/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#include
#include
#include
#include "ListGenerator.hpp"
#include "cache.hpp"
#include "channel/channels.h"
#include "devicemounter/DeviceHandler.hpp"
#include "fileOps/fileOps.h"
#include "gui/coverflow.hpp"
#include "gui/text.hpp"
#include "loader/sys.h"
ListGenerator m_cacheList;// needed by the static void functions since they are not part of ListGenerator class.
dir_discHdr ListElement;
Config CustomTitles;
GameTDB gameTDB;
Config romNamesDB;
string platformName;
string pluginsDataDir;
std::regex fileNameSkipRegex;
void ListGenerator::Init(const char *settingsDir, const char *Language,
const char *plgnsDataDir, const std::string& fileNameSkipPattern)
{
if(settingsDir != NULL)
{
gameTDB_Path = fmt("%s/wiitdb.xml", settingsDir);
CustomTitlesPath = fmt("%s/" CTITLES_FILENAME, settingsDir);
}
if(Language != NULL) gameTDB_Language = Language;
if(plgnsDataDir != NULL) pluginsDataDir = fmt("%s", plgnsDataDir);
fileNameSkipRegex = std::regex(fileNameSkipPattern,
std::regex_constants::extended |
std::regex_constants::icase);
}
void ListGenerator::Clear(void)
{
m_cacheList.clear();
vector().swap(m_cacheList);
}
void ListGenerator::OpenConfigs()
{
gameTDB.OpenFile(gameTDB_Path.c_str());
if(gameTDB.IsLoaded())
gameTDB.SetLanguageCode(gameTDB_Language.c_str());
CustomTitles.load(CustomTitlesPath.c_str());
CustomTitles.groupCustomTitles();
}
void ListGenerator::CloseConfigs()
{
if(gameTDB.IsLoaded())
gameTDB.CloseFile();
if(CustomTitles.loaded())
CustomTitles.unload();
}
/*
static const u32 LIST_TMP_SIZE = 5000;
dir_discHdr *tmpList = NULL;
u32 tmpListPos = 0;
static void AddToList(const dir_discHdr *element)
{
}
*/
/* used for adding wii games to the list */
static void AddISO(const char *GameID, const char *GameTitle, const char *GamePath,
u32 GameColor, u8 Type)
{
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = m_cacheList.size();
if(GameID != NULL) strncpy(ListElement.id, GameID, 6);
if(GamePath != NULL) strncpy(ListElement.path, GamePath, sizeof(ListElement.path) - 1);
ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, GameColor).intVal();
char CustomTitle[64];
memset(CustomTitle, 0, sizeof(CustomTitle));
strncpy(CustomTitle, CustomTitles.getString("TITLES", ListElement.id).c_str(), 63);
const char *gameTDB_Title = NULL;
if(gameTDB.IsLoaded())
{
if(ListElement.casecolor == GameColor)
ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
ListElement.players = gameTDB.GetPlayers(ListElement.id);
if(strlen(CustomTitle) == 0)
gameTDB.GetTitle(ListElement.id, gameTDB_Title);
}
if(!ValidColor(ListElement.casecolor))
ListElement.casecolor = CoverFlow.InternalCoverColor(ListElement.id, GameColor);
if(strlen(CustomTitle) > 0)
mbstowcs(ListElement.title, CustomTitle, 63);
else if(gameTDB_Title != NULL && gameTDB_Title[0] != '\0')
mbstowcs(ListElement.title, gameTDB_Title, 63);
else if(GameTitle != NULL)
mbstowcs(ListElement.title, GameTitle, 63);
Asciify(ListElement.title);
ListElement.type = Type;
m_cacheList.push_back(ListElement);
}
/* read wbfs partition to add wii games to the list */
static void Create_Wii_WBFS_List(wbfs_t *handle)
{
for(u32 i = 0; i < wbfs_count_discs(handle); i++)
