.fromPNG(theme.btnESOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnESOn = _texture("GENERAL", "button_es_on", theme.btnESOn); theme.btnESOff = _texture("GENERAL", "button_es_off", theme.btnESOff); img_buf = fsop_ReadFile(fmt("%s/butesons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnESOns, img_buf); TexHandle.fromPNG(theme.btnESOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnESOns = _texture("GENERAL", "button_es_on_selected", theme.btnESOns); theme.btnESOffs = _texture("GENERAL", "button_es_off_selected", theme.btnESOffs); img_buf = fsop_ReadFile(fmt("%s/butiton.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnITOn, img_buf); TexHandle.fromPNG(theme.btnITOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnITOn = _texture("GENERAL", "button_it_on", theme.btnITOn); theme.btnITOff = _texture("GENERAL", "button_it_off", theme.btnITOff); img_buf = fsop_ReadFile(fmt("%s/butitons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnITOns, img_buf); TexHandle.fromPNG(theme.btnITOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnITOns = _texture("GENERAL", "button_it_on_selected", theme.btnITOns); theme.btnITOffs = _texture("GENERAL", "button_it_off_selected", theme.btnITOffs); img_buf = fsop_ReadFile(fmt("%s/butnlon.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnNLOn, img_buf); TexHandle.fromPNG(theme.btnNLOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnNLOn = _texture("GENERAL", "button_nl_on", theme.btnNLOn); theme.btnNLOff = _texture("GENERAL", "button_nl_off", theme.btnNLOff); img_buf = fsop_ReadFile(fmt("%s/butnlons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnNLOns, img_buf); TexHandle.fromPNG(theme.btnNLOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnNLOns = _texture("GENERAL", "button_nl_on_selected", theme.btnNLOns); theme.btnNLOffs = _texture("GENERAL", "button_nl_off_selected", theme.btnNLOffs); img_buf = fsop_ReadFile(fmt("%s/butpton.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnPTOn, img_buf); TexHandle.fromPNG(theme.btnPTOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnPTOn = _texture("GENERAL", "button_pt_on", theme.btnPTOn); theme.btnPTOff = _texture("GENERAL", "button_pt_off", theme.btnPTOff); img_buf = fsop_ReadFile(fmt("%s/butptons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnPTOns, img_buf); TexHandle.fromPNG(theme.btnPTOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnPTOns = _texture("GENERAL", "button_pt_on_selected", theme.btnPTOns); theme.btnPTOffs = _texture("GENERAL", "button_pt_off_selected", theme.btnPTOffs); img_buf = fsop_ReadFile(fmt("%s/butruon.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnRUOn, img_buf); TexHandle.fromPNG(theme.btnRUOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnRUOn = _texture("GENERAL", "button_ru_on", theme.btnRUOn); theme.btnRUOff = _texture("GENERAL", "button_ru_off", theme.btnRUOff); img_buf = fsop_ReadFile(fmt("%s/butruons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnRUOns, img_buf); TexHandle.fromPNG(theme.btnRUOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnRUOns = _texture("GENERAL", "button_ru_on_selected", theme.btnRUOns); theme.btnRUOffs = _texture("GENERAL", "button_ru_off_selected", theme.btnRUOffs); img_buf = fsop_ReadFile(fmt("%s/butkoon.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnKOOn, img_buf); TexHandle.fromPNG(theme.btnKOOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnKOOn = _texture("GENERAL", "button_ko_on", theme.btnKOOn); theme.btnKOOff = _texture("GENERAL", "button_ko_off", theme.btnKOOff); img_buf = fsop_ReadFile(fmt("%s/butkoons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnKOOns, img_buf); TexHandle.fromPNG(theme.btnKOOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnKOOns = _texture("GENERAL", "button_ko_on_selected", theme.btnKOOns); theme.btnKOOffs = _texture("GENERAL", "button_ko_off_selected", theme.btnKOOffs); img_buf = fsop_ReadFile(fmt("%s/butzhcnon.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnZHCNOn, img_buf); TexHandle.fromPNG(theme.btnZHCNOff, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnZHCNOn = _texture("GENERAL", "button_zhcn_on", theme.btnZHCNOn); theme.btnZHCNOff = _texture("GENERAL", "button_zhcn_off", theme.btnZHCNOff); img_buf = fsop_ReadFile(fmt("%s/butzhcnons.png", m_imgsDir.c_str()), &img_buf_size); if(img_buf != NULL) { TexHandle.fromPNG(theme.btnZHCNOns, img_buf); TexHandle.fromPNG(theme.btnZHCNOffs, img_buf, GX_TF_RGBA8, 0, 0, true); MEM2_free(img_buf); } theme.btnZHCNOns = _texture("GENERAL", "button_zhcn_on_selected", theme.btnZHCNOns); theme.btnZHCNOffs = _texture("GENERAL", "button_zhcn_off_selected", theme.btnZHCNOffs); /* Default textures */ TexHandle.fromImageFile(theme.checkboxoff, fmt("%s/checkboxoff.png", m_imgsDir.c_str())); theme.checkboxoff = _texture("GENERAL", "checkbox_off", theme.checkboxoff); TexHandle.fromImageFile(theme.checkboxoffs, fmt("%s/checkboxoffs.png", m_imgsDir.c_str())); theme.checkboxoffs = _texture("GENERAL", "checkbox_off_selected", theme.checkboxoffs); TexHandle.fromImageFile(theme.checkboxon, fmt("%s/checkboxon.png", m_imgsDir.c_str())); theme.checkboxon = _texture("GENERAL", "checkbox_on", theme.checkboxon); TexHandle.fromImageFile(theme.checkboxons, fmt("%s/checkboxons.png", m_imgsDir.c_str())); theme.checkboxons = _texture("GENERAL", "checkbox_on_selected", theme.checkboxons); TexHandle.fromImageFile(theme.checkboxHid, fmt("%s/checkboxhid.png", m_imgsDir.c_str())); theme.checkboxHid = _texture("GENERAL", "checkbox_Hid", theme.checkboxHid); TexHandle.fromImageFile(theme.checkboxHids, fmt("%s/checkboxhids.png", m_imgsDir.c_str())); theme.checkboxHids = _texture("GENERAL", "checkbox_Hid_selected", theme.checkboxHids); TexHandle.fromImageFile(theme.checkboxReq, fmt("%s/checkboxreq.png", m_imgsDir.c_str())); theme.checkboxReq = _texture("GENERAL", "checkbox_Req", theme.checkboxReq); TexHandle.fromImageFile(theme.checkboxReqs, fmt("%s/checkboxreqs.png", m_imgsDir.c_str())); theme.checkboxReqs = _texture("GENERAL", "checkbox_Req_selected", theme.checkboxReqs); TexHandle.fromImageFile(theme.pbarTexL, fmt("%s/pbarleft.png", m_imgsDir.c_str())); theme.pbarTexL = _texture("GENERAL", "progressbar_texture_left", theme.pbarTexL); TexHandle.fromImageFile(theme.pbarTexR, fmt("%s/pbarright.png", m_imgsDir.c_str())); theme.pbarTexR = _texture("GENERAL", "progressbar_texture_right", theme.pbarTexR); TexHandle.fromImageFile(theme.pbarTexC, fmt("%s/pbarcenter.png", m_imgsDir.c_str())); theme.pbarTexC = _texture("GENERAL", "progressbar_texture_center", theme.pbarTexC); TexHandle.fromImageFile(theme.pbarTexLS, fmt("%s/pbarlefts.png", m_imgsDir.c_str())); theme.pbarTexLS = _texture("GENERAL", "progressbar_texture_left_selected", theme.pbarTexLS); TexHandle.fromImageFile(theme.pbarTexRS, fmt("%s/pbarrights.png", m_imgsDir.c_str())); theme.pbarTexRS = _texture("GENERAL", "progressbar_texture_right_selected", theme.pbarTexRS); TexHandle.fromImageFile(theme.pbarTexCS, fmt("%s/pbarcenters.png", m_imgsDir.c_str())); theme.pbarTexCS = _texture("GENERAL", "progressbar_texture_center_selected", theme.pbarTexCS); TexHandle.fromImageFile(theme.btnTexPlus, fmt("%s/btnplus.png", m_imgsDir.c_str())); theme.btnTexPlus = _texture("GENERAL", "plus_button_texture", theme.btnTexPlus); TexHandle.fromImageFile(theme.btnTexPlusS, fmt("%s/btnpluss.png", m_imgsDir.c_str())); theme.btnTexPlusS = _texture("GENERAL", "plus_button_texture_selected", theme.btnTexPlusS); TexHandle.fromImageFile(theme.btnTexMinus, fmt("%s/btnminus.png", m_imgsDir.c_str())); theme.btnTexMinus = _texture("GENERAL", "minus_button_texture", theme.btnTexMinus); TexHandle.fromImageFile(theme.btnTexMinusS, fmt("%s/btnminuss.png", m_imgsDir.c_str())); theme.btnTexMinusS = _texture("GENERAL", "minus_button_texture_selected", theme.btnTexMinusS); // Default background TexHandle.fromImageFile(theme.bg, fmt("%s/background.png", m_imgsDir.c_str())); TexHandle.fromImageFile(m_mainBgLQ, fmt("%s/background.png", m_imgsDir.c_str()), GX_TF_CMPR, 64, 64); m_gameBgLQ = m_mainBgLQ; // Build menus _initMainMenu(); _initErrorMenu(); _initConfigMenu(); _initConfigGCMenu(); _initConfigSrc(); _initConfigHB(); _initBoot(); _initNandEmuMenu(); _initPartitionsCfgMenu(); _initPathsMenu(); _initDownloadMenu(); _initCodeMenu(); _initCFThemeMenu(); _initGameMenu(); _initGameInfoMenu(); _initConfigGameMenu(); _initCheatSettingsMenu(); _initCoverBanner(); _initWBFSMenu(); _initCategorySettingsMenu(); _initHomeAndExitToMenu(); _initAboutMenu(); _initExplorer(); _initWad(); _initSourceMenu(); _initPluginSettingsMenu(); _initCheckboxesMenu(); _loadCFCfg(); } void CMenu::_updateText(void) { _textConfig(); _textConfigGC(); _textConfigSrc(); _textConfigHB(); _textBoot(); _textNandEmu(); _textPartitionsCfg(); _textPaths(); _textDownload(); _textCode(); _textGame(); _textConfigGame(); _textCheatSettings(); _textCoverBanner(); _textWBFS(); _textCategorySettings(); _textHome(); _textExitTo(); _textShutdown(); _textExplorer(); _textWad(); if(m_use_source) _textSource(); _textPluginSettings(); _textCheckboxesMenu(); } typedef struct { string ext; u32 min; u32 max; u32 def; u32 res; } FontHolder; SFont CMenu::_dfltFont(u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey) { /* get font info from theme.ini or use the default values */ string filename; FontHolder fonts[3] = {{ "_size", 6u, 300u, fontSize, 0 }, { "_line_height", 6u, 300u, lineSpacing, 0 }, { "_weight", 1u, 32u, weight, 0 }}; filename = m_theme.getString("GENERAL", genKey, genKey); bool useDefault = filename == genKey; /* get the resources - fontSize, lineSpacing, and weight */ for(u32 i = 0; i < 3; i++) { string defValue = genKey; defValue += fonts[i].ext;// _size, _line_height, _weight fonts[i].res = (u32)m_theme.getInt("GENERAL", defValue); fonts[i].res = min(max(fonts[i].min, fonts[i].res <= 0 ? fonts[i].def : fonts[i].res), fonts[i].max); } /* check if font is already in memory */ /* and the filename, size, spacing, and weight are the same */ /* if so return this font */ std::vector::iterator font_itr; for(font_itr = theme.fontSet.begin(); font_itr != theme.fontSet.end(); ++font_itr) { if(strncmp(filename.c_str(), font_itr->name, 127) == 0 && font_itr->fSize == fonts[0].res && font_itr->lineSpacing == fonts[1].res && font_itr->weight && fonts[2].res) break; } if (font_itr != theme.fontSet.end()) return *font_itr; /* font not found in memory, load it to create a new font */ /* unless useDefault font is specified */ SFont retFont; if(!useDefault && retFont.fromFile(fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()), fonts[0].res, fonts[1].res, fonts[2].res, index, filename.c_str())) { // Theme Font theme.fontSet.push_back(retFont); return retFont; } /* try default font in imgs folder */ if(retFont.fromFile(fmt("%s/font.ttf", m_imgsDir.c_str()), fonts[0].res, fonts[1].res, fonts[2].res, index, filename.c_str())) { // Default font theme.fontSet.push_back(retFont); return retFont; } /* Fallback to default font */ /* default font is the wii's system font */ if(retFont.fromBuffer(m_base_font, m_base_font_size, fonts[0].res, fonts[1].res, fonts[2].res, index, filename.c_str())) { // Default font theme.fontSet.push_back(retFont); return retFont; } return retFont; } SFont CMenu::_font(const char *domain, const char *key, SFont def_font) { string filename; FontHolder fonts[3] = {{ "_size", 6u, 300u, 0, 0 }, { "_line_height", 6u, 300u, 0, 0 }, { "_weight", 1u, 32u, 0, 0 }}; filename = m_theme.getString(domain, key); if(filename.empty()) filename = def_font.name; /* get the resources - fontSize, lineSpacing, and weight */ for(u32 i = 0; i < 3; i++) { string value = key; value += fonts[i].ext;// _size, _line_height, _weight fonts[i].res = (u32)m_theme.getInt(domain, value); if(fonts[i].res <= 0 && i == 0) fonts[i].res = def_font.fSize; else if(fonts[i].res <= 0 && i == 1) fonts[i].res = def_font.lineSpacing; else if(fonts[i].res <= 0 && i == 2) fonts[i].res = def_font.weight; fonts[i].res = min(max(fonts[i].min, fonts[i].res), fonts[i].max); } /* check if font is already in memory */ /* and the filename, size, spacing, and weight are the same */ /* if so return this font */ std::vector::iterator font_itr; for(font_itr = theme.fontSet.begin(); font_itr != theme.fontSet.end(); ++font_itr) { if(strncmp(filename.c_str(), font_itr->name, 127) == 0 && font_itr->fSize == fonts[0].res && font_itr->lineSpacing == fonts[1].res && font_itr->weight && fonts[2].res) break; } if(font_itr != theme.fontSet.end()) return *font_itr; /* font not found in memory, load it to create a new font */ /* unless useDefault font is specified */ SFont retFont; if(retFont.fromFile(fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()), fonts[0].res, fonts[1].res, fonts[2].res, 1, filename.c_str())) { // Theme Font theme.fontSet.push_back(retFont); return retFont; } return def_font; } vector CMenu::_textures(const char *domain, const char *key) { vector textures; if (m_theme.loaded()) { vector filenames = m_theme.getStrings(domain, key); if (filenames.size() > 0) { for (vector::iterator itr = filenames.begin(); itr != filenames.end(); itr++) { const string &filename = *itr; TexSet::iterator i = theme.texSet.find(filename); if (i != theme.texSet.end()) textures.push_back(i->second); TexData themetex; if(TexHandle.fromImageFile(themetex, fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str())) == TE_OK) { theme.texSet[filename] = themetex; textures.push_back(themetex); } } } } return textures; } TexData CMenu::_texture(const char *domain, const char *key, TexData &def, bool freeDef) { string filename; if(m_theme.loaded()) { /* Load from theme */ filename = m_theme.getString(domain, key); if(!filename.empty()) { TexSet::iterator i = theme.texSet.find(filename); if(i != theme.texSet.end()) return i->second; /* Load from image file */ TexData themetex; if(TexHandle.fromImageFile(themetex, fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str())) == TE_OK) { if(freeDef && def.data != NULL) { MEM2_free(def.data); def.data = NULL; } theme.texSet[filename] = themetex; return themetex; } } } /* Fallback to default */ return def; } // Only for loading defaults and GENERAL domains!! GuiSound *CMenu::_sound(CMenu::SoundSet &soundSet, const char *filename, const u8 * snd, u32 len, const char *name, bool isAllocated) { if(filename == NULL || filename[0] == '\0') filename = name; CMenu::SoundSet::iterator i = soundSet.find(upperCase(name)); if(i == soundSet.end()) { if(filename != name && fsop_FileExist(fmt("%s/%s", m_themeDataDir.c_str(), filename))) { u32 size = 0; u8 *mem = fsop_ReadFile(fmt("%s/%s", m_themeDataDir.c_str(), filename), &size); soundSet[upperCase(filename)] = new