#include #include #include #include #include #include #include #include "frag.h" #include "memory.h" #include "cios.h" #include "types.h" #include "wdvd.h" #include "video_tinyload.h" /* Constants */ #define PART_INFO_OFFSET 0x10000 s32 Disc_Open(u8 type) { if(type > 0)// if not a wii disc (wbfs ext or wbfs drive) { /* Reset drive */ s32 ret = WDVD_Reset(); if(ret < 0) return ret; } /* Read disc ID */ return WDVD_ReadDiskId((u8*)Disc_ID); } void Disc_SetLowMem(void) { /* Setup low memory */ *Sys_Magic = 0x0D15EA5E; // Standard Boot Code *Sys_Version = 0x00000001; // Version *Arena_L = 0x00000000; // Arena Low *BI2 = 0x817E5480; // BI2 *Bus_Speed = 0x0E7BE2C0; // Console Bus Speed *CPU_Speed = 0x2B73A840; // Console CPU Speed *Assembler = 0x38A00040; // Assembler *OS_Thread = 0x80431A80; // Thread Init *Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address *Simulated_Mem = 0x01800000; // Simulated Memory Size *(vu32 *) 0xCD00643C = 0x00000000; // 32Mhz on Bus if(CurrentIOS.Type != IOS_TYPE_HERMES && CurrentIOS.Revision >= 18) *GameID_Address = 0x80000000; // Fix for Sam & Max (WiiPower) /* Copy Disc ID */ memcpy((void*)Online_Check, (void*)Disc_ID, 4); } /* Thanks Tinyload */ static struct { u32 offset; u32 type; } partition_table[32] ATTRIBUTE_ALIGN(32); static struct { u32 count; u32 offset; u32 pad[6]; } part_table_info ATTRIBUTE_ALIGN(32); s32 Disc_FindPartition(u32 *outbuf) { u32 offset = 0; u32 cnt = 0; /* Read partition info */ s32 ret = WDVD_UnencryptedRead(&part_table_info, sizeof(part_table_info), PART_INFO_OFFSET); if(ret < 0) return ret; /* Read partition table */ ret = WDVD_UnencryptedRead(&partition_table, sizeof(partition_table), part_table_info.offset); if(ret < 0) return ret; /* Find game partition */ for(cnt = 0; cnt < part_table_info.count; cnt++) { /* Game partition */ if(partition_table[cnt].type == 0) { offset = partition_table[cnt].offset; break; } } /* No game partition found */ if(offset == 0) return -1; WDVD_Seek(offset); /* Set output buffer */ *outbuf = offset; return 0; } GXRModeObj *Disc_SelectVMode(u8 videoselected, u32 *rmode_reg) { GXRModeObj *rmode = VIDEO_GetPreferredMode(0); /* Get video mode configuration */ bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable(); /* Select video mode register */ switch (CONF_GetVideo()) { case CONF_VIDEO_PAL: if (CONF_GetEuRGB60() > 0) { *rmode_reg = VI_EURGB60; rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; } else *rmode_reg = VI_PAL; break; case CONF_VIDEO_MPAL: *rmode_reg = VI_MPAL; break; case CONF_VIDEO_NTSC: *rmode_reg = VI_NTSC; break; } const char DiscRegion = ((u8*)Disc_ID)[3]; switch(videoselected) { case 0: // DEFAULT (DISC/GAME) /* Select video mode */ switch(DiscRegion) { case 'W': break; // Don't overwrite wiiware video modes. // PAL case 'D': case 'F': case 'P': case 'X': case 'Y': if(CONF_GetVideo() != CONF_VIDEO_PAL) { *rmode_reg = VI_PAL; rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf; } break; // NTSC case 'E': case 'J': default: if(CONF_GetVideo() != CONF_VIDEO_NTSC) { *rmode_reg = VI_NTSC; rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; } break; } break; case 1: // SYSTEM break; case 2: // PAL50 rmode = &TVPal528IntDf; *rmode_reg = rmode->viTVMode >> 2; break; case 3: // PAL60 rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; *rmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : rmode->viTVMode >> 2; break; case 4: // NTSC rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf; *rmode_reg = rmode->viTVMode >> 2; break; case 5: // PROGRESSIVE 480P rmode = &TVNtsc480Prog; *rmode_reg = DiscRegion == 'P' ? TVEurgb60Hz480Prog.viTVMode >> 2 : rmode->viTVMode >> 2; break; default: break; } return rmode; } void Disc_SetVMode(GXRModeObj *rmode, u32 rmode_reg) { /* Remove Load Bar */ video_clear(); /* Set video mode register */ *Video_Mode = rmode_reg; DCFlushRange((void*)Video_Mode, 4); /* Set video mode */ if(rmode != 0) VIDEO_Configure(rmode); /* Setup video */ VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); else while(VIDEO_GetNextField()) VIDEO_WaitVSync(); /* Set black and flush */ VIDEO_SetBlack(TRUE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); else while(VIDEO_GetNextField()) VIDEO_WaitVSync(); } s32 wbfsDev = 0; u32 wbfs_part_idx = 0; FragList *frag_list = NULL; void copy_frag_list(FragList *src) { if(src == NULL) return; frag_list = malloc(sizeof(FragList)); //internal copy memcpy(frag_list, src, sizeof(FragList)); } static int set_frag_list() { // (+1 for header which is same size as fragment) int size = sizeof(Fragment) * (frag_list->num + 1); DCFlushRange(frag_list, size); return WDVD_SetFragList(wbfsDev, frag_list, size); } s32 Disc_SetUSB(const u8 *id, bool frag) { /* ENABLE USB in cIOS */ if(id) { if(frag)// true for wii games in wbfs folder return set_frag_list(); /* for WBFS partitioned drives */ s32 part = -1; if(CurrentIOS.Type == IOS_TYPE_HERMES) part = wbfs_part_idx ? wbfs_part_idx - 1 : 0; return WDVD_SetUSBMode(wbfsDev, (u8*)id, part); } /* DISABLE USB in cIOS for actual disc */ return WDVD_SetUSBMode(0, NULL, -1); }