#include #include "menu.hpp" #include "types.h" #include "booter/external_booter.hpp" #include "channel/channel_launcher.h" #include "channel/channels.h" #include "channel/nand.hpp" #include "channel/identify.h" #include "devicemounter/DeviceHandler.hpp" #include "devicemounter/sdhc.h" #include "devicemounter/usbstorage.h" #include "gc/gc.hpp" #include "homebrew/homebrew.h" #include "loader/alt_ios.h" #include "loader/wdvd.h" #include "loader/playlog.h" #include "loader/wbfs.h" #include "loader/wip.h" #include "loader/frag.h" #include "loader/fst.h" #include "loader/cios.h" #include "loader/nk.h" #include "memory/memory.h" #include "network/gcard.h" static void setLanguage(int l) { if (l > 0 && l <= 10) configbytes[0] = l - 1; else configbytes[0] = 0xCD; } static u8 GetRequestedGameIOS(dir_discHdr *hdr) { u8 IOS = 0; DeviceHandle.OpenWBFS(currentPartition); wbfs_disc_t *disc = WBFS_OpenDisc((u8*)&hdr->id, hdr->path); if(disc != NULL) { void *titleTMD = NULL; u32 tmd_size = wbfs_extract_file(disc, (char*)"TMD", &titleTMD); if(titleTMD != NULL) { if(tmd_size > 0x18B) IOS = *((u8*)titleTMD + 0x18B); MEM2_free(titleTMD); } WBFS_CloseDisc(disc); } WBFS_Close(); return IOS; } void CMenu::directlaunch(const char *GameID)// from boot arg for wii game only { m_directLaunch = true; for(currentPartition = SD; currentPartition < USB8; currentPartition++) { if(!DeviceHandle.IsInserted(currentPartition)) continue; DeviceHandle.OpenWBFS(currentPartition); string gameDir(fmt(wii_games_dir, DeviceName[currentPartition])); string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition])); m_cacheList.CreateList(COVERFLOW_WII, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, false); WBFS_Close(); for(u32 i = 0; i < m_cacheList.size(); i++) { if(strncasecmp(GameID, m_cacheList[i].id, 6) == 0) { _launchWii(&m_cacheList[i], false); // Launch will exit wiiflow break; } } } error(wfmt(_fmt("errgame1", L"Cannot find the game with ID: %s"), GameID)); } void CMenu::_launchShutdown() { CoverFlow.clear(); _showWaitMessage(); exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something } void CMenu::_launch(const dir_discHdr *hdr) { dir_discHdr launchHdr; memcpy(&launchHdr, hdr, sizeof(dir_discHdr)); /* Lets boot that shit */ if(launchHdr.type == TYPE_WII_GAME) _launchWii(&launchHdr, false); else if(launchHdr.type == TYPE_GC_GAME) _launchGC(&launchHdr, false); else if(launchHdr.type == TYPE_CHANNEL || launchHdr.type == TYPE_EMUCHANNEL) _launchChannel(&launchHdr); else if(launchHdr.type == TYPE_PLUGIN) _launchPlugin(&launchHdr); else if(launchHdr.type == TYPE_HOMEBREW) { const char *bootpath = fmt("%s/boot.dol", launchHdr.path); if(!fsop_FileExist(bootpath)) bootpath = fmt("%s/boot.elf", launchHdr.path); if(fsop_FileExist(bootpath)) { m_cfg.setString(HOMEBREW_DOMAIN, "current_item", strrchr(launchHdr.path, '/') + 1); vector arguments = _getMetaXML(bootpath); gprintf("launching homebrew app\n"); _launchHomebrew(bootpath, arguments); } } } void CMenu::_launchPlugin(dir_discHdr *hdr) { /* get dol name and name length for music plugin */ const char *plugin_dol_name = m_plugin.GetDolName(hdr->settings[0]); u8 plugin_dol_len = strlen(plugin_dol_name); /* check if music player plugin, if so set wiiflow's bckgrnd music player to play this song or playlist */ if(plugin_dol_len == 5 && strcasecmp(plugin_dol_name, "music") == 0) { if(strstr(hdr->path, ".pls") == NULL && strstr(hdr->path, ".m3u") == NULL) MusicPlayer.LoadFile(hdr->path, false); else MusicPlayer.InitPlaylist(m_cfg, hdr->path, currentPartition);// maybe error msg if trouble loading playlist return; } /* get title from hdr */ u32 title_len_no_ext = 0; const char *title = CoverFlow.getFilenameId(hdr);// with extension /* get path from hdr */ // example rom path - dev:/roms/super mario bros.zip // example scummvm path - kq1-coco3 const char *path = NULL; if(strchr(hdr->path, ':') != NULL)//it's a rom path { // if there's extension get length of title without extension if(strchr(hdr->path, '.') != NULL) title_len_no_ext = strlen(title) - strlen(strrchr(title, '.')); // get path *strrchr(hdr->path, '/') = '\0'; //cut title off end of path path = strchr(hdr->path, '/') + 1; //cut dev:/ off of path } else // it's a scummvm game path = hdr->path;// kq1-coco3 /* get device */ const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb")); /* get loader */ // the loader arg was used and added to plugin mods that fix94 made. // it was used because postloader 4 also used the wiiflow plugins and the emus needed to know which loader to return to. // the wiimednafen plugin mod still requires this loader arg. most others don't use it. const char *loader = fmt("%s:/%s/WiiFlowLoader.dol", device, strchr(m_pluginsDir.c_str(), '/') + 1); /* set arguments */ vector arguments = m_plugin.CreateArgs(device, path, title, loader, title_len_no_ext, hdr->settings[0]); /* find plugin dol - it does not have to be in dev:/wiiflow/plugins */ const char *plugin_file = plugin_dol_name; // try full path if(strchr(plugin_file, ':') == NULL || !fsop_FileExist(plugin_file)) // if not found try wiiflow plugin folder { plugin_file = fmt("%s/%s", m_pluginsDir.c_str(), plugin_dol_name); if(!fsop_FileExist(plugin_file)) // not found - try device search { for(u8 i = SD; i < MAXDEVICES; ++i) { plugin_file = fmt("%s:/%s", DeviceName[i], plugin_dol_name); if(fsop_FileExist(plugin_file)) break; } } } /* launch plugin with args */ gprintf("launching plugin app\n"); _launchHomebrew(plugin_file, arguments); } void CMenu::_launchHomebrew(const char *filepath, vector arguments) { /* clear coverflow, start wiiflow wait animation, set exit handler */ _launchShutdown(); m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); Playlog_Delete(); /* load boot.dol into memory and load app_booter.bin into memory */ bool ret = (LoadHomebrew(filepath) && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str()))); if(ret == false) { error(_t("errgame14", L"app_booter.bin not found!")); _exitWiiflow(); } /* no more error msgs - remove btns and sounds */ cleanup(); AddBootArgument(filepath); for(u32 i = 0; i < arguments.size(); ++i) { gprintf("app argument: %s\n", arguments[i].c_str()); AddBootArgument(arguments[i].c_str()); } loadIOS(58, false); ShutdownBeforeExit();// wifi and sd gecko doesnt work anymore after BootHomebrew(); Sys_Exit(); } vector CMenu::_getMetaXML(const char *bootpath) { char *meta_buf = NULL; vector args; char meta_path[200]; char *p; char *e, *end; struct stat st; /* load meta.xml */ p = strrchr(bootpath, '/'); snprintf(meta_path, sizeof(meta_path), "%.*smeta.xml", p ? p-bootpath+1 : 0, bootpath); if (stat(meta_path, &st) != 0) return args; if (st.st_size > 64*1024) return args; meta_buf = (char *) calloc(st.st_size + 1, 1);// +1 so that the buf is 0 terminated if (!meta_buf) return args; int fd = open(meta_path, O_RDONLY); if (fd < 0) { free(meta_buf); meta_buf = NULL; return args; } read(fd, meta_buf, st.st_size); close(fd); /* strip comments */ p = meta_buf; int len; while (p && *p) { p = strstr(p, ""); if (!e) { *p = 0; // terminate break; } e += 3; len = strlen(e); memmove(p, e, len + 1); // +1 for 0 termination } /* parse meta */ if (strstr(meta_buf, "") && strstr(meta_buf, "") && strstr(meta_buf, "")) { p = strstr(meta_buf, ""); end = strstr(meta_buf, ""); do { p = strstr(p, ""); if (!p) break; p += 5; //strlen(""); e = strstr(p, ""); if (!e) break; string arg(p, e-p); args.push_back(arg); p = e + 6; } while (p < end); } free(meta_buf); meta_buf = NULL; return args; } void CMenu::_launchGC(dir_discHdr *hdr, bool disc) { /* note for a disc boot hdr->id is set to the disc id before _launchGC is called */ const char *id = hdr->id; /* Get loader choice*/ u8 loader = min(m_gcfg2.getUInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u); loader = (loader == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1; if(disc) loader = NINTENDONT; /* Check if loader installed */ if((loader == NINTENDONT && !m_nintendont_installed) || (loader == DEVOLUTION && !m_devo_installed)) { error(_t("errgame11", L"GameCube Loader