{
memset((void*)&wii_hdr, 0, sizeof(discHdr));
s32 ret = wbfs_get_disc_info(handle, i, (u8*)&wii_hdr, sizeof(discHdr), NULL);
if(ret == 0 && wii_hdr.magic == WII_MAGIC)
AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title,
NULL, 0xFFFFFF, TYPE_WII_GAME);
}
}
/* add wii game iso(ntfs) or wbfs(fat) to the list. wbf1 and wbf2 are skipped and not added. */
static void Add_Wii_Game(char *FullPath)
{
FILE *fp = fopen(FullPath, "rb");
if(fp)
{
fseek(fp, strcasestr(FullPath, ".wbfs") != NULL ? 512 : 0, SEEK_SET);
fread((void*)&wii_hdr, 1, sizeof(discHdr), fp);
if(wii_hdr.magic == WII_MAGIC)
AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title,
FullPath, 0xFFFFFF, TYPE_WII_GAME);
fclose(fp);
}
}
/* add gamecube game to the list */
u8 gc_disc[1];
const char *FST_APPEND = "sys/boot.bin";
const u8 FST_APPEND_SIZE = strlen(FST_APPEND);
static const u8 CISO_MAGIC[8] = {'C','I','S','O',0x00,0x00,0x20,0x00};
static void Add_GameCube_Game(char *FullPath)
{
u32 hdr_offset = 0x00;
FILE *fp = fopen(FullPath, "rb");
if(!fp && strstr(FullPath, "/root") != NULL) //fst folder (extracted game)
{
*(strstr(FullPath, "/root") + 1) = '\0';
if(strlen(FullPath) + FST_APPEND_SIZE < MAX_MSG_SIZE) strcat(FullPath, FST_APPEND);// append "sys/boot.bin" to end of path
fp = fopen(FullPath, "rb");
}
if(fp)
{
fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp);
//check for CISO disc image and change offset to read the true header
if(!memcmp((void*)&gc_hdr, CISO_MAGIC, sizeof(CISO_MAGIC)))
{
hdr_offset = 0x8000;
fseek(fp, hdr_offset, SEEK_SET);
fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp);
}
if(gc_hdr.magic == GC_MAGIC)
{
/* Check for disc 2 */
fseek(fp, hdr_offset + 0x06, SEEK_SET);
fread(gc_disc, 1, 1, fp);
if(!gc_disc[0])// If not disc 2 add game iso
AddISO((const char*)gc_hdr.id, (const char*)gc_hdr.title, FullPath, 0x000000, TYPE_GC_GAME);
}
fclose(fp);
}
}
/* add homebrew boot.dol to the list */
static void Add_Homebrew_Dol(char *FullPath)
{
if(strcasestr(FullPath, "boot.") == NULL)
return;
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = m_cacheList.size();
*strrchr(FullPath, '/') = '\0';
strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
memcpy(ListElement.id, "HB_APP", 6);
const char *FolderTitle = strrchr(FullPath, '/') + 1;
ListElement.casecolor = CustomTitles.getColor("COVERS", FolderTitle, 0xFFFFFF).intVal();
const string &CustomTitle = CustomTitles.getString("TITLES", FolderTitle);
if(CustomTitle.size() > 0)
mbstowcs(ListElement.title, CustomTitle.c_str(), 63);
else
mbstowcs(ListElement.title, FolderTitle, 63);
Asciify(ListElement.title);
ListElement.type = TYPE_HOMEBREW;
m_cacheList.push_back(ListElement);
}
/* create channel list from nand or emu nand */
Channel *chan = NULL;
static void Create_Channel_List()
{
for(u32 i = 0; i < ChannelHandle.Count(); i++)
{
chan = ChannelHandle.GetChannel(i);
if(chan->id == NULL)
continue; // Skip invalid channels
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = m_cacheList.size();
ListElement.settings[0] = TITLE_UPPER(chan->title);
ListElement.settings[1] = TITLE_LOWER(chan->title);
if(chan->title == HBC_108)
memcpy(ListElement.id, "JODI", 4);
