#include #include #include #include #include #include #include "texture.hpp" #include "coverflow.hpp" #include "fileOps/fileOps.h" #include "memory/mem2.hpp" #include "pngu.h" #include "gcvid.h" using namespace std; STexture TexHandle; static u32 upperPower(u32 width) { u32 i = 8; u32 maxWidth = 1090; while (i < width && i < maxWidth) i <<= 1; return i; } u32 fixGX_GetTexBufferSize(u16 wd, u16 ht, u32 fmt, u8 mipmap, u8 maxlod) { if (mipmap) return GX_GetTexBufferSize(wd, ht, fmt, mipmap, maxlod + 1); return GX_GetTexBufferSize(wd, ht, fmt, mipmap, maxlod); } static inline u32 coordsRGBA8(u32 x, u32 y, u32 w) { return ((((y >> 2) * (w >> 2) + (x >> 2)) << 5) + ((y & 3) << 2) + (x & 3)) << 1; } static inline u32 coordsRGB565(u32 x, u32 y, u32 w) { return (((y >> 2) * (w >> 2) + (x >> 2)) << 4) + ((y & 3) << 2) + (x & 3); } static inline void _convertToRGBA(u8 *dst, const u8 *src, u32 width, u32 height) { u32 x,y,i,j; for (y = 0; y < height; ++y) for (x = 0; x < width; ++x) { i = (x + y * width) * 4; j = coordsRGBA8(x, y, width); dst[i] = src[j + 1]; dst[i + 1] = src[j + 32]; dst[i + 2] = src[j + 33]; dst[i + 3] = src[j]; } } static inline void _convertToRGBA8(u8 *dst, const u8 *src, u32 width, u32 height) { u32 x,y,i,j; for (y = 0; y < height; ++y) for (x = 0; x < width; ++x) { i = (x + y * width) * 4; j = coordsRGBA8(x, y, width); dst[j + 1] = src[i]; dst[j + 32] = src[i + 1]; dst[j + 33] = src[i + 2]; dst[j] = src[i + 3]; } } static inline void _convertToRGB565(u8 *dst, const u8 *src, u32 width, u32 height) { u16 *dst16 = (u16 *)dst; for (u32 y = 0; y < height; ++y) for (u32 x = 0; x < width; ++x) { u32 i = (x + y * width) * 4; dst16[coordsRGB565(x, y, width)] = ((src[i] & 0xF8) << 8) | ((src[i + 1] & 0xFC) << 3) | (src[i + 2] >> 3); } } static inline u16 rgb8ToRGB565(u8 *color) { return ((color[0] >> 3) << 11) | ((color[1] >> 2) << 5) | (color[2] >> 3); } static int colorDistance(const u8 *c0, const u8 *c1) { return (c1[0] - c0[0]) * (c1[0] - c0[0]) + (c1[1] - c0[1]) * (c1[1] - c0[1]) + (c1[2] - c0[2]) * (c1[2] - c0[2]); } static void getBaseColors(u8 *color0, u8 *color1, const u8 *srcBlock) { int maxDistance = -1; for (int i = 0; i < 15; ++i) for (int j = i + 1; j < 16; ++j) { int distance = colorDistance(srcBlock + i * 4, srcBlock + j * 4); if (distance > maxDistance) { maxDistance = distance; *(u32 *)color0 = ((u32 *)srcBlock)[i]; *(u32 *)color1 = ((u32 *)srcBlock)[j]; } } if (rgb8ToRGB565(color0) < rgb8ToRGB565(color1)) { u32 tmp; tmp = *(u32 *)color0; *(u32 *)color0 = *(u32 *)color1; *(u32 *)color1 = tmp; } } static u32 colorIndices(const u8 *color0, const u8 *color1, const u8 *srcBlock) { u16 colors[4][4]; u32 res = 0; // Make the 4 colors available in the block colors[0][0] = (color0[0] & 0xF8) | (color0[0] >> 5); colors[0][1] = (color0[1] & 0xFC) | (color0[1] >> 6); colors[0][2] = (color0[2] & 0xF8) | (color0[2] >> 