not found! Can't launch game.")); return; } /* Set game path */ char path[256]; if(disc) strcpy(path, "di"); else strcpy(path, hdr->path); path[255] = '\0'; if(loader == NINTENDONT && !disc)// Check if game has multi Discs { char disc2Path[256]; strcpy(disc2Path, path); disc2Path[255] = '\0'; *strrchr(disc2Path, '/') = '\0'; strcat(disc2Path, "/disc2.iso"); // note fst extracted /boot.bin paths will not have disc2.iso if(fsop_FileExist(disc2Path)) { SetupInput(); _setBg(m_promptBg, m_promptBg); m_btnMgr.show(m_promptLblQuestion); m_btnMgr.show(m_promptBtnChoice1); m_btnMgr.show(m_promptBtnChoice2); m_btnMgr.setText(m_promptLblQuestion, _t("discq", L"This game has multiple discs. Please select the disc to launch.")); m_btnMgr.setText(m_promptBtnChoice1, _t("disc1", L"Disc 1")); m_btnMgr.setText(m_promptBtnChoice2, _t("disc2", L"Disc 2")); int choice = -1; while(!m_exit) { _mainLoopCommon(); if(BTN_UP_PRESSED) m_btnMgr.up(); else if(BTN_DOWN_PRESSED) m_btnMgr.down(); else if(BTN_A_PRESSED) { if(m_btnMgr.selected(m_promptBtnChoice1)) { choice = 0; break; } else if(m_btnMgr.selected(m_promptBtnChoice2)) { choice = 1; break; } } } m_btnMgr.hide(m_promptLblQuestion); m_btnMgr.hide(m_promptBtnChoice1); m_btnMgr.hide(m_promptBtnChoice2); if(choice < 0) return; if(choice == 1) snprintf(path, sizeof(path), "%s", disc2Path); } } /* clear coverflow, start wiiflow wait animation, set exit handler */ _launchShutdown(); m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1); m_gcfg1.setUInt("LASTPLAYED", id, time(NULL)); if(has_enabled_providers() && _initNetwork() == 0) add_game_to_card(id); /* Get game settings */ u8 GClanguage = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u); GClanguage = (GClanguage == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1; // language selection only works for PAL games. E and J are always set to english. if(id[3] == 'E' || id[3] == 'J') GClanguage = 1; //=english u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u); videoMode = (videoMode == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1; bool widescreen = m_gcfg2.getBool(id, "widescreen", false); bool activity_led = m_gcfg2.getBool(id, "led", false); if(loader == NINTENDONT) { /* might add here - if not a disc use path to check for disc2.iso - if so then we need to prompt disc 1 or disc 2? */ u8 emuMC = min(m_gcfg2.getUInt(id, "emu_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u); emuMC = (emuMC == 0) ? m_cfg.getUInt(GC_DOMAIN, "emu_memcard", 1) : emuMC - 1; // these 3 settings have global defaults in wfl main config bool cc_rumble = m_gcfg2.testOptBool(id, "cc_rumble", m_cfg.getBool(GC_DOMAIN, "cc_rumble", false)); bool native_ctl = m_gcfg2.testOptBool(id, "native_ctl", m_cfg.getBool(GC_DOMAIN, "native_ctl", false)); bool wiiu_widescreen = m_gcfg2.testOptBool(id, "wiiu_widescreen", m_cfg.getBool(GC_DOMAIN, "wiiu_widescreen", false)); bool deflicker = m_gcfg2.getBool(id, "deflicker", false); bool tri_arcade = m_gcfg2.getBool(id, "triforce_arcade", false); bool ipl = m_gcfg2.getBool(id, "skip_ipl", false); bool bba = m_gcfg2.getBool(id, "bba_emu", false); bool patch_pal50 = m_gcfg2.getBool(id, "patch_pal50", false); bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2); bool cheats = m_gcfg2.getBool(id, "cheat", false); s8 vidscale = m_gcfg2.getInt(id, "nin_width", 127); if(vidscale == 127) vidscale = m_cfg.getInt(GC_DOMAIN, "nin_width", 0); s8 vidoffset = m_gcfg2.getInt(id, "nin_pos", 127); if(vidoffset == 127) vidoffset = m_cfg.getInt(GC_DOMAIN, "nin_pos", 0); u8 netprofile = 0; if(!IsOnWiiU()) netprofile = m_gcfg2.getUInt(id, "net_profile", 0); // project slippi is a mod of nintendont to play patched version of smash bros melee bool use_slippi = (m_cfg.getBool(GC_DOMAIN, "use_slippi", false) && strncasecmp(hdr->id, "GAL", 3) == 0); gprintf("use slippi %s\n", use_slippi ? "yes" : "no"); /* configs no longer needed */ m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); bool ret = (Nintendont_GetLoader(use_slippi) && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str()))); if(ret == false) { error(_t("errgame14", L"app_booter.bin not found!")); _exitWiiflow(); } /* no more error msgs - remove btns and sounds */ cleanup(); //GameID for Video mode when booting a Disc memcpy((u8*)Disc_ID, id, 6); DCFlushRange((u8*)Disc_ID, 32); /* set nintendont conifg options */ u32 n_config = 0; n_config |= NIN_CFG_AUTO_BOOT; if(DeviceHandle.PathToDriveType(path) != SD) n_config |= NIN_CFG_USB; char CheatPath[256]; CheatPath[0] = '\0';// set NULL in case cheats are off if(cheats) { n_config |= NIN_CFG_CHEAT_PATH; n_config |= NIN_CFG_CHEATS; //use wiiflow cheat folder if is a disc or is on same partition as game folder if(disc || strncasecmp(m_cheatDir.c_str(), DeviceName[currentPartition], strlen(DeviceName[currentPartition])) == 0) snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id)); else { /* Generate Game Cheat path - usb1:/games/title [id]/ */ char GC_Path[256]; strcpy(GC_Path, path); GC_Path[255] = '\0'; if(strcasestr(path, "boot.bin") != NULL)//usb1:/games/title [id]/sys/boot.bin { *strrchr(GC_Path, '/') = '\0'; //erase /boot.bin *(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder } else //usb1:/games/title [id]/game.iso *(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso // copy cheat file from wiiflow cheat folder to Game folder char GC_game_dir[strlen(GC_Path) + 11]; snprintf(GC_game_dir, sizeof(GC_game_dir), "%s%s.gct", GC_Path, id); fsop_CopyFile(fmt("%s/%s.gct", m_cheatDir.c_str(), id), GC_game_dir, NULL, NULL); //might add err msg here if copy error } } if(NIN_Debugger && IsOnWiiU() == false) //wii only n_config |= NIN_CFG_OSREPORT; if(native_ctl && IsOnWiiU() == false) //wii only n_config |= NIN_CFG_NATIVE_SI; if(wiiu_widescreen && IsOnWiiU() == true) //wii u vwii only n_config |= NIN_CFG_WIIU_WIDE; if(widescreen) n_config |= NIN_CFG_FORCE_WIDE; if(activity_led && IsOnWiiU() == false) //wii only n_config |= NIN_CFG_LED; if(tri_arcade) n_config |= NIN_CFG_ARCADE_MODE; if(cc_rumble) n_config |= NIN_CFG_BIT_CC_RUMBLE; if(ipl) n_config |= NIN_CFG_SKIP_IPL; if(bba) n_config |= NIN_CFG_BBA_EMU; /* set memcard options */ if(emuMC > 0 || IsOnWiiU() == true) //force memcardemu for wii u vwii n_config |= NIN_CFG_MEMCARDEMU; if(emuMC > 1) n_config |= NIN_CFG_MC_MULTI; /* set nintendont video options */ u32 n_videomode = 0; /* if video is not already forced and patch pal50 or deflicker are on then force to game video mode */ if(videoMode == 0 && (patch_pal50 || deflicker)) { if(id[3] == 'E' || id[3] == 'J') videoMode = 2; //NTSC 480i else if (CONF_GetEuRGB60() > 0) videoMode = 3; //PAL 480i else videoMode = 1; //PAL 576i } /* auto or forced */ if(videoMode == 0) n_videomode |= NIN_VID_AUTO; else n_videomode |= NIN_VID_FORCE; // patch_pal50 only works on pal50 games forced to mpal, NTSC, or progressive. if(patch_pal50) n_videomode |= NIN_VID_PATCH_PAL50; // videomode must be forced to set deflicker if(deflicker) n_videomode |= NIN_VID_FORCE_DF; // progressive only works with NTSC - Nintendont auto forces to NTSC if progressive on if(videoMode == 5) { n_config |= NIN_CFG_FORCE_PROG; n_videomode |= NIN_VID_PROG; } // rmode and rmode_reg are set by Nintendont switch (videoMode)//if 0 nothing is forced { case 1:// PAL50 n_videomode |= NIN_VID_FORCE_PAL50; break; case 2:// PAL60 480i n_videomode |= NIN_VID_FORCE_PAL60; break; case 3:// NTSC 480i n_videomode |= NIN_VID_FORCE_NTSC; break; case 4:// MPAL n_videomode |= NIN_VID_FORCE_MPAL; break; } Nintendont_SetOptions(path, id, CheatPath, GClanguage, n_config, n_videomode, vidscale, vidoffset, netprofile); loadIOS(58, false); //nintendont NEEDS ios58 and AHBPROT disabled /* should be a check for error loading IOS58 and AHBPROT disabled */ ShutdownBeforeExit(); BootHomebrew(); //regular dol } else // loader == DEVOLUTION { // devolution does not allow force video and progressive mode // ignore video setting choice and use game region always if(id[3] =='E' || id[3] =='J') { // if game is NTSC then video is based on console video