#ifndef __MENU_HPP #define __MENU_HPP //#define SHOWMEMGECKO #include #include #include #include #include "btnmap.h" #include "channel/banner.h" #include "channel/channels.h" #include "cheats/gct.h" #include "devicemounter/DeviceHandler.hpp" #include "fileOps/fileOps.h" #include "gecko/gecko.hpp" #include "gecko/wifi_gecko.hpp" #include "gui/coverflow.hpp" #include "gui/cursor.hpp" #include "gui/fanart.hpp" #include "gui/gui.hpp" #include "list/ListGenerator.hpp" #include "loader/disc.h" #include "loader/sys.h" #include "loader/gc_disc_dump.hpp" #include "loader/wbfs.h" #include "music/gui_sound.h" #include "music/MusicPlayer.hpp" #include "plugin/plugin.hpp" #include "sicksaxis-wrapper/sicksaxis-wrapper.h" #include "wiiuse/wpad.h" #include "wupc/wupc.h" #include "wiidrc/wiidrc.h" using std::string; using std::vector; using std::min; class CMenu { public: // functions called from outside CMenu CMenu(); bool init(bool usb_mounted); int main(void); void directlaunch(const char *GameID); const char *getBoxPath(const dir_discHdr *element); const char *getFrontPath(const dir_discHdr *element); const char *getBlankCoverPath(const dir_discHdr *element); // gc_disc_dump u64 m_thrdTotal; void update_pThread(u64 amount, bool add = true); void GC_Messenger(int message, int info, char *cinfo); // proxy settings bool proxyUseSystem; char proxyAddress[256]; u16 proxyPort; char proxyUsername[33]; char proxyPassword[33]; private: u8 m_prev_view; u8 m_current_view; u8 enabledPluginsCount; u8 m_catStartPage; u8 m_max_categories; bool m_clearCats; bool m_getFavs; bool m_newGame; bool show_mem; bool cacheCovers; bool SF_cacheCovers; bool CFLocked; bool Auto_hide_icons; bool m_snapshot_loaded; bool customBg; vector m_gameList; vector tiers; vector sm_numbers; string sm_numbers_backup; string sm_tiers_backup; CFanart m_fa; Config m_cfg; Config m_loc; Config m_cat; Config m_source; Config m_gcfg1; Config m_gcfg2; Config m_theme; Config m_coverflow; Config m_platform; u8 *m_base_font; u32 m_base_font_size; u8 *m_wbf1_font; u8 *m_wbf2_font; u8 *m_file; u8 *m_buffer; u8 m_aa; u8 m_numCFVersions; u8 m_max_source_btn; u8 curCustBg; char cf_domain[16]; volatile bool m_exit; bool m_use_source;// source_menu.ini found & ok to use source menu/flow bool m_sourceflow;// in sourceflow view bool m_refreshGameList; bool m_bnr_settings; bool m_directLaunch; bool m_locked; bool m_favorites; bool m_music_info; bool m_devo_installed; bool m_nintendont_installed; bool m_reload; bool m_use_wifi_gecko; bool m_use_sd_logging; //bool m_init_network; bool m_source_autoboot; dir_discHdr m_autoboot_hdr; s16 m_showtimer; s16 m_musicTimer; string m_curLanguage; string m_themeName; // Dir strings string m_appDir; string m_imgsDir; string m_binsDir; string m_dataDir; string m_cacheDir; string m_listCacheDir; string m_bnrCacheDir; string m_customBnrDir; string m_txtCheatDir; string m_cheatDir; string m_wipDir; string m_settingsDir; string m_languagesDir; string m_helpDir; string m_screenshotDir; string m_wiiTDBDir; string m_boxPicDir; string m_picDir; string m_themeDir; string m_themeDataDir; string m_coverflowsDir; string m_musicDir; string m_videoDir; string m_fanartDir; string m_bckgrndsDir; string m_sourceDir; string