#include #include #include #include #include "apploader.h" #include "wdvd.h" #include "patchcode.h" #include "videopatch.h" #include "cios.h" #include "fst.h" #include "wip.h" #include "gecko.h" #include "memory.h" #include "video_tinyload.h" /* Apploader function pointers */ typedef int (*app_main)(void **dst, int *size, int *offset); typedef void (*app_init)(void (*report)(const char *fmt, ...)); typedef void *(*app_final)(); typedef void (*app_entry)(void (**init)(void (*report)(const char *fmt, ...)), int (**main)(), void *(**final)()); /* pointers */ static u8 *appldr = (u8*)0x81200000; static const char *GameID = (const char*)0x80000000; /* Constants */ #define APPLDR_OFFSET 0x910 #define APPLDR_CODE 0x918 void maindolpatches(void *dst, int len, u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio, u32 returnTo, bool patchregion, u8 private_server, u8 deflicker, u8 bootType); static void patch_NoDiscinDrive(void *buffer, u32 len); static void Anti_002_fix(void *Address, int Size); static bool Remove_001_Protection(void *Address, int Size); static void PrinceOfPersiaPatch(); static void NewSuperMarioBrosPatch(); static void WiimmfiPatch(u8 server); static void Patch_23400_and_MKWii_vulnerability(); bool hookpatched = false; /* Thanks Tinyload */ static struct { char revision[16]; void *entry; s32 size; s32 trailersize; s32 padding; } apploader_hdr ATTRIBUTE_ALIGN(32); u32 Apploader_Run(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio, u32 returnTo, bool patchregion , u8 private_server, bool patchFix480p, u8 deflicker, u8 bootType) { //! Disable private server for games that still have official servers. if (memcmp(GameID, "SC7", 3) == 0 || memcmp(GameID, "RJA", 3) == 0 || memcmp(GameID, "SM8", 3) == 0 || memcmp(GameID, "SZB", 3) == 0 || memcmp(GameID, "R9J", 3) == 0) { private_server = PRIVSERV_OFF; // Private server patching causes error 20100 } PrinceOfPersiaPatch(); NewSuperMarioBrosPatch(); void *dst = NULL; int len = 0; int offset = 0; u32 appldr_len; s32 ret; app_entry appldr_entry; app_init appldr_init; app_main appldr_main; app_final appldr_final; /* Read apploader header */ ret = WDVD_Read(&apploader_hdr, 0x20, APPLDR_OFFSET); if(ret < 0) return 0; /* Calculate apploader length */ appldr_len = apploader_hdr.size + apploader_hdr.trailersize; /* Read apploader code */ ret = WDVD_Read(appldr, appldr_len, APPLDR_CODE); if(ret < 0) return 0; /* Flush into memory */ DCFlushRange(appldr, appldr_len); ICInvalidateRange(appldr, appldr_len); /* Set apploader entry function */ appldr_entry = apploader_hdr.entry; /* Call apploader entry */ appldr_entry(&appldr_init, &appldr_main, &appldr_final); /* Initialize apploader */ appldr_init(gprintf); while(appldr_main(&dst, &len, &offset)) { /* Read data from DVD */ WDVD_Read(dst, len, offset); // if server is wiimmfi and game is mario kart wii don't use private server. use MarioKartWiiWiimmfiPatch below if(private_server == PRIVSERV_WIIMMFI && memcmp("RMC", GameID, 3) == 0)// 2= wiimmfi maindolpatches(dst, len, vidMode, vmode, vipatch, countryString, patchVidModes, aspectRatio, returnTo, patchregion, 0, deflicker, bootType); else maindolpatches(dst, len, vidMode, vmode, vipatch, countryString, patchVidModes, aspectRatio, returnTo, patchregion, private_server, deflicker, bootType); DCFlushRange(dst, len); ICInvalidateRange(dst, len); prog(20); } free_wip(); if(hooktype != 0 && hookpatched) ocarina_do_code(); if(patchFix480p) PatchFix480p(); //! If we're NOT on Wiimmfi, patch the known RCE vulnerability in MKWii. //! Wiimmfi will handle that on its own through the update payload. //! This will also patch error 23400 for a couple games that still have official servers. if(private_server != PRIVSERV_WIIMMFI) Patch_23400_and_MKWii_vulnerability(); WiimmfiPatch(private_server);// only done if wiimfi server and