else
strncpy(ListElement.id, chan->id, 4);
ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, 0xFFFFFF).intVal();
char CustomTitle[64];
memset(CustomTitle, 0, sizeof(CustomTitle));
strncpy(CustomTitle, CustomTitles.getString("TITLES", ListElement.id).c_str(), 63);
const char *gameTDB_Title = NULL;
if(gameTDB.IsLoaded())
{
if(ListElement.casecolor == 0xFFFFFF)
ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
ListElement.players = gameTDB.GetPlayers(ListElement.id);
if(strlen(CustomTitle) == 0)
gameTDB.GetTitle(ListElement.id, gameTDB_Title);
}
if(strlen(CustomTitle) > 0)
mbstowcs(ListElement.title, CustomTitle, 63);
else if(gameTDB_Title != NULL && gameTDB_Title[0] != '\0')
mbstowcs(ListElement.title, gameTDB_Title, 63);
else
wcsncpy(ListElement.title, chan->name, 64);
if(!NANDemuView)
ListElement.type = TYPE_CHANNEL;
else
ListElement.type = TYPE_EMUCHANNEL;
m_cacheList.push_back(ListElement);
}
}
/* add plugin rom, song, or video to the list. */
static void Add_Plugin_Game(char *FullPath)
{
/* only add disc 1 of multi disc games */
const char *RomFilename = strrchr(FullPath, '/') + 1;
if (std::regex_search(std::string(FullPath), fileNameSkipRegex))
{
//gprintf("Add_Plugin_Game: skipping '%s'\n", FullPath);
return;
}
/* Get roms's title without the extra ()'s or []'s */
string ShortName = m_plugin.GetRomName(FullPath);
//gprintf("Add_Plugin_Game: fullName=%s, shortName=%s\n", FullPath, ShortName.c_str());
/* get rom's ID */
string romID = "";
if(gameTDB.IsLoaded())
{
/* Get 6 character unique romID (from Screenscraper.fr) using shortName. if fails then use CRC or CD serial to get romID */
romID = m_plugin.GetRomId(FullPath, m_cacheList.Magic, romNamesDB, pluginsDataDir.c_str(), platformName.c_str(), ShortName.c_str());
}
if(romID.empty())
romID = "PLUGIN";
//gprintf("romID=%s\n", romID.c_str());
/* add rom to list */
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
strncpy(ListElement.id, romID.c_str(), 6);
/* Get titles - Rom filename, custom title, and database xml title */
*strrchr(RomFilename, '.') = '\0';// remove extension
string customTitle = CustomTitles.getStringCustomTitles(m_plugin.PluginMagicWord, RomFilename, "");
const char *gameTDB_Title = NULL;
if(gameTDB.IsLoaded() && customTitle.empty() && m_cacheList.usePluginDBTitles)
gameTDB.GetTitle(ListElement.id, gameTDB_Title, true);
/* set the roms title */
if(!customTitle.empty())
mbstowcs(ListElement.title, customTitle.c_str(), 63);
else if(gameTDB_Title != NULL && gameTDB_Title[0] != '\0')
mbstowcs(ListElement.title, gameTDB_Title, 63);
else
mbstowcs(ListElement.title, RomFilename, 63);
Asciify(ListElement.title);
ListElement.settings[0] = m_cacheList.Magic; //Plugin magic
ListElement.casecolor = m_cacheList.Color;
ListElement.type = TYPE_PLUGIN;
m_cacheList.push_back(ListElement);
}
/* notes: "description" is used as the title because it basically is the title */
/* the [GameDomain] is used as the path even though it isn't the path */
/* the [GameDomain] is usually short without any '/' */
/* in scummvm.ini the path is the path without the exe or main app file added on */