m_pluginsDir; string m_pluginDataDir; string m_cartDir; string m_snapDir; // Nand Emulation char emu_nands_dir[32]; string m_saveExtGameId; bool m_forceext; // GC sound stuff bool m_gc_play_banner_sound; bool m_gc_play_default_sound; // Explorer stuff bool m_txt_view; const char *m_txt_path; // Background image stuff TexData m_curBg; const TexData *m_prevBg; const TexData *m_nextBg; const TexData *m_lqBg; u8 m_bgCrossFade; // Background textures TexData m_errorBg; TexData m_configBg; TexData m_cheatBg; TexData m_downloadBg; TexData m_gameinfoBg; TexData m_codeBg; TexData m_aboutBg; TexData m_wbfsBg; TexData m_gameSettingsBg; TexData m_promptBg; TexData m_gameBg; TexData m_gameBgLQ; TexData m_mainBg; TexData m_mainBgLQ; TexData m_mainCustomBg[2]; // Main Coverflow s16 m_mainBtnCategories; s16 m_mainBtnConfig; s16 m_mainBtnHome; s16 m_mainBtnFavoritesOn; s16 m_mainBtnFavoritesOff; s16 m_mainLblCurMusic; s16 m_mainLblLetter; s16 m_mainLblNotice; s16 m_mainLblMessage; s16 m_mainBtnNext; s16 m_mainBtnPrev; s16 m_mainBtnDVD; s16 m_mainBtnGamecube; s16 m_mainBtnPlugin; s16 m_mainBtnWii; s16 m_mainBtnChannel; s16 m_mainBtnHomebrew; s16 m_mainLblUser[6]; s16 m_mem1FreeSize; s16 m_mem2FreeSize; #ifdef SHOWMEMGECKO unsigned int mem1old; unsigned int mem1; unsigned int mem2old; unsigned int mem2; #endif // Main Config menus s16 m_configLblPage; s16 m_configBtnPageM; s16 m_configBtnPageP; s16 m_configBtnBack; s16 m_configLblTitle; s16 m_configLblUser[4]; s16 m_configLbl1; s16 m_configLbl2; s16 m_configLbl3; s16 m_configLbl4; s16 m_configBtn1; s16 m_configBtn2; s16 m_configBtn3; s16 m_configBtn4; s16 m_configLbl1Val; s16 m_configBtn1M; s16 m_configBtn1P; s16 m_configLbl2Val; s16 m_configBtn2M; s16 m_configBtn2P; s16 m_configLbl3Val; s16 m_configBtn3M; s16 m_configBtn3P; s16 m_configLbl4Val; s16 m_configBtn4M; s16 m_configBtn4P; // checkbox menus s16 m_checkboxLblTxt[11]; s16 m_checkboxBtn[11]; // Download menu s16 m_downloadLblTitle; s16 m_downloadBtnBack; s16 m_downloadLblGameTDB; s16 m_downloadLblUser[4]; s16 m_downloadPBar; s16 m_downloadLblMessage; s16 m_downloadLblDialog; //download cover settings s16 m_downloadLblCoverPrio; s16 m_downloadLblPrio; s16 m_downloadBtnPrioM; s16 m_downloadBtnPrioP; s16 m_downloadPrioVal; enum CoverPrio { C_TYPE_PRIOA = (1<<0),//C_TYPE_ACUSTM C_TYPE_PRIOB = (1<<1),//C_TYPE_BCUSTM C_TYPE_EN = (1<<2), C_TYPE_JA = (1<<3), C_TYPE_FR = (1<<4), C_TYPE_DE = (1<<5), C_TYPE_ES = (1<<6), C_TYPE_IT = (1<<7), C_TYPE_NL = (1<<8), C_TYPE_PT = (1<<9), C_TYPE_RU = (1<<10), C_TYPE_KO = (1<<11), C_TYPE_ZHCN = (1<<12), C_TYPE_AU = (1<<13), C_TYPE_ONOR = (1<<14),//C_TYPE_ONCU C_TYPE_ONCU = (1<<15),//C_TYPE_ANB }; enum CoverType { BOX = 1, CBOX, FLAT, CFLAT, }; s16 m_downloadLblRegion; enum Regions { EN = 1, JA, FR, DE, ES, IT, NL, PT, RU, KO, ZHCN, AU, }; s16 m_downloadBtnEN; s16 m_downloadBtnJA; s16 m_downloadBtnFR; s16 m_downloadBtnDE; s16 m_downloadBtnES; s16 m_downloadBtnIT; s16 m_downloadBtnNL; s16 m_downloadBtnPT; s16 m_downloadBtnRU; s16 m_downloadBtnKO; s16 m_downloadBtnZHCN; s16 m_downloadBtnAU; s16 m_downloadBtnENs; s16 m_downloadBtnJAs; s16 m_downloadBtnFRs; s16 m_downloadBtnDEs; s16 m_downloadBtnESs; s16 m_downloadBtnITs; s16 m_downloadBtnNLs; s16 m_downloadBtnPTs; s16 