#include "fanart.hpp" #include "memory/mem2.hpp" #include "types.h" using namespace std; static guVector _GRRaxisx = (guVector){1, 0, 0}; // DO NOT MODIFY!!! static guVector _GRRaxisy = (guVector){0, 1, 0}; // Even at runtime static guVector _GRRaxisz = (guVector){0, 0, 1}; // NOT ever! CFanart::CFanart(void) : m_animationComplete(false), m_loaded(false), m_faConfig(), m_bg(), m_bglq() { } CFanart::~CFanart(void) { } void CFanart::unload() { m_faConfig.unload(); m_loaded = false; for(vector::iterator Elm = m_elms.begin(); Elm != m_elms.end(); Elm++) Elm->Cleanup(); m_elms.clear(); TexHandle.Cleanup(m_bg); TexHandle.Cleanup(m_bglq); } char fanartDir[164]; bool CFanart::load(Config &m_wiiflowConfig, const char *path, const dir_discHdr *hdr) { if(!m_wiiflowConfig.getBool("FANART", "enable_fanart", true)) return false; unload(); char id[64]; memset(id, 0, sizeof(id)); if(NoGameID(hdr->type)) { if(strrchr(hdr->path, '/') != NULL) wcstombs(id, hdr->title, sizeof(id) - 1); else strncpy(id, hdr->path, sizeof(id) - 1);// scummvm } else strcpy(id, hdr->id); fanartDir[163] = '\0'; strncpy(fanartDir, fmt("%s/%s", path, id), 163); TexErr texErr = TexHandle.fromImageFile(m_bg, fmt("%s/background.png", fanartDir)); if(texErr == TE_ERROR && !NoGameID(hdr->type)) { strncpy(fanartDir, fmt("%s/%.3s", path, id), 163); texErr = TexHandle.fromImageFile(m_bg, fmt("%s/background.png", fanartDir)); } if(texErr == TE_ERROR) { TexHandle.Cleanup(m_bg); return false; } char faConfig_Path[164]; faConfig_Path[163] = '\0'; strncpy(faConfig_Path, fmt("%s/%s.ini", fanartDir, id), 163); m_faConfig.load(faConfig_Path); if(!m_faConfig.loaded() && !NoGameID(hdr->type)) { strncpy(faConfig_Path, fmt("%s/%.3s.ini", fanartDir, id), 163); m_faConfig.load(faConfig_Path); } if(!m_faConfig.loaded()) { TexHandle.Cleanup(m_bg); return false; } TexHandle.fromImageFile(m_bglq, fmt("%s/background_lq.png", fanartDir)); for(int i = 1; i <= 6; i++) { CFanartElement elm(m_faConfig, fanartDir, i); if(elm.IsValid()) m_elms.push_back(elm); } m_loaded = true; m_defaultDelay = m_wiiflowConfig.getInt("FANART", "delay_after_animation", 200); m_delayAfterAnimation = m_faConfig.getInt("GENERAL", "delay_after_animation", m_defaultDelay); m_globalShowCoverAfterAnimation = m_wiiflowConfig.getOptBool("FANART", "show_cover_after_animation", 2); return true; } void CFanart::getBackground(const TexData * &hq, const TexData * &lq) { if(m_loaded) { hq = &m_bg; lq = &m_bglq; } if(lq == NULL || lq->data == NULL) lq = hq; } void CFanart::reset() { for(vector::iterator Elm = m_elms.begin(); Elm != m_elms.end(); Elm++) Elm->Cleanup(); m_elms.clear(); for(int i = 1; i <= 6; i++) { CFanartElement elm(m_faConfig, fanartDir, i); if (elm.IsValid()) m_elms.push_back(elm); } } bool CFanart::noLoop() { if(m_globalShowCoverAfterAnimation != 2) return m_globalShowCoverAfterAnimation == 1; return m_faConfig.getBool("GENERAL", "show_cover_after_animation", false); } bool CFanart::isLoaded() { return m_loaded; } bool CFanart::isAnimationComplete() { return m_animationComplete && m_delayAfterAnimation <= 0; } void CFanart::tick() { if(!m_loaded) return; m_animationComplete = true; for(u32 i = 0; i < m_elms.size(); ++i) { m_elms[i].tick(); if(!m_elms[i].IsAnimationComplete()) m_animationComplete = false; } if(m_animationComplete && m_delayAfterAnimation > 0) m_delayAfterAnimation--; } void CFanart::draw() { if(!m_loaded) return; GX_SetNumChans(1); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetNumTexGens(1); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_SetAlphaUpdate(GX_TRUE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_TRUE); for(u32 i = 0; i < m_elms.size(); ++i) m_elms[i].draw(); } CFanartElement::CFanartElement(Config &cfg, const char *dir, int artwork) : m_artwork(artwork), m_isValid(false) { m_isValid = (TexHandle.fromImageFile(m_art, fmt("%s/artwork%d.png", dir, artwork)) == TE_OK); if(!m_isValid) return; char *domain = fmt_malloc("artwork%d", artwork); if(domain == NULL) return; m_x = cfg.getInt(domain, "x", 0); m_y = cfg.getInt(domain, "y", 0); m_scaleX = cfg.getFloat(domain, "scale_x", 1.f); m_scaleY = cfg.getFloat(domain, "scale_y", 1.f); m_alpha = min(cfg.getInt(domain, "alpha", 255), 255); m_delay = (int) (cfg.getFloat(domain, "delay", 0.f) * 50); m_angle = cfg.getFloat(domain, "angle", 0.f); m_event_duration = (int) (cfg.getFloat(domain, "duration", 0.f) * 50); m_event_x = m_event_duration == 0 ? m_x : cfg.getInt(domain, "event_x", m_x); m_event_y = m_event_duration == 0 ? m_y : cfg.getInt(domain, "event_y", m_y); m_event_scaleX = m_event_duration == 0 ? m_scaleX : cfg.getInt(domain, "event_scale_x", m_scaleX); m_event_scaleY = m_event_duration == 0 ? m_scaleY : cfg.getInt(domain, "event_scale_y", m_scaleY); m_event_alpha = m_event_duration == 0 ? m_alpha : min(cfg.getInt(domain, "event_alpha", m_alpha), 255); // Not from m_alpha, because the animation can start less translucent than m_alpha m_event_angle = m_event_duration == 0 ? m_angle : cfg.getFloat(domain, "event_angle", m_angle); m_step_x = m_event_duration == 0 ? 0 : (m_x - m_event_x) / m_event_duration; m_step_y = m_event_duration == 0 ? 0 : (m_y - m_event_y) / m_event_duration; m_step_scaleX = m_event_duration == 0 ? 0 : (m_scaleX - m_event_scaleX) / m_event_duration; m_step_scaleY = m_event_duration == 0 ? 0 : (m_scaleY - m_event_scaleY) / m_event_duration; m_step_alpha = m_event_duration == 0 ? 0 : (m_alpha - m_event_alpha) / m_event_duration; m_step_angle = m_event_duration == 0 ? 0 : (m_angle - m_event_angle) / m_event_duration; MEM2_free(domain); } void CFanartElement::Cleanup(void) { TexHandle.Cleanup(m_art); } bool CFanartElement::IsValid() { return m_isValid; } bool CFanartElement::IsAnimationComplete() { return m_event_duration == 0; } void CFanartElement::tick() { if(m_delay > 0) { m_delay--; return; } if((m_step_x < 0 && m_event_x > m_x) || (m_step_x > 0 && m_event_x < m_x)) m_event_x = (int) (m_event_x + m_step_x); if((m_step_y < 0 && m_event_y > m_y) || (m_step_y > 0 && m_event_y < m_y)) m_event_y = (int) (m_event_y + m_step_y); if((m_step_alpha < 0 && m_event_alpha > m_alpha) || (m_step_alpha > 0 && m_event_alpha < m_alpha)) m_event_alpha = (int) (m_event_alpha + m_step_alpha); if((m_step_scaleX < 0 && m_event_scaleX > m_scaleX) || (m_step_scaleX > 0 && m_event_scaleX < m_scaleX)) m_event_scaleX += m_step_scaleX; if((m_step_scaleY < 0 && m_event_scaleY > m_scaleY) || (m_step_scaleY > 0 && m_event_scaleY < m_scaleY)) m_event_scaleY += m_step_scaleY; if((m_step_angle < 0 && m_event_angle > m_angle) || (m_step_angle > 0 && m_event_angle < m_angle)) m_event_angle = (int) (m_event_angle + m_step_angle); if(m_event_duration > 0) m_event_duration--; } void CFanartElement::draw() { if(m_event_alpha == 0 || m_event_scaleX == 0.f || m_event_scaleY == 0.f || m_delay > 0) return; GXTexObj artwork; Mtx modelViewMtx, idViewMtx, rotViewMtxZ; guMtxIdentity(idViewMtx); guMtxScaleApply(idViewMtx, idViewMtx, m_event_scaleX, m_event_scaleY, 1.f); guMtxRotAxisDeg(rotViewMtxZ, &_GRRaxisz, m_event_angle); guMtxConcat(rotViewMtxZ, idViewMtx, modelViewMtx); guMtxTransApply(modelViewMtx, modelViewMtx, m_event_x, m_event_y, 0.f); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_InitTexObj(&artwork, m_art.data, m_art.width, m_art.height, m_art.format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&artwork, GX_TEXMAP0); float w = (float)(m_art.width / 2); // * m_event_scaleX; float h = (float)(m_art.height / 2); // * m_event_scaleY; GX_Begin(GX_QUADS, GX_VTXFMT0, 4); // Draw top left GX_Position3f32(-w, -h, 0.f); GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha); GX_TexCoord2f32(0.f, 0.f); // Draw top right GX_Position3f32(w, -h, 0.f); GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha); GX_TexCoord2f32(1.f, 0.f); // Draw bottom right GX_Position3f32(w, h, 0.f); GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha); GX_TexCoord2f32(1.f, 1.f); // Draw bottom left GX_Position3f32(-w, h, 0.f); GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha); GX_TexCoord2f32(0.f, 1.f); GX_End(); }