#ifndef __MENU_HPP #define __MENU_HPP //#define SHOWMEM 1 //#define SHOWMEMGECKO #include "wiiuse/wpad.h" #include #include #include "cachedlist.hpp" #include "plugin/plugin.hpp" #include #include "gui_sound.h" #include "cursor.hpp" #include "gui.hpp" #include "coverflow.hpp" #include "fanart.hpp" #include "loader/disc.h" #include "btnmap.h" #include "banner.h" #include "channels.h" #include "gct.h" #include "DeviceHandler.hpp" #include "musicplayer.h" #include "loader/gc_disc_dump.hpp" //Also in wbfs.h #define PART_FS_WBFS 0 #define PART_FS_FAT 1 #define PART_FS_NTFS 2 #define PART_FS_EXT 3 using namespace std; extern "C" { extern u8 currentPartition; } class CMenu { public: CMenu(CVideo &vid); ~CMenu(void) {cleanup();} void init(void); void error(const wstringEx &msg); void terror(const char *key, const wchar_t *msg) { error(_fmt(key, msg)); } void exitHandler(int ExitTo); int main(void); void cleanup(); u8 m_current_view; private: struct SZone { int x; int y; int w; int h; bool hide; }; CVideo &m_vid; CCursor m_cursor[WPAD_MAX_WIIMOTES]; CButtonsMgr m_btnMgr; CCoverFlow m_cf; CFanart m_fa; CachedList m_gameList; Config m_cfg; Config m_loc; Config m_cat; Config m_gcfg1; Config m_gcfg2; Config m_theme; Config m_titles; Config m_version; Plugin m_plugin; vector m_homebrewArgs; SmartBuf m_base_font; u32 m_base_font_size; u8 m_aa; bool m_bnr_settings; bool m_directLaunch; bool m_locked; bool m_favorites; s16 m_showtimer; string m_curLanguage; string m_curGameId; u8 m_numCFVersions; string m_themeDataDir; string m_appDir; string m_dataDir; string m_pluginsDir; string m_customBnrDir; string m_picDir; string m_boxPicDir; string m_boxcPicDir; string m_cacheDir; string m_listCacheDir; string m_bnrCacheDir; string m_themeDir; string m_musicDir; string m_txtCheatDir; string m_cheatDir; string m_wipDir; string m_videoDir; string m_fanartDir; string m_screenshotDir; string m_settingsDir; string m_languagesDir; string m_DMLgameDir; string m_helpDir; /* Updates */ char m_app_update_drive[6]; const char* m_app_update_url; const char* m_data_update_url; string m_dol; string m_app_update_zip; u32 m_app_update_size; string m_data_update_zip; u32 m_data_update_size; string m_ver; /* End Updates */ // STexture m_prevBg; STexture m_nextBg; STexture m_curBg; STexture m_lqBg; u8 m_bgCrossFade; // STexture m_errorBg; STexture m_mainBg; STexture m_configBg; STexture m_config3Bg; STexture m_configScreenBg; STexture m_config4Bg; STexture m_configAdvBg; STexture m_configSndBg; STexture m_downloadBg; STexture m_gameBg; STexture m_codeBg; STexture m_aboutBg; STexture m_systemBg; STexture m_wbfsBg; STexture m_gameSettingsBg; STexture m_gameBgLQ; STexture m_mainBgLQ; STexture m_categoryBg; //Main Coverflow u16 m_mainBtnConfig; u16 m_mainBtnInfo; u16 m_mainBtnFavoritesOn; u16 m_mainBtnFavoritesOff; u16 m_mainLblLetter; #ifdef SHOWMEM u32 m_mem2FreeSize; #endif #ifdef SHOWMEMGECKO unsigned int mem1old; unsigned int mem1; unsigned int mem2old; unsigned int mem2; #endif u16 m_mainLblNotice; u16 m_mainBtnNext; u16 m_mainBtnPrev; u16 m_mainBtnQuit; u16 m_mainBtnDVD; u16 m_mainBtnDML; u16 m_mainBtnEmu; u16 m_mainBtnUsb; u16 m_mainBtnChannel; u16 m_mainBtnHomebrew; u16 m_mainBtnInit; u16 m_mainBtnInit2; u16 m_mainLblInit; u16 m_mainLblUser[6]; u8 m_show_dml; bool m_devo_installed; bool m_new_dml; bool m_GameTDBLoaded; //Main Config menus u16 m_configLblPage; u16 m_configBtnPageM; u16 m_configBtnPageP; u16 m_configBtnBack; u16 m_configLblTitle; u16 m_configLblDownload; u16 m_configBtnDownload; u16 