m_downloadBtnRUs; s16 m_downloadBtnKOs; s16 m_downloadBtnZHCNs; s16 m_downloadBtnAUs; // Game menu enum { LOAD_IOS_FAILED = 0, LOAD_IOS_SUCCEEDED, LOAD_IOS_NOT_NEEDED }; s16 m_gameBtnFavoriteOn; s16 m_gameBtnFavoriteOff; s16 m_gameBtnCategories; s16 m_gameBtnDelete; s16 m_gameBtnSettings; s16 m_gameBtnPlay; s16 m_gameBtnBack; s16 m_gameLblUser[5]; int snapbg_x, snapbg_y, snapbg_w, snapbg_h; // disc 2 prompt menu s16 m_promptLblQuestion; s16 m_promptBtnChoice1; s16 m_promptBtnChoice2; // Parental code menu s16 m_codeLblTitle; s16 m_codeBtnKey[10]; s16 m_codeBtnBack; s16 m_codeBtnErase; s16 m_codeLblUser[4]; // wbfs menu s16 m_wbfsLblTitle; s16 m_wbfsPBar; s16 m_wbfsBtnGo; s16 m_wbfsLblDialog; s16 m_wbfsLblMessage; s16 m_wbfsLblUser[4]; enum WBFS_OP { WO_ADD_GAME, WO_REMOVE_GAME, WO_FORMAT, WO_COPY_GAME, }; //coverflow adjust menu s16 m_cfThemeBtnAlt; s16 m_cfThemeBtnSelect; s16 m_cfThemeBtnWide; s16 m_cfThemeLblParam; s16 m_cfThemeBtnParamM; s16 m_cfThemeBtnParamP; s16 m_cfThemeBtnCopy; s16 m_cfThemeBtnPaste; s16 m_cfThemeBtnSave; s16 m_cfThemeBtnCancel; s16 m_cfThemeLblVal[4 * 4]; s16 m_cfThemeBtnValM[4 * 4]; s16 m_cfThemeBtnValP[4 * 4]; s16 m_cfThemeLblValTxt[4]; struct SCFParamDesc { enum { PDT_EMPTY, PDT_FLOAT, PDT_V3D, PDT_COLOR, PDT_BOOL, PDT_INT, PDT_TXTSTYLE, } paramType[4]; enum { PDD_BOTH, PDD_NORMAL, PDD_SELECTED, } domain; bool scrnFmt; const char name[32]; const char valName[4][64]; const char key[4][48]; float step[4]; float minMaxVal[4][2]; }; static const SCFParamDesc _cfParams[]; //Game Settings menus s16 m_gameSettingsLblPage; s16 m_gameSettingsBtnPageM; s16 m_gameSettingsBtnPageP; s16 m_gameSettingsBtnBack; s16 m_gameSettingsLblTitle; s16 m_gameSettingsLblUser[3 * 2]; //Cheat menu s16 m_cheatBtnBack; s16 m_cheatBtnApply; s16 m_cheatBtnDownload; s16 m_cheatLblTitle; s16 m_cheatLblPage; s16 m_cheatBtnPageM; s16 m_cheatBtnPageP; s16 m_cheatLblItem[4]; s16 m_cheatBtnItem[4]; s16 m_cheatLblUser[4]; // Gameinfo menu s16 m_gameinfoLblTitle; s16 m_gameinfoLblID; s16 m_gameinfoLblSynopsis; s16 m_gameinfoLblDev; s16 m_gameinfoLblRegion; s16 m_gameinfoLblPublisher; s16 m_gameinfoLblRlsdate; s16 m_gameinfoLblGenre; s16 m_gameinfoLblRating; s16 m_gameinfoLblWifiplayers; s16 m_gameinfoLblUser[5]; s16 m_gameinfoLblControlsReq[4]; s16 m_gameinfoLblControls[4]; s16 m_gameinfoLblSnap; s16 m_gameinfoLblCartDisk; s16 m_gameinfoLblOverlay; s16 m_gameLblSnap; s16 m_gameLblOverlay; TexData m_game_snap; TexData m_game_overlay; TexData m_snap; TexData m_cart; TexData m_overlay; TexData m_rating; TexData m_wifi; TexData m_controlsreq[4]; TexData m_controls[4]; // controller stuff WPADData *wd[WPAD_MAX_WIIMOTES]; u32 wii_btnsPressed[WPAD_MAX_WIIMOTES]; u32 wii_btnsHeld[WPAD_MAX_WIIMOTES]; u32 wupc_btnsPressed[WPAD_MAX_WIIMOTES]; u32 wupc_btnsHeld[WPAD_MAX_WIIMOTES]; u32 gc_btnsPressed; u32 gc_btnsHeld; u32 ds3_btnsPressed; bool wBtn_Pressed(int btn, u8 ext); bool wBtn_PressedChan(int btn, u8 ext, int &chan); bool wBtn_Held(int btn, u8 ext); bool wBtn_HeldChan(int btn, u8 ext, int &chan); u32 wiidrc_to_pad(u32 btns); u32 ds3_to_pad(u32 btns); bool wii_btnRepeat(u8 btn); u8 m_wpadLeftDelay; u8 m_wpadDownDelay; u8 m_wpadRightDelay; u8 m_wpadUpDelay; u8 m_wpadADelay; //u8 m_wpadBDelay; bool