#include "menu.hpp" #include "gui/GameTDB.hpp" extern const u8 wifi1_png[]; extern const u8 wifi2_png[]; extern const u8 wifi4_png[]; extern const u8 wifi8_png[]; extern const u8 wifi10_png[]; extern const u8 wifi12_png[]; extern const u8 wifi16_png[]; extern const u8 wifi18_png[]; extern const u8 wifi32_png[]; extern const u8 wiimote1_png[]; extern const u8 wiimote2_png[]; extern const u8 wiimote3_png[]; extern const u8 wiimote4_png[]; extern const u8 wiimote6_png[]; extern const u8 wiimote8_png[]; extern const u8 guitar_png[]; extern const u8 guitarR_png[]; extern const u8 microphone_png[]; extern const u8 microphoneR_png[]; extern const u8 gcncontroller_png[]; extern const u8 classiccontroller_png[]; extern const u8 nunchuk_png[]; extern const u8 nunchukR_png[]; extern const u8 dancepad_png[]; extern const u8 dancepadR_png[]; extern const u8 balanceboard_png[]; extern const u8 balanceboardR_png[]; extern const u8 drums_png[]; extern const u8 drumsR_png[]; extern const u8 motionplus_png[]; extern const u8 motionplusR_png[]; extern const u8 udraw_png[]; extern const u8 udrawR_png[]; extern const u8 wheel_png[]; extern const u8 zapper_png[]; extern const u8 keyboard_png[]; extern const u8 wiispeak_png[]; //Ratings extern const u8 norating_jpg[]; extern const u32 norating_jpg_size; extern const u8 esrb_ec_jpg[]; extern const u32 esrb_ec_jpg_size; extern const u8 esrb_e_jpg[]; extern const u32 esrb_e_jpg_size; extern const u8 esrb_eten_jpg[]; extern const u32 esrb_eten_jpg_size; extern const u8 esrb_t_jpg[]; extern const u32 esrb_t_jpg_size; extern const u8 esrb_m_jpg[]; extern const u32 esrb_m_jpg_size; extern const u8 esrb_ao_jpg[]; extern const u32 esrb_ao_jpg_size; extern const u8 cero_a_png[]; extern const u8 cero_b_png[]; extern const u8 cero_c_png[]; extern const u8 cero_d_png[]; extern const u8 cero_z_png[]; extern const u8 grb_a_png[]; extern const u8 grb_12_png[]; extern const u8 grb_15_png[]; extern const u8 grb_18_png[]; extern const u8 pegi_3_png[]; extern const u8 pegi_7_png[]; extern const u8 pegi_12_png[]; extern const u8 pegi_16_png[]; extern const u8 pegi_18_png[]; wstringEx gameinfo_Synopsis_w; wstringEx gameinfo_Title_w; bool titlecheck = false; u8 cnt_controlsreq = 0, cnt_controls = 0; const int pixels_to_skip = 10; void CMenu::_gameinfo(void) { bool first = true; SetupInput(); _showGameInfo(); u8 page = 0; int amount_of_skips = 0; int synopsis_x = 0, synopsis_y = 0; u32 synopsis_w = 0, synopsis_h = 0; do { _mainLoopCommon(); if (amount_of_skips == 0) { // Check dimensions in the loop, because the animation can have an effect m_btnMgr.getDimensions(m_gameinfoLblSynopsis, synopsis_x, synopsis_y, synopsis_w, synopsis_h); // Get original dimensions } if(first && page == 1) { m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -1); amount_of_skips++; first = false; } if ((BTN_DOWN_PRESSED || BTN_DOWN_HELD) && !(m_thrdWorking && m_thrdStop) && page == 1) { if (synopsis_h - (amount_of_skips * pixels_to_skip) > (m_vid.height2D() - (35 + synopsis_y))) { m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -pixels_to_skip); amount_of_skips++; } } else if ((BTN_UP_PRESSED || BTN_UP_HELD) && !(m_thrdWorking && m_thrdStop) && page == 1) { if (amount_of_skips > 1) { m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, pixels_to_skip); amount_of_skips--; } } else if (BTN_RIGHT_PRESSED && !