GuiSound(mem, size, filename, true); } else soundSet[upperCase(filename)] = new GuiSound(snd, len, filename, isAllocated); return soundSet[upperCase(filename)]; } return i->second; } //For buttons and labels only!! GuiSound *CMenu::_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const char *name) { const char *filename = m_theme.getString(domain, key).c_str(); if(filename == NULL || filename[0] == '\0') { if(strrchr(name, '/') != NULL) name = strrchr(name, '/') + 1; return soundSet[upperCase(name)]; // General/Default are already cached! } SoundSet::iterator i = soundSet.find(upperCase(filename)); if(i == soundSet.end()) { if(fsop_FileExist(fmt("%s/%s", m_themeDataDir.c_str(), filename))) { u32 size = 0; u8 *mem = fsop_ReadFile(fmt("%s/%s", m_themeDataDir.c_str(), filename), &size); soundSet[upperCase(filename)] = new GuiSound(mem, size, filename, true); } else soundSet[upperCase(filename)] = new GuiSound(); return soundSet[upperCase(filename)]; } return i->second; } u16 CMenu::_textStyle(const char *domain, const char *key, u16 def, bool coverflow) { u16 textStyle = 0; string style; if(coverflow) style = m_coverflow.getString(domain, key); else style = m_theme.getString(domain, key); if (style.empty()) return def; if (style.find_first_of("Cc") != string::npos) textStyle |= FTGX_JUSTIFY_CENTER; else if (style.find_first_of("Rr") != string::npos) textStyle |= FTGX_JUSTIFY_RIGHT; else textStyle |= FTGX_JUSTIFY_LEFT; if (style.find_first_of("Mm") != string::npos) textStyle |= FTGX_ALIGN_MIDDLE; else if (style.find_first_of("Bb") != string::npos) textStyle |= FTGX_ALIGN_BOTTOM; else textStyle |= FTGX_ALIGN_TOP; return textStyle; } s16 CMenu::_addButton(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color) { SButtonTextureSet btnTexSet; CColor c(color); c = m_theme.getColor(domain, "color", c); x = m_theme.getInt(domain, "x", x); y = m_theme.getInt(domain, "y", y); width = m_theme.getInt(domain, "width", width); height = m_theme.getInt(domain, "height", height); btnTexSet.left = _texture(domain, "texture_left", theme.btnTexL, false); btnTexSet.right = _texture(domain, "texture_right", theme.btnTexR, false); btnTexSet.center = _texture(domain, "texture_center", theme.btnTexC, false); btnTexSet.leftSel = _texture(domain, "texture_left_selected", theme.btnTexLS, false); btnTexSet.rightSel = _texture(domain, "texture_right_selected", theme.btnTexRS, false); btnTexSet.centerSel = _texture(domain, "texture_center_selected", theme.btnTexCS, false); font = _font(domain, "font", font); GuiSound *clickSound = _sound(theme.soundSet, domain, "click_sound", theme.clickSound->GetName()); GuiSound *hoverSound = _sound(theme.soundSet, domain, "hover_sound", theme.hoverSound->GetName()); return m_btnMgr.addButton(font, text, x, y, width, height, c, btnTexSet, clickSound, hoverSound); } s16 CMenu::_addPicButton(const char *domain, TexData &texNormal, TexData &texSelected, int x, int y, u32 width, u32 height) { x = m_theme.getInt(domain, "x", x); y = m_theme.getInt(domain, "y", y); width = m_theme.getInt(domain, "width", width); height = m_theme.getInt(domain, "height", height); TexData tex1 = _texture(domain, "texture_normal", texNormal, false); TexData tex2 = _texture(domain, "texture_selected", texSelected, false); GuiSound *clickSound = _sound(theme.soundSet, domain, "click_sound", theme.clickSound->GetName()); GuiSound *hoverSound = _sound(theme.soundSet, domain, "hover_sound", theme.hoverSound->GetName()); return m_btnMgr.addPicButton(tex1, tex2, x, y, width, height, clickSound, hoverSound); } s16 CMenu::_addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style) { CColor c(color); c = m_theme.getColor(domain, "color", c); x = m_theme.getInt(domain, "x", x); y = m_theme.getInt(domain, "y", y); width = m_theme.getInt(domain, "width", width); height = m_theme.getInt(domain, "height", height); font = _font(domain, "font", font); style = _textStyle(domain, "style", style); return m_btnMgr.addLabel(font, text, x, y, width, height, c, style); } s16 CMenu::_addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style, TexData &bg) { CColor c(color); c = m_theme.getColor(domain, "color", c); x = m_theme.getInt(domain, "x", x); y = m_theme.getInt(domain, "y", y); width = m_theme.getInt(domain, "width", width); height = m_theme.getInt(domain, "height", height); font = _font(domain, "font", font); TexData texBg = _texture(domain, "background_texture", bg, false); style = _textStyle(domain, "style", style); return m_btnMgr.addLabel(font, text, x, y, width, height, c, style, texBg); } s16 CMenu::_addProgressBar(const char *domain, int x, int y, u32 width, u32 height) { SButtonTextureSet btnTexSet; x = m_theme.getInt(domain, "x", x); y = m_theme.getInt(domain, "y", y); width = m_theme.getInt(domain, "width", width); height = m_theme.getInt(domain, "height", height); btnTexSet.left = _texture(domain, "texture_left", theme.pbarTexL, false); btnTexSet.right = _texture(domain, "texture_right", theme.pbarTexR, false); btnTexSet.center = _texture(domain, "texture_center", theme.pbarTexC, false); btnTexSet.leftSel = _texture(domain, "texture_left_selected", theme.pbarTexLS, false); btnTexSet.rightSel = _texture(domain, "texture_right_selected", theme.pbarTexRS, false); btnTexSet.centerSel = _texture(domain, "texture_center_selected", theme.pbarTexCS, false); return m_btnMgr.addProgressBar(x, y, width, height, btnTexSet); } void CMenu::_setHideAnim(s16 id, const char *domain, int dx, int dy, float scaleX, float scaleY) { dx = m_theme.getInt(domain, "effect_x", dx); dy = m_theme.getInt(domain, "effect_y", dy); scaleX = m_theme.getFloat(domain, "effect_scale_x", scaleX); scaleY = m_theme.getFloat(domain, "effect_scale_y", scaleY); m_btnMgr.hide(id, dx, dy, scaleX, scaleY, true); } void CMenu::_addUserLabels(s16 *ids, u32 size, const char *domain) { _addUserLabels(ids, 0, size, domain); } void CMenu::_addUserLabels(s16 *ids, u32 start, u32 size, const char *domain) { for(u32 i = start; i < start + size; ++i) { string dom(fmt("%s/USER%i", domain, i + 1)); if (m_theme.hasDomain(dom)) { TexData emptyTex; ids[i] = _addLabel(dom.c_str(), theme.lblFont, L"", 40, 200, 64, 64, CColor(0xFFFFFFFF), 0, emptyTex); _setHideAnim(ids[i], dom.c_str(), -50, 0, 0.f, 0.f); } else ids[i] = -1; } } bool musicPaused = false; void CMenu::_mainLoopCommon(bool withCF, bool adjusting) { if(m_thrdWorking) { musicPaused = true; MusicPlayer.Pause();//note - bg music is paused but sound thread is still running. so banner gamesound still plays m_btnMgr.tick(); m_vid.prepare(); m_vid.setup2DProjection(false, true);// false = prepare() already set view port, true = no scaling - draw at 640x480 _updateBg(); if(CoverFlow.getRenderTex()) CoverFlow.RenderTex(); m_vid.setup2DProjection();// this time set the view port and allow scaling _drawBg(); m_btnMgr.draw(); m_vid.render(); return; } if(musicPaused && !m_thrdWorking) { musicPaused = false; MusicPlayer.Resume(); } /* ticks - for moving and scaling covers and gui buttons and text */ if(withCF) CoverFlow.tick(); m_btnMgr.tick(); m_fa.tick(); /* video setup */ m_vid.prepare(); m_vid.setup2DProjection(false, true); /* background and coverflow drawing */ _updateBg(); if(CoverFlow.getRenderTex()) CoverFlow.RenderTex(); if(withCF && m_lqBg != NULL) CoverFlow.makeEffectTexture(m_lqBg); if(withCF && m_aa > 0) { m_vid.setAA(m_aa, true); for(int