gc_btnRepeat(s64 btn); u8 m_padLeftDelay; u8 m_padDownDelay; u8 m_padRightDelay; u8 m_padUpDelay; u8 m_padADelay; //u8 m_padBDelay; float left_stick_angle[WPAD_MAX_WIIMOTES]; float left_stick_mag[WPAD_MAX_WIIMOTES]; float right_stick_angle[WPAD_MAX_WIIMOTES]; float right_stick_mag[WPAD_MAX_WIIMOTES]; s32 right_stick_skip[WPAD_MAX_WIIMOTES]; float wmote_roll[WPAD_MAX_WIIMOTES]; s32 wmote_roll_skip[WPAD_MAX_WIIMOTES]; bool enable_wmote_roll; void SetupInput(bool reset_pos = false); void ScanInput(void); void ButtonsPressed(void); void ButtonsHeld(void); void LeftStick(); bool lStick_Up(void); bool lStick_Right(void); bool lStick_Down(void); bool lStick_Left(void); bool rStick_Up(void); bool rStick_Right(void); bool rStick_Down(void); bool rStick_Left(void); bool wRoll_Left(void); bool wRoll_Right(void); bool WPadIR_Valid(int chan); bool WPadIR_ANY(void); CCursor m_cursor[WPAD_MAX_WIIMOTES]; u8 pointerhidedelay[WPAD_MAX_WIIMOTES]; u16 stickPointer_x[WPAD_MAX_WIIMOTES]; u16 stickPointer_y[WPAD_MAX_WIIMOTES]; bool m_show_pointer[WPAD_MAX_WIIMOTES]; bool ShowPointer(void); time_t no_input_time; u32 NoInputTime(void); // Zones struct SZone { int x; int y; int w; int h; bool hide; }; SZone m_mainPrevZone; SZone m_mainNextZone; SZone m_mainButtonsZone; SZone m_mainButtonsZone2; SZone m_mainButtonsZone3; SZone m_gameButtonsZone; void ShowZone(SZone zone, bool &showZone); void ShowMainZone(void); void ShowMainZone2(void); void ShowMainZone3(void); void ShowPrevZone(void); void ShowNextZone(void); void ShowGameZone(void); bool m_show_zone_main; bool m_show_zone_main2; bool m_show_zone_main3; bool m_show_zone_prev; bool m_show_zone_next; bool m_show_zone_game; // GUI Theme stuff typedef std::map TexSet; typedef std::map SoundSet; struct SThemeData { TexSet texSet; vector fontSet; SoundSet soundSet; SFont btnFont; SFont lblFont; SFont titleFont; SFont txtFont; CColor btnFontColor; CColor lblFontColor; CColor txtFontColor; CColor titleFontColor; TexData bg; TexData btnTexL; TexData btnTexR; TexData btnTexC; TexData btnTexLS; TexData btnTexRS; TexData btnTexCS; TexData btnAUOn; TexData btnAUOns; TexData btnAUOff; TexData btnAUOffs; TexData btnENOn; TexData btnENOns; TexData btnENOff; TexData btnENOffs; TexData btnJAOn; TexData btnJAOns; TexData btnJAOff; TexData btnJAOffs; TexData btnFROn; TexData btnFROns; TexData btnFROff; TexData btnFROffs; TexData btnDEOn; TexData btnDEOns; TexData btnDEOff; TexData btnDEOffs; TexData btnESOn; TexData btnESOns; TexData btnESOff; TexData btnESOffs; TexData btnITOn; TexData btnITOns; TexData btnITOff; TexData btnITOffs; TexData btnNLOn; TexData btnNLOns; TexData btnNLOff; TexData btnNLOffs; TexData btnPTOn; TexData btnPTOns; TexData btnPTOff; TexData btnPTOffs; TexData btnRUOn; TexData btnRUOns; TexData btnRUOff; TexData btnRUOffs; TexData btnKOOn; TexData btnKOOns; TexData btnKOOff; TexData btnKOOffs; TexData btnZHCNOn; TexData btnZHCNOns; TexData btnZHCNOff; TexData btnZHCNOffs; TexData checkboxoff; TexData checkboxoffs; TexData checkboxon; TexData checkboxons; TexData checkboxHid; TexData checkboxHids; TexData checkboxReq; TexData checkboxReqs; TexData pbarTexL; TexData pbarTexR; TexData pbarTexC; TexData pbarTexLS; TexData pbarTexRS; TexData pbarTexCS; TexData