(m_thrdWorking && m_thrdStop) && page == 0 && !gameinfo_Synopsis_w.empty()) { page = 1; amount_of_skips = 0; m_btnMgr.hide(m_gameinfoLblID, true); m_btnMgr.hide(m_gameinfoLblDev, true); m_btnMgr.hide(m_gameinfoLblRegion, true); m_btnMgr.hide(m_gameinfoLblPublisher, true); m_btnMgr.hide(m_gameinfoLblRlsdate, true); m_btnMgr.hide(m_gameinfoLblGenre, true); m_btnMgr.hide(m_gameinfoLblRating, true); m_btnMgr.hide(m_gameinfoLblWifiplayers, true); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i) if(m_gameinfoLblControlsReq[i] != -1) m_btnMgr.hide(m_gameinfoLblControlsReq[i], true); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i) if(m_gameinfoLblControls[i] != -1) m_btnMgr.hide(m_gameinfoLblControls[i], true); // When showing synopsis, only show user labels 2 and 3 for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i) if(i < ARRAY_SIZE(m_gameinfoLblUser) / 2) m_btnMgr.hide(m_gameinfoLblUser[i], true); else m_btnMgr.show(m_gameinfoLblUser[i]); m_btnMgr.reset(m_gameinfoLblSynopsis); m_btnMgr.show(m_gameinfoLblSynopsis, false); } else if (BTN_LEFT_PRESSED && !(m_thrdWorking && m_thrdStop)) { page = 0; first = true; m_btnMgr.show(m_gameinfoLblID); m_btnMgr.show(m_gameinfoLblDev); m_btnMgr.show(m_gameinfoLblRegion); m_btnMgr.show(m_gameinfoLblPublisher); m_btnMgr.show(m_gameinfoLblRlsdate); m_btnMgr.show(m_gameinfoLblGenre); m_btnMgr.show(m_gameinfoLblRating); m_btnMgr.show(m_gameinfoLblWifiplayers); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i) if(m_gameinfoLblControlsReq[i] != -1 && i < cnt_controlsreq) m_btnMgr.show(m_gameinfoLblControlsReq[i]); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i) if(m_gameinfoLblControls[i] != -1 && i < cnt_controls) m_btnMgr.show(m_gameinfoLblControls[i]); // When showing synopsis, only show user labels 2 and 3 for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i) if(i < ARRAY_SIZE(m_gameinfoLblUser) / 2) m_btnMgr.show(m_gameinfoLblUser[i]); else m_btnMgr.hide(m_gameinfoLblUser[i], true); m_btnMgr.hide(m_gameinfoLblSynopsis,true); } } while (!BTN_HOME_PRESSED && !BTN_B_PRESSED); _hideGameInfo(false); } void CMenu::_hideGameInfo(bool instant) { m_btnMgr.hide(m_gameinfoLblID, instant); m_btnMgr.hide(m_gameinfoLblTitle, instant); m_btnMgr.hide(m_gameinfoLblSynopsis, instant); m_btnMgr.hide(m_gameinfoLblDev, instant); m_btnMgr.hide(m_gameinfoLblRegion, instant); m_btnMgr.hide(m_gameinfoLblPublisher, instant); m_btnMgr.hide(m_gameinfoLblRlsdate, instant); m_btnMgr.hide(m_gameinfoLblGenre, instant); m_btnMgr.hide(m_gameinfoLblRating, instant); m_btnMgr.hide(m_gameinfoLblWifiplayers, instant); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i) if(m_gameinfoLblControlsReq[i] != -1) m_btnMgr.hide(m_gameinfoLblControlsReq[i], instant); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i) m_btnMgr.hide(m_gameinfoLblUser[i], instant); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i) if(m_gameinfoLblControls[i] != -1) m_btnMgr.hide(m_gameinfoLblControls[i], instant); } void CMenu::_showGameInfo(void) { _setBg(m_gameinfoBg, m_gameinfoBg); _textGameInfo(); if(titlecheck) { m_btnMgr.show(m_gameinfoLblID); m_btnMgr.show(m_gameinfoLblTitle); m_btnMgr.show(m_gameinfoLblRating); m_btnMgr.show(m_gameinfoLblRegion); m_btnMgr.show(m_gameinfoLblDev); m_btnMgr.show(m_gameinfoLblPublisher); m_btnMgr.show(m_gameinfoLblRlsdate); m_btnMgr.show(m_gameinfoLblGenre); m_btnMgr.show(m_gameinfoLblWifiplayers); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i) if(i < ARRAY_SIZE(m_gameinfoLblUser) / 2) m_btnMgr.show(m_gameinfoLblUser[i]); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i) if(m_gameinfoLblControlsReq[i] != -1 && i < cnt_controlsreq) m_btnMgr.show(m_gameinfoLblControlsReq[i]); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i) if(m_gameinfoLblControls[i] != -1 && i < cnt_controls) m_btnMgr.show(m_gameinfoLblControls[i]); } } void