/**************************************************************************** * Copyright (C) 2012 FIX94 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include "external_booter.hpp" #include "cios.h" #include "fst.h" #include "wdvd.h" #include "channel/nand.hpp" #include "devicemounter/sdhc.h" #include "devicemounter/usbstorage.h" #include "homebrew/homebrew.h" /* External WiiFlow Game Booter */ #define EXECUTE_ADDR ((u8 *)0x92000000) extern const u8 wii_game_booter_dol[]; extern const u32 wii_game_booter_dol_size; extern "C" { u8 configbytes[2]; u32 hooktype; }; typedef struct _the_CFG { u8 vidMode; bool vipatch; bool countryString; u8 patchVidMode; int aspectRatio; u32 returnTo; u8 configbytes[2]; IOS_Info IOS; void *codelist; u8 *codelistend; u8 *cheats; u32 cheatSize; u32 hooktype; u8 debugger; u32 *gameconf; u32 gameconfsize; u8 BootType; /* needed for channels */ void *dolchunkoffset[18]; u32 dolchunksize[18]; u32 dolchunkcount; u32 startPoint; } the_CFG; the_CFG normalCFG; extern u8 *code_buf; extern u32 code_size; extern void *codelist; extern u8 *codelistend; extern u32 gameconfsize; extern u32 *gameconf; void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo, u8 BootType) { normalCFG.vidMode = vidMode; normalCFG.vipatch = vipatch; normalCFG.countryString = countryString; normalCFG.patchVidMode = patchVidMode; normalCFG.aspectRatio = aspectRatio; normalCFG.returnTo = returnTo; normalCFG.configbytes[0] = configbytes[0]; normalCFG.configbytes[1] = configbytes[1]; normalCFG.IOS = CurrentIOS; normalCFG.codelist = codelist; normalCFG.codelistend = codelistend; normalCFG.cheats = code_buf; normalCFG.cheatSize = code_size; normalCFG.hooktype = hooktype; normalCFG.debugger = debuggerselect; normalCFG.gameconf = gameconf; normalCFG.gameconfsize = gameconfsize; normalCFG.BootType = BootType; memcpy((void *)0x90000000, &normalCFG, sizeof(the_CFG)); DCFlushRange((void *)(0x90000000), sizeof(the_CFG)); #ifndef DOLPHIN USBStorage2_Deinit(); USB_Deinitialize(); SDHC_Close(); #endif Nand::Instance()->DeInit_ISFS(true); //cIOS loves magic :P WDVD_Close(); //We init that in the booter anyways memcpy(EXECUTE_ADDR, wii_game_booter_dol, wii_game_booter_dol_size); DCFlushRange(EXECUTE_ADDR, wii_game_booter_dol_size); BootHomebrew(); } void ExternalBooter_ChannelSetup(void *dolchunkoffset[18], u32 dolchunksize[18], u32 dolchunkcount, u32 StartPoint) { for(u8 i = 0; i < 18; i++) { normalCFG.dolchunkoffset[i] = dolchunkoffset[i]; normalCFG.dolchunksize[i] = dolchunksize[i]; } normalCFG.dolchunkcount = dolchunkcount; normalCFG.startPoint = StartPoint; }