m_configLblParental; u16 m_configBtnUnlock; u16 m_configBtnSetCode; u16 m_configLblPartitionName; u16 m_configLblPartition; u16 m_configBtnPartitionP; u16 m_configBtnPartitionM; u16 m_configLblCfg4; u16 m_configBtnCfg4; u16 m_configLblUser[4]; u16 m_configAdvLblTheme; u16 m_configAdvLblCurTheme; u16 m_configAdvBtnCurThemeM; u16 m_configAdvBtnCurThemeP; u16 m_configAdvLblLanguage; u16 m_configAdvLblCurLanguage; u16 m_configAdvBtnCurLanguageM; u16 m_configAdvBtnCurLanguageP; u16 m_configAdvLblCFTheme; u16 m_configAdvBtnCFTheme; u16 m_configAdvLblInstall; u16 m_configAdvBtnInstall; u16 m_configAdvLblUser[4]; u16 m_config3LblGameLanguage; u16 m_config3LblLanguage; u16 m_config3BtnLanguageP; u16 m_config3BtnLanguageM; u16 m_config3LblGameVideo; u16 m_config3LblVideo; u16 m_config3BtnVideoP; u16 m_config3BtnVideoM; u16 m_config3LblDMLGameLanguage; u16 m_config3LblDMLLanguage; u16 m_config3BtnDMLLanguageP; u16 m_config3BtnDMLLanguageM; u16 m_config3LblDMLGameVideo; u16 m_config3LblDMLVideo; u16 m_config3BtnDMLVideoP; u16 m_config3BtnDMLVideoM; u16 m_config3LblOcarina; u16 m_config3BtnOcarina; u16 m_config3LblAsyncNet; u16 m_config3BtnAsyncNet; u16 m_config3LblUser[4]; u16 m_config4LblReturnTo; u16 m_config4LblReturnToVal; u16 m_config4BtnReturnToM; u16 m_config4BtnReturnToP; u16 m_config4LblHome; u16 m_config4BtnHome; u16 m_config4LblSaveFavMode; u16 m_config4BtnSaveFavMode; u16 m_config4LblCategoryOnBoot; u16 m_config4BtnCategoryOnBoot; u16 m_config4LblUser[4]; u16 m_configSndLblBnrVol; u16 m_configSndLblBnrVolVal; u16 m_configSndBtnBnrVolP; u16 m_configSndBtnBnrVolM; u16 m_configSndLblMusicVol; u16 m_configSndLblMusicVolVal; u16 m_configSndBtnMusicVolP; u16 m_configSndBtnMusicVolM; u16 m_configSndLblGuiVol; u16 m_configSndLblGuiVolVal; u16 m_configSndBtnGuiVolP; u16 m_configSndBtnGuiVolM; u16 m_configSndLblCFVol; u16 m_configSndLblCFVolVal; u16 m_configSndBtnCFVolP; u16 m_configSndBtnCFVolM; u16 m_configSndLblUser[4]; u16 m_configScreenLblTVHeight; u16 m_configScreenLblTVHeightVal; u16 m_configScreenBtnTVHeightP; u16 m_configScreenBtnTVHeightM; u16 m_configScreenLblTVWidth; u16 m_configScreenLblTVWidthVal; u16 m_configScreenBtnTVWidthP; u16 m_configScreenBtnTVWidthM; u16 m_configScreenLblTVX; u16 m_configScreenLblTVXVal; u16 m_configScreenBtnTVXM; u16 m_configScreenBtnTVXP; u16 m_configScreenLblTVY; u16 m_configScreenLblTVYVal; u16 m_configScreenBtnTVYM; u16 m_configScreenBtnTVYP; u16 m_configScreenLblUser[4]; //Download menu enum CoverPrio { C_TYPE_PRIOA = (1<<0), C_TYPE_PRIOB = (1<<1), C_TYPE_EN = (1<<2), C_TYPE_JA = (1<<3), C_TYPE_FR = (1<<4), C_TYPE_DE = (1<<5), C_TYPE_ES = (1<<6), C_TYPE_IT = (1<<7), C_TYPE_NL = (1<<8), C_TYPE_PT = (1<<9), C_TYPE_RU = (1<<10), C_TYPE_KO = (1<<11), C_TYPE_ZHCN = (1<<12), C_TYPE_AU = (1<<13), C_TYPE_ONOR = (1<<14), C_TYPE_ONCU = (1<<15), }; enum CoverType { BOX = 1, CBOX, FLAT, CFLAT, }; u16 m_downloadPrioVal; u16 m_downloadLblTitle; u16 m_downloadPBar; u16 m_downloadBtnCancel; u16 m_downloadBtnAll; u16 m_downloadBtnMissing; u16 m_downloadBtnGameTDBDownload; u16 m_downloadLblGameTDBDownload; u16 m_downloadLblMessage[2]; u16 m_downloadLblCovers; u16 m_downloadLblGameTDB; u16 m_downloadLblUser[4]; u16 m_downloadLblCoverPrio; u16 m_downloadLblPrio; u16 m_downloadBtnPrioM; u16 m_downloadBtnPrioP; u16 m_downloadBtnVersion; u16 m_downloadLblCoverSet; u16 m_downloadBtnCoverSet; u16 m_downloadLblSetTitle; u16 m_downloadLblRegion; enum Regions { EN = 1, JA, FR, DE, ES, IT, NL, PT, RU, KO, ZHCN, AU, }; u16 m_downloadBtnEN; u16 