/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#include
#include
#include "ListGenerator.hpp"
#include "cache.hpp"
#include "channel/channels.h"
#include "devicemounter/DeviceHandler.hpp"
#include "fileOps/fileOps.h"
#include "gui/coverflow.hpp"
#include "gui/text.hpp"
ListGenerator m_gameList;
Config CustomTitles;
GameTDB gameTDB;
dir_discHdr ListElement;
void ListGenerator::Init(const char *settingsDir, const char *Language)
{
if(settingsDir != NULL)
{
gameTDB_Path = fmt("%s/wiitdb.xml", settingsDir);
CustomTitlesPath = fmt("%s/" CTITLES_FILENAME, settingsDir);
}
if(Language != NULL) gameTDB_Language = Language;
}
void ListGenerator::OpenConfigs()
{
gameTDB.OpenFile(gameTDB_Path.c_str());
if(gameTDB.IsLoaded())
gameTDB.SetLanguageCode(gameTDB_Language.c_str());
CustomTitles.load(CustomTitlesPath.c_str());
}
void ListGenerator::CloseConfigs()
{
if(gameTDB.IsLoaded())
gameTDB.CloseFile();
if(CustomTitles.loaded())
CustomTitles.unload();
}
/*
static const u32 LIST_TMP_SIZE = 5000;
dir_discHdr *tmpList = NULL;
u32 tmpListPos = 0;
static void AddToList(const dir_discHdr *element)
{
}
*/
static void AddISO(const char *GameID, const char *GameTitle, const char *GamePath,
u32 GameColor, u8 Type)
{
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = m_gameList.size();
if(GameID != NULL) strncpy(ListElement.id, GameID, 6);
if(GamePath != NULL) strncpy(ListElement.path, GamePath, sizeof(ListElement.path) - 1);
ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, GameColor).intVal();
const char *CustomTitle = CustomTitles.getString("TITLES", ListElement.id).c_str();
if(gameTDB.IsLoaded())
{
if(ListElement.casecolor == GameColor)
ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
ListElement.players = gameTDB.GetPlayers(ListElement.id);
if(CustomTitle == NULL || CustomTitle[0] == '\0')
gameTDB.GetTitle(ListElement.id, CustomTitle);
}
if(!ValidColor(ListElement.casecolor))
ListElement.casecolor = CoverFlow.InternalCoverColor(ListElement.id, GameColor);
if(CustomTitle != NULL && CustomTitle[0] != '\0')
mbstowcs(ListElement.title, CustomTitle, 63);
else if(GameTitle != NULL)
mbstowcs(ListElement.title, GameTitle, 63);
Asciify(ListElement.title);
ListElement.type = Type;
m_gameList.push_back(ListElement);
}
static void Create_Wii_WBFS_List(wbfs_t *handle)
{
for(u32 i = 0; i < wbfs_count_discs(handle); i++)
{
memset((void*)&wii_hdr, 0, sizeof(discHdr));
s32 ret = wbfs_get_disc_info(handle, i, (u8*)&wii_hdr, sizeof(discHdr), NULL);
if(ret == 0 && wii_hdr.magic == WII_MAGIC)
AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title,
NULL, 0xFFFFFF, TYPE_WII_