/**************************************************************************** * Copyright (C) 2012 FIX94 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef _PLUGIN_HPP_ #define _PLUGIN_HPP_ #include #include #include #include #include "config/config.hpp" #include "loader/disc.h" using namespace std; #define TAG_GAME_ID "{gameid}" #define TAG_LOC "{loc}" #define TAG_CONSOLE "{console}" #define PLUGIN "PLUGIN" #define PLUGIN_ENABLED "PLUGINS_ENABLED" #define PLUGIN_DEV "{device}" #define PLUGIN_PATH "{path}" #define PLUGIN_NAME "{name}" #define PLUGIN_NOEXT "{name_no_ext}" #define PLUGIN_LDR "{loader}" struct PluginOptions { u32 magic; u32 caseColor; int romPartition; string romDir; string fileTypes; string DolName; string coverFolder; string consoleCoverID; string BannerSound; u32 BannerSoundSize; vector Args; wstringEx DisplayName; bool boxMode; }; class Plugin { public: u8 *GetBannerSound(u32 magic); u32 GetBannerSoundSize(); u32 GetCaseColor(u8 pos); const char *GetDolName(u32 magic); const char *GetCoverFolderName(u32 magic); const char *GetRomDir(u8 pos); string GetRomName(const dir_discHdr *gameHeader); string GetRomId(const dir_discHdr *gameHeader,const char *datadir, char *platform, const string &name); int GetRomPartition(u8 pos); const string& GetFileTypes(u8 pos); wstringEx GetPluginName(u8 pos); u32 getPluginMagic(u8 pos); s8 GetPluginPosition(u32 magic); bool GetBoxMode(u8 pos); void init(const string& m_pluginsDir); bool AddPlugin(Config &plugin); void Cleanup(); void EndAdd(); bool GetEnableStatus(Config &cfg, u32 magic); void SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode = 0); const vector &GetEnabledPlugins(Config &cfg, u8 *num); bool PluginExist(u8 pos); vector CreateArgs(const char *device, const char *path, const char *title, const char *loader, u32 title_len_no_ext, u32 magic); vector ParseScummvmINI(Config &ini, const char *Device, u32 Magic); string GenerateCoverLink(dir_discHdr gameHeader, const string& constURL, Config &Checksums); char PluginMagicWord[9]; private: vector Plugins; vector enabledPlugins; s8 Plugin_Pos; string pluginsDir; bool adding; }; extern Plugin m_plugin; #endif