5); colors[1][0] = (color1[0] & 0xF8) | (color1[0] >> 5); colors[1][1] = (color1[1] & 0xFC) | (color1[1] >> 6); colors[1][2] = (color1[2] & 0xF8) | (color1[2] >> 5); colors[2][0] = (2 * colors[0][0] + 1 * colors[1][0]) / 3; colors[2][1] = (2 * colors[0][1] + 1 * colors[1][1]) / 3; colors[2][2] = (2 * colors[0][2] + 1 * colors[1][2]) / 3; colors[3][0] = (1 * colors[0][0] + 2 * colors[1][0]) / 3; colors[3][1] = (1 * colors[0][1] + 2 * colors[1][1]) / 3; colors[3][2] = (1 * colors[0][2] + 2 * colors[1][2]) / 3; for (int i = 15; i >= 0; --i) { int c0 = srcBlock[i * 4 + 0]; int c1 = srcBlock[i * 4 + 1]; int c2 = srcBlock[i * 4 + 2]; int d0 = abs(colors[0][0] - c0) + abs(colors[0][1] - c1) + abs(colors[0][2] - c2); int d1 = abs(colors[1][0] - c0) + abs(colors[1][1] - c1) + abs(colors[1][2] - c2); int d2 = abs(colors[2][0] - c0) + abs(colors[2][1] - c1) + abs(colors[2][2] - c2); int d3 = abs(colors[3][0] - c0) + abs(colors[3][1] - c1) + abs(colors[3][2] - c2); int b0 = d0 > d3; int b1 = d1 > d2; int b2 = d0 > d2; int b3 = d1 > d3; int b4 = d2 > d3; int x0 = b1 & b2; int x1 = b0 & b3; int x2 = b0 & b4; res |= (x2 | ((x0 | x1) << 1)) << ((15 - i) << 1); } return res; } static inline void _convertToCMPR(u8 *dst, const u8 *src, u32 width, u32 height) { u8 srcBlock[16 * 4]; u8 color0[4]; u8 color1[4]; for (u32 jj = 0; jj < height; jj += 8) for (u32 ii = 0; ii < width; ii += 8) for (u32 k = 0; k < 4; ++k) { int i = ii + ((k & 1) << 2); int j = jj + ((k >> 1) << 2); memcpy(srcBlock, src + (j * width + i) * 4, 16); memcpy(srcBlock + 4 * 4, src + ((j + 1) * width + i) * 4, 16); memcpy(srcBlock + 8 * 4, src + ((j + 2) * width + i) * 4, 16); memcpy(srcBlock + 12 * 4, src + ((j + 3) * width + i) * 4, 16); getBaseColors(color0, color1, srcBlock); *(u16 *)dst = rgb8ToRGB565(color0); dst += 2; *(u16 *)dst = rgb8ToRGB565(color1); dst += 2; *(u32 *)dst = colorIndices(color0, color1, srcBlock); dst += 4; } } void STexture::Cleanup(TexData &tex) { if(tex.data != NULL) free(tex.data);//mem2_free maybe tex.data = NULL; tex.dataSize = 0; tex.width = 0; tex.height = 0; tex.format = -1; tex.maxLOD = 0; } bool STexture::CopyTexture(const TexData &src, TexData &dest) { if(src.data == NULL || src.dataSize == 0 || src.data == dest.data) return false; if(src.dataSize != dest.dataSize) Cleanup(dest); if(dest.data == NULL) dest.data = (u8*)MEM2_alloc(src.dataSize); if(dest.data == NULL) return false; dest.dataSize = src.dataSize; memcpy(dest.data, src.data, dest.dataSize); DCFlushRange(dest.data, dest.dataSize); dest.width = src.width; dest.height = src.height; dest.format = src.format; dest.maxLOD = src.maxLOD; return true; } TexErr STexture::fromImageFile(TexData &dest, const char *filename, u8 f, u32 minMipSize, u32 maxMipSize) { Cleanup(dest); u32 fileSize = 0; u8 *Image = fsop_ReadFile(filename, &fileSize); if(Image == NULL) { memcpy((char*)filename+(strlen(filename)-3), "jp", 