CMenu::_initGameInfoMenu() { TexData emptyTex; _addUserLabels(m_gameinfoLblUser, 0, 1, "GAMEINFO"); _addUserLabels(m_gameinfoLblUser, 2, 1, "GAMEINFO"); m_gameinfoBg = _texture("GAMEINFO/BG", "texture", theme.bg, false); m_gameinfoLblID = _addText("GAMEINFO/GAMEID", theme.txtFont, L"", 40, 110, 420, 75, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); m_gameinfoLblGenre = _addText("GAMEINFO/GENRE", theme.txtFont, L"", 40, 140, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); m_gameinfoLblDev = _addText("GAMEINFO/DEVELOPER", theme.txtFont, L"", 40, 170, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); m_gameinfoLblPublisher = _addText("GAMEINFO/PUBLISHER", theme.txtFont, L"", 40, 200, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); m_gameinfoLblRlsdate = _addText("GAMEINFO/RLSDATE", theme.txtFont, L"", 40, 230, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); m_gameinfoLblRegion = _addText("GAMEINFO/REGION", theme.txtFont, L"", 40, 260, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); m_gameinfoLblRating = _addLabel("GAMEINFO/RATING", theme.titleFont, L"", 550, 380, 48, 60, theme.titleFontColor, 0, m_rating); m_gameinfoLblSynopsis = _addText("GAMEINFO/SYNOPSIS", theme.txtFont, L"", 40, 120, 560, 280, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); m_gameinfoLblWifiplayers = _addLabel("GAMEINFO/WIFIPLAYERS", theme.txtFont, L"", 550, 110, 68, 60, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP,m_wifi); _addUserLabels(m_gameinfoLblUser, 1, 1, "GAMEINFO"); _addUserLabels(m_gameinfoLblUser, 3, 2, "GAMEINFO"); m_gameinfoLblTitle = _addTitle("GAMEINFO/TITLE", theme.titleFont, L"", 20, 30, 600, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE); for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i) { string dom(fmt("GAMEINFO/CONTROLSREQ%i", i + 1)); m_gameinfoLblControlsReq[i] = _addLabel(dom.c_str(), theme.txtFont, L"", 40 + (i*60), 310, 60, 40, theme.txtFontColor, 0, emptyTex); _setHideAnim(m_gameinfoLblControlsReq[i], dom.c_str(), 0, -100, 0.f, 0.f); } for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i) { string dom(fmt("GAMEINFO/CONTROLS%i", i + 1)); m_gameinfoLblControls[i] = _addLabel(dom.c_str(), theme.txtFont, L"", 40 + (i*60), 380, 60, 40, theme.txtFontColor, 0, emptyTex); _setHideAnim(m_gameinfoLblControls[i], dom.c_str(), 0, -100, 0.f, 0.f); } // _setHideAnim(m_gameinfoLblID, "GAMEINFO/GAMEID",0, -100, 0.f, 0.f); _setHideAnim(m_gameinfoLblTitle, "GAMEINFO/TITLE", 0, 0, -2.f, 0.f); _setHideAnim(m_gameinfoLblRating, "GAMEINFO/RATING", 100, 0, 0.f, 0.f); _setHideAnim(m_gameinfoLblSynopsis, "GAMEINFO/SYNOPSIS", 0, 700, 1.f, 1.f); _setHideAnim(m_gameinfoLblRegion, "GAMEINFO/REGION", 0, -100, 0.f, 0.f); _setHideAnim(m_gameinfoLblDev, "GAMEINFO/DEVELOPER", 0, -100, 0.f, 0.f); _setHideAnim(m_gameinfoLblPublisher, "GAMEINFO/PUBLISHER", 0, -100, 0.f, 0.f); _setHideAnim(m_gameinfoLblRlsdate, "GAMEINFO/RLSDATE", 0, -100, 0.f, 0.f); _setHideAnim(m_gameinfoLblGenre, "GAMEINFO/GENRE", 0, -100, 0.f, 0.f); _setHideAnim(m_gameinfoLblWifiplayers, "GAMEINFO/WIFIPLAYERS", 0, -100, 0.f, 0.f); // _hideGameInfo(true); } void CMenu::_textGameInfo(void) { cnt_controlsreq = 0; cnt_controls = 0; GameTDB gametdb; gametdb.OpenFile(fmt("%s/wiitdb.xml", m_settingsDir.c_str())); gametdb.SetLanguageCode(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str()); const char *TMP_Char = NULL; titlecheck = gametdb.IsLoaded(); if(titlecheck) { char GameID[7]; GameID[6] = '\0'; strncpy(GameID, CoverFlow.getId(), 