// Buttons #ifndef __GUI_HPP #define __GUI_HPP #include #include "wiiuse/wpad.h" #include "wupc/wupc.h" #include "video.hpp" #include "FreeTypeGX.h" #include "text.hpp" #include "music/gui_sound.h" #include "wstringEx/wstringEx.hpp" struct SButtonTextureSet { TexData left; TexData right; TexData center; TexData leftSel; TexData rightSel; TexData centerSel; }; class CButtonsMgr { public: bool init(); void setRumble(bool enabled) { m_rumbleEnabled = enabled; } void reserve(u32 capacity) { m_elts.reserve(capacity); } s16 addButton(SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, const SButtonTextureSet &texSet, GuiSound *clickSound = NULL, GuiSound *hoverSound = NULL); s16 addLabel(SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style, const TexData &bg = _noTexture); s16 addPicButton(const u8 *pngNormal, const u8 *pngSelected, int x, int y, u32 width, u32 height, GuiSound *clickSound = NULL, GuiSound *hoverSound = NULL); s16 addPicButton(TexData &texNormal, TexData &texSelected, int x, int y, u32 width, u32 height, GuiSound *clickSound = NULL, GuiSound *hoverSound = NULL); s16 addProgressBar(int x, int y, u32 width, u32 height, SButtonTextureSet &texSet); void setText(s16 id, const wstringEx &text, bool unwrap = false); void setText(s16 id, const wstringEx &text, u32 startline, bool unwrap = false); void setBtnTexture(s16 id, TexData &texNormal, TexData &texSelected); void freeBtnTexture(s16 id); void setTexture(s16 id ,TexData &bg); void setTexture(s16 id, TexData &bg, int width, int height); void setTexture(s16 id, TexData &bg, int x_pos, int y_pos, int width, int height); void setProgress(s16 id, float f, bool instant = false); void reset(s16 id, bool instant = false); void moveBy(s16 id, int x, int y, bool instant = false); void getTotalHeight(s16 id, int &height); void getDimensions(s16 id, int &x, int &y, u32 &width, u32 &height); void hide(s16 id, int dx, int dy, float scaleX, float scaleY, bool instant = false); void hide(s16 id, bool instant = false); void show(s16 id, bool instant = false); void mouse(int chan, int x, int y); void setMouse(bool enable); void up(void); void down(void); void draw(void); void tick(void); void noClick(bool noclick = false); void noHover(bool nohover = false); void click(s16 id = -1); bool selected(s16 button = -1); void setSelected(s16 button); void setRumble(int, bool wii = false, bool gc = false, bool wupc = false); void deselect(void){ for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) m_selected[chan] = -1; } void stopSounds(void); void setSoundVolume(int vol); private: struct SHideParam { int dx; int dy; float scaleX; float scaleY; public: SHideParam(void) : dx(0), dy(0), scaleX(1.f), scaleY(1.f) { } }; enum EltType { GUIELT_BUTTON, GUIELT_LABEL, GUIELT_PROGRESS }; struct SElement { SHideParam hideParam; EltType t; bool visible; int x;// x & y center of element (x + (width/2)) int y; int w; int h; Vector3D pos;// actual current position (x,y,z) as it moves from hide x,y to targetpos or vice versa Vector3D targetPos;// position to move to (x,y,z) usually hide position or x,y of element u8 alpha; u8 targetAlpha; float scaleX; float scaleY; float targetScaleX; float targetScaleY; int moveByX;// keeps track of how much element has moved so when reset function is called x and y can be reset. int moveByY; public: virtual ~SElement(void) { } virtual void tick(void); protected: SElement(void) { } }; struct SButton : public SElement { SFont font; SButtonTextureSet tex; CText text; CColor textColor; float click; GuiSound *clickSound; GuiSound *hoverSound; public: SButton(void) { t = GUIELT_BUTTON; } virtual void tick(void); }; struct SLabel : public SElement { SFont font; CText text; CColor textColor; u16 textStyle; TexData texBg; public: SLabel(void) { t = GUIELT_LABEL; } virtual void tick(void); }; struct SProgressBar : public SElement { SButtonTextureSet tex; float val; float targetVal; public: SProgressBar(void) { t = GUIELT_PROGRESS; } virtual void tick(void); }; private: vector m_elts; s32 m_selected[WPAD_MAX_WIIMOTES]; bool m_rumbleEnabled; u8 m_rumble[WPAD_MAX_WIIMOTES]; bool wii_rumble[WPAD_MAX_WIIMOTES]; bool gc_rumble[WPAD_MAX_WIIMOTES]; bool wupc_rumble[WPAD_MAX_WIIMOTES]; GuiSound *m_sndHover; GuiSound *m_sndClick; u8 m_soundVolume; bool m_noclick; bool m_nohover; bool m_mouse; private: void _drawBtn(SButton &b, bool selected, bool click); void _drawLbl(SLabel &b); void _drawPBar(const SProgressBar &b); static TexData _noTexture; }; extern CButtonsMgr m_btnMgr; #endif // !defined(__GUI_HPP)