2);// change .png to .jpg Image = fsop_ReadFile(filename, &fileSize); } if(Image == NULL) return TE_ERROR; TexErr result = TE_NOMEM; if(*(vu32*)Image == 0x89504E47) /* PNG Magic */ result = fromPNG(dest, Image, f, minMipSize, maxMipSize); else result = fromJPG(dest, Image, fileSize, f, minMipSize, maxMipSize); free(Image); return result; } TexErr STexture::fromTHP(TexData *dest, const u8 *src, u32 w, u32 h) { if(dest->width != w || dest->height != h || dest->data == NULL) { dest->width = w; dest->height = h; dest->format = GX_TF_RGBA8; dest->dataSize = GX_GetTexBufferSize(dest->width, dest->height, dest->format, GX_FALSE, 0); dest->data = (u8*)MEM2_alloc(dest->dataSize); if(dest->data == NULL) { Cleanup(*dest); return TE_NOMEM; } } _convertToRGBA8(dest->data, src, w, h); DCFlushRange(dest->data, dest->dataSize); return TE_OK; } TexErr STexture::fromJPG(TexData &dest, const u8 *buffer, const u32 buffer_size, u8 f, u32 minMipSize, u32 maxMipSize) { Cleanup(dest); // Decode our JPG to raw VideoFrame VideoF; decodeRealJpeg(buffer, buffer_size, VideoF, true); if(!VideoF.data) { VideoF.dealloc(); return TE_ERROR; } dest.data = NULL; dest.width = VideoF.getWidth(); dest.height = VideoF.getHeight(); u8 maxLODTmp = 0; u8 minLODTmp = 0; u32 baseWidth; u32 baseHeight; switch(f) { case GX_TF_RGBA8: case GX_TF_RGB565: case GX_TF_CMPR: break; default: f = GX_TF_RGBA8; } dest.format = f; if (minMipSize > 0 || maxMipSize > 0) _calcMipMaps(maxLODTmp, minLODTmp, baseWidth, baseHeight, dest.width, dest.height, minMipSize, maxMipSize); if (maxLODTmp > 0) { u8 *rawData = _genMipMaps(VideoF.data, dest.width, dest.height, maxLODTmp, baseWidth, baseHeight); if(rawData == NULL) { Cleanup(dest); VideoF.dealloc(); return TE_NOMEM; } u32 newWidth = baseWidth; u32 newHeight = baseHeight; for(int i = 0; i < minLODTmp; ++i) { newWidth >>= 1; newHeight >>= 1; } dest.dataSize = fixGX_GetTexBufferSize(newWidth, newHeight, dest.format, GX_TRUE, maxLODTmp - minLODTmp); dest.data = (u8*)MEM2_alloc(dest.dataSize); if(dest.data == NULL) { Cleanup(dest); free(rawData); VideoF.dealloc(); return TE_NOMEM; } u32 nWidth = newWidth; u32 nHeight = newHeight; u8 *pSrc = rawData; if (minLODTmp > 0) pSrc += fixGX_GetTexBufferSize(baseWidth, baseHeight, dest.format, minLODTmp > 1 ? GX_TRUE : GX_FALSE, minLODTmp - 1); u8 *pDst = dest.data; for (u8 i = minLODTmp; i <= maxLODTmp; ++i) { switch(f) { case GX_TF_RGBA8: _convertToRGBA8(pDst, pSrc, nWidth, nHeight); break; case GX_TF_RGB565: _convertToRGB565(pDst, pSrc, nWidth, nHeight); break; case GX_TF_CMPR: _convertToCMPR(pDst, pSrc, nWidth, nHeight); break; } pSrc += nWidth * nHeight * 4; pDst += GX_GetTexBufferSize(nWidth, nHeight, dest.format, GX_FALSE, 0); nWidth >>= 1; nHeight >>= 1; } free(rawData); dest.maxLOD = maxLODTmp - minLODTmp; dest.width = newWidth; dest.height = newHeight; } else { dest.dataSize = GX_GetTexBufferSize(dest.width, dest.height, dest.format, GX_FALSE, 0); dest.data = (u8*)MEM2_alloc(dest.dataSize); if(dest.data == NULL) { Cleanup(dest); VideoF.dealloc(); return TE_NOMEM; } switch(f) { case GX_TF_RGBA8: _convertToRGBA8(dest.data, VideoF.data, dest.width, dest.height); break; case GX_TF_RGB565: _convertToRGB565(dest.data, VideoF.data, dest.width, dest.height); break; case GX_TF_CMPR: _convertToCMPR(dest.data, VideoF.data, dest.width, dest.height); break; } } VideoF.dealloc(); DCFlushRange(dest.data, dest.dataSize); return TE_OK; } TexErr STexture::fromPNG(TexData &dest, const u8 *buffer, u8 f, u32 minMipSize, u32 maxMipSize, bool reduce_alpha) { Cleanup(dest); u8 maxLODTmp = 0; u8 minLODTmp = 0; u32 baseWidth; u32 baseHeight; IMGCTX ctx = PNGU_SelectImageFromBuffer(buffer); if(ctx == 0) return TE_ERROR; PNGUPROP imgProp; if(PNGU_GetImageProperties(ctx, &imgProp) != PNGU_OK) { PNGU_ReleaseImageContext(ctx); return TE_ERROR; } if(imgProp.imgWidth > 1090 || imgProp.imgHeight > 1090) { PNGU_ReleaseImageContext(ctx); return TE_ERROR; } switch (f) { case GX_TF_RGBA8: case GX_TF_RGB565: case GX_TF_CMPR: break; default: f = (imgProp.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA || imgProp.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA) ? GX_TF_RGBA8 : GX_TF_RGB565; } u32 pngWidth = imgProp.imgWidth & (f == GX_TF_CMPR ? ~7u : ~3u); u32 pngHeight = imgProp.imgHeight & (f == GX_TF_CMPR ? ~7u : ~3u); if(minMipSize > 0 || maxMipSize > 0) _calcMipMaps(maxLODTmp, minLODTmp, baseWidth, baseHeight, imgProp.imgWidth, imgProp.imgHeight, minMipSize, maxMipSize); if (maxLODTmp > 0) { u32 newWidth = baseWidth; u32 newHeight = baseHeight; for (int i = 0; i < minLODTmp; ++i) { newWidth >>= 1; newHeight >>= 1; } u32 Size2 = imgProp.imgWidth * imgProp.imgHeight * 4; u8 *tmpData2 = (u8*)MEM2_alloc(Size2); if(tmpData2 == NULL) { PNGU_ReleaseImageContext(ctx); return TE_NOMEM; } memset(tmpData2, 0, Size2); PNGU_DecodeToRGBA8(ctx, imgProp.imgWidth, imgProp.imgHeight, tmpData2, 0, 0xFF); PNGU_ReleaseImageContext(ctx); if(dest.thread && (imgProp.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA || imgProp.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA) && imgProp.imgWidth <= 640 && imgProp.imgHeight <= 480) { dest.format = GX_TF_RGBA8; dest.width = imgProp.imgWidth; dest.height = imgProp.imgHeight; dest.dataSize = GX_GetTexBufferSize(dest.width, dest.height, dest.format, GX_FALSE, 0); dest.data = (u8*)MEM2_alloc(dest.dataSize); _convertToRGBA8(dest.data, tmpData2, dest.width, dest.height); DCFlushRange(dest.data, dest.dataSize); CoverFlow.setRenderTex(true); while(CoverFlow.getRenderTex()) usleep(50); _convertToRGBA(tmpData2, dest.data, dest.width, dest.height); DCFlushRange(tmpData2, Size2); Cleanup(dest); } tmpData2 = _genMipMaps(tmpData2, imgProp.imgWidth, imgProp.imgHeight, maxLODTmp, baseWidth, baseHeight); if(tmpData2 == NULL) { Cleanup(dest); return