i = 0; i < m_aa; ++i) { m_vid.prepareAAPass(i); m_vid.setup2DProjection(false, true); _drawBg(); CoverFlow.draw(); m_vid.setup2DProjection(false, true); CoverFlow.drawEffect(); if(!m_soundThrdBusy && !m_banner.GetSelectedGame() && !m_snapshot_loaded) CoverFlow.drawText(adjusting); m_vid.renderAAPass(i); } m_vid.setup2DProjection(); m_vid.drawAAScene(); } else { m_vid.setup2DProjection(); _drawBg(); if(withCF) { CoverFlow.draw(); m_vid.setup2DProjection(); CoverFlow.drawEffect(); if(!m_soundThrdBusy && !m_banner.GetSelectedGame() && !m_snapshot_loaded) CoverFlow.drawText(adjusting); } } /* game video or banner drawing */ if(m_gameSelected) { if(m_fa.isLoaded()) m_fa.draw(); else if(m_video_playing) { if(movie.Frame != NULL) { DrawTexturePos(movie.Frame); movie.Frame->thread = false; } } else if(m_banner.GetSelectedGame() && (!m_banner.GetInGameSettings() || (m_banner.GetInGameSettings() && m_bnr_settings))) { if(!m_soundThrdBusy)// banner loaded m_banner.Draw(); else if(m_banner.GetZoomSetting())// banner not loaded but in full zoom mode DrawRectangle(0.0f, 0.0f, m_vid.width(), m_vid.height(), (GXColor) {0, 0, 0, 0xFF});// to prevent coverflow from showing } } /* gui buttons and text drawing */ m_btnMgr.draw(); /* reading controller inputs and drawing cursor pointers*/ ScanInput(); /* check if we want screensaver and if its idle long enuff, if so draw full screen black square with mild alpha */ if(!m_cfg.getBool("GENERAL", "screensaver_disabled", true)) m_vid.screensaver(NoInputTime(), m_cfg.getInt("GENERAL", "screensaver_idle_seconds", 60)); /* render everything on screen */ m_vid.render(); // check if power button is pressed and exit wiiflow if(Sys_Exiting()) { if(m_cfg.getBool("GENERAL", "idle_standby", false)) exitHandler(SHUTDOWN_IDLE); else exitHandler(SHUTDOWN_STANDBY); } // check if we need to start playing the game/banner sound // m_gameSelected means we are on the game selected menu // m_gamesound_changed means a new game sound is loaded and ready to play // the previous game sound needs to stop before playing new sound // and the bg music volume needs to be 0 before playing game sound if(!m_soundThrdBusy && withCF && m_gameSelected && m_gamesound_changed && !m_gameSound.IsPlaying() && MusicPlayer.GetVolume() == 0) { _stopGameSoundThread();// stop game sound loading thread m_gameSound.Play(m_bnrSndVol);// play game sound m_gamesound_changed = false; } // stop game/banner sound from playing if we exited game selected menu or if we move to new game else if((!m_soundThrdBusy && withCF && m_gameSelected && m_gamesound_changed && m_gameSound.IsPlaying()) || (!m_gameSelected && m_gameSound.IsPlaying())) m_gameSound.Stop(); /* decrease music volume to zero if any of these are true: trailer video playing or|| game/banner sound is being loaded because we are switching to a new game or|| game/banner sound is loaded and ready to play or|| gamesound hasn't finished - when finishes music volume back to normal - some gamesounds don't loop continuously also this switches to next song if current song is done */ MusicPlayer.Tick((withCF && (m_video_playing || (m_gameSelected && m_soundThrdBusy) || (m_gameSelected && m_gamesound_changed))) || m_gameSound.IsPlaying()); // set song title and display it if music info is allowed if(MusicPlayer.SongChanged() && m_music_info) { m_btnMgr.setText(m_mainLblCurMusic, MusicPlayer.GetFileName()); m_btnMgr.show(m_mainLblCurMusic); MusicPlayer.DisplayTime = time(NULL); } // hide song title if it's displaying and been >3 seconds else if(MusicPlayer.DisplayTime > 0 && time(NULL) - MusicPlayer.DisplayTime > 3) { MusicPlayer.DisplayTime = 0; m_btnMgr.hide(m_mainLblCurMusic); if(MusicPlayer.OneSong) m_music_info = false; } //Take Screenshot if(WBTN_Z_PRESSED || GBTN_Z_PRESSED) { time_t rawtime; struct tm *timeinfo; char buffer[80]; time(&rawtime); timeinfo = localtime(&rawtime); strftime(buffer,80,"%b-%d-20%y-%Hh%Mm%Ss.png",timeinfo); gprintf("Screenshot taken and saved to: %s/%s\n", m_screenshotDir.c_str(), buffer); m_vid.TakeScreenshot(fmt("%s/%s", m_screenshotDir.c_str(), buffer)); if(theme.cameraSound != NULL) theme.cameraSound->Play(255); } if(show_mem) { m_btnMgr.setText(m_mem1FreeSize, wfmt(L"Mem1 lo Free:%u, Mem1 Free:%u", MEM1_lo_freesize(), MEM1_freesize()), true);// true = dont wrap text m_btnMgr.setText(m_mem2FreeSize, wfmt(L"Mem2 Free:%u", MEM2_freesize()), true);// true = dont wrap text } #ifdef SHOWMEMGECKO mem1 = MEM1_freesize(); mem2 = MEM2_freesize(); if(mem1 != mem1old) { mem1old = mem1; gprintf("Mem1 Free: %u\n", mem1); } if(mem2 != mem2old) { mem2old = mem2; gprintf("Mem2 Free: %u\n", mem2); } #endif } void CMenu::_setBg(const TexData &bgTex, const TexData &bglqTex) { /* Not setting same bg again */ if(m_nextBg == &bgTex) return; m_lqBg = &bglqTex; /* before setting new next bg set previous */ if(m_nextBg != NULL) m_prevBg = m_nextBg; m_nextBg = &bgTex; m_bgCrossFade = 0xFF; } void CMenu::_updateBg(void) { if(m_bgCrossFade == 0) return; m_bgCrossFade = max(0, (int)m_bgCrossFade - 14); Mtx modelViewMtx; GXTexObj texObj; GXTexObj texObj2; /* last pass so remove previous bg */ if(m_bgCrossFade == 0) m_prevBg = NULL; GX_ClearVtxDesc(); GX_SetNumTevStages(m_prevBg == NULL ? 1 : 2); GX_SetNumChans(0); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetNumTexGens(m_prevBg == NULL ? 1 : 2); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTevKColor(GX_KCOLOR0, CColor(m_bgCrossFade, 0xFF - m_bgCrossFade, 0, 0)); GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0_R); GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_TEXC, GX_CC_ZERO, GX_CC_KONST, GX_CC_ZERO); GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO); GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL); GX_SetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K0_G); GX_SetTevColorIn(GX_TEVSTAGE1, GX_CC_TEXC, GX_CC_ZERO, GX_CC_KONST, GX_CC_CPREV); GX_SetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO); GX_SetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLORNULL); GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_SetAlphaUpdate(GX_FALSE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE); guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); if(m_nextBg != NULL && m_nextBg->data != NULL) { GX_InitTexObj(&texObj, m_nextBg->data, m_nextBg->width, m_nextBg->height, m_nextBg->format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); } if(m_prevBg != NULL && m_prevBg->data != NULL) { GX_InitTexObj(&texObj2, m_prevBg->data, m_prevBg->width, m_prevBg->height, m_prevBg->format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj2, GX_TEXMAP1); } GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32(0.f, 0.f, 0.f); GX_TexCoord2f32(0.f, 0.f); GX_Position3f32(640.f, 0.f, 0.f); GX_TexCoord2f32(1.f, 0.f); GX_Position3f32(640.f, 480.f, 0.f); GX_TexCoord2f32(1.f, 1.f); GX_Position3f32(0.f, 480.f, 0.f); GX_TexCoord2f32(0.f, 1.f); GX_End(); GX_SetNumTevStages(1); m_curBg.width = 640; m_curBg.height = 480; m_curBg.format = GX_TF_RGBA8; m_curBg.maxLOD = 0; m_vid.renderToTexture(m_curBg, true); } void CMenu::_drawBg(void) { Mtx modelViewMtx; GXTexObj