#include #include #include #include #include #include #include #include #include "apploader.h" #include "disc.h" #include "wdvd.h" #include "sys.h" #include "fst.h" #include "videopatch.h" #include "wbfs.h" #include "patchcode.h" #include "frag.h" #include "wip.h" #include "utils.h" #include "cios.h" #include "devicemounter/usbstorage.h" #include "gecko/gecko.h" #include "memory/memory.h" /* Constants */ #define PTABLE_OFFSET 0x40000 //appentrypoint u32 appentrypoint; /* Disc pointers */ static u32 *buffer = (u32 *)0x93000000; static u8 *diskid = (u8 *)0x80000000; GXRModeObj *vmode = NULL; u32 vmode_reg = 0; extern void __exception_closeall(); entry_point p_entry; void __Disc_SetLowMem() { /* Setup low memory */ *Sys_Magic = 0x0D15EA5E; // Standard Boot Code *Sys_Version = 0x00000001; // Version *Arena_L = 0x00000000; // Arena Low *BI2 = 0x817E5480; // BI2 *Bus_Speed = 0x0E7BE2C0; // Console Bus Speed *CPU_Speed = 0x2B73A840; // Console CPU Speed *Assembler = 0x38A00040; // Assembler *(vu32*)0x800000E4 = 0x80431A80; *Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address *Simulated_Mem = 0x01800000; // Simulated Memory Size *(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus /* Fix for Sam & Max (WiiPower) */ if(CurrentIOS.Type != IOS_TYPE_HERMES) *GameID_Address = 0x80000000; /* Copy disc ID */ memcpy((void *)Online_Check, (void *)Disc_ID, 4); } GXRModeObj *Disc_SelectVMode(u8 videoselected, u64 chantitle, u32 *rmode_reg) { GXRModeObj *rmode = VIDEO_GetPreferredMode(0); /* Get video mode configuration */ bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable(); /* Select video mode register */ switch (CONF_GetVideo()) { case CONF_VIDEO_PAL: if (CONF_GetEuRGB60() > 0) { *rmode_reg = VI_EURGB60; rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; } else *rmode_reg = VI_PAL; break; case CONF_VIDEO_MPAL: *rmode_reg = VI_MPAL; break; case CONF_VIDEO_NTSC: *rmode_reg = VI_NTSC; break; } char Region; if(chantitle) Region = ((u32)(chantitle) & 0xFFFFFFFF) % 256; else Region = diskid[3]; switch(videoselected) { case 0: // DEFAULT (DISC/GAME) /* Select video mode */ switch(Region) { case 'W': break; // Don't overwrite wiiware video modes. // PAL case 'D': case 'F': case 'P': case 'X': case 'Y': if(CONF_GetVideo() != CONF_VIDEO_PAL) { *rmode_reg = VI_PAL; rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf; } break; // NTSC case 'E': case 'J': default: if(CONF_GetVideo() != CONF_VIDEO_NTSC) { *rmode_reg = VI_NTSC; rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; } break; } break; case 1: // SYSTEM break; case 2: // PAL50 rmode = &TVPal528IntDf; *rmode_reg = rmode->viTVMode >> 2; break; case 3: // PAL60 rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; *rmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : rmode->viTVMode >> 2; break; case 4: // NTSC rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf; *rmode_reg = rmode->viTVMode >> 2; break; case 5: // PROGRESSIVE 480P rmode = &TVNtsc480Prog; *rmode_reg = Region == 'P' ? TVEurgb60Hz480Prog.viTVMode >> 2 : rmode->viTVMode >> 2; break; default: break; } return rmode; } void Disc_SetVMode(GXRModeObj *rmode, u32 rmode_reg) { /* Set video mode register */ *Video_Mode = rmode_reg; DCFlushRange((void*)Video_Mode, 4); /* Set video mode */ if(rmode != 0) VIDEO_Configure(rmode); /* Setup video */ VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); else while(VIDEO_GetNextField()) VIDEO_WaitVSync(); /* Set black and flush */ VIDEO_SetBlack(TRUE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); else while(VIDEO_GetNextField()) VIDEO_WaitVSync(); } void __Disc_SetTime(void) { /* Set proper time */ settime(secs_to_ticks(time(NULL) - 946684800)); } s32 Disc_FindPartition(u64 *outbuf) { u8 TMP_Buffer_size = 0x20; u64 offset = 0; u32 cnt; u32 *TMP_Buffer = (u32*)memalign(32, TMP_Buffer_size); if(!TMP_Buffer) return -1; /* Read partition info */ s32 