6); if(gametdb.GetTitle(GameID, TMP_Char)) { gameinfo_Title_w.fromUTF8(TMP_Char); m_btnMgr.setText(m_gameinfoLblTitle, gameinfo_Title_w, true); } if(gametdb.GetSynopsis(GameID, TMP_Char)) { gameinfo_Synopsis_w.fromUTF8(TMP_Char); m_btnMgr.setText(m_gameinfoLblSynopsis, gameinfo_Synopsis_w); } m_btnMgr.setText(m_gameinfoLblID, wfmt(L"GameID: %s", GameID), true); if(gametdb.GetDeveloper(GameID, TMP_Char)) m_btnMgr.setText(m_gameinfoLblDev, wfmt(_fmt("gameinfo1",L"Developer: %s"), TMP_Char), true); if(gametdb.GetPublisher(GameID, TMP_Char)) m_btnMgr.setText(m_gameinfoLblPublisher, wfmt(_fmt("gameinfo2",L"Publisher: %s"), TMP_Char), true); if(gametdb.GetRegion(GameID, TMP_Char)) m_btnMgr.setText(m_gameinfoLblRegion, wfmt(_fmt("gameinfo3",L"Region: %s"), TMP_Char), true); if(gametdb.GetGenres(GameID, TMP_Char)) m_btnMgr.setText(m_gameinfoLblGenre, wfmt(_fmt("gameinfo5",L"Genre: %s"), TMP_Char), true); int PublishDate = gametdb.GetPublishDate(GameID); int year = PublishDate >> 16; int day = PublishDate & 0xFF; int month = (PublishDate >> 8) & 0xFF; switch(CONF_GetRegion()) { case 0: case 4: case 5: m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), year, month, day), true); break; case 1: m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), month, day, year), true); break; case 2: m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), day, month, year), true); break; } //Ratings TexHandle.fromJPG(m_rating, norating_jpg, norating_jpg_size); const char *RatingValue = NULL; if(gametdb.GetRatingValue(GameID, RatingValue)) { switch(gametdb.GetRating(GameID)) { case GAMETDB_RATING_TYPE_CERO: if(RatingValue[0] == 'A') TexHandle.fromPNG(m_rating, cero_a_png); else if(RatingValue[0] == 'B') TexHandle.fromPNG(m_rating, cero_b_png); else if(RatingValue[0] == 'D') TexHandle.fromPNG(m_rating, cero_d_png); else if(RatingValue[0] == 'C') TexHandle.fromPNG(m_rating, cero_c_png); else if(RatingValue[0] == 'Z') TexHandle.fromPNG(m_rating, cero_z_png); break; case GAMETDB_RATING_TYPE_ESRB: if(RatingValue[0] == 'E') TexHandle.fromJPG(m_rating, esrb_e_jpg, esrb_e_jpg_size); else if(memcmp(RatingValue, "EC", 2) == 0) TexHandle.fromJPG(m_rating, esrb_ec_jpg, esrb_ec_jpg_size); else if(memcmp(RatingValue, "E10+", 4) == 0) TexHandle.fromJPG(m_rating, esrb_eten_jpg, esrb_eten_jpg_size); else if(RatingValue[0] == 'T') TexHandle.fromJPG(m_rating, esrb_t_jpg, esrb_t_jpg_size); else if(RatingValue[0] == 'M') TexHandle.fromJPG(m_rating, esrb_m_jpg, esrb_m_jpg_size); else if(memcmp(RatingValue, "AO", 2) == 0) TexHandle.fromJPG(m_rating, esrb_ao_jpg, esrb_ao_jpg_size); break; case GAMETDB_RATING_TYPE_PEGI: if(RatingValue[0] == '3') TexHandle.fromPNG(m_rating, pegi_3_png); else if(RatingValue[0] == '7') TexHandle.fromPNG(m_rating, pegi_7_png); else if(memcmp(RatingValue, "12", 2) == 0) TexHandle.fromPNG(m_rating, pegi_12_png); else if(memcmp(RatingValue, "16", 2) == 0) TexHandle.fromPNG(m_rating, pegi_16_png); else if(memcmp(RatingValue, "18", 2) == 0) TexHandle.fromPNG(m_rating, pegi_18_png); break; case GAMETDB_RATING_TYPE_GRB: if(RatingValue[0] == 'A') TexHandle.fromPNG(m_rating, grb_a_png); else if(memcmp(RatingValue, "12", 2) == 0) TexHandle.fromPNG(m_rating, grb_12_png); else if(memcmp(RatingValue, "15", 2) == 0) TexHandle.fromPNG(m_rating, grb_15_png); else if(memcmp(RatingValue, "18", 2) == 0) TexHandle.fromPNG(m_rating, grb_18_png); break; default: break; } } m_btnMgr.setTexture(m_gameinfoLblRating, m_rating); //Wifi players int WifiPlayers = gametdb.GetWifiPlayers(GameID); TexData emptyTex; if(WifiPlayers == 1) TexHandle.fromPNG(m_wifi, wifi1_png); else if(WifiPlayers == 2) TexHandle.fromPNG(m_wifi, wifi2_png); else if(WifiPlayers == 4) TexHandle.fromPNG(m_wifi, wifi4_png); else if(WifiPlayers == 8) TexHandle.fromPNG(m_wifi, wifi8_png); else if(WifiPlayers == 10) TexHandle.fromPNG(m_wifi, wifi10_png); else if(WifiPlayers == 12) TexHandle.fromPNG(m_wifi, wifi12_png); else if(WifiPlayers == 16) TexHandle.fromPNG(m_wifi, wifi16_png); else if(WifiPlayers == 18) TexHandle.fromPNG(m_wifi, wifi18_png); else if(WifiPlayers == 32) TexHandle.fromPNG(m_wifi, wifi32_png); if(WifiPlayers > 0) m_btnMgr.setTexture(m_gameinfoLblWifiplayers, m_wifi); else m_btnMgr.setTexture(m_gameinfoLblWifiplayers, emptyTex); //check required controlls bool wiimote = false; bool nunchuk = false; bool classiccontroller = false; bool balanceboard = false; bool dancepad = false; bool guitar = false; bool gamecube = false; bool motionplus = false; bool drums = false; bool microphone = false; bool wheel = false; bool keyboard = false; bool udraw = false; bool zapper = false; vector Accessories; gametdb.GetAccessories(GameID, Accessories); for(vector::iterator acc_itr = Accessories.begin(); acc_itr != Accessories.end(); acc_itr++) { if(!acc_itr->Required) continue; if(strcmp((acc_itr->Name).c_str(), "wiimote") == 0) wiimote = true; else if(strcmp((acc_itr->Name).c_str(), "nunchuk") == 0) nunchuk = true; else if(strcmp((acc_itr->Name).c_str(), "guitar") == 0) guitar = true; else if(strcmp((acc_itr->Name).c_str(), "drums") == 0) drums = true; else if(strcmp((acc_itr->Name).c_str(), "dancepad") == 0) dancepad = true; else if(strcmp((acc_itr->Name).c_str(), "motionplus") == 0) motionplus = true; else if(strcmp((acc_itr->Name).c_str(), "microphone") == 0) microphone = true; else if(strcmp((acc_itr->Name).c_str(), "balanceboard") == 0) balanceboard = true; else if(strcmp((acc_itr->Name).c_str(), "udraw") == 0) udraw = true; } u8 x = 0; u8 max_controlsReq = ARRAY_SIZE(m_gameinfoLblControlsReq); if(wiimote && x < max_controlsReq) { u8 players = gametdb.GetPlayers(GameID); if(players >= 10) players /= 10; if(players == 1) TexHandle.fromPNG(m_controlsreq[x], wiimote1_png); else if(players == 2) TexHandle.fromPNG(m_controlsreq[x], wiimote2_png); else if(players == 3) TexHandle.fromPNG(m_controlsreq[x], wiimote3_png); else if(players == 4) TexHandle.fromPNG(m_controlsreq[x], wiimote4_png); else if(players == 6) TexHandle.fromPNG(m_controlsreq[x], wiimote6_png); else if(players == 8) TexHandle.fromPNG(m_controlsreq[x], wiimote8_png); m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 20, 60); x++; } if(nunchuk && x < max_controlsReq) { TexHandle.fromPNG(m_controlsreq[x], nunchukR_png); m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60); x++; } if(guitar && x < max_controlsReq) { TexHandle.fromPNG(m_controlsreq[x], guitarR_png); m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60); x++; } if(drums && x < max_controlsReq) { TexHandle.fromPNG(m_controlsreq[x], drumsR_png); m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60); x++; } if(motionplus && x < max_controlsReq) { TexHandle.fromPNG(m_controlsreq[x], motionplusR_png); m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 20, 60); x++; } if(dancepad && x < max_controlsReq) { TexHandle.fromPNG(m_controlsreq[x], dancepadR_png); m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60); x++; } if(microphone && x < max_controlsReq) { TexHandle.fromPNG(m_controlsreq[x], microphoneR_png); m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60); x++; } if(balanceboard && x < max_controlsReq) { TexHandle.fromPNG(m_controlsreq[x], balanceboardR_png); m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60); x++; } if(udraw && x < max_controlsReq) { TexHandle.fromPNG(m_controlsreq[x], udrawR_png); m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60); x++; } cnt_controlsreq = x; //check optional controlls wiimote = false; nunchuk = false; classiccontroller = false; balanceboard = false; dancepad = false; guitar = false; gamecube = false; motionplus = false; drums = false; microphone = false; wheel = false; keyboard = false; udraw = false; zapper = false; for(vector::iterator acc_itr = Accessories.begin(); acc_itr != Accessories.end(); acc_itr++) { if(acc_itr->Required) continue; if(strcmp((acc_itr->Name).c_str(), "classiccontroller") == 0) classiccontroller = true; else if(strcmp((acc_itr->Name).c_str(), "nunchuk") == 0) nunchuk = true; else if(strcmp((acc_itr->Name).c_str(), "guitar") == 0) guitar = true; else if(strcmp((acc_itr->Name).c_str(), "drums") == 0) drums = true; else if(strcmp((acc_itr->Name).c_str(), "dancepad") == 0) dancepad = true; else if(strcmp((acc_itr->Name).c_str(), "motionplus") == 0) motionplus = true; else if(strcmp((acc_itr->Name).c_str(), "balanceboard") == 0) balanceboard = true; else if(strcmp((acc_itr->Name).c_str(), "microphone") == 0) microphone = true; else if(strcmp((acc_itr->Name).c_str(), "gamecube") == 0) gamecube = true; else if(strcmp((acc_itr->Name).c_str(), "keyboard") == 0) keyboard = true; else if(strcmp((acc_itr->Name).c_str(), "zapper") == 0) zapper = true; else if(strcmp((acc_itr->Name).c_str(), "wheel") == 0) wheel = true; else if(strcmp((acc_itr->Name).c_str(), "udraw") == 0) udraw = true; } x = 0; u8 max_controls = ARRAY_SIZE(m_gameinfoLblControls); if(classiccontroller && x < max_controls) { TexHandle.fromPNG(m_controls[x], classiccontroller_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60); x++; } if(nunchuk && x < max_controls) { TexHandle.fromPNG(m_controls[x], nunchuk_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60); x++; } if(guitar && x < max_controls) { TexHandle.fromPNG(m_controls[x], guitar_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60); x++; } if(drums && x < max_controls) { TexHandle.fromPNG(m_controls[x], drums_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60); x++; } if(dancepad && x < max_controls) { TexHandle.fromPNG(m_controls[x], dancepad_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60); x++; } if(motionplus && x < max_controls) { TexHandle.fromPNG(m_controls[x], motionplus_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 20, 60); x++; } if(balanceboard && x < max_controls) { TexHandle.fromPNG(m_controls[x], balanceboard_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60); x++; } if(microphone && x < max_controls) { TexHandle.fromPNG(m_controls[x], microphone_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 48, 60); x++; } if(gamecube && x < max_controls) { TexHandle.fromPNG(m_controls[x], gcncontroller_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 48, 60); x++; } if(keyboard && x < max_controls) { TexHandle.fromPNG(m_controls[x], keyboard_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60); x++; } if(udraw && x < max_controls) { TexHandle.fromPNG(m_controls[x], udraw_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60); x++; } if(zapper && x < max_controls) { TexHandle.fromPNG(m_controls[x], zapper_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 70); x++; } if(wheel && x < max_controls) { TexHandle.fromPNG(m_controls[x], wheel_png); m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60); x++; } cnt_controls = x; } else m_btnMgr.setText(m_gameinfoLblTitle, wfmt(_fmt("gameinfo6",L"No Gameinfo"), true)); gametdb.CloseFile(); }