#ifndef _SYS_H_ #define _SYS_H_ #include "utils.h" #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ #define HBC_OHBC 0x000100014f484243ULL//1.1.3 #define HBC_LULZ 0x000100014c554c5aULL//1.1.1 #define HBC_108 0x00010001af1bf516ULL #define HBC_JODI 0x000100014a4f4449ULL #define HBC_HAXX 0x0001000148415858ULL #define RETURN_CHANNEL 0x0001000857494948ULL #define SYSTEM_MENU 0x0000000100000002ULL #define WIIU_CHANNEL 0x0001000248435641ULL//HCVA enum { PRIILOADER_DEF = 0, EXIT_TO_MENU, EXIT_TO_HBC, EXIT_TO_WIIU, EXIT_TO_PRIILOADER, //EXIT_TO_DISABLE, EXIT_TO_BOOTMII, EXIT_TO_WFNK2O, EXIT_TO_SMNK2O, BUTTON_CALLBACK, WIIFLOW_DEF, }; /* Prototypes */ void Sys_Init(void); bool Sys_DolphinMode(void); bool Sys_HW_Access(void); bool Sys_Exiting(void); void Sys_Exit(void); void Sys_ExitTo(int); int Sys_GetExitTo(void); void Sys_SetNeekPath(const char*); void Open_Inputs(void); void Close_Inputs(void); bool AHBPROT_Patched(void); bool IsOnWiiU(void); /* All our extern C stuff */ extern void __exception_setreload(int t); extern int mainIOS; extern bool useMainIOS; extern volatile bool NANDemuView; extern volatile bool networkInit; extern u8 currentPartition; extern u8 currentPort; extern char wii_games_dir[]; extern char gc_games_dir[]; #ifdef __cplusplus } #endif /* __cplusplus */ #endif