#include "menu.hpp" s16 m_pathsLblTitle; s16 m_pathsLblPage; s16 m_pathsBtnPageM; s16 m_pathsBtnPageP; s16 m_pathsBtnBack; s16 m_pathsLblUser[4]; TexData m_pathsBg; u8 paths_curPage = 1; u8 paths_Pages = 2; void CMenu::_hidePaths(bool instant) { m_btnMgr.hide(m_pathsLblTitle, instant); m_btnMgr.hide(m_pathsBtnBack, instant); m_btnMgr.hide(m_pathsLblPage, instant); m_btnMgr.hide(m_pathsBtnPageM, instant); m_btnMgr.hide(m_pathsBtnPageP, instant); for(u8 i = 0; i < ARRAY_SIZE(m_pathsLblUser); ++i) if(m_pathsLblUser[i] != -1) m_btnMgr.hide(m_pathsLblUser[i], instant); _hideConfigButtons(instant); } void CMenu::_showPaths(void) { _setBg(m_pathsBg, m_pathsBg); m_btnMgr.show(m_pathsLblTitle); m_btnMgr.show(m_pathsBtnBack); for(u32 i = 0; i < ARRAY_SIZE(m_pathsLblUser); ++i) if(m_pathsLblUser[i] != -1) m_btnMgr.show(m_pathsLblUser[i]); m_btnMgr.setText(m_pathsLblPage, wfmt(L"%i / %i", paths_curPage, paths_Pages)); m_btnMgr.show(m_pathsLblPage); m_btnMgr.show(m_pathsBtnPageM); m_btnMgr.show(m_pathsBtnPageP); _hideConfigButtons(true); m_btnMgr.setText(m_configBtn1, _t("dl16", L"Set")); m_btnMgr.setText(m_configBtn2, _t("dl16", L"Set")); m_btnMgr.setText(m_configBtn3, _t("dl16", L"Set")); m_btnMgr.setText(m_configBtn4, _t("dl16", L"Set")); m_btnMgr.show(m_configLbl1); m_btnMgr.show(m_configBtn1); m_btnMgr.show(m_configLbl2); m_btnMgr.show(m_configBtn2); m_btnMgr.show(m_configLbl3); m_btnMgr.show(m_configBtn3); if(paths_curPage == 1) { m_btnMgr.show(m_configLbl4); m_btnMgr.show(m_configBtn4); m_btnMgr.setText(m_configLbl1, _t("cfgp8", L"Box Covers")); m_btnMgr.setText(m_configLbl2, _t("cfgp2", L"Flat Covers")); m_btnMgr.setText(m_configLbl3, _t("cfgp9", L"Custom Banners")); m_btnMgr.setText(m_configLbl4, _t("cfgp4", L"Banners Cache")); } else { m_btnMgr.setText(m_configLbl1, _t("cfgp5", L"Wii Games")); m_btnMgr.setText(m_configLbl2, _t("cfgp6", L"GameCube Games")); m_btnMgr.setText(m_configLbl3, _t("cfgp7", L"Music")); } } void CMenu::_Paths(void) { const char *path; paths_curPage = 1; SetupInput(); _showPaths(); while(!m_exit) { _mainLoopCommon(); if (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_pathsBtnBack))) break; else if (BTN_UP_PRESSED) m_btnMgr.up(); else if (BTN_DOWN_PRESSED) m_btnMgr.down(); else if (BTN_LEFT_PRESSED || BTN_MINUS_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_pathsBtnPageM))) { paths_curPage--; if(paths_curPage == 0) paths_curPage = paths_Pages; if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED) m_btnMgr.click(m_pathsBtnPageM); _showPaths(); } else if (BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_pathsBtnPageP))) { paths_curPage++; if(paths_curPage > paths_Pages) paths_curPage = 1; if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED) m_btnMgr.click(m_pathsBtnPageP); _showPaths(); } else if (BTN_A_PRESSED && paths_curPage == 1) { if (m_btnMgr.selected(m_configBtn1)) { _hidePaths(); path = _FolderExplorer(m_cfg.getString("GENERAL", "dir_box_covers").c_str()); if(strlen(path) > 0) { m_cfg.setString("GENERAL", "dir_box_covers", path); m_boxPicDir = path; //m_refreshGameList = true; _initCF(); } _showPaths(); } else if (m_btnMgr.selected(m_configBtn2)) { _hidePaths(); path = _FolderExplorer(m_cfg.getString("GENERAL", "dir_flat_covers").c_str()); if(strlen(path) > 0) { m_cfg.setString("GENERAL", "dir_flat_covers", path); m_picDir = path; //m_refreshGameList = true; _initCF(); } _showPaths(); } else if (m_btnMgr.selected(m_configBtn3)) { _hidePaths(); path = _FolderExplorer(m_cfg.getString("GENERAL", "dir_custom_banners").c_str()); if(strlen(path) > 