#include #include #include #include #include #include #include #include "sha1.h" #include "fs.h" #include "mload.h" #include "sys.h" #include "channel/channel_launcher.h" #include "loader/nk.h" #include "gecko/gecko.h" #include "memory/mem2.hpp" #include "memory/memory.h" #include "wiiuse/wpad.h" /* Variables */ bool reset = false; bool shutdown = false; bool exiting = false; bool priiloader_def = false; bool return_to_hbc = false; bool return_to_menu = false; bool return_to_priiloader = false; bool return_to_disable = false; bool return_to_bootmii = false; bool return_to_neek2o = false; extern void __exception_closeall(); extern u32 __PADDisableRecalibration(s32 disable); void __Wpad_PowerCallback() { /* Poweroff console */ shutdown = 1; } void Open_Inputs(void) { /* Initialize Wiimote subsystem */ PAD_Init(); WPAD_Init(); /* Set POWER button callback */ WPAD_SetPowerButtonCallback(__Wpad_PowerCallback); WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR); WPAD_SetIdleTimeout(60*5); // idle after 5 minutes } void Close_Inputs(void) { u32 cnt; /* Disconnect Wiimotes */ for (cnt = 0; cnt < 4; cnt++) WPAD_Disconnect(cnt); /* Shutdown Wiimote subsystem */ WPAD_Shutdown(); } bool Sys_Exiting(void) { return reset || shutdown || exiting; } void Sys_Test(void) { if(reset || shutdown) Close_Inputs(); if (reset) SYS_ResetSystem(SYS_RESTART, 0, 0); else if (shutdown) SYS_ResetSystem(SYS_POWEROFF, 0, 0); } void Sys_ExitTo(int option) { priiloader_def = option == PRIILOADER_DEF; return_to_hbc = option == EXIT_TO_HBC; return_to_menu = option == EXIT_TO_MENU; return_to_priiloader = option == EXIT_TO_PRIILOADER; return_to_disable = option == EXIT_TO_DISABLE; return_to_bootmii = option == EXIT_TO_BOOTMII; return_to_neek2o = option == EXIT_TO_NEEK2O; //magic word to force wii menu in priiloader. if(return_to_menu) { *Priiloader_CFG1 = 0x50756E65; *Priiloader_CFG2 = 0x50756E65; } else if(return_to_priiloader) { *Priiloader_CFG1 = 0x4461636F; *Priiloader_CFG2 = 0x4461636F; } else { *Priiloader_CFG1 = 0xFFFFFFFF; *Priiloader_CFG2 = 0xFFFFFFFF; } DCFlushRange((void*)Priiloader_CFG1, 4); DCFlushRange((void*)Priiloader_CFG2, 4); } void Sys_Exit(void) { if(return_to_disable) return; /* Shutdown Inputs */ Close_Inputs(); if(return_to_neek2o) { Launch_nk(0x1000144574641LL, NULL); while(1); } WII_Initialize(); if(return_to_menu || return_to_priiloader || priiloader_def) Sys_LoadMenu(); else if(return_to_bootmii) IOS_ReloadIOS(254); //else WII_LaunchTitle(HBC_108); WII_LaunchTitle(HBC_JODI); WII_LaunchTitle(HBC_HAXX); SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); } void __Sys_ResetCallback(void) { reset = true; } void __Sys_PowerCallback(void) { shutdown = true; } void Sys_Init(void) { /* Set RESET/POWER button callback */ SYS_SetResetCallback(__Sys_ResetCallback); SYS_SetPowerCallback(__Sys_PowerCallback); } void Sys_LoadMenu(void) { /* Return to the Wii system menu */ SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); }