if(CONF_GetVideo() == CONF_VIDEO_PAL) videoMode = 2; //PAL 480i else videoMode = 3; //NTSC 480i } else videoMode = 1; //PAL 576i 50hz bool memcard_emu = m_gcfg2.testOptBool(id, "devo_memcard_emu", m_cfg.getBool(GC_DOMAIN, "devo_memcard_emu", false)); /* configs no longer needed */ m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); /* remove btns and sounds */ cleanup(); DEVO_GetLoader(m_dataDir.c_str()); DEVO_SetOptions(path, id, videoMode, GClanguage, memcard_emu, widescreen, activity_led, m_use_wifi_gecko); if(AHBPROT_Patched()) loadIOS(58, false); else //use cIOS instead to make sure Devolution works anyways loadIOS(mainIOS, false); ShutdownBeforeExit(); DEVO_Boot(); } Sys_Exit(); } /* used by wii and channel games to load the cIOS to use for the game */ /* plugins, apps, and gamecube games don't use cIOS */ int CMenu::_loadGameIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels) { gprintf("Game ID %s requested IOS %d.\nUser selected %d\n", id.c_str(), gameIOS, userIOS); if(RealNAND_Channels && IOS_GetType(mainIOS) == IOS_TYPE_STUB) { /* doesn't use cIOS so we don't check userIOS */ bool ret = loadIOS(gameIOS, false);//load game requested IOS and patch nothing _netInit();// needed after IOS change if(ret == false) { error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS)); return LOAD_IOS_FAILED; } return LOAD_IOS_SUCCEEDED; } if(userIOS)// if IOS is not 'auto' and set to a specific cIOS then set gameIOS to that cIOS if it's installed { for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++) { if(itr->second == userIOS || itr->first == userIOS) { gameIOS = itr->first; break; } } } else if(gameIOS != 57)// if IOS is 'auto' but gameIOS is not IOS57 then set gameIOS to wiiflow's mainIOS gameIOS = mainIOS;// mainIOS is usually 249 unless changed by boot args or changed on startup settings menu gprintf("Changed requested IOS to %d.\n", gameIOS); // remap a gameIOS of IOS57 to a cIOS base 57 or if the specific cIOS selected is not installed then // remap game IOS to a CIOS with the same base IOS if(gameIOS < 0x64)// < 100 { if(_installed_cios.size() <= 0) { error(_t("errgame2", L"No cIOS found!")); Sys_Exit(); } u8 IOS[3]; IOS[0] = gameIOS; IOS[1] = 56; IOS[2] = 57; bool found = false; // compare the base of each cios to the game ios // if no match then find the first cios with base 56 // if no match then find the first cios with base 57 for(u8 num = 0; num < 3; num++) { if(found) break; if(IOS[num] == 0) continue; for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++) { if(itr->second == IOS[num] || itr->first == IOS[num]) { gameIOS = itr->first; found = true; break; } } } if(!found) return LOAD_IOS_FAILED; } /* at this point gameIOS is a cIOS */ if(gameIOS != CurrentIOS.Version) { gprintf("Reloading IOS into %d\n", gameIOS); bool ret = loadIOS(gameIOS, true);// cIOS patch everything _netInit();// always seem to do netinit after changing IOS if(ret == false) { error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS)); return LOAD_IOS_FAILED; } return LOAD_IOS_SUCCEEDED; } return LOAD_IOS_NOT_NEEDED; } void CMenu::_launchChannel(dir_discHdr *hdr) { NANDemuView = hdr->type == TYPE_EMUCHANNEL; /* clear coverflow, start wiiflow wait animation, set exit handler */ _launchShutdown(); string id = string(hdr->id); /* WII_Launch is used for launching real nand channels */ bool WII_Launch = (m_gcfg2.getBool(id, "custom", false) && !NANDemuView); /* use_dol = true to use the channels dol or false to use the old apploader method to boot channel */ bool use_dol = !m_gcfg2.getBool(id, "apploader", false); bool vipatch = m_gcfg2.getBool(id, "vipatch", false); bool cheat = m_gcfg2.getBool(id, "cheat", false); bool countryPatch = m_gcfg2.getBool(id, "country_patch", false); u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u); videoMode = (videoMode == 0) ? min(m_cfg.getUInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1u) : videoMode - 1; int language = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u); language = (language == 