texObj; GX_ClearVtxDesc(); GX_SetNumTevStages(1); GX_SetNumChans(0); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetNumTexGens(1); GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC); GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO); GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL); GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_SetAlphaUpdate(GX_FALSE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE); guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_InitTexObj(&texObj, m_curBg.data, m_curBg.width, m_curBg.height, m_curBg.format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32(0.f, 0.f, 0.f); GX_TexCoord2f32(0.f, 0.f); GX_Position3f32(640.f, 0.f, 0.f); GX_TexCoord2f32(1.f, 0.f); GX_Position3f32(640.f, 480.f, 0.f); GX_TexCoord2f32(1.f, 1.f); GX_Position3f32(0.f, 480.f, 0.f); GX_TexCoord2f32(0.f, 1.f); GX_End(); } const wstringEx CMenu::_fmt(const char *key, const wchar_t *def) { wstringEx ws = m_loc.getWString(m_curLanguage, key, def); if (checkFmt(def, ws)) return ws; return def; } void CMenu::_initCF(void) { Config dump; bool dumpGameLst = m_cfg.getBool("GENERAL", "dump_list", true); if(dumpGameLst) dump.load(fmt("%s/" TITLES_DUMP_FILENAME, m_settingsDir.c_str())); CoverFlow.clear(); CoverFlow.reserve(m_gameList.size()); char cfgKey1[74]; char cfgKey2[74]; char catKey1[64]; char catKey2[64]; // filter list based on categories, favorites, and adult only for(vector::iterator hdr = m_gameList.begin(); hdr != m_gameList.end(); ++hdr) { if(m_sourceflow) { if(!m_source.getBool(sfmt("button_%i", hdr->settings[0]), "hidden", false)) CoverFlow.addItem(&(*hdr), 0, 0);// no filtering for sourceflow continue; } string favDomain = "FAVORITES"; string adultDomain = "ADULTONLY"; string playcntDomain = "PLAYCOUNT"; string lastplayDomain = "LASTPLAYED"; if(hdr->type == TYPE_PLUGIN) { favDomain = "FAVORITES_PLUGINS"; adultDomain = "ADULTONLY_PLUGINS"; string playcntDomain = "PLAYCOUNT_PLUGINS"; string lastplayDomain = "LASTPLAYED_PLUGINS"; } // 1 is the one used. 2 is a temp copied to 1. string catDomain1 = ""; string catDomain2 = ""; memset(catKey1, 0, 64); memset(catKey2, 0, 64); memset(cfgKey1, 0, 74); memset(cfgKey2, 0, 74); if(hdr->type == TYPE_HOMEBREW) { wcstombs(cfgKey1, hdr->title, 63);// uses title which is the folder name in apps. wcstombs(catKey1, hdr->title, 63); } else if(hdr->type == TYPE_PLUGIN) { strncpy(m_plugin.PluginMagicWord, fmt("%08x", hdr->settings[0]), 8); // old pre 5.4.4 method which uses plugin magic/title of game if(strrchr(hdr->path, '/') != NULL) wcstombs(catKey1, hdr->title, 63); else memcpy(catKey1, hdr->path, 63);// scummvm strcpy(cfgKey1, fmt("%s/%s", m_plugin.PluginMagicWord, catKey1)); // if game has an id from the plugin database we use the new method which uses platform name/id if(strcmp(hdr->id, "PLUGIN") != 0 && !m_platform.getString("PLUGINS", m_plugin.PluginMagicWord, "").empty()) { strcpy(cfgKey2, fmt("%s/%s", m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str(), hdr->id)); if(m_gcfg1.has(favDomain, cfgKey1) && !m_gcfg1.has(favDomain, cfgKey2))// convert old [DOMAIN] key= to new [DOMAIN] key= { m_gcfg1.setString(favDomain, cfgKey2, m_gcfg1.getString(favDomain, cfgKey1)); m_gcfg1.remove(favDomain, cfgKey1);// remove old method from cfg1 } if(m_gcfg1.has(adultDomain, cfgKey1) && !m_gcfg1.has(adultDomain, cfgKey2))// convert old [DOMAIN] key= to new [DOMAIN] key= { m_gcfg1.setString(adultDomain, cfgKey2, m_gcfg1.getString(adultDomain, cfgKey1)); m_gcfg1.remove(adultDomain, cfgKey1);// remove old method from cfg1 } strcpy(cfgKey1, cfgKey2);// copy 2 temp to 1 to use. } } else // wii, gc, channels { strcpy(cfgKey1, hdr->id); strcpy(catKey1, hdr->id); } if((!m_favorites || m_gcfg1.getBool(favDomain, cfgKey1, false)) && (!m_locked || !m_gcfg1.getBool(adultDomain, cfgKey1, false))) { string requiredCats = m_cat.getString("GENERAL", "required_categories", ""); string selectedCats = m_cat.getString("GENERAL", "selected_categories", ""); string hiddenCats = m_cat.getString("GENERAL", "hidden_categories", ""); if(hdr->type == TYPE_PLUGIN && m_cat.hasDomain("PLUGINS"))// if using the optional PLUGINS domain for categories_lite.ini { requiredCats = m_cat.getString("PLUGINS", "required_categories", ""); selectedCats = m_cat.getString("PLUGINS", "selected_categories", ""); hiddenCats = m_cat.getString("PLUGINS", "hidden_categories", ""); } u8 numReqCats = requiredCats.length(); u8 numSelCats = selectedCats.length(); u8 numHidCats = hiddenCats.length(); if(hdr->type == TYPE_CHANNEL) catDomain1 = "NAND"; else if(hdr->type == TYPE_EMUCHANNEL) catDomain1 = "CHANNELS"; else if(hdr->type == TYPE_GC_GAME) catDomain1 = "GAMECUBE"; else if(hdr->type == TYPE_WII_GAME) catDomain1 = "WII"; else if(hdr->type == TYPE_HOMEBREW) catDomain1 = "HOMEBREW"; else //hdr->type == TYPE_PLUGIN { // old categories method use [MAGIC] and game title as the key. catDomain1 = m_plugin.PluginMagicWord; // catKey1 already set above // if game has an id from the plugin database we use the new method which uses [platform name] and id as the key if(strcmp(hdr->id, "PLUGIN") != 0 && !m_platform.getString("PLUGINS", m_plugin.PluginMagicWord, "").empty()) { catDomain2 = m_platform.getString("PLUGINS", m_plugin.PluginMagicWord); strcpy(catKey2, hdr->id); if(m_cat.has(catDomain1, catKey1) && !m_cat.has(catDomain2, catKey2))// convert old [DOMAIN] key= to new [DOMAIN] key= { m_cat.setString(catDomain2, catKey2, m_cat.getString(catDomain1, catKey1)); m_cat.remove(catDomain1, catKey1);// remove old method from categories cfg } strcpy(catKey1, catKey2);// copy 2 temp to 1 to use. catDomain1 = catDomain2; } } if(numReqCats != 0 || numSelCats != 0 || numHidCats != 0) // if all 0 skip checking cats and show all games { string idCats= m_cat.getString(catDomain1, catKey1, ""); u8 numIdCats = idCats.length(); if(numIdCats == 0) m_cat.remove(catDomain1, catKey1); bool inaCat = false; bool inHiddenCat = false; int reqMatch = 0; if(numIdCats != 0) { for(u8 j = 0; j < numIdCats; ++j) { int k = (static_cast(idCats[j])) - 32; if(k <= 0) continue; bool match = false; if(numReqCats != 0) { for(u8 l = 0; l < numReqCats; ++l) { if(k == (static_cast(requiredCats[l]) - 32)) { match = true; reqMatch++; inaCat = true; } } } if(match) continue; if(numSelCats != 0) { for(u8 l = 0; l < numSelCats; ++l) { if(k == (static_cast(selectedCats[l]) - 32)) { match = true; inaCat = true; } } } if(match) continue; if(numHidCats != 0) { for(u8 l = 0; l < numHidCats; ++l) { if(k == (static_cast(hiddenCats[l]) - 32)) inHiddenCat = true; } } } } //continue; means don't add game to list (don't show) if(inHiddenCat) continue; if(numReqCats != reqMatch) continue; if(!inaCat) { if(numHidCats == 0) continue; else if(numSelCats > 0) continue; } } if(dumpGameLst && hdr->type != TYPE_HOMEBREW && strcmp(hdr->id, "PLUGIN") != 0) dump.setWString(catDomain1, catKey1, hdr->title); if(hdr->type != TYPE_HOMEBREW && strcmp(hdr->id, "PLUGIN") != 0) { int playcount = m_gcfg1.getInt(playcntDomain, cfgKey1, 0); if(playcount == 0) m_gcfg1.remove(playcntDomain, cfgKey1); unsigned int lastPlayed = m_gcfg1.getUInt(lastplayDomain, cfgKey1, 0); if(lastPlayed == 0) m_gcfg1.remove("lastplayDomain", cfgKey1); CoverFlow.addItem(&(*hdr), playcount, lastPlayed); } else CoverFlow.addItem(&(*hdr), 0, 0); } /* remove them if false to keep file short */ if(!m_gcfg1.getBool(favDomain, cfgKey1)) m_gcfg1.remove(favDomain, cfgKey1); if(!m_gcfg1.getBool(adultDomain, cfgKey1)) m_gcfg1.remove(adultDomain, cfgKey1); } if(CoverFlow.empty()) { dump.unload(); return; } if(dumpGameLst) { dump.save(true); //m_cfg.setBool("GENERAL", "dump_list", false); } /*********************** sort