ret = WDVD_UnencryptedRead(TMP_Buffer, TMP_Buffer_size, PTABLE_OFFSET); if(ret < 0) { free(TMP_Buffer); return ret; } /* Get data */ u32 nb_partitions = TMP_Buffer[0]; u64 table_offset = TMP_Buffer[1] << 2; if(nb_partitions > 8) { free(TMP_Buffer); return -1; } memset(TMP_Buffer, 0, TMP_Buffer_size); /* Read partition table */ ret = WDVD_UnencryptedRead(TMP_Buffer, TMP_Buffer_size, table_offset); if (ret < 0) { free(TMP_Buffer); return ret; } /* Find game partition */ for(cnt = 0; cnt < nb_partitions; cnt++) { u32 type = TMP_Buffer[cnt * 2 + 1]; /* Game partition */ if(!type) offset = TMP_Buffer[cnt * 2] << 2; } free(TMP_Buffer); /* No game partition found */ if (!offset) return -1; /* Set output buffer */ *outbuf = offset; WDVD_Seek(offset); return 0; } s32 Disc_Init(void) { /* Init DVD subsystem */ return WDVD_Init(); } s32 Disc_Open(bool boot_disc) { /* Reset drive */ s32 ret = WDVD_Reset(); if (ret < 0) return ret; memset(diskid, 0, 32); /* Read disc ID */ ret = WDVD_ReadDiskId(diskid); /* Directly set Audio Streaming for GC*/ if(boot_disc) gprintf("Setting Audio Streaming for GC Games: 0x%08x\n", WDVD_SetStreaming()); return ret; } s32 Disc_Wait(void) { u32 cover = 0; int icounter = 0; /* Wait for disc */ while (!(cover & 0x2)) { /* Get cover status */ s32 ret = WDVD_GetCoverStatus(&cover); if (ret < 0) return ret; // 10 tries to make sure it doesn´t "freeze" in Install dialog // if no Game Disc is insert icounter++; sleep(1); if(icounter > 10) return -1; } return 0; } s32 Disc_SetUSB(const u8 *id, bool frag) { /* ENABLE USB in cIOS */ if(id) { if(frag) return set_frag_list(); s32 part = -1; if(CurrentIOS.Type == IOS_TYPE_HERMES) part = wbfs_part_idx ? wbfs_part_idx - 1 : 0; return WDVD_SetUSBMode(wbfsDev, (u8*)id, part); } /* DISABLE USB in cIOS */ return WDVD_SetUSBMode(0, NULL, -1); } s32 Disc_ReadHeader(void *outbuf) { /* Read Wii disc header */ return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0); } s32 Disc_ReadGCHeader(void *outbuf) { /* Read GC disc header */ return WDVD_UnencryptedRead(outbuf, sizeof(struct gc_discHdr), 0); } s32 Disc_Type(bool gc) { s32 ret; u32 check; u32 magic; if (!gc) { check = WII_MAGIC; struct discHdr *header = (struct discHdr *)buffer; ret = Disc_ReadHeader(header); magic = header->magic; } else { check = GC_MAGIC; struct gc_discHdr *header = (struct gc_discHdr *)buffer; ret = Disc_ReadGCHeader(header); if(strcmp((char *)header->id, "GCOPDV") == 0) magic = GC_MAGIC; else magic = header->magic; } if (ret < 0) return ret; /* Check magic word */ if (magic != check) return -1; return 0; } s32 Disc_IsWii(void) { return Disc_Type(0); } s32 Disc_IsGC(void) { return Disc_Type(1); } s32 Disc_BootPartition() { /* Set time */ __Disc_SetTime(); /* Set an appropriate video mode */ Disc_SetVMode(vmode, vmode_reg); /* Shutdown IOS subsystems */ u32 level = IRQ_Disable(); __IOS_ShutdownSubsystems(); __exception_closeall(); /* Originally from tueidj - taken from NeoGamma (thx) */ *(vu32*)0xCC003024 = 1; if(hooktype != 0) { asm volatile ( "lis %r3, appentrypoint@h\n" "ori %r3, %r3, appentrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtlr %r3\n" "lis %r3, 0x8000\n" "ori %r3, %r3, 0x18A8\n" "nop\n" "mtctr %r3\n" "bctr\n" ); } else { asm volatile ( "lis %r3, appentrypoint@h\n" "ori %r3, %r3, appentrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtlr %r3\n" "blr\n" ); } IRQ_Restore(level); return 0; } void Disc_BootWiiGame(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo) { /* Open Partition */ WDVD_OpenPartition(offset); /* Setup low memory */ __Disc_SetLowMem(); /* Select an appropriate video mode */ vmode = Disc_SelectVMode(vidMode, 0, &vmode_reg); /* Run apploader */ Apploader_Run(&p_entry, vidMode, vmode, vipatch, countryString, patchVidMode, aspectRatio, returnTo); appentrypoint = (u32)p_entry; /* Boot Game */ gprintf("Entry Point: 0x%08x\n", appentrypoint); Disc_BootPartition(); }