0) ? min(m_cfg.getUInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1u) : language; u8 patchVidMode = min(m_gcfg2.getUInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u); int aspectRatio = min(m_gcfg2.getUInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1) - 1;// -1,0,1 u32 returnTo = 0; const char *rtrn = m_cfg.getString("GENERAL", "returnto").c_str(); if(strlen(rtrn) == 4) returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3]; u8 *cheatFile = NULL; u32 cheatSize = 0; if(!WII_Launch) { hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0); debuggerselect = m_gcfg2.getInt(id, "debugger", 0); if((cheat || debuggerselect == 1) && hooktype == 0) hooktype = 1; else if(!cheat && debuggerselect != 1) hooktype = 0; if(cheat) _loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str())); if(has_enabled_providers() && _initNetwork() == 0) add_game_to_card(id.c_str()); } m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1); m_gcfg1.setUInt("LASTPLAYED", id, time(NULL)); //interesting - there is only a global option for nand emulation - no per game choice int emulate_mode = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1); int userIOS = m_gcfg2.getInt(id, "ios", 0); u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]); bool useNK2o = m_gcfg2.getBool(id, "useneek", false);//if not in neek2o and use neek is set bool use_led = m_gcfg2.getBool(id, "led", false); u32 gameIOS = ChannelHandle.GetRequestedIOS(gameTitle); if(NANDemuView) { /* copy real NAND sysconf, settings.txt, & RFL_DB.dat if you want to, they are replaced if they already exist */ NandHandle.PreNandCfg(m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false), m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false)); //m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", false); //m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", false); } /* configs no longer needed */ m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); if(NANDemuView) { if(useNK2o) { if(!Load_Neek2o_Kernel()) { error(_t("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));//kernal.bin not found _exitWiiflow(); } else { const char *nkrtrn = NULL; if(IsOnWiiU()) nkrtrn = "HCVA";// Return to WiiU system channel else nkrtrn = "NK2O"; u32 nkreturnTo = nkrtrn[0] << 24 | nkrtrn[1] << 16 | nkrtrn[2] << 8 | nkrtrn[3]; cleanup(); ShutdownBeforeExit(); if(IsOnWiiU()) Launch_nk(gameTitle, NandHandle.Get_NandPath(), ((u64)(0x00010002) << 32) | (nkreturnTo & 0xFFFFFFFF)); else Launch_nk(gameTitle, NandHandle.Get_NandPath(), ((u64)(0x00010001) << 32) | (nkreturnTo & 0xFFFFFFFF)); while(1) usleep(500); } } } if(WII_Launch == false && ExternalBooter_LoadBins(m_binsDir.c_str()) == false) { error(_t("errgame15", L"Missing ext_loader.bin or ext_booter.bin!")); _exitWiiflow(); } if(_loadGameIOS(gameIOS, userIOS, id, !NANDemuView) == LOAD_IOS_FAILED)//in neek2o this will only load the game IOS not a cIOS { /* error message already shown */ _exitWiiflow(); } if(CurrentIOS.Type == IOS_TYPE_D2X && returnTo != 0) { if(D2X_PatchReturnTo(returnTo) >= 0) memset(&returnTo, 0, sizeof(u32));// not needed - always set to 0 in external booter below } if(NANDemuView) { /* Enable our Emu NAND */ DeviceHandle.UnMountAll(); if(emulate_mode == 1) NandHandle.Set_FullMode(true); else NandHandle.Set_FullMode(false); if(NandHandle.Enable_Emu() < 0) { NandHandle.Disable_Emu(); error(_t("errgame5", L"Enabling emu failed!")); _exitWiiflow(); } DeviceHandle.MountAll(); } cleanup();//no more error messages we can now cleanup if(WII_Launch) { ShutdownBeforeExit(); WII_Initialize(); WII_LaunchTitle(gameTitle); } else { setLanguage(language); ocarina_load_code(cheatFile, cheatSize); NandHandle.Patch_AHB(); /* Identify maybe uses it so keep AHBPROT disabled */ PatchIOS(true, isWiiVC); /* Patch for everything */ Identify(gameTitle); ExternalBooter_ChannelSetup(gameTitle, use_dol); WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL, use_led); } Sys_Exit(); } void CMenu::_launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg) { string