btnTexPlus; TexData btnTexPlusS; TexData btnTexMinus; TexData btnTexMinusS; GuiSound *clickSound; GuiSound *hoverSound; GuiSound *cameraSound; }; SThemeData theme; void _buildMenus(void); SFont _dfltFont(u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey); SFont _font(const char *domain, const char *key, SFont def_font); TexData _texture(const char *domain, const char *key, TexData &def, bool freeDef = true); vector _textures(const char *domain, const char *key); GuiSound *_sound(CMenu::SoundSet &soundSet, const char *filename, const u8 * snd, u32 len, const char *name, bool isAllocated); GuiSound *_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const char *name); u16 _textStyle(const char *domain, const char *key, u16 def, bool coverflow = false); s16 _addButton(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color); s16 _addPicButton(const char *domain, TexData &texNormal, TexData &texSelected, int x, int y, u32 width, u32 height); s16 _addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style); s16 _addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style, TexData &bg); s16 _addProgressBar(const char *domain, int x, int y, u32 width, u32 height); void _setHideAnim(s16 id, const char *domain, int dx, int dy, float scaleX, float scaleY); void _addUserLabels(s16 *ids, u32 size, const char *domain); void _addUserLabels(s16 *ids, u32 start, u32 size, const char *domain); //main coverflow functions void _loadCFCfg(); void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false); Vector3D _getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt = false); int _getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt = false); float _getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt = false); void _setAA(int aa); void _setCFVersion(int version); int _getCFVersion(void); // Menu Inits void _initMainMenu(); void _initErrorMenu(); void _initConfigMenu(); void _initConfigGCMenu(); void _initConfigSrc(); void _initConfigHB(); void _initBoot(void); void _initNandEmuMenu(); void _initPartitionsCfgMenu(); void _initPathsMenu(); void _initDownloadMenu(); void _initCodeMenu(); void _initCFThemeMenu(); void _initGameMenu(); void _initGameInfoMenu(); void _initConfigGameMenu(); void _initCheatSettingsMenu(); void _initCoverBanner(); void _initWBFSMenu(); void _initCategorySettingsMenu(); void _initHomeAndExitToMenu(); void _initAboutMenu(); void _initExplorer(); void _initWad(); void _initSourceMenu(); void _initPluginSettingsMenu(); void _initCheckboxesMenu(); // menu texts void _textError(void); void _textConfig(void); void _textConfigGC(void); void _textConfigSrc(void); void _textConfigHB(void); void _textBoot(void); void _textNandEmu(void); void _textPartitionsCfg(void); void _textPaths(void); void _textDownload(void); void _textCode(void); void _textGame(void); void _textGameInfo(void); void _textConfigGame(void); void _textCheatSettings(void); void _textCoverBanner(void); void _textWBFS(void); void _textCategorySettings(void); void _textHome(void); void _textExitTo(void); void _textShutdown(void); void _textAbout(void); void _textExplorer(void); void _textWad(void); void _textSource(void); void _textPluginSettings(void); void _textCheckboxesMenu(void); // menu