coverflow list ***********************/ CoverFlow.setSorting((Sorting)m_cfg.getInt(_domainFromView(), "sort", 0)); /*********************** set box mode and small box mode **************************/ if(!m_sourceflow) { if(m_current_view == COVERFLOW_HOMEBREW) { CoverFlow.setBoxMode(m_cfg.getBool(HOMEBREW_DOMAIN, "box_mode", true)); CoverFlow.setSmallBoxMode(m_cfg.getBool(HOMEBREW_DOMAIN, "smallbox", false)); } else if(m_current_view == COVERFLOW_PLUGIN) { if(enabledPluginsCount == 1)// only one plugin enabled { if(m_plugin.GetEnabledStatus(HB_PMAGIC))// homebrew plugin { CoverFlow.setBoxMode(m_cfg.getBool(HOMEBREW_DOMAIN, "box_mode", true)); CoverFlow.setSmallBoxMode(m_cfg.getBool(HOMEBREW_DOMAIN, "smallbox", false)); } else { s8 bm = -1; for(u8 i = 0; m_plugin.PluginExist(i); ++i) { if(m_plugin.GetEnabledStatus(i)) { bm = m_plugin.GetBoxMode(i); break; } } if(bm < 0)// if negative then use default setting CoverFlow.setBoxMode(m_cfg.getBool("GENERAL", "box_mode", true)); else CoverFlow.setBoxMode(bm == 0 ? false : true); CoverFlow.setSmallBoxMode(false); } } else // more than 1 plugin enabled { s8 bm1 = -1; s8 bm2 = -1; bool all_same = true; for(u8 i = 0; m_plugin.PluginExist(i); ++i) { if(m_plugin.GetEnabledStatus(i)) { if(bm1 == -1) { bm1 = m_plugin.GetBoxMode(i); if(bm1 < 0) bm1 = m_cfg.getBool("GENERAL", "box_mode", true) ? 1 : 0; } else { bm2 = m_plugin.GetBoxMode(i); if(bm2 < 0) bm2 = m_cfg.getBool("GENERAL", "box_mode", true) ? 1 : 0; if(bm2 != bm1) { all_same = false; break; } } } } if(!all_same) CoverFlow.setBoxMode(m_cfg.getBool("GENERAL", "box_mode", true)); else CoverFlow.setBoxMode(bm1 == 0 ? false : true); CoverFlow.setSmallBoxMode(false); } } else { CoverFlow.setBoxMode(m_cfg.getBool("GENERAL", "box_mode", true)); CoverFlow.setSmallBoxMode(false); } } else // sourceflow { CoverFlow.setBoxMode(m_cfg.getBool(SOURCEFLOW_DOMAIN, "box_mode", true)); CoverFlow.setSmallBoxMode(m_cfg.getBool(SOURCEFLOW_DOMAIN, "smallbox", false)); } /*********************** Setup coverflow covers settings ***********************/ CoverFlow.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 20)); CoverFlow.setHQcover(m_cfg.getBool("GENERAL", "cover_use_hq", false)); CoverFlow.start(m_imgsDir); /*********************** Get and set game list current item to center cover **************************/ if(!CoverFlow.empty()) { /* get ID or filename or source number of center cover */ string ID = "", filename = ""; u32 sourceNumber = 0; if(m_current_view == COVERFLOW_PLUGIN && !m_sourceflow) { if(!m_plugin.GetEnabledStatus(m_cfg.getString(PLUGIN_DOMAIN, "cur_magic", "00000000").c_str())) { for(u8 i = 0; m_plugin.PluginExist(i); ++i) { if(m_plugin.GetEnabledStatus(i)) { m_cfg.setString(PLUGIN_DOMAIN, "cur_magic", sfmt("%08x", m_plugin.GetPluginMagic(i))); break; } } } strncpy(m_plugin.PluginMagicWord, m_cfg.getString(PLUGIN_DOMAIN, "cur_magic").c_str(), 8); if(strncasecmp(m_plugin.PluginMagicWord, GC_PMAGIC, 8) == 0)//NGCM ID = m_cfg.getString("plugin_item", m_plugin.PluginMagicWord, ""); else if(strncasecmp(m_plugin.PluginMagicWord, WII_PMAGIC, 8) == 0)//NWII ID = m_cfg.getString("plugin_item", m_plugin.PluginMagicWord, ""); else if(strncasecmp(m_plugin.PluginMagicWord, NAND_PMAGIC, 8) == 0)//NAND ID = m_cfg.getString("plugin_item", m_plugin.PluginMagicWord, ""); else if(strncasecmp(m_plugin.PluginMagicWord, ENAND_PMAGIC, 8) == 0)//EMUNAND ID = m_cfg.getString("plugin_item", m_plugin.PluginMagicWord, ""); else filename = m_cfg.getString("plugin_item", m_plugin.PluginMagicWord, "");// homebrew and plugins } else if(m_sourceflow && sm_numbers.size() > 0) sourceNumber = stoi(sm_numbers[sm_numbers.size() - 1]); else if(m_current_view == COVERFLOW_HOMEBREW) filename = m_cfg.getString(HOMEBREW_DOMAIN, "current_item", ""); else ID = m_cfg.getString(_domainFromView(), "current_item", ""); /* set center cover as coverflow current position */ if(!CoverFlow._setCurPosToCurItem(ID.c_str(), filename.c_str(), sourceNumber, true)) CoverFlow._setCurPos(0);// if not found set first cover as coverflow current position /************************** create and start the cover loader thread *************************/ CoverFlow.startCoverLoader(); } } bool CMenu::_loadList(void) { CoverFlow.clear();// clears filtered list (m_items), cover list (m_covers), and cover textures and stops coverloader m_gameList.clear(); vector().swap(m_gameList); NANDemuView = false; if(m_sourceflow) { m_cacheList.createSFList(m_max_source_btn, m_source, m_sourceDir); for(vector::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++) m_gameList.push_back(*tmp_itr); m_cacheList.Clear(); if(SF_cacheCovers) { SF_cacheCovers = false; cacheCovers = true; } return true; } gprintf("Creating Gamelist\n"); if(m_current_view & COVERFLOW_PLUGIN) _loadPluginList(); if(m_current_view & COVERFLOW_WII) _loadWiiList(); if(m_current_view & COVERFLOW_CHANNEL) _loadChannelList(); if(m_current_view & COVERFLOW_GAMECUBE) _loadGamecubeList(); if(m_current_view & COVERFLOW_HOMEBREW) _loadHomebrewList(HOMEBREW_DIR); m_cacheList.Clear(); gprintf("Games found: %i\n", m_gameList.size()); return m_gameList.size() > 0 ? true : false; } bool CMenu::_loadWiiList(void) { gprintf("Adding wii list\n"); bool updateCache = m_cfg.getBool(WII_DOMAIN, "update_cache"); if(updateCache) cacheCovers = true; m_cfg.remove(WII_DOMAIN, "update_cache"); for(u8 i = 0; i < 2; ++i) { currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1); if(currentPartition == 8) currentPartition = i; else if(i == 1) continue; if(!DeviceHandle.IsInserted(currentPartition)) continue; DeviceHandle.OpenWBFS(currentPartition); string gameDir(fmt(wii_games_dir, DeviceName[currentPartition])); string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition])); bool preCachedList = fsop_FileExist(cacheDir.c_str()); m_cacheList.CreateList(COVERFLOW_WII, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, updateCache); WBFS_Close(); for(vector::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++) m_gameList.push_back(*tmp_itr); if(!preCachedList && fsop_FileExist(cacheDir.c_str())) cacheCovers = true; } return true; } bool CMenu::_loadHomebrewList(const char *HB_Dir) { currentPartition = m_cfg.getInt(HOMEBREW_DOMAIN, "partition", SD); if(!DeviceHandle.IsInserted(currentPartition)) return false; gprintf("Adding homebrew list\n"); string gameDir(fmt("%s:/%s", DeviceName[currentPartition], HB_Dir)); string cacheDir(fmt("%s/%s_%s.db", m_listCacheDir.c_str(), DeviceName[currentPartition], HB_Dir)); bool updateCache = m_cfg.getBool(HOMEBREW_DOMAIN, "update_cache"); bool preCachedList = fsop_FileExist(cacheDir.c_str()); m_cacheList.CreateList(COVERFLOW_HOMEBREW, gameDir, stringToVector(".dol|.elf", '|'), cacheDir, updateCache); m_cfg.remove(HOMEBREW_DOMAIN, "update_cache"); for(vector::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++) m_gameList.push_back(*tmp_itr); if(updateCache || (!preCachedList && fsop_FileExist(cacheDir.c_str()))) cacheCovers = true; return true; } bool CMenu::_loadGamecubeList() { gprintf("Adding gamecube list\n"); bool updateCache = m_cfg.getBool(GC_DOMAIN, "update_cache"); if(updateCache) cacheCovers = true; m_cfg.remove(GC_DOMAIN, "update_cache"); for(u8 i = 0; i < 