id(hdr->id); string path(hdr->path); if(dvd) { TempLoadIOS();// switch to cIOS if using IOS58 and not in neek2o /* Open Disc */ if(Disc_Open(true) < 0) { error(_t("wbfsoperr2", L"Disc_Open failed")); Sys_Exit(); } /* Check disc */ if(Disc_IsWii() < 0) { if(Disc_IsGC() < 0) { error(_t("errgame9", L"This is not a Wii or GC disc")); Sys_Exit(); } else { if(!m_nintendont_installed) { error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc.")); return; } /* Read GC disc header */ Disc_ReadGCHeader(&gc_hdr); memcpy(hdr->id, gc_hdr.id, 6); hdr->type = TYPE_GC_GAME; /* Launching GC Game */ if(disc_cfg) _gameSettings(hdr, dvd); MusicPlayer.Stop(); m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage); if(!disc_cfg) m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str())); currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1); _launchGC(hdr, dvd); return; } } else { /* Read header */ Disc_ReadHeader(&wii_hdr); memcpy(hdr->id, wii_hdr.id, 6); id = string((const char*)wii_hdr.id, 6); hdr->type = TYPE_WII_GAME; if(disc_cfg) _gameSettings(hdr, dvd); MusicPlayer.Stop(); m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage); if(!disc_cfg) m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str())); currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 1); } gprintf("Game ID: %s\n", id.c_str()); } /* clear coverflow, start wiiflow wait animation, set exit handler */ _launchShutdown(); bool vipatch = m_gcfg2.getBool(id, "vipatch", false); bool countryPatch = m_gcfg2.getBool(id, "country_patch", false); bool private_server = m_gcfg2.getBool(id, "private_server", false); int fix480pVal = m_gcfg2.getOptBool(id, "fix480p", 2); bool fix480p = fix480pVal == 0 ? false : (fix480pVal == 1 ? true : m_cfg.getBool(WII_DOMAIN, "fix480p", false)); u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u); videoMode = (videoMode == 0) ? min(m_cfg.getUInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1u) : videoMode-1; int language = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u); language = (language == 0) ? min(m_cfg.getUInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1u) : language; u32 returnTo = 0; const char *rtrn = m_cfg.getString("GENERAL", "returnto").c_str(); /* this if is done in case "returnto" is set to disabled in which case rtrn would point to nothing */ if(strlen(rtrn) == 4) returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3]; int aspectRatio = min(m_gcfg2.getUInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u) - 1; u8 patchVidMode = min(m_gcfg2.getUInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u); u8 emulate_mode = min(m_gcfg2.getUInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u); u8 gameEmuMode = emulate_mode; if(emulate_mode == 0)// default then use global emulate_mode = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1); else emulate_mode--; if(emulate_mode && !dvd) { int emuPart = _FindEmuPart(SAVES_NAND, true); if(emuPart == -1)//if savepartition is unusable { _hideWaitMessage(); error(_t("errgame13", L"EmuNAND for gamesave not found! Using real NAND.")); emulate_mode = 0; _showWaitMessage(); } else // partition is good so now check if save exists on savesnand { bool need_config = false; bool need_miis = false; const char *emuPath = NandHandle.Get_NandPath(); char basepath[MAX_FAT_PATH]; snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath); char testpath[strlen(basepath) + 42]; // does not check to see if actual tmd exist just if the folder exist if(!