void ListGenerator::ParseScummvmINI(Config &ini, const char *Device, const char *datadir, const char *platform, const string& DBName, bool UpdateCache)
{
Clear();
if(!DBName.empty())
{
if(UpdateCache)
fsop_deleteFile(DBName.c_str());
else
{
CCache(*this, DBName, LOAD);
if(!this->empty())
return;
fsop_deleteFile(DBName.c_str());
}
}
gprintf("Parsing scummvm.ini\n");
if(!ini.loaded())
return;
Config m_crc;
if(platform != NULL)
m_crc.load(fmt("%s/%s/%s.ini", datadir, platform, platform));
const char *GameDomain = ini.firstDomain().c_str();
while(1)
{
if(strlen(GameDomain) < 2)
break;
char GameName[64];
memset(GameName, 0, sizeof(GameName));
strncpy(GameName, ini.getString(GameDomain, "description").c_str(), 63);
if(strlen(GameName) < 2 || strncasecmp(Device, ini.getString(GameDomain, "path").c_str(), 2) != 0)
{
GameDomain = ini.nextDomain().c_str();
continue;
}
/* get shortName */
char *cp;
if((cp = strstr(GameName, " (")) != NULL)
*cp = '\0';
/* get Game ID */
string GameID = "PLUGIN";
// Get game ID based on GameName
if(m_crc.loaded() && m_crc.has(platform, GameName))
{
vector searchID = m_crc.getStrings(platform, GameName, '|');
if(!searchID[0].empty())
GameID = searchID[0];
}
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
memcpy(ListElement.id, GameID.c_str(), 6);
mbstowcs(ListElement.title, GameName, 63);
strcpy(ListElement.path, GameDomain);
ListElement.settings[0] = m_cacheList.Magic; //scummvm magic
ListElement.casecolor = m_cacheList.Color;
ListElement.type = TYPE_PLUGIN;
m_cacheList.push_back(ListElement);
GameDomain = ini.nextDomain().c_str();
}
m_crc.unload();
if(!this->empty() && !DBName.empty()) /* Write a new Cache */
CCache(*this, DBName, SAVE);
}
/* note: scummvm games are parsed above */
void ListGenerator::CreateRomList(Config &platform_cfg, const string& romsDir, const vector& FileTypes, const string& DBName, bool UpdateCache)
{
Clear();
if(!DBName.empty())
{
if(UpdateCache)
fsop_deleteFile(DBName.c_str());
else
{
CCache(*this, DBName, LOAD);
if(!this->empty())
return;
fsop_deleteFile(DBName.c_str());
}
}
platformName = "";
if(platform_cfg.loaded())
{
/* Search platform.ini to find plugin magic to get platformName */
platformName = platform_cfg.getString("PLUGINS", m_plugin.PluginMagicWord);
if(!platformName.empty())
{
/* check COMBINED for platform names that mean the same system just different region */
/* some platforms have different names per country (ex. Genesis/Megadrive) */
/* but we use only one platform name for both */
string newName = platform_cfg.getString("COMBINED", platformName);
if(newName.empty())
platform_cfg.remove("COMBINED", platformName);
else
platformName = newName;
/* Load rom names and crc database */
romNamesDB.load(fmt("%s/%s/%s.ini", pluginsDataDir.c_str(), platformName.c_str(), platformName.c_str()));
/* Load platform name.xml database to get game's info using the gameID */
gameTDB.OpenFile(fmt("%s/%s/%s.xml", pluginsDataDir.c_str(), platformName.c_str(), platformName.c_str()));
if(gameTDB.IsLoaded())
gameTDB.SetLanguageCode(gameTDB_Language.c_str());
}
}
CustomTitles.load(CustomTitlesPath.c_str());
CustomTitles.groupCustomTitles();
GetFiles(romsDir.c_str(), FileTypes, Add_Plugin_Game, false, 30);//wow 30 subfolders! really?