game is mario kart wii /* Set entry point from apploader */ return (u32)appldr_final(); } void maindolpatches(void *dst, int len, u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio, u32 returnTo, bool patchregion , u8 private_server, u8 deflicker, u8 bootType) { u8 vfilter_off[7] = {0, 0, 21, 22, 21, 0, 0}; u8 vfilter_low[7] = {4, 4, 16, 16, 16, 4, 4}; u8 vfilter_medium[7] = {4, 8, 12, 16, 12, 8, 4}; u8 vfilter_high[7] = {8, 8, 10, 12, 10, 8, 8}; do_wip_code((u8 *)dst, len); Remove_001_Protection(dst, len); if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision < 13) Anti_002_fix(dst, len); if((CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision < 13) || CurrentIOS.Type == IOS_TYPE_HERMES) patch_NoDiscinDrive(dst, len); patchVideoModes(dst, len, vidMode, vmode, patchVidModes, bootType); if(debuggerselect == 2) Patch_fwrite(dst, len); if(hooktype != 0 && hookpatched == false) hookpatched = dogamehooks(dst, len, false); if(patchVidModes > 0) PatchVideoSneek(dst, len); if(vipatch) vidolpatcher(dst, len); if(configbytes[0] != 0xCD) langpatcher(dst, len); if(countryString) PatchCountryStrings(dst, len); // Country Patch by WiiPower if(aspectRatio != -1) PatchAspectRatio(dst, len, aspectRatio); if(returnTo) PatchReturnTo(dst, len, returnTo); if(patchregion) PatchRegion(dst, len); if(private_server) PrivateServerPatcher(dst,len, private_server); if(deflicker == DEFLICKER_ON_LOW) { patch_vfilters(dst, len, vfilter_low); patch_vfilters_rogue(dst, len, vfilter_low); } else if(deflicker == DEFLICKER_ON_MEDIUM) { patch_vfilters(dst, len, vfilter_medium); patch_vfilters_rogue(dst, len, vfilter_medium); } else if(deflicker == DEFLICKER_ON_HIGH) { patch_vfilters(dst, len, vfilter_high); patch_vfilters_rogue(dst, len, vfilter_high); } else if(deflicker != DEFLICKER_NORMAL) // Either safe or extended { patch_vfilters(dst, len, vfilter_off); patch_vfilters_rogue(dst, len, vfilter_off); // This might break fade and brightness effects if (deflicker == DEFLICKER_OFF_EXTENDED) deflicker_patch(dst, len); } } static void patch_NoDiscinDrive(void *buffer, u32 len) { static const u8 oldcode[] = {0x54, 0x60, 0xF7, 0xFF, 0x40, 0x82, 0x00, 0x0C, 0x54, 0x60, 0x07, 0xFF, 0x41, 0x82, 0x00, 0x0C}; static const u8 newcode[] = {0x54, 0x60, 0xF7, 0xFF, 0x40, 0x82, 0x00, 0x0C, 0x54, 0x60, 0x07, 0xFF, 0x48, 0x00, 0x00, 0x0C}; u32 n; /* Patch cover register */ for(n = 0; n < len - sizeof oldcode; n += 4) // n is not 4 aligned here, so you can get an out of buffer thing { if (memcmp(buffer + n, (void *)oldcode, sizeof oldcode) == 0) memcpy(buffer + n, (void *)newcode, sizeof newcode); } } static void Anti_002_fix(void *Address, int Size) { static const u8 SearchPattern[] = {0x2C, 0x00, 0x00, 0x00, 0x48, 0x00, 0x02, 0x14, 0x3C, 0x60, 0x80, 0x00}; static const u8 PatchData[] = {0x2C, 0x00, 0x00, 0x00, 0x40, 0x82, 0x02, 0x14, 0x3C, 0x60, 0x80, 0x00}; void *Addr = Address; void *Addr_end = Address + Size; while(Addr <= Addr_end - sizeof SearchPattern) { if(memcmp(Addr, SearchPattern, sizeof SearchPattern) == 0) memcpy(Addr, PatchData, sizeof PatchData); Addr += 4; } } static void WiimmfiPatch(u8 server) { if (server != PRIVSERV_WIIMMFI) return; // no Wiimmfi Patch needed if(memcmp("RMC", GameID, 3) != 0) { // This isn't MKWii, perform the patch for other games. do_new_wiimmfi_nonMKWii(); } else { // This is MKWii, perform the known patch from 2018. do_new_wiimmfi(); } } static void PrinceOfPersiaPatch() { if(memcmp("SPX", GameID, 3) != 0 && memcmp("RPW", GameID, 3) != 0) return; WIP_Code CodeList[5]; CodeList[0].offset = 0x007AAC6A; CodeList[0].srcaddress = 0x7A6B6F6A; CodeList[0].dstaddress = 0x6F6A7A6B; CodeList[1].offset = 0x007AAC75; CodeList[1].srcaddress = 0x7C7A6939; CodeList[1].dstaddress = 0x69397C7A; CodeList[2].offset = 0x007AAC82; CodeList[2].srcaddress = 0x7376686B; CodeList[2].dstaddress = 0x686B7376; CodeList[3].offset = 0x007AAC92; CodeList[3].srcaddress = 0x80717570; CodeList[3].dstaddress = 0x75708071; CodeList[4].offset = 0x007AAC9D; CodeList[4].srcaddress = 0x82806F3F; CodeList[4].dstaddress = 0x6F3F8280; set_wip_list(CodeList, 5); } static void NewSuperMarioBrosPatch() { WIP_Code CodeList[3]; if(memcmp("SMNE01", GameID, 6) == 0) { CodeList[0].offset = 0x001AB610; CodeList[0].srcaddress = 0x9421FFD0; CodeList[0].dstaddress = 0x4E800020; CodeList[1].offset = 0x001CED53; CodeList[1].srcaddress = 0xDA000000; CodeList[1].dstaddress = 0x71000000; CodeList[2].offset = 0x001CED6B; CodeList[2].srcaddress = 0xDA000000; CodeList[2].dstaddress = 0x71000000; set_wip_list(CodeList, 3); } else if(memcmp("SMNP01", GameID, 6) == 0) { CodeList[0].offset = 0x001AB750; CodeList[0].srcaddress = 0x9421FFD0; CodeList[0].dstaddress = 0x4E800020; CodeList[1].offset = 0x001CEE90; CodeList[1].srcaddress = 0x38A000DA; CodeList[1].dstaddress = 0x38A00071; CodeList[2].offset = 0x001CEEA8; CodeList[2].srcaddress = 0x388000DA; CodeList[2].dstaddress = 0x38800071; set_wip_list(CodeList, 3); } else if(memcmp("SMNJ01", GameID, 6) == 0) { CodeList[0].offset = 0x001AB420; CodeList[0].srcaddress = 0x9421FFD0; CodeList[0].dstaddress = 0x4E800020; CodeList[1].offset = 0x001CEB63; CodeList[1].srcaddress = 0xDA000000; CodeList[1].dstaddress = 0x71000000; CodeList[2].offset = 0x001CEB7B; CodeList[2].srcaddress = 0xDA000000; CodeList[2].dstaddress = 0x71000000; set_wip_list(CodeList, 3); } } static bool Remove_001_Protection(void *Address, int Size) { static const u8 SearchPattern[] = {0x40, 0x82, 0x00, 0x0C, 0x38, 0x60, 0x00, 0x01, 0x48, 0x00, 0x02, 0x44, 0x38, 0x61, 0x00, 0x18}; static const u8 PatchData[] = {0x40, 0x82, 0x00, 0x04, 0x38, 0x60, 0x00, 0x01, 0x48, 0x00, 0x02, 0x44, 0x38, 0x61, 0x00, 0x18}; u8 *Addr_end = Address + Size; u8 *Addr; for(Addr = Address; Addr <= Addr_end - sizeof SearchPattern; Addr += 4) { if(memcmp(Addr, SearchPattern, sizeof SearchPattern) == 0) { memcpy(Addr, PatchData, sizeof PatchData); return true; } } return false; } static void Patch_23400_and_MKWii_vulnerability() { // Thanks to Seeky for the MKWii gecko codes // Thanks to InvoxiPlayGames for the gecko codes for the 23400 fix. // Reimplemented by Leseratte without the need for a code handler. u32 * patch_addr = 0; char * patched = 0; // Patch error 23400 for CoD (Black Ops, Reflex, MW3) and Rock Band 3 / The Beatles if (memcmp(GameID, "SC7", 3) == 0) { gprintf("Patching error 23400 for game %s\n", GameID); *(u32 *)0x8023c954 = 0x41414141; } else if (memcmp(GameID, "RJA", 3) == 0) { gprintf("Patching error 23400 for game %s\n", GameID); *(u32 *)0x801b838c = 0x41414141; } else if (memcmp(GameID, "SM8", 3) == 0) { gprintf("Patching error 23400 for game %s\n", GameID); *(u32 *)0x80238c74 = 0x41414141; } else if (memcmp(GameID, "SZB", 3) == 0) { gprintf("Patching error 23400 for game %s\n", GameID); *(u32 *)0x808e3b20 = 0x41414141; } else if (memcmp(GameID, "R9J", 3) == 0) { gprintf("Patching error 23400 for game %s\n", GameID); *(u32 *)0x808d6934 = 0x41414141; } // Patch RCE vulnerability in MKWii. else if (memcmp(GameID, "RMC", 3) == 0) { switch (GameID[3]) { case 'P': patched = (char *)0x80276054; patch_addr = (u32 *)0x8089a194; break; case 'E': patched = (char *)0x80271d14; patch_addr = (u32 *)0x80895ac4; break; case 'J': patched = (char *)0x802759f4; patch_addr = (u32 *)0x808992f4; break; case 'K': patched = (char *)0x80263E34; patch_addr = (u32 *)0x808885cc; break; default: gprintf("NOT patching RCE vulnerability due to invalid game ID: %s\n", GameID); return; } if (*patched != '*') { gprintf("Game is already Wiimmfi-patched, don't apply the RCE fix\n"); } else { gprintf("Patching RCE vulnerability for game ID %s\n", GameID); for (int i = 0; i < 7; i++) *patch_addr++ = 0xff; } } }