TE_NOMEM; } u32 nWidth = newWidth; u32 nHeight = newHeight; u8 *pSrc = tmpData2; if(minLODTmp > 0) pSrc += fixGX_GetTexBufferSize(baseWidth, baseHeight, f, minLODTmp > 1 ? GX_TRUE : GX_FALSE, minLODTmp - 1); dest.dataSize = fixGX_GetTexBufferSize(newWidth, newHeight, f, GX_TRUE, maxLODTmp - minLODTmp); dest.data = (u8*)MEM2_alloc(dest.dataSize); if(dest.data == NULL) { Cleanup(dest); free(tmpData2); return TE_NOMEM; } memset(dest.data, 0, dest.dataSize); u8 *pDst = dest.data; for(u8 i = minLODTmp; i <= maxLODTmp; ++i) { switch(f) { case GX_TF_RGBA8: _convertToRGBA8(pDst, pSrc, nWidth, nHeight); break; case GX_TF_RGB565: _convertToRGB565(pDst, pSrc, nWidth, nHeight); break; case GX_TF_CMPR: _convertToCMPR(pDst, pSrc, nWidth, nHeight); break; } pSrc += nWidth * nHeight * 4; pDst += GX_GetTexBufferSize(nWidth, nHeight, f, GX_FALSE, 0); nWidth >>= 1; nHeight >>= 1; } free(tmpData2); dest.maxLOD = maxLODTmp - minLODTmp; dest.format = f; dest.width = newWidth; dest.height = newHeight; } else { dest.dataSize = GX_GetTexBufferSize(pngWidth, pngHeight, f, GX_FALSE, 0); dest.data = (u8*)MEM2_alloc(dest.dataSize); if(dest.data == NULL) { Cleanup(dest); PNGU_ReleaseImageContext(ctx); return TE_NOMEM; } memset(dest.data, 0, dest.dataSize); dest.format = f; dest.width = pngWidth; dest.height = pngHeight; dest.maxLOD = 0; switch (f) { case GX_TF_RGBA8: PNGU_DecodeTo4x4RGBA8(ctx, imgProp.imgWidth, imgProp.imgHeight, dest.data, 0xFF); break; case GX_TF_RGB565: PNGU_DecodeTo4x4RGB565(ctx, imgProp.imgWidth, imgProp.imgHeight, dest.data); break; case GX_TF_CMPR: PNGU_DecodeToCMPR(ctx, imgProp.imgWidth, imgProp.imgHeight, dest.data); break; } PNGU_ReleaseImageContext(ctx); } DCFlushRange(dest.data, dest.dataSize); _reduceAlpha(dest, reduce_alpha); return TE_OK; } void STexture::_reduceAlpha(TexData &dest, bool reduce_alpha) { if(dest.format != GX_TF_RGBA8 || reduce_alpha == false) return; for(u32 y = 0; y < dest.height; ++y) { for(u32 x = 0; x < dest.width; ++x) { dest.data[coordsRGBA8(x, y, dest.width)] /= 2; } } DCFlushRange(dest.data, dest.dataSize); } void STexture::_resize(u8 *dst, u32 dstWidth, u32 dstHeight, const u8 *src, u32 srcWidth, u32 srcHeight) { float wc = (float)srcWidth / (float)dstWidth; float hc = (float)srcHeight / (float)dstHeight; float ax1; float ay1; for (u32 y = 0; y < dstHeight; ++y) { for (u32 x = 0; x < dstWidth; ++x) { float xf = ((float)x + 0.5f) * wc - 0.5f; float yf = ((float)y + 0.5f) * hc - 0.5f; u32 x0 = (int)xf; u32 y0 = (int)yf; if (x0 >= srcWidth - 1) { x0 = srcWidth - 2; ax1 = 1.f; } else ax1 = xf - (float)x0; float ax0 = 1.f - ax1; if (y0 >= srcHeight - 1) { y0 = srcHeight - 2; ay1 = 1.f; } else ay1 = yf - (float)y0; float ay0 = 1.f - ay1; u8 *pdst = dst + (x + y * dstWidth) * 4; const u8 *psrc0 = src + (x0 + y0 * srcWidth) * 4; const u8 *psrc1 = psrc0 + srcWidth * 4; for (int c = 0; c < 