m_downloadBtnJA; u16 m_downloadBtnFR; u16 m_downloadBtnDE; u16 m_downloadBtnES; u16 m_downloadBtnIT; u16 m_downloadBtnNL; u16 m_downloadBtnPT; u16 m_downloadBtnRU; u16 m_downloadBtnKO; u16 m_downloadBtnZHCN; u16 m_downloadBtnAU; u16 m_downloadBtnENs; u16 m_downloadBtnJAs; u16 m_downloadBtnFRs; u16 m_downloadBtnDEs; u16 m_downloadBtnESs; u16 m_downloadBtnITs; u16 m_downloadBtnNLs; u16 m_downloadBtnPTs; u16 m_downloadBtnRUs; u16 m_downloadBtnKOs; u16 m_downloadBtnZHCNs; u16 m_downloadBtnAUs; u16 m_downloadBtnBack; static s8 _versionDownloaderInit(CMenu *m); static s8 _versionTxtDownloaderInit(CMenu *m); s8 _versionDownloader(); s8 _versionTxtDownloader(); //Game menu enum { LOAD_IOS_FAILED = 0, LOAD_IOS_SUCCEEDED, LOAD_IOS_NOT_NEEDED }; u16 m_gameLblInfo; u16 m_gameBtnFavoriteOn; u16 m_gameBtnFavoriteOff; u16 m_gameBtnAdultOn; u16 m_gameBtnAdultOff; u16 m_gameBtnPlay; u16 m_gameBtnDelete; u16 m_gameBtnSettings; u16 m_gameBtnBack; u16 m_gameLblUser[4]; // Parental code menu u16 m_codeLblTitle; u16 m_codeBtnKey[10]; u16 m_codeBtnBack; u16 m_codeBtnErase; u16 m_codeBtnAge; u16 m_codeLblAge; u16 m_codeLblUser[4]; //menu_wbfs u16 m_wbfsLblTitle; u16 m_wbfsPBar; u16 m_wbfsBtnBack; u16 m_wbfsBtnGo; u16 m_wbfsLblDialog; u16 m_wbfsLblMessage; u16 m_wbfsLblUser[4]; //Theme Adjust menus u16 m_cfThemeBtnAlt; u16 m_cfThemeBtnSelect; u16 m_cfThemeBtnWide; u16 m_cfThemeLblParam; u16 m_cfThemeBtnParamM; u16 m_cfThemeBtnParamP; u16 m_cfThemeBtnCopy; u16 m_cfThemeBtnPaste; u16 m_cfThemeBtnSave; u16 m_cfThemeBtnCancel; u16 m_cfThemeLblVal[4 * 4]; u16 m_cfThemeBtnValM[4 * 4]; u16 m_cfThemeBtnValP[4 * 4]; u16 m_cfThemeLblValTxt[4]; //Game Settings menus u16 m_gameSettingsLblPage; u16 m_gameSettingsBtnPageM; u16 m_gameSettingsBtnPageP; u16 m_gameSettingsBtnBack; u16 m_gameSettingsLblTitle; u16 m_gameSettingsLblGameLanguage; u16 m_gameSettingsLblLanguage; u16 m_gameSettingsBtnLanguageP; u16 m_gameSettingsBtnLanguageM; u16 m_gameSettingsLblGameVideo; u16 m_gameSettingsLblVideo; u16 m_gameSettingsBtnVideoP; u16 m_gameSettingsBtnVideoM; u16 m_gameSettingsLblDMLGameVideo; u16 m_gameSettingsLblDMLVideo; u16 m_gameSettingsBtnDMLVideoP; u16 m_gameSettingsBtnDMLVideoM; u16 m_gameSettingsLblGClanguageVal; u16 m_gameSettingsLblGClanguage; u16 m_gameSettingsBtnGClanguageP; u16 m_gameSettingsBtnGClanguageM; u16 m_gameSettingsLblIOSreloadBlock; u16 m_gameSettingsBtnIOSreloadBlock; u16 m_gameSettingsLblAspectRatio; u16 m_gameSettingsLblAspectRatioVal; u16 m_gameSettingsBtnAspectRatioP; u16 m_gameSettingsBtnAspectRatioM; u16 m_gameSettingsLblNMM; u16 m_gameSettingsLblNMM_Val; u16 m_gameSettingsBtnNMM_P; u16 m_gameSettingsBtnNMM_M; u16 m_gameSettingsLblNoDVD; u16 m_gameSettingsLblNoDVD_Val; u16 m_gameSettingsBtnNoDVD_P; u16 m_gameSettingsBtnNoDVD_M; u16 m_gameSettingsLblDevoMemcardEmu; u16 m_gameSettingsBtnDevoMemcardEmu; u16 m_gameSettingsLblGCLoader; u16 m_gameSettingsLblGCLoader_Val; u16 m_gameSettingsBtnGCLoader_P; u16 m_gameSettingsBtnGCLoader_M; u16 m_gameSettingsLblCustom; u16 m_gameSettingsBtnCustom; u16 m_gameSettingsLblOcarina; u16 m_gameSettingsBtnOcarina; u16 m_gameSettingsLblVipatch; u16 m_gameSettingsBtnVipatch; u16 m_gameSettingsLblCountryPatch; u16 m_gameSettingsBtnCountryPatch; u16 m_gameSettingsLblCover; u16 m_gameSettingsBtnCover; u16 m_gameSettingsLblPatchVidModes; u16 m_gameSettingsLblPatchVidModesVal; u16 m_gameSettingsBtnPatchVidModesM; u16 m_gameSettingsBtnPatchVidModesP; u16 m_gameSettingsLblUser[3 * 2]; u16 m_gameSettingsLblHooktype; u16 m_gameSettingsLblHooktypeVal; u16 