0) { m_cfg.setString("GENERAL", "dir_custom_banners", path); m_customBnrDir = path; } _showPaths(); } else if (m_btnMgr.selected(m_configBtn4)) { _hidePaths(); path = _FolderExplorer(m_cfg.getString("GENERAL", "dir_banner_cache").c_str()); if(strlen(path) > 0) { m_cfg.setString("GENERAL", "dir_banner_cache", path); m_bnrCacheDir = path; } _showPaths(); } } else if (BTN_A_PRESSED && paths_curPage == 2) { if (m_btnMgr.selected(m_configBtn1)) { _hidePaths(); currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1); path = _FolderExplorer(fmt(wii_games_dir, DeviceName[currentPartition])); if(strchr(path, '/') != NULL)// path includes a folder and not just sd: or usb: { if(strncmp(path, "sd:", 3) == 0) m_cfg.setInt(WII_DOMAIN, "partition", 0); else { const char *partval = &path[3]; m_cfg.setInt(WII_DOMAIN, "partition", atoi(partval)); } string tmpPath = "%s" + string(strchr(path, ':')); m_cfg.setString(WII_DOMAIN, "wii_games_dir", tmpPath); memset(wii_games_dir, 0, sizeof(wii_games_dir)); strncpy(wii_games_dir, tmpPath.c_str(), sizeof(wii_games_dir) - 1); m_cfg.setBool(WII_DOMAIN, "update_cache", true); if(m_current_view & COVERFLOW_WII) m_refreshGameList = true; } _showPaths(); } else if (m_btnMgr.selected(m_configBtn2)) { _hidePaths(); currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1); path = _FolderExplorer(fmt(gc_games_dir, DeviceName[currentPartition])); if(strchr(path, '/') != NULL)// path includes a folder and not just sd: or usb: { if(strncmp(path, "sd:", 3) == 0) m_cfg.setInt(GC_DOMAIN, "partition", 0); else { //might add error check to make sure its first partition and FAT only const char *partval = &path[3]; m_cfg.setInt(GC_DOMAIN, "partition", atoi(partval)); } string tmpPath = "%s" + string(strchr(path, ':')); m_cfg.setString(GC_DOMAIN, "gc_games_dir", tmpPath); memset(gc_games_dir, 0, sizeof(gc_games_dir)); strncpy(gc_games_dir, tmpPath.c_str(), sizeof(gc_games_dir) - 1); m_cfg.setBool(GC_DOMAIN, "update_cache", true); if(m_current_view & COVERFLOW_GAMECUBE) m_refreshGameList = true; } _showPaths(); } if (m_btnMgr.selected(m_configBtn3)) { _hidePaths(); path = _FolderExplorer(m_cfg.getString("GENERAL", "dir_music").c_str()); if(strlen(path) > 0) { m_cfg.setString("GENERAL", "dir_music", path); m_musicDir = path; MusicPlayer.Init(m_cfg, m_musicDir, fmt("%s/music", m_themeDataDir.c_str())); m_music_info = m_cfg.getBool("GENERAL", "display_music_info", false); } _showPaths(); } } } _hidePaths(); } void CMenu::_initPathsMenu() { _addUserLabels(m_pathsLblUser, ARRAY_SIZE(m_pathsLblUser), "PATHS"); m_pathsBg = _texture("PATHS/BG", "texture", theme.bg, false); m_pathsLblTitle = _addLabel("PATHS/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE); m_pathsLblPage = _addLabel("PATHS/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_pathsBtnPageM = _addPicButton("PATHS/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 48, 48); m_pathsBtnPageP = _addPicButton("PATHS/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 172, 400, 48, 48); m_pathsBtnBack = _addButton("PATHS/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor); _setHideAnim(m_pathsLblTitle, "PATHS/TITLE", 0, 0, -2.f, 0.f); _setHideAnim(m_pathsBtnBack, "PATHS/BACK_BTN", 0, 0, 1.f, -1.f); _setHideAnim(m_pathsLblPage, "PATHS/PAGE_BTN", 0, 0, 1.f, -1.f); _setHideAnim(m_pathsBtnPageM, "PATHS/PAGE_MINUS", 0, 0, 1.f, -1.f); _setHideAnim(m_pathsBtnPageP, "PATHS/PAGE_PLUS", 0, 0, 1.f, -1.f); _hidePaths(true); _textPaths(); } void CMenu::_textPaths(void) { m_btnMgr.setText(m_pathsLblTitle, _t("cfgd4", L"Path Manager")); m_btnMgr.setText(m_pathsBtnBack, _t("cfg10", L"Back")); }