3; ++c) pdst[c] = (u8)((((float)psrc0[c] * ax0) + ((float)psrc0[4 + c] * ax1)) * ay0 + (((float)psrc1[c] * ax0) + ((float)psrc1[4 + c] * ax1)) * ay1 + 0.5f); pdst[3] = 0xFF; // Alpha not handled, it would require using it in the weights for color channels, easy but slower and useless so far. } } } // For powers of two void STexture::_resizeD2x2(u8 *dst, const u8 *src, u32 srcWidth, u32 srcHeight) { #if 0 u32 *dst32 = (u32 *)dst; const u32 *src32 = (const u32 *)src; u32 i = 0, i0 = 0, i1 = 1, i2 = srcWidth, i3 = srcWidth + 1, dstWidth = srcWidth >> 1, dstHeight = srcHeight >> 1; for (u32 y = 0; y < dstHeight; ++y) { for (u32 x = 0; x < dstWidth; ++x) { dst32[i] = (((src32[i0] & 0xFCFCFCFC) >> 2) + ((src32[i1] & 0xFCFCFCFC) >> 2) + ((src32[i2] & 0xFCFCFCFC) >> 2) + ((src32[i3] & 0xFCFCFCFC) >> 2)) | 0x000000FF; ++i; i0 += 2; i1 += 2; i2 += 2; i3 += 2; } i0 += srcWidth; i1 += srcWidth; i2 += srcWidth; i3 += srcWidth; } #else u32 i = 0, i0 = 0, i1 = 4, i2 = srcWidth * 4, i3 = (srcWidth + 1) * 4, dstWidth = srcWidth >> 1, dstHeight = srcHeight >> 1, w4 = srcWidth * 4; for (u32 y = 0; y < dstHeight; ++y) { for (u32 x = 0; x < dstWidth; ++x) { dst[i] = ((u32)src[i0] + src[i1] + src[i2] + src[i3]) >> 2; dst[i + 1] = ((u32)src[i0 + 1] + src[i1 + 1] + src[i2 + 1] + src[i3 + 1]) >> 2; dst[i + 2] = ((u32)src[i0 + 2] + src[i1 + 2] + src[i2 + 2] + src[i3 + 2]) >> 2; dst[i + 3] = ((u32)src[i0 + 3] + src[i1 + 3] + src[i2 + 3] + src[i3 + 3]) >> 2; i += 4; i0 += 8; i1 += 8; i2 += 8; i3 += 8; } i0 += w4; i1 += w4; i2 += w4; i3 += w4; } #endif } void STexture::_calcMipMaps(u8 &maxLOD, u8 &minLOD, u32 &lod0Width, u32 &lod0Height, u32 width, u32 height, u32 minSize, u32 maxSize) { if (minSize < 8) minSize = 8; lod0Width = upperPower(width); lod0Height = upperPower(height); if (width - (lod0Width >> 1) < lod0Width >> 3 && minSize <= lod0Width >> 1) lod0Width >>= 1; if (height - (lod0Height >> 1) < lod0Height >> 3 && minSize <= lod0Height >> 1) lod0Height >>= 1; maxLOD = 0; for (u32 i = min(lod0Width, lod0Height); i > minSize; i >>= 1) ++maxLOD; minLOD = 0; if (maxSize > 8) for (u32 i = max(lod0Width, lod0Height); i > maxSize; i >>= 1) ++minLOD; if (minLOD > maxLOD) maxLOD = minLOD; } u8 *STexture::_genMipMaps(u8 *&src, u32 width, u32 height, u8 maxLOD, u32 lod0Width, u32 lod0Height) { u32 bufSize = fixGX_GetTexBufferSize(lod0Width, lod0Height, GX_TF_RGBA8, GX_TRUE, maxLOD); u8 *dstData = (u8*)MEM2_alloc(bufSize); if(dstData == NULL) return NULL; memset(dstData, 0, bufSize); _resize(dstData, lod0Width, lod0Height, src, width, height); DCFlushRange(dstData, lod0Width * lod0Height * 4); free(src); src = NULL; u32 nWidth = lod0Width; u32 nHeight = lod0Height; u8 *pDst = dstData; for(u8 i = 0; i < maxLOD; ++i) { u8 *pSrc = pDst; pDst += nWidth * nHeight * 4; _resizeD2x2(pDst, pSrc, nWidth, nHeight); DCFlushRange(pDst, nWidth * nWidth); nWidth >>= 1; nHeight >>= 1; } return dstData; }