#include #include #include #include #include "mem2.hpp" #include #include "sys.h" #include "gecko.h" #include #include "sha1.h" #include "fs.h" #include "mem2.hpp" /* Variables */ static bool reset = false; static bool shutdown = false; bool exiting = false; static bool return_to_hbc = false; static bool return_to_menu = false; static bool return_to_priiloader = false; static bool return_to_disable = false; static bool return_to_bootmii = false; void __Wpad_PowerCallback(s32 chan) { /* Poweroff console */ shutdown = 1; } void Open_Inputs(void) { /* Initialize Wiimote subsystem */ PAD_Init(); WPAD_Init(); /* Set POWER button callback */ WPAD_SetPowerButtonCallback(__Wpad_PowerCallback); WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR); } void Close_Inputs(void) { while(WPAD_GetStatus() == WPAD_STATE_ENABLING); //Possible freeze if i keep this here? if(WPAD_GetStatus() == WPAD_STATE_ENABLED) { WPAD_Flush(WPAD_CHAN_ALL); WPAD_Shutdown(); } } bool Sys_Exiting(void) { return reset || shutdown || exiting; } void Sys_Test(void) { if(reset || shutdown) Close_Inputs(); if (reset) SYS_ResetSystem(SYS_RESTART, 0, 0); else if (shutdown) SYS_ResetSystem(SYS_POWEROFF, 0, 0); } void Sys_ExitTo(int option) { return_to_hbc = option == EXIT_TO_HBC; return_to_menu = option == EXIT_TO_MENU; return_to_priiloader = option == EXIT_TO_PRIILOADER; return_to_disable = option == EXIT_TO_DISABLE; return_to_bootmii = option == EXIT_TO_BOOTMII; //magic word to force wii menu in priiloader. if(return_to_menu) { Write32(0x8132fffb, 0x50756e65); } else if(return_to_priiloader) { Write32(0x8132fffb,0x4461636f); } } void Sys_Exit(void) { if(return_to_disable) return; /* Shutdown Inputs */ Close_Inputs(); if (return_to_menu || return_to_priiloader) Sys_LoadMenu(); else if(return_to_bootmii) IOS_ReloadIOS(254); if(WII_LaunchTitle(HBC_108)<0) if(WII_LaunchTitle(HBC_HAXX)<0) if(WII_LaunchTitle(HBC_JODI)<0) SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); } void __Sys_ResetCallback(void) { reset = true; } void __Sys_PowerCallback(void) { shutdown = true; } void Sys_Init(void) { /* Set RESET/POWER button callback */ SYS_SetResetCallback(__Sys_ResetCallback); SYS_SetPowerCallback(__Sys_PowerCallback); } void Sys_LoadMenu(void) { /* Return to the Wii system menu */ SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); }