CloseConfigs();
romNamesDB.unload();
if(!this->empty() && !DBName.empty()) /* Write a new Cache */
CCache(*this, DBName, SAVE);
}
void ListGenerator::CreateList(u32 Flow, const string& Path, const vector& FileTypes, const string& DBName, bool UpdateCache)
{
Clear();
if(!DBName.empty())
{
if(UpdateCache)
fsop_deleteFile(DBName.c_str());
else
{
CCache(*this, DBName, LOAD);
if(!this->empty())
return;
fsop_deleteFile(DBName.c_str());
}
}
OpenConfigs();
u32 Device = DeviceHandle.PathToDriveType(Path.c_str());
if(Flow == COVERFLOW_WII)
{
if(DeviceHandle.GetFSType(Device) == PART_FS_WBFS)
Create_Wii_WBFS_List(DeviceHandle.GetWbfsHandle(Device));
else
GetFiles(Path.c_str(), FileTypes, Add_Wii_Game, false);
}
else if(Flow == COVERFLOW_CHANNEL)
{
ChannelHandle.Init(gameTDB_Language);
Create_Channel_List();
}
else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
{
if(Flow == COVERFLOW_GAMECUBE)
GetFiles(Path.c_str(), FileTypes, Add_GameCube_Game, true);// true means to look for a folder (/root)
else if(Flow == COVERFLOW_HOMEBREW)
GetFiles(Path.c_str(), FileTypes, Add_Homebrew_Dol, false);
}
CloseConfigs();
if(!this->empty() && !DBName.empty()) /* Write a new Cache */
CCache(*this, DBName, SAVE);
}
static inline bool IsFileSupported(const char *File, const vector& FileTypes)
{
auto fileName = std::string(File);
for (auto & fileType : FileTypes)
{
if (fileName.length() >= fileType.length() &&
std::equal(fileName.end() - fileType.length(),
fileName.end(), fileType.begin(),
[](const char & c1, const char & c2)
{
return (c1 == c2 ||
std::toupper(c1) ==
std::toupper(c2));
}))
return true;
}
return false;
}
const char *NewFileName = NULL;
char *FullPathChar = NULL;
dirent *pent = NULL;
DIR *pdir = NULL;
void GetFiles(const char *Path, const vector& FileTypes,
FileAdder AddFile, bool CompareFolders, u32 max_depth, u32 depth)
{
vector SubPaths;
pdir = opendir(Path);
if(pdir == NULL)
return;
while((pent = readdir(pdir)) != NULL)
{
if(pent->d_name[0] == '.')
continue;
FullPathChar = fmt("%s/%s", Path, pent->d_name);
if(pent->d_type == DT_DIR)
{
if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))//if root folder for extracted gc games
{
AddFile(FullPathChar);
continue;
}
else if(depth < max_depth && strcmp(pent->d_name, "samples") != 0) //skip samples folder in mame roms folder
SubPaths.push_back(FullPathChar);
}
else if(pent->d_type == DT_REG)
{
if(IsFileSupported(pent->d_name, FileTypes))
{
AddFile(FullPathChar);
continue;
}
}
}
closedir(pdir);
for(vector::const_iterator p = SubPaths.begin(); p != SubPaths.end(); ++p)
GetFiles(p->c_str(), FileTypes, AddFile, CompareFolders, max_depth, depth + 1);
SubPaths.clear();
}
/* create sourceflow list from current source_menu.ini */
void ListGenerator::createSFList(u8 maxBtns, Config &m_sourceMenuCfg, const string& sourceDir)
{
Clear();
char btn_selected[256];
for(u8 i = 0; i <= maxBtns; i++)
{
memset(btn_selected, 0, 256);
strncpy(btn_selected, fmt("BUTTON_%i", i), 255);
const char *source = m_sourceMenuCfg.getString(btn_selected, "source","").c_str();
if(source == NULL)
continue;
const char *path = fmt("%s/%s", sourceDir.c_str(), m_sourceMenuCfg.getString(btn_selected, "image", "").c_str());
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = m_cacheList.size();
memcpy(ListElement.id, "SOURCE", 6);
strncpy(ListElement.path, path, sizeof(ListElement.path) - 1);
ListElement.casecolor = 0xFFFFFF;
ListElement.type = TYPE_SOURCE;
ListElement.settings[0] = i;
//const char *title = m_sourceMenuCfg.getString(btn_selected, "title", fmt("title_%i", i)).c_str();
char SourceTitle[64];
memset(SourceTitle, 0, sizeof(SourceTitle));
strncpy(SourceTitle, m_sourceMenuCfg.getString(btn_selected, "title", fmt("title_%i", i)).c_str(), 63);
mbstowcs(ListElement.title, SourceTitle, 63);
Asciify(ListElement.title);
m_cacheList.push_back(ListElement);
}
}