2; ++i) { currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1); if(currentPartition == 8) currentPartition = i; else if(i == 1) continue; if(!DeviceHandle.IsInserted(currentPartition)) continue; string gameDir(fmt(gc_games_dir, DeviceName[currentPartition])); string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition])); bool preCachedList = fsop_FileExist(cacheDir.c_str()); m_cacheList.CreateList(COVERFLOW_GAMECUBE, gameDir, stringToVector(".iso|.gcm|.ciso|root", '|'), cacheDir, updateCache); for(vector::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++) { if(tmp_itr->settings[0] == 1) /* disc 2 */ continue;// skip gc disc 2 if its still part of the cached list m_gameList.push_back(*tmp_itr); } if(!preCachedList && fsop_FileExist(cacheDir.c_str())) cacheCovers = true; } return true; } bool CMenu::_loadChannelList(void) { u8 chantypes = m_cfg.getUInt(CHANNEL_DOMAIN, "channels_type", CHANNELS_REAL); if(chantypes < CHANNELS_REAL || chantypes > CHANNELS_BOTH) { m_cfg.setUInt(CHANNEL_DOMAIN, "channels_type", CHANNELS_REAL); chantypes = CHANNELS_REAL; } bool updateCache = m_cfg.getBool(CHANNEL_DOMAIN, "update_cache"); m_cfg.remove(CHANNEL_DOMAIN, "update_cache"); vector NullVector; if(chantypes & CHANNELS_REAL) { gprintf("Adding real nand list\n"); NANDemuView = false; if(updateCache) cacheCovers = true;// real nand channels list is not cached but covers may still need to be updated m_cacheList.CreateList(COVERFLOW_CHANNEL, std::string(), NullVector, std::string(), false); for(vector::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++) m_gameList.push_back(*tmp_itr); } if(chantypes & CHANNELS_EMU) { NANDemuView = true; int emuPartition = _FindEmuPart(EMU_NAND, false);// check if emunand folder exist and on FAT if(emuPartition >= 0) { gprintf("Adding emu nand list\n"); currentPartition = emuPartition; string cacheDir = fmt("%s/%s_channels.db", m_listCacheDir.c_str(), DeviceName[currentPartition]); bool preCachedList = fsop_FileExist(cacheDir.c_str()); m_cacheList.CreateList(COVERFLOW_CHANNEL, std::string(), NullVector, cacheDir, updateCache); for(vector::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++) m_gameList.push_back(*tmp_itr); if(updateCache || (!preCachedList && fsop_FileExist(cacheDir.c_str()))) cacheCovers = true; } } return true; } bool CMenu::_loadPluginList() { bool updateCache = m_cfg.getBool(PLUGIN_DOMAIN, "update_cache"); gprintf("Adding plugins list\n"); bool channels_done = false; for(u8 i = 0; m_plugin.PluginExist(i); ++i) { if(!m_plugin.GetEnabledStatus(i)) continue; int romsPartition = m_plugin.GetRomPartition(i); if(romsPartition < 0) romsPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition", 0); currentPartition = romsPartition; if(!DeviceHandle.IsInserted(currentPartition)) continue; strncpy(m_plugin.PluginMagicWord, fmt("%08x", m_plugin.GetPluginMagic(i)), 8); const char *romDir = m_plugin.GetRomDir(i); if(strstr(romDir, "scummvm.ini") == NULL) { if(strncasecmp(m_plugin.PluginMagicWord, HB_PMAGIC, 6) == 0)//HBRW { if(updateCache) m_cfg.setBool(HOMEBREW_DOMAIN, "update_cache", true); _loadHomebrewList(romDir); } else if(strncasecmp(m_plugin.PluginMagicWord, GC_PMAGIC, 8) == 0)//NGCM { if(updateCache) m_cfg.setBool(GC_DOMAIN, "update_cache", true); _loadGamecubeList(); } else if(strncasecmp(m_plugin.PluginMagicWord, WII_PMAGIC, 8) == 0)//NWII { if(updateCache) m_cfg.setBool(WII_DOMAIN, "update_cache", true); _loadWiiList(); } else if(!channels_done && (strncasecmp(m_plugin.PluginMagicWord, NAND_PMAGIC, 8) == 0 || strncasecmp(m_plugin.PluginMagicWord, ENAND_PMAGIC, 8) == 0))//NAND { channels_done = true; if(updateCache) m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true); _loadChannelList(); } else { string cachedListFile(fmt("%s/%s_%s.db", m_listCacheDir.c_str(), DeviceName[currentPartition], m_plugin.PluginMagicWord)); bool preCachedList = fsop_FileExist(cachedListFile.c_str()); string romsDir(fmt("%s:/%s", DeviceName[currentPartition], romDir)); vector FileTypes = stringToVector(m_plugin.GetFileTypes(i), '|'); m_cacheList.Color = m_plugin.GetCaseColor(i); m_cacheList.Magic = m_plugin.GetPluginMagic(i); m_cacheList.usePluginDBTitles = m_cfg.getBool(PLUGIN_DOMAIN, "database_titles", true); string platformName = m_platform.getString("PLUGINS", m_plugin.PluginMagicWord, ""); if(!platformName.empty()) { /* check COMBINED for platform names that mean the same system just different region */ /* some platforms have different names per country (ex. Genesis/Megadrive) */ /* but we use only one platform name for both */ string newName = m_platform.getString("COMBINED", platformName, ""); if(newName.empty()) m_platform.remove("COMBINED", platformName); else platformName = newName; } m_cacheList.CreateRomList(platformName.c_str(), romsDir, FileTypes, cachedListFile, updateCache); for(vector::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++) m_gameList.push_back(*tmp_itr); if(updateCache || (!preCachedList && fsop_FileExist(cachedListFile.c_str()))) cacheCovers = true; } } else { string cachedListFile(fmt("%s/%s_%s.db", m_listCacheDir.c_str(), DeviceName[currentPartition], m_plugin.PluginMagicWord)); bool preCachedList = fsop_FileExist(cachedListFile.c_str()); Config scummvm; if(strchr(romDir, ':') == NULL || !fsop_FileExist(romDir)) scummvm.load(fmt("%s/%s", m_pluginsDir.c_str(), romDir)); else scummvm.load(romDir); // should add error msg if loading scummvm fails or is not found string platformName = ""; if(m_platform.loaded())/* convert plugin magic to platform name */ platformName = m_platform.getString("PLUGINS", m_plugin.PluginMagicWord); m_cacheList.Color = m_plugin.GetCaseColor(i); m_cacheList.Magic = m_plugin.GetPluginMagic(i); m_cacheList.usePluginDBTitles = m_cfg.getBool(PLUGIN_DOMAIN, "database_titles", true); m_cacheList.ParseScummvmINI(scummvm, DeviceName[currentPartition], m_pluginDataDir.c_str(), platformName.c_str(), cachedListFile, updateCache); for(vector::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++) m_gameList.push_back(*tmp_itr); if(updateCache || (!preCachedList && fsop_FileExist(cachedListFile.c_str()))) cacheCovers = true; scummvm.unload(); } } m_cfg.remove(PLUGIN_DOMAIN, "update_cache"); return true; } void CMenu::_stopSounds(void) { // Fade out sounds int fade_rate = 20; if(!MusicPlayer.IsStopped()) { while(MusicPlayer.GetVolume() > 0 || m_gameSound.GetVolume() > 0) { MusicPlayer.Tick(true); if(m_gameSound.GetVolume() > 0) m_gameSound.SetVolume(m_gameSound.GetVolume() < fade_rate ? 