m_gameSettingsBtnHooktypeM; u16 m_gameSettingsBtnHooktypeP; u16 m_gameSettingsLblEmulationVal; u16 m_gameSettingsBtnEmulationP; u16 m_gameSettingsBtnEmulationM; u16 m_gameSettingsLblEmulation; u16 m_gameSettingsLblDebugger; u16 m_gameSettingsLblDebuggerV; u16 m_gameSettingsBtnDebuggerP; u16 m_gameSettingsBtnDebuggerM; u16 m_gameSettingsLblCheat; u16 m_gameSettingsBtnCheat; u16 m_gameSettingsLblCategoryMain; u16 m_gameSettingsBtnCategoryMain; u16 m_gameSettingsPage; u16 m_gameSettingsLblGameIOS; u16 m_gameSettingsLblIOS; u16 m_gameSettingsBtnIOSP; u16 m_gameSettingsBtnIOSM; u16 m_gameSettingsLblExtractSave; u16 m_gameSettingsBtnExtractSave; u16 m_gameSettingsLblFlashSave; u16 m_gameSettingsBtnFlashSave; // System Menu u16 m_systemBtnBack; u16 m_systemLblTitle; u16 m_systemLblVersionTxt; u16 m_systemLblVersion; u16 m_systemLblVersionRev; u16 m_systemLblUser[4]; u16 m_systemBtnDownload; u16 m_systemLblInfo; u16 m_systemLblVerSelectVal; u16 m_systemBtnVerSelectM; u16 m_systemBtnVerSelectP; //Cheat menu u16 m_cheatBtnBack; u16 m_cheatBtnApply; u16 m_cheatBtnDownload; u16 m_cheatLblTitle; u16 m_cheatLblPage; u16 m_cheatBtnPageM; u16 m_cheatBtnPageP; u16 m_cheatLblItem[4]; u16 m_cheatBtnItem[4]; u16 m_cheatSettingsPage; u16 m_cheatLblUser[4]; STexture m_cheatBg; GCTCheats m_cheatfile; // Gameinfo menu u16 m_gameinfoLblTitle; u16 m_gameinfoLblID; u16 m_gameinfoLblSynopsis; u16 m_gameinfoLblDev; u16 m_gameinfoLblRegion; u16 m_gameinfoLblPublisher; u16 m_gameinfoLblRlsdate; u16 m_gameinfoLblGenre; u16 m_gameinfoLblRating; u16 m_gameinfoLblWifiplayers; u16 m_gameinfoLblUser[5]; u16 m_gameinfoLblControlsReq[4]; u16 m_gameinfoLblControls[4]; STexture m_gameinfoBg; STexture m_rating; STexture m_wifi; STexture m_controlsreq[4]; STexture m_controls[4]; // Category menu u16 m_categoryLblPage; u16 m_categoryBtnPageM; u16 m_categoryBtnPageP; u16 m_categoryBtnBack; u16 m_categoryLblTitle; u16 m_categoryLblCat[21]; u16 m_categoryBtn[21]; u16 m_categoryBtnCat[21]; u16 m_categoryBtnCats[21]; u16 m_categoryLblUser[4]; u8 m_max_categories; // NandEmulation string m_saveExtGameId; bool m_forceext; bool m_tempView; s32 m_partRequest; // Zones SZone m_mainPrevZone; SZone m_mainNextZone; SZone m_mainButtonsZone; SZone m_mainButtonsZone2; SZone m_mainButtonsZone3; SZone m_gameButtonsZone; bool m_reload; bool m_initialCoverStatusComplete; WPADData *wd[WPAD_MAX_WIIMOTES]; void LeftStick(); u8 pointerhidedelay[WPAD_MAX_WIIMOTES]; u16 stickPointer_x[WPAD_MAX_WIIMOTES]; u16 stickPointer_y[WPAD_MAX_WIIMOTES]; u8 m_wpadLeftDelay; u8 m_wpadDownDelay; u8 m_wpadRightDelay; u8 m_wpadUpDelay; u8 m_wpadADelay; //u8 m_wpadBDelay; u8 m_padLeftDelay; u8 m_padDownDelay; u8 m_padRightDelay; u8 m_padUpDelay; u8 m_padADelay; //u8 m_padBDelay; u32 wii_btnsPressed; u32 wii_btnsHeld; u32 gc_btnsPressed; u32 gc_btnsHeld; bool m_show_pointer[WPAD_MAX_WIIMOTES]; float left_stick_angle[WPAD_MAX_WIIMOTES]; float left_stick_mag[WPAD_MAX_WIIMOTES]; float right_stick_angle[WPAD_MAX_WIIMOTES]; float right_stick_mag[WPAD_MAX_WIIMOTES]; float wmote_roll[WPAD_MAX_WIIMOTES]; s32 right_stick_skip[WPAD_MAX_WIIMOTES]; s32 wmote_roll_skip[WPAD_MAX_WIIMOTES]; bool enable_wmote_roll; bool m_cfNeedsUpdate; void SetupInput(bool reset_pos = false); void ScanInput(void); void ButtonsPressed(void); void ButtonsHeld(void); bool lStick_Up(void); bool lStick_Right(void); bool lStick_Down(void); bool lStick_Left(void); bool rStick_Up(void); bool rStick_Right(void); bool rStick_Down(void); bool rStick_Left(void); bool