/**************************************************************************** * Copyright (C) 2012 FIX94 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef _PLUGIN_HPP_ #define _PLUGIN_HPP_ #include #include #include #include #include "config/config.hpp" #include "loader/disc.h" using namespace std; #define TAG_GAME_ID "{gameid}" #define TAG_LOC "{loc}" #define TAG_CONSOLE "{console}" #define PLUGIN_DOMAIN "PLUGIN" #define PLUGIN_DEV "{device}" #define PLUGIN_PATH "{path}" #define PLUGIN_NAME "{name}" #define PLUGIN_LDR "{loader}" struct PluginOptions { u32 magicWord; u32 caseColor; string DolName; string coverFolder; string consoleCoverID; string BannerSound; u32 BannerSoundSize; vector Args; wstringEx DisplayName; }; class Plugin { public: bool AddPlugin(Config &plugin); u8* GetBannerSound(u32 magic); u32 GetBannerSoundSize(); char* GetDolName(u32 magic); char* GetCoverFolderName(u32 magic); string GenerateCoverLink(dir_discHdr gameHeader, const string& constURL, Config &Checksums); wstringEx GetPluginName(u8 pos); u32 getPluginMagic(u8 pos); bool PluginExist(u8 pos); void SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode = 0); const vector *GetEnabledPlugins(Config &cfg); vector CreateArgs(const string& device, const string& path, const string& title, const string& loader, u32 magic); void init(const string& m_pluginsDir); void Cleanup(); void EndAdd(); vector ParseScummvmINI(Config &ini, const char *Device); private: s8 GetPluginPosition(u32 magic); vector Plugins; vector enabledPlugins; s8 Plugin_Pos; string pluginsDir; bool adding; }; #endif