#include #include #include #include #include #include #include #include "wiiuse/wpad.h" #include #include "apploader.h" #include "disc.h" #include "wdvd.h" #include "sys.h" #include "fst.h" #include "videopatch.h" #include "wbfs.h" #include "patchcode.h" #include "frag.h" #include "usbstorage.h" #include "wip.h" #include "memory.h" #include "gecko.h" #include "defines.h" #define ALIGNED(x) __attribute__((aligned(x))) /* Constants */ #define PTABLE_OFFSET 0x40000 //appentrypoint u32 appentrypoint; /* Disc pointers */ static u32 *buffer = (u32 *)0x93000000; static u8 *diskid = (u8 *)0x80000000; GXRModeObj *disc_vmode = NULL; GXRModeObj *vmode = NULL; u32 vmode_reg = 0; u8 vidmode_selected = 0; extern void __exception_closeall(); entry_point p_entry; void __Disc_SetLowMem() { /* Setup low memory */ *Sys_Magic = 0x0D15EA5E; // Standard Boot Code *Sys_Version = 0x00000001; // Version *Arena_L = 0x00000000; // Arena Low *BI2 = 0x817E5480; // BI2 *Bus_Speed = 0x0E7BE2C0; // Console Bus Speed *CPU_Speed = 0x2B73A840; // Console CPU Speed *Assembler = 0x38A00040; // Assembler *(vu32*)0x800000E4 = 0x80431A80; *Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address *Simulated_Mem = 0x01800000; // Simulated Memory Size *(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus /* Fix for Sam & Max (WiiPower) */ *GameID_Address = 0x80000000; /* Copy disc ID */ memcpy((void *)Online_Check, (void *)Disc_ID, 4); } GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle) { vmode = VIDEO_GetPreferredMode(0); /* Get video mode configuration */ bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable(); /* Select video mode register */ switch (CONF_GetVideo()) { case CONF_VIDEO_PAL: if (CONF_GetEuRGB60() > 0) { vmode_reg = VI_EURGB60; vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; } else vmode_reg = VI_PAL; break; case CONF_VIDEO_MPAL: vmode_reg = VI_MPAL; break; case CONF_VIDEO_NTSC: vmode_reg = VI_NTSC; break; } char Region; if(chantitle != 0) Region = ((u32)(chantitle) & 0xFFFFFFFF) % 256; else Region = diskid[3]; switch (videoselected) { case 0: // DEFAULT (DISC/GAME) /* Select video mode */ switch (Region) { case 'W': break; // Don't overwrite wiiware video modes. // PAL case 'D': case 'F': case 'P': case 'X': case 'Y': if (CONF_GetVideo() != CONF_VIDEO_PAL) { vmode_reg = VI_PAL; vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf; } break; // NTSC case 'E': case 'J': default: if (CONF_GetVideo() != CONF_VIDEO_NTSC) { vmode_reg = VI_NTSC; vmode = progressive ? &TVEurgb60Hz480Prog : &TVEurgb60Hz480IntDf; } break; } break; case 1: // PAL50 vmode = &TVPal528IntDf; vmode_reg = vmode->viTVMode >> 2; break; case 2: // PAL60 vmode = progressive ? &TVEurgb60Hz480Prog : &TVEurgb60Hz480IntDf; vmode_reg = progressive ? vmode->viTVMode >> 2 : vmode->viTVMode >> 2; break; case 3: // NTSC vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf; vmode_reg = vmode->viTVMode >> 2; break; case 4: // AUTO PATCH TO SYSTEM case 5: // SYSTEM break; case 6: // PROGRESSIVE 480P(NTSC + PATCH ALL) vmode = &TVNtsc480Prog; vmode_reg = vmode->viTVMode >> 2; break; default: break; } disc_vmode = vmode; return vmode; } void __Disc_SetVMode(void) { /* Set video mode register */ *(vu32 *)0x800000CC = vmode_reg; DCFlushRange((void *)(0x800000CC), 4); /* Set video mode */ if (disc_vmode != 0) VIDEO_Configure(disc_vmode); } void __Disc_SetTime(void) { /* Set proper time */ settime(secs_to_ticks(time(NULL) - 946684800)); } s32 Disc_FindPartition(u64 *outbuf) { u64 offset = 0; u32 cnt; u32 *TMP_Buffer = (u32*)MEM1_alloc(0x20); if(!TMP_Buffer) return -1; /* Read partition info */ s32 ret = WDVD_UnencryptedRead(TMP_Buffer, 0x20, PTABLE_OFFSET); if(ret < 0) { MEM1_free(TMP_Buffer); return ret; } /* Get data */ u32 nb_partitions = TMP_Buffer[0]; u64 table_offset = TMP_Buffer[1] << 2; if(nb_partitions > 8) { MEM1_free(TMP_Buffer); return -1; } memset(TMP_Buffer, 0, sizeof(TMP_Buffer)); /* Read partition table */ ret = WDVD_UnencryptedRead(TMP_Buffer, 0x20, table_offset); if (ret < 0) { MEM1_free(TMP_Buffer); return ret; } /* Find game partition */ for(cnt = 0; cnt < nb_partitions; cnt++) { u32 type = TMP_Buffer[cnt * 2 + 1]; /* Game partition */ if(!type) offset = TMP_Buffer[cnt * 2] << 2; } MEM1_free(TMP_Buffer); /* No game partition found */ if (!offset) return -1; /* Set output buffer */ *outbuf = offset; WDVD_Seek(offset); return 0; } s32 Disc_Init(void) { /* Init DVD subsystem */ return WDVD_Init(); } s32 Disc_Open(void) { /* Reset drive */ s32 ret = WDVD_Reset(); if (ret < 0) return ret; memset(diskid, 0, 32); /* Read disc ID */ ret = WDVD_ReadDiskId(diskid); /* Directly set Audio Streaming for GC*/ gprintf("Setting Audio Streaming for GC Games: 0x%08x\n", WDVD_SetStreaming()); return ret; } s32 Disc_Wait(void) { u32 cover = 0; int icounter = 0; /* Wait for disc */ while (!(cover & 0x2)) { /* Get cover status */ s32 ret = WDVD_GetCoverStatus(&cover); if (ret < 0) return ret; // 10 tries to make sure it doesn´t "freeze" in Install dialog // if no Game Disc is insert icounter++; sleep(1); if(icounter > 10) return -1; } return 0; } s32 Disc_SetUSB(const u8 *id) { if (id) return set_frag_list((u8 *) id); return WDVD_SetUSBMode(wbfsDev, (u8 *) id, -1); } s32 Disc_ReadHeader(void *outbuf) { /* Read Wii disc header */ return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0); } s32 Disc_ReadGCHeader(void *outbuf) { /* Read GC disc header */ return WDVD_UnencryptedRead(outbuf, sizeof(struct gc_discHdr), 0); } s32 Disc_Type(bool gc) { s32 ret; u32 check; u32 magic; if (!gc) { check = WII_MAGIC; struct discHdr *header = (struct discHdr *)buffer; ret = Disc_ReadHeader(header); magic = header->magic; } else { check = GC_MAGIC; struct gc_discHdr *header = (struct gc_discHdr *)buffer; ret = Disc_ReadGCHeader(header); if(strcmp((char *)header->id, "GCOPDV") == 0) magic = GC_MAGIC; else magic = header->magic; } if (ret < 0) return ret; /* Check magic word */ if (magic != check) return -1; return 0; } s32 Disc_IsWii(void) { return Disc_Type(0); } s32 Disc_IsGC(void) { return Disc_Type(1); } s32 Disc_BootPartition() { /* Set time */ __Disc_SetTime(); /* Set an appropriate video mode */ __Disc_SetVMode(); /* Shutdown IOS subsystems */ u32 level = IRQ_Disable(); __IOS_ShutdownSubsystems(); __exception_closeall(); /* Originally from tueidj - taken from NeoGamma (thx) */ *(vu32*)0xCC003024 = 1; if (hooktype != 0) { asm volatile ( "lis %r3, appentrypoint@h\n" "ori %r3, %r3, appentrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtlr %r3\n" "lis %r3, 0x8000\n" "ori %r3, %r3, 0x18A8\n" "nop\n" "mtctr %r3\n" "bctr\n" ); } else { asm volatile ( "lis %r3, appentrypoint@h\n" "ori %r3, %r3, appentrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtlr %r3\n" "blr\n" ); } IRQ_Restore(level); return 0; } void RunApploader(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio) { WDVD_OpenPartition(offset); /* Setup low memory */; __Disc_SetLowMem(); /* Select an appropriate video mode */ __Disc_SelectVMode(vidMode, 0); /* Run apploader */ Apploader_Run(&p_entry, vidMode, vmode, vipatch, countryString, patchVidMode, aspectRatio); appentrypoint = (u32)p_entry; }