0 : m_gameSound.GetVolume() - fade_rate); VIDEO_WaitVSync(); } } m_btnMgr.stopSounds(); CoverFlow.stopSound(); m_gameSound.Stop(); } /* wiiflow creates a map _installed_cios list for slots 200 to 253 and slot 0 the first u8 is the slot and the second u8 is the base if its a d2x cios otherwise the slot number again. slot 0 is set to 1 - first = 0 and second = 1 game config only shows the first (slot) or auto if first = 0 */ void CMenu::_load_installed_cioses() { if(isWiiVC) return; gprintf("Loading cIOS map\n"); _installed_cios[0] = 1; for(u8 slot = 200; slot < 254; slot++) { u8 base = 1; if(IOS_D2X(slot, &base)) { gprintf("Found d2x base %u in slot %u\n", base, slot); _installed_cios[slot] = base; _cios_base[base] = slot;// these are sorted low to high. no duplicates. higher slot will replace lower slot if same base. } else if(CustomIOS(IOS_GetType(slot))) { gprintf("Found cIOS in slot %u\n", slot); _installed_cios[slot] = slot;// we don't add the base for non d2x cios. only keep this if a user wants to try a hermies cios for example. } } } void CMenu::_hideWaitMessage() { m_vid.hideWaitMessage(); } void CMenu::_showWaitMessage() { m_vid.waitMessage(0.15f); } typedef struct map_entry { char filename[8]; u8 sha1[20]; } ATTRIBUTE_PACKED map_entry_t; void CMenu::_loadDefaultFont(void) { if(m_base_font != NULL) return; u32 size = 0; bool retry = false; bool korean = (CONF_GetLanguage() == CONF_LANG_KOREAN); char ISFS_Filename[32] ATTRIBUTE_ALIGN(32); // Read content.map from ISFS strcpy(ISFS_Filename, "/shared1/content.map"); u8 *content = ISFS_GetFile(ISFS_Filename, &size, -1); if(content == NULL) return; u32 items = size / sizeof(map_entry_t); //gprintf("Open content.map, size %d, items %d\n", size, items); map_entry_t *cm = (map_entry_t *)content; retry: bool kor_font = (korean && !retry) || (!korean && retry); for(u32 i = 0; i < items; i++) { if(m_base_font != NULL && m_wbf1_font != NULL && m_wbf2_font != NULL) break; if(memcmp(cm[i].sha1, kor_font ? WIIFONT_HASH_KOR : WIIFONT_HASH, 20) == 0 && m_base_font == NULL) { sprintf(ISFS_Filename, "/shared1/%.8s.app", cm[i].filename); //who cares about the few ticks more? u8 *u8_font_archive = ISFS_GetFile(ISFS_Filename, &size, -1); if(u8_font_archive != NULL) { const u8 *font_file = u8_get_file_by_index(u8_font_archive, 1, &size); // There is only one file in that app //gprintf("Extracted font: %d\n", size); m_base_font = (u8*)MEM1_lo_alloc(size); memcpy(m_base_font, font_file, size); DCFlushRange(m_base_font, size); m_base_font_size = size; MEM2_free(u8_font_archive); } } else if(memcmp(cm[i].sha1, WFB_HASH, 20) == 0 && m_wbf1_font == NULL && m_wbf2_font == NULL) { sprintf(ISFS_Filename, "/shared1/%.8s.app", cm[i].filename); //who cares about the few ticks more? u8 *u8_font_archive = ISFS_GetFile(ISFS_Filename, &size, -1); if(u8_font_archive != NULL) { const u8 *font_file1 = u8_get_file(u8_font_archive, "wbf1.brfna", &size); m_wbf1_font = (u8*)MEM1_lo_alloc(size); memcpy(m_wbf1_font, font_file1, size); DCFlushRange(m_wbf1_font, size); const u8 *font_file2 = u8_get_file(u8_font_archive, "wbf2.brfna", &size); m_wbf2_font = (u8*)MEM1_lo_alloc(size); memcpy(m_wbf2_font, font_file2, size); DCFlushRange(m_wbf2_font, size); MEM2_free(u8_font_archive); } } } if(!retry && m_base_font == NULL) { retry = true; goto retry; } MEM2_free(content); } void CMenu::_cleanupDefaultFont() { MEM1_lo_free(m_base_font); m_base_font = NULL; m_base_font_size = 0; MEM1_lo_free(m_wbf1_font); m_wbf1_font = NULL; MEM1_lo_free(m_wbf2_font); m_wbf2_font = NULL; } const char *CMenu::_domainFromView() { if(m_sourceflow) return SOURCEFLOW_DOMAIN; switch(m_current_view) { case COVERFLOW_CHANNEL: return CHANNEL_DOMAIN; case COVERFLOW_HOMEBREW: return HOMEBREW_DOMAIN; case COVERFLOW_GAMECUBE: return GC_DOMAIN; case COVERFLOW_PLUGIN: return PLUGIN_DOMAIN; default: return WII_DOMAIN; } return "NULL"; } void CMenu::RemoveCover(const char *id) { const char *CoverPath = NULL; if(id == NULL) return; CoverPath = fmt("%s/%s.png", m_boxPicDir.c_str(), id); fsop_deleteFile(CoverPath); CoverPath = fmt("%s/%s.png", m_picDir.c_str(), id); fsop_deleteFile(CoverPath); CoverPath = fmt("%s/%s.wfc", m_cacheDir.c_str(), id); fsop_deleteFile(CoverPath); } /* if wiiflow using IOS58 this switches to cIOS for certain functions and back to IOS58 when done. */ /* if wiiflow using cIOS no need to temp switch */ void CMenu::TempLoadIOS(int IOS) { /* Only temp reload in IOS58 mode */ if(useMainIOS) return; if(IOS == IOS_TYPE_NORMAL_IOS) IOS = 58; else if(IOS == 0) IOS = mainIOS; if(CurrentIOS.Version != IOS) { loadIOS(IOS, true);// switch to new IOS Sys_Init(); Open_Inputs(); for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height()); if(has_enabled_providers() || m_use_wifi_gecko) _initAsyncNetwork(); } } static char blankCoverPath[MAX_FAT_PATH]; const char *CMenu::getBlankCoverPath(const dir_discHdr *element) { string blankCoverTitle = "wii"; if(m_platform.loaded()) { switch(element->type) { case TYPE_CHANNEL: strncpy(m_plugin.PluginMagicWord, NAND_PMAGIC, 9); break; case TYPE_EMUCHANNEL: strncpy(m_plugin.PluginMagicWord, ENAND_PMAGIC, 9); break; case TYPE_HOMEBREW: strncpy(m_plugin.PluginMagicWord, HB_PMAGIC, 9); break; case TYPE_GC_GAME: strncpy(m_plugin.PluginMagicWord, GC_PMAGIC, 9); break; case TYPE_PLUGIN: strncpy(m_plugin.PluginMagicWord, fmt("%08x", element->settings[0]), 8); break; default:// wii strncpy(m_plugin.PluginMagicWord, WII_PMAGIC, 9); } blankCoverTitle = m_platform.getString("PLUGINS", m_plugin.PluginMagicWord, "wii"); } snprintf(blankCoverPath, sizeof(blankCoverPath), "%s/blank_covers/%s.png", m_boxPicDir.c_str(), blankCoverTitle.c_str()); if(!fsop_FileExist(blankCoverPath)) snprintf(blankCoverPath, sizeof(blankCoverPath), "%s/blank_covers/%s.jpg", m_boxPicDir.c_str(), blankCoverTitle.c_str()); return blankCoverPath; } const char *CMenu::getBoxPath(const dir_discHdr *element) { if(element->type == TYPE_PLUGIN) { const char *filename = fmt("%s", element->path); if(strchr(filename, '/') != NULL) { filename = fmt("%s", strrchr(element->path, '/') + 1); } const char *coverFolder = m_plugin.GetCoverFolderName(element->settings[0]); return fmt("%s/%s/%s.png", m_boxPicDir.c_str(), coverFolder, filename); } else if(element->type == TYPE_HOMEBREW)// use folder name for the png name return fmt("%s/homebrew/%s.png", m_boxPicDir.c_str(), strrchr(element->path, '/') + 1); else if(element->type == TYPE_SOURCE)//sourceflow { const char *coverImg = strrchr(element->path, '/') + 1; if(coverImg == NULL) return NULL; return fmt("%s/full_covers/%s", m_sourceDir.c_str(), coverImg); } return fmt("%s/%s.png", m_boxPicDir.c_str(), element->id); } const char *CMenu::getFrontPath(const dir_discHdr *element) { if(element->type == TYPE_PLUGIN) { const char *tempname = element->path; if(strchr(element->path, '/') != NULL) tempname = strrchr(element->path, '/') + 1; const char *coverFolder = m_plugin.GetCoverFolderName(element->settings[0]); if(strlen(coverFolder) > 0) return fmt("%s/%s/%s.png", m_picDir.c_str(), coverFolder, tempname); else return fmt("%s/%s.png", m_picDir.c_str(), tempname); } else if(element->type == TYPE_HOMEBREW) { if(m_cfg.getBool(HOMEBREW_DOMAIN, "smallbox")) { const char *coverPath = fmt("%s/homebrew_small/%s.png", m_picDir.c_str(), strrchr(element->path, '/') + 1); if(!fsop_FileExist(coverPath)) return fmt("%s/icon.png", element->path); else return coverPath; } else return fmt("%s/homebrew/%s.png", m_picDir.c_str(), strrchr(element->path, '/') + 1); } else if(element->type == TYPE_SOURCE)//sourceflow { const char *coverImg = strrchr(element->path, '/') + 1; if(coverImg == NULL) return NULL; const char *coverPath = fmt("%s/front_covers/%s", m_sourceDir.c_str(), coverImg); if(m_cfg.getBool(SOURCEFLOW_DOMAIN, "smallbox") || !fsop_FileExist(coverPath)) { string themeName = m_cfg.getString("GENERAL", "theme", "default"); coverPath = fmt("%s/small_covers/%s/%s", m_sourceDir.c_str(), themeName.c_str(), coverImg); if(!fsop_FileExist(coverPath)) { coverPath = fmt("%s/small_covers/%s", m_sourceDir.c_str(), coverImg); if(!fsop_FileExist(coverPath)) return element->path; } } return coverPath; } return fmt("%s/%s.png", m_picDir.c_str(), element->id); }