wRoll_Left(void); bool wRoll_Right(void); bool wii_btnRepeat(s64 btn); bool gc_btnRepeat(s64 btn); bool WPadIR_Valid(int chan); bool WPadIR_ANY(void); void ShowZone(SZone zone, bool &showZone); void ShowMainZone(void); void ShowMainZone2(void); void ShowMainZone3(void); void ShowPrevZone(void); void ShowNextZone(void); void ShowGameZone(void); bool m_show_zone_main; bool m_show_zone_main2; bool m_show_zone_main3; bool m_show_zone_prev; bool m_show_zone_next; bool m_show_zone_game; volatile bool m_exit; volatile bool m_disable_exit; volatile bool m_networkInit; volatile bool m_thrdStop; volatile bool m_thrdWorking; volatile bool m_thrdNetwork; float m_thrdStep; float m_thrdStepLen; string m_coverDLGameId; mutex_t m_mutex; wstringEx m_thrdMessage; volatile float m_thrdProgress; volatile float m_fileProgress; volatile bool m_thrdMessageAdded; volatile bool m_gameSelected; GuiSound m_gameSound; SmartGuiSound m_cameraSound; dir_discHdr *m_gameSoundHdr; lwp_t m_gameSoundThread; bool m_gamesound_changed; u8 m_bnrSndVol; bool m_video_playing; private: enum WBFS_OP { WO_ADD_GAME, WO_REMOVE_GAME, WO_FORMAT, WO_COPY_GAME, }; typedef pair FontDesc; typedef map FontSet; typedef map TexSet; typedef map SoundSet; struct SThemeData { TexSet texSet; FontSet fontSet; SoundSet soundSet; SFont btnFont; SFont lblFont; SFont titleFont; SFont txtFont; CColor btnFontColor; CColor lblFontColor; CColor txtFontColor; CColor titleFontColor; CColor selubtnFontColor; CColor selsbtnFontColor; STexture bg; STexture btnTexL; STexture btnTexR; STexture btnTexC; STexture btnTexLS; STexture btnTexRS; STexture btnTexCS; STexture btnTexLH; STexture btnTexRH; STexture btnTexCH; STexture btnTexLSH; STexture btnTexRSH; STexture btnTexCSH; STexture btnAUOn; STexture btnAUOns; STexture btnAUOff; STexture btnAUOffs; STexture btnENOn; STexture btnENOns; STexture btnENOff; STexture btnENOffs; STexture btnJAOn; STexture btnJAOns; STexture btnJAOff; STexture btnJAOffs; STexture btnFROn; STexture btnFROns; STexture btnFROff; STexture btnFROffs; STexture btnDEOn; STexture btnDEOns; STexture btnDEOff; STexture btnDEOffs; STexture btnESOn; STexture btnESOns; STexture btnESOff; STexture btnESOffs; STexture btnITOn; STexture btnITOns; STexture btnITOff; STexture btnITOffs; STexture btnNLOn; STexture btnNLOns; STexture btnNLOff; STexture btnNLOffs; STexture btnPTOn; STexture btnPTOns; STexture btnPTOff; STexture btnPTOffs; STexture btnRUOn; STexture btnRUOns; STexture btnRUOff; STexture btnRUOffs; STexture btnKOOn; STexture btnKOOns; STexture btnKOOff; STexture btnKOOffs; STexture btnZHCNOn; STexture btnZHCNOns; STexture btnZHCNOff; STexture btnZHCNOffs; STexture checkboxoff; STexture checkboxoffs; STexture checkboxon; STexture checkboxons; STexture pbarTexL; STexture pbarTexR; STexture pbarTexC; STexture pbarTexLS; STexture pbarTexRS; STexture pbarTexCS; STexture btnTexPlus; STexture btnTexPlusS; STexture btnTexMinus; STexture btnTexMinusS; SmartGuiSound clickSound; SmartGuiSound hoverSound; SmartGuiSound cameraSound; }; SThemeData theme; struct SCFParamDesc { enum { PDT_EMPTY, PDT_FLOAT, PDT_V3D, PDT_COLOR, PDT_BOOL, PDT_INT, PDT_TXTSTYLE, } paramType[4]; enum { PDD_BOTH, PDD_NORMAL, PDD_SELECTED, } domain; bool scrnFmt; const char name[32]; const char valName[4][64]; const char key[4][48]; float step[4]; float minMaxVal[4][2]; }; // bool _loadList(void); bool _loadGameList(void); bool _loadDmlList(void); bool _loadChannelList(void); bool _loadEmuList(void); bool _loadHomebrewList(void); void _initCF(void); // void _initMainMenu(SThemeData &theme); void _initErrorMenu(SThemeData &theme); void _initConfigMenu(SThemeData &theme); void _initConfigAdvMenu(SThemeData &theme); void _initConfig3Menu(SThemeData &theme); void _initConfig4Menu(SThemeData &theme); void _initConfigSndMenu(SThemeData &theme); void _initConfigScreenMenu(SThemeData &theme); void _initGameMenu(SThemeData &theme); void _initDownloadMenu(SThemeData &theme); void _initCodeMenu(SThemeData &theme); void _initAboutMenu(SThemeData &theme); void _initWBFSMenu(SThemeData &theme); void _initCFThemeMenu(SThemeData &theme); void _initGameSettingsMenu(SThemeData &theme); void _initCheatSettingsMenu(SThemeData &theme); void _initCheatButtons(); void _initSourceMenu(SThemeData &theme); void _initPluginSettingsMenu(SThemeData &theme); void _initCategorySettingsMenu(SThemeData &theme); void _initSystemMenu(SThemeData &theme); void _initGameInfoMenu(SThemeData &theme); void _initNandEmuMenu(CMenu::SThemeData &theme); void _initHomeAndExitToMenu(CMenu::SThemeData &theme); // void _textSource(void); void _textPluginSettings(void); void _textCategorySettings(void); void _textCheatSettings(void); void _textSystem(void); void _textMain(void); void _textError(void); void _textYesNo(void); void _textConfig(void); void _textConfig3(void); void _textConfigScreen(void); void _textConfig4(void); void _textConfigAdv(void); void _textConfigSnd(void); void _textGame(void); void _textDownload(void); void _textCode(void); void _textAbout(void); void _textWBFS(void); void _textGameSettings(void); void _textGameInfo(void); void _textNandEmu(void); void _textHome(void); void _textExitTo(void); // void _hideCheatSettings(bool instant = false); void _hideError(bool instant = false); void _hideMain(bool instant = false); void _hideConfigCommon(bool instant = false); void _hideConfig(bool instant = false); void _hideConfig3(bool instant = false); void _hideConfigScreen(bool instant = false); void _hideConfig4(bool instant = false); void _hideConfigAdv(bool instant = false); void _hideConfigSnd(bool instant = false); void _hideGame(bool instant = false); void _hideDownload(bool instant = false); void _hideSettings(bool instant = false); void _hideCode(bool instant = false); void _hideAbout(bool instant = false); void _hideWBFS(bool instant = false); void _hideCFTheme(bool instant = false); void _hideGameSettings(bool instant = false); void _hideSource(bool instant = false); void _hidePluginSettings(bool instant = false); void _hideCategorySettings(bool instant = false); void _hideSystem(bool instant = false); void _hideGameInfo(bool instant = false); void _hideCheatDownload(bool instant = false); void _hideNandEmu(bool instant = false); void _hideHome(bool instant = false); void _hideExitTo(bool instant = false); // void _showError(void); void _showMain(void); void _showConfigCommon(const STexture & bg, int page); void _showConfig(void); void _showConfig3(void); void _showConfigScreen(void); void _showConfig4(void); void _showConfigAdv(void); void _showConfigSnd(void); void _enableNandEmu(bool fromconfig); void _showGame(void); void _showDownload(void); void _showSettings(); void _showCode(void); void _showAbout(void); void _showSource(void); void _showSourceNotice(void); void _showPluginSettings(void); void _showCategorySettings(void); void _showCheatSettings(void); void _showSystem(void); void _showGameInfo(void); void _showWBFS(WBFS_OP op); void _showCFTheme(u32 curParam, int version, bool wide); void _showGameSettings(void); void _showCheatDownload(void); void _showHome(void); void _showExitTo(void); void _updateSourceBtns(void); void _updatePluginCheckboxes(void); void _updateCheckboxes(void); void _setBg(const STexture &tex, const STexture &lqTex); void _updateBg(void); void _drawBg(void); void _updateText(void); void _showNandEmu(void); // void _config(int page); int _configCommon(void); int _config1(void); int _config3(void); int _configScreen(void); int _config4(void); int _configAdv(void); int _configSnd(void); int _NandEmuCfg(void); int _AutoCreateNand(void); int _AutoExtractSave(string gameId); int _FlashSave(string gameId); enum configPageChanges { CONFIG_PAGE_DEC = -1, CONFIG_PAGE_NO_CHANGE = 0, CONFIG_PAGE_INC = 1, CONFIG_PAGE_BACK, }; void _cfNeedsUpdate(void); void _game(bool launch = false); void _download(string gameId = string()); void _code(void); void _about(void); bool _wbfsOp(WBFS_OP op); void _cfTheme(void); void _system(void); void _gameinfo(void); void _gameSettings(void); void _CheatSettings(); bool _Source(); void _PluginSettings(); void _CategorySettings(bool fromGameSet=false); bool _Home(); bool _ExitTo(); // void _mainLoopCommon(bool withCF = false, bool blockReboot = false, bool adjusting = false); // vector _searchGamesByID(const char *gameId); /* vector _searchGamesByTitle(wchar_t letter); vector _searchGamesByType(const char type); vector _searchGamesByRegion(const char region); */ public: void directlaunch(const string &id); private: bool m_use_wifi_gecko; void _reload_wifi_gecko(); bool _loadFile(SmartBuf &buffer, u32 &size, const char *path, const char *file); int _loadIOS(u8 ios, int userIOS, string id); void _launch(dir_discHdr *hdr); void _launchGame(dir_discHdr *hdr, bool dvd); void _launchChannel(dir_discHdr *hdr); void _launchHomebrew(const char *filepath, vector arguments); void _launchGC(dir_discHdr *hdr, bool disc); void _setAA(int aa); void _loadCFCfg(SThemeData &theme); void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false); Vector3D _getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt = false); int _getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt = false); float _getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt = false); void _cfParam(bool inc, int i, const SCFParamDesc &p, int cfVersion, bool wide); void _buildMenus(void); void _loadDefaultFont(bool korean); void _cleanupDefaultFont(); const char *_domainFromView(void); const char *_cfDomain(bool selected = false); void UpdateCache(u32 view = COVERFLOW_MAX); int MIOSisDML(); void RemoveCover( char * id ); SFont _font(CMenu::FontSet &fontSet, const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey); STexture _texture(TexSet &texSet, const char *domain, const char *key, STexture def); vector _textures(TexSet &texSet, const char *domain, const char *key); void _showWaitMessage(); public: void _hideWaitMessage(); bool m_Emulator_boot; private: SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const u8 * snd, u32 len, string name, bool isAllocated); SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, string name); u16 _textStyle(const char *domain, const char *key, u16 def); u16 _addButton(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color); u16 _addSelButton(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color); u16 _addPicButton(SThemeData &theme, const char *domain, STexture &texNormal, STexture &texSelected, int x, int y, u32 width, u32 height); u16 _addTitle(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style); u16 _addText(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style); u16 _addLabel(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style); u16 _addLabel(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style, STexture &bg); u16 _addProgressBar(SThemeData &theme, const char *domain, int x, int y, u32 width, u32 height); void _setHideAnim(u16 id, const char *domain, int dx, int dy, float scaleX, float scaleY); void _addUserLabels(CMenu::SThemeData &theme, u16 *ids, u32 size, const char *domain); void _addUserLabels(CMenu::SThemeData &theme, u16 *ids, u32 start, u32 size, const char *domain); // const wstringEx _t(const char *key, const wchar_t *def = L"") { return m_loc.getWString(m_curLanguage, key, def); } const wstringEx _fmt(const char *key, const wchar_t *def); wstringEx _getNoticeTranslation(int sorting, wstringEx curLetter); // void _setThrdMsg(const wstringEx &msg, float progress); void _setDumpMsg(const wstringEx &msg, float progress, float fileprog); int _coverDownloader(bool missingOnly); static int _coverDownloaderAll(CMenu *m); static int _coverDownloaderMissing(CMenu *m); static bool _downloadProgress(void *obj, int size, int position); static int _gametdbDownloader(CMenu *m); int _gametdbDownloaderAsync(); static s32 _networkComplete(s32 result, void *usrData); void _initAsyncNetwork(); bool _isNetworkAvailable(); int _initNetwork(); void _deinitNetwork(); static int GetCoverStatusAsync(CMenu *m); void LoadView(void); void _getGrabStatus(void); static void _addDiscProgress(int status, int total, void *user_data); static void _Messenger(int message, int info, char *cinfo, void *user_data); static void _ShowProgress(int dumpstat, int dumpprog, int filestat, int fileprog, int files, int folders, char *tmess, void *user_data); static int _gameInstaller(void *obj); static int _GCgameInstaller(void *obj); static int _GCcopyGame(void *obj); float m_progress; float m_fprogress; int m_fileprog; int m_filesize; int m_dumpsize; int m_filesdone; int m_foldersdone; int m_nandexentry; wstringEx _optBoolToString(int b); void _stopSounds(void); static int _NandDumper(void *obj); static int _NandFlasher(void *obj); int _FindEmuPart(string *emuPath, int part, bool searchvalid); bool _checkSave(string id, bool nand); bool _TestEmuNand(int epart, const char *path, bool indept); static u32 _downloadCheatFileAsync(void *obj); void _playGameSound(void); void CheckGameSoundThread(void); void ClearGameSoundThreadStack(void); static void _gameSoundThread(CMenu *m); static void _load_installed_cioses(); // struct SOption { const char id[10]; const wchar_t text[16]; }; static const string _translations[23]; static const SOption _languages[11]; static const SOption _GlobalVideoModes[6]; static const SOption _VideoModes[7]; static const SOption _GlobalDMLvideoModes[6]; static const SOption _GlobalGClanguages[7]; static const SOption _DMLvideoModes[7]; static const SOption _GClanguages[8]; static const SOption _NandEmu[2]; static const SOption _SaveEmu[5]; static const SOption _GlobalSaveEmu[4]; static const SOption _AspectRatio[3]; static const SOption _NMM[4]; static const SOption _NoDVD[3]; static const SOption _GCLoader[3]; static const SOption _vidModePatch[4]; static const SOption _hooktype[8]; static const SOption _exitTo[6]; static map _installed_cios; typedef map::iterator CIOSItr; static int _version[9]; static const SCFParamDesc _cfParams[]; static const int _nbCfgPages; }; #define ARRAY_SIZE(a) (sizeof a / sizeof a[0]) #endif // !defined(__MENU_HPP)