_checkSave(id, SAVES_NAND))//if save is not on saves emunand { /* still use savesnand to create a new save on the savesnand */ /* make savesnand folders in case they don't already exist */ NandHandle.CreatePath("%s/import", basepath); NandHandle.CreatePath("%s/meta", basepath); NandHandle.CreatePath("%s/shared1", basepath); NandHandle.CreatePath("%s/shared2", basepath); NandHandle.CreatePath("%s/sys", basepath); NandHandle.CreatePath("%s/title", basepath); NandHandle.CreatePath("%s/ticket", basepath); NandHandle.CreatePath("%s/tmp", basepath); NandHandle.CreateTitleTMD(hdr);//setup emunand for wii gamesave } /* check if saves emulation is set to full per this game in case the global defualt is not full */ if(gameEmuMode == 3)// if is then we need to make sure the savesnand contains mii's and config files { //check config files snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath); if(!fsop_FileExist(testpath)) need_config = true; snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath); if(!fsop_FileExist(testpath)) need_config = true; // Check Mii's snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath); if(!fsop_FileExist(testpath)) need_miis = true; NandHandle.PreNandCfg(need_miis, need_config);//copy to emunand if needed } } } else emulate_mode = 0;//sets to off if we are using neek2o or launching a DVD game bool use_led = m_gcfg2.getBool(id, "led", false); bool cheat = m_gcfg2.getBool(id, "cheat", false); debuggerselect = m_gcfg2.getInt(id, "debugger", 0); // debuggerselect is defined in fst.h if((id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") && debuggerselect == 1) // Prince of Persia, Rival Swords debuggerselect = 0; hooktype = (u32)m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h if((cheat || debuggerselect == 1) && hooktype == 0) hooktype = 1; else if(!cheat && debuggerselect != 1) hooktype = 0; u8 *cheatFile = NULL; u8 *gameconfig = NULL; u32 cheatSize = 0, gameconfigSize = 0; m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1); m_gcfg1.setUInt("LASTPLAYED", id, time(NULL)); if(has_enabled_providers() && _initNetwork() == 0) add_game_to_card(id.c_str()); setLanguage(language); load_wip_patches((u8 *)m_wipDir.c_str(), (u8 *) &id); if(cheat) _loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str())); _loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt"); int userIOS = m_gcfg2.getInt(id, "ios", 0); int gameIOS = dvd ? userIOS : GetRequestedGameIOS(hdr); m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); //this is a temp region change of real nand(rn) for gamesave or off or DVD if tempregionrn is set true bool patchregion = false; if(emulate_mode <= 1 && m_cfg.getBool("GENERAL", "tempregionrn", false)) { gprintf("Temp region change applied\n"); // change real nand region to game ID[3] region. is reset when you turn wii off. patchregion = NandHandle.Do_Region_Change(id, true); } //load external booter bin file if(ExternalBooter_LoadBins(m_binsDir.c_str()) == false) { error(_t("errgame15", L"Missing ext_loader.bin or ext_booter.bin!")); _exitWiiflow(); } if(!dvd) { if(_loadGameIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED) { /* error message already shown */ _exitWiiflow(); } } if(CurrentIOS.Type == IOS_TYPE_D2X) { if(returnTo != 0 && !m_directLaunch && D2X_PatchReturnTo(returnTo) >= 0) memset(&returnTo, 0, sizeof(u32));//set to null to keep external booter from setting it again if using d2x if(emulate_mode) { /* Enable our Emu NAND */ DeviceHandle.UnMountAll(); if(emulate_mode == 2) NandHandle.Set_FullMode(true); else NandHandle.Set_FullMode(false); if(NandHandle.Enable_Emu() < 0) { NandHandle.Disable_Emu(); error(_t("errgame6", L"Enabling emu after reload failed!")); Sys_Exit(); } DeviceHandle.MountAll(); } } /* no more error msgs - clear btns and snds */ cleanup(); bool wbfs_partition = false; if(!dvd) { DeviceHandle.OpenWBFS(currentPartition); wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS); if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0) Sys_Exit(); WBFS_Close(); } if(cheatFile != NULL) { ocarina_load_code(cheatFile, cheatSize); free(cheatFile); } if(gameconfig != NULL) { app_gameconfig_load(id.c_str(), gameconfig, gameconfigSize); free(gameconfig); } ExternalBooter_WiiGameSetup(wbfs_partition, dvd, patchregion, private_server, fix480p, id.c_str()); WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME, use_led); Sys_Exit(); } void CMenu::_exitWiiflow() { //Exit WiiFlow, no game booted... cleanup();// cleanup and clear memory ShutdownBeforeExit();// unmount devices and close inputs Sys_Exit(); }