hides void _hideMain(bool instant = false); void _hideError(bool instant = false); void _hideConfigMain(bool instant = true); void _hideConfigButtons(bool instant = true); void _hideConfigGC(bool instant = true); void _hideConfigSrc(bool instant = true); void _hideConfigHB(bool instant = true); void _hideBoot(bool instant = true); void _hideNandEmu(bool instant = true); void _hidePartitionsCfg(bool instant = true); void _hidePaths(bool instant = true); void _hideDownload(bool instant = true); void _hideCode(bool instant = false); void _hideCFTheme(bool instant = false); void _hideGame(bool instant = false); void _hideGameInfo(bool instant = false); void _hideConfigGame(bool instant = true); void _hideConfigGCGame(bool instant = true); void _hideCheatSettings(bool instant = false); void _hideCoverBanner(bool instant = true); void _hideWBFS(bool instant = false); void _hideCategorySettings(bool instant = false); void _hideHome(bool instant = false); void _hideExitTo(bool instant = false); void _hideShutdown(bool instant = false); void _hideAbout(bool instant = false); void _hideExplorer(bool instant = false); void _hideWad(bool instant = false); void _hideSource(bool instant = false); void _hidePluginSettings(bool instant = false); void _hideCheckboxesMenu(bool instant = false); void _hideSM_Editor(bool instant = false); // menu shows void _showMain(void); void _showCF(bool refreshList = false); void _showTotalGames(const int numberOfGames); void _showError(void); void _showConfigMain(void); void _showConfigGC(void); void _showConfigSrc(bool m_sourceflow = false); void _showConfigHB(void); void _showBoot(void); void _showNandEmu(void); void _showPartitionsCfg(void); void _showPaths(void); void _showDownload(void); void _showCode(void); void _showCFTheme(u32 curParam, int version, bool wide); void _showGame(void); void _showConfigGame(void); void _showConfigGCGame(void); void _showGameInfo(void); void _showCheatSettings(void); void _showCoverBanner(void); void _showWBFS(WBFS_OP op); void _showCategorySettings(void); void _showHome(void); void _showExitTo(void); void _showShutdown(void); void _showAbout(void); void _showExplorer(void); void _showWad(void); void _showSource(void); void _showPluginSettings(void); void _showCheckboxesMenu(void); void _showSM_Editor(void); // menu main functions void _error(const wstringEx &msg); void _configMain(void); void _configGC(void); void _ConfigSrc(); void _ConfigHB(); void _Boot(); int _NandEmuCfg(void); void _partitionsCfg(void); void _Paths(); void _download(string gameId = string(), int dl_type = 0); bool _code(char code[4], bool erase = false); void _cfTheme(void); void _game(bool launch = false); bool _gameinfo(void); void _configGame(const dir_discHdr *GameHdr, bool disc = false); void _configGCGame(const dir_discHdr *GameHdr, bool disc = false); void _CheatSettings(); void _CoverBanner(void); bool _wbfsOp(WBFS_OP op); void _CategorySettings(bool fromGameSet = false); bool _Home(); bool _ExitTo(); void _Shutdown(); void _about(bool help = false); void _Explorer(void); void _Wad(const char *wad_path = NULL); bool _Source(); void _PluginSettings(); void _checkboxesMenu(u8 md); void _SM_Editor(); //nand emu functions int _FindEmuPart(bool savesnand, bool searchvalid); bool _checkSave(string id, int nand_type); bool _TestEmuNand(int epart, const char *path, bool indept); void _getEmuNands(void); void _FullNandCheck(void); void _listEmuNands(const char *path, vector &nands); int _ExtractGameSave(string gameId); int _FlashGameSave(string gameId); static void * _NandDumper(void *obj); static void * _NandFlasher(void *obj); float m_progress; float m_fprogress; int m_fileprog; int m_filesize; int m_dumpsize; int m_filesdone; int m_foldersdone; int m_nandexentry; //explorer menu const char *_FolderExplorer(const char *startPath); void _wadExplorer(void); void _refreshExplorer(s8 direction = 0); //source menu void _setSrcOptions(void); void _updateSourceBtns(void); //select plugins menu void _updatePluginText(void); void _updatePluginCheckboxes(void); void _updateCheckboxesText(void); void _updateCheckboxes(void); //categories menu void _updateCatCheckboxes(void); void _getGameCategories(void); void _setGameCategories(void); void _setCatGenDomain(void); //adjust coverflow menu void _cfParam(bool inc, int i, const SCFParamDesc &p, int cfVersion, bool wide); const char *_cfDomain(bool selected = false); //download menu functions void _setThrdMsg(const wstringEx &msg, float progress); void _setDumpMsg(const wstringEx &msg, float progress, float fileprog); void _downloadProgress(void *obj, int size, int position); int _coverDownloader(); int _gametdbDownloaderAsync(); int _bannerDownloader(); int _downloadCheatFileAsync(); //void _downloadUrl(const char *url, u8 **dl_file, u32 *dl_size); //static void * _downloadUrlAsync(void *obj); //static u8 downloadStack[8192]; //static const u32 downloadStackSize; //void _netInit(); void _initAsyncNetwork(); static s32 _networkComplete(s32 result, void *usrData); bool _isNetworkAvailable(); s32 _initNetwork(); static void * _pThread(void *obj); void _start_pThread(void); void _stop_pThread(void); lwp_t m_thrdPtr; volatile bool m_thrdInstalling; volatile bool m_thrdUpdated; volatile bool m_thrdDone; vu64 m_thrdWritten; // wbfs menu functions static void _addDiscProgress(int status, int total, void *user_data); static void _ShowProgress(int dumpstat, int dumpprog, int filestat, int fileprog, int files, int folders, const char *tmess, void *user_data); static void * _gameInstaller(void *obj); static void * _GCcopyGame(void *obj); bool _searchGamesByID(const char *gameId); int _GCgameInstaller(); // game selected menu functions void _extractBnr(const dir_discHdr *hdr); void _setCurrentItem(const dir_discHdr *hdr); void _cleanupBanner(bool gamechange = false); void _cleanupVideo(); bool _startVideo(); void _playGameSound(void); void _stopGameSoundThread(void); static void * _gameSoundThread(void *obj); GuiSound m_gameSound; volatile bool m_gameSelected; volatile bool m_soundThrdBusy; lwp_t m_gameSoundThread; bool m_gamesound_changed; u8 m_bnrSndVol; bool m_video_playing; // gamelist functions bool _loadList(void); bool _loadWiiList(void); bool _loadGamecubeList(void); bool _loadChannelList(void); bool _loadPluginList(void); bool _loadHomebrewList(const char *HB_Dir); void _initCF(void); //background handling functions void _getCustomBgTex(void); void _setMainBg(void); void _setBg(const TexData &bgTex, const TexData &bglqTex); void _updateBg(void); void _drawBg(void); //sourceflow functions void _sourceFlow(); int _getSrcFlow(); void _setSrcFlow(int version); bool _srcTierBack(bool home); void _srcTierLoad(string fn); void _restoreSrcTiers(); void _getSFlowBgTex(); // misc functions void _resetGCSettings(const string &id); void RemoveCover(const char *id); void _setPartition(s8 direction = 0, u8 partition = 0, u8 coverflow = 0); int _sfCacheCoversNeeded(); int _cacheCovers(void); int _cacheCover(const dir_discHdr *hdr, bool smallBox); void _mainLoopCommon(bool withCF = false, bool adjusting = false); void _loadDefaultFont(void); void _cleanupDefaultFont(); void cleanup(void); void _Theme_Cleanup(); void _stopSounds(void); void TempLoadIOS(int IOS = 0); void exitHandler(int ExitTo); const char *_domainFromView(void); void _showWaitMessage(); void _hideWaitMessage(); void _updateText(void); const wstringEx _t(const char *key, const wchar_t *def = L"") { return m_loc.getWString(m_curLanguage, key, def); } const wstringEx _fmt(const char *key, const wchar_t *def); wstringEx _getNoticeTranslation(int sorting, wstringEx curLetter); wstringEx _optBoolToString(int b); void _load_installed_cioses(); std::map _installed_cios; typedef std::map::iterator CIOSItr;// we can use this for both maps. std::map _cios_base; //game boot functions void _launch(const dir_discHdr *hdr); void _launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg = false); void _launchChannel(dir_discHdr *hdr); void _launchHomebrew(const char *filepath, vector arguments); void _launchGC(dir_discHdr *hdr, bool disc); void _launchPlugin(dir_discHdr *hdr); void _launchShutdown(); vector _getMetaXML(const char *bootpath); int _loadGameIOS(u8 ios, int userIOS, const char *id, bool RealNAND_Channels = false); bool _loadFile(u8 * &buffer, u32 &size, const char *path, const char *file);// gameconfig.txt and cheats.gct // struct SOption { const char id[11]; const wchar_t text[16]; }; static const SOption _GlobalVideoModes[6]; static const SOption _VideoModes[7]; static const SOption _languages[11]; static const SOption _GlobalDeflickerOptions[6]; static const SOption _DeflickerOptions[7]; static const SOption _AspectRatio[3]; static const SOption _WidescreenWiiu[3]; static const SOption _vidModePatch[4]; static const SOption _debugger[3]; static const SOption _hooktype[8]; static const SOption _exitTo[3]; static const SOption _privateServer[3]; static const SOption _GlobalGCvideoModes[6]; static const SOption _GCvideoModes[7]; static const SOption _GlobalGClanguages[7]; static const SOption _GClanguages[8]; static const SOption _GlobalGCLoaders[2]; static const SOption _GCLoader[3]; static const SOption _NinEmuCard[5]; static const SOption _ChannelsType[3]; static const SOption _NandEmu[2]; static const SOption _SaveEmu[4]; static const SOption _GlobalSaveEmu[3]; // thread stuff mutex_t m_mutex; wstringEx m_thrdMessage; volatile float m_thrdProgress; volatile float m_fileProgress; volatile bool m_thrdMessageAdded; volatile bool m_thrdStop; volatile bool m_thrdWorking; volatile bool m_thrdNetwork; }; extern CMenu mainMenu; #define ARRAY_SIZE(a) (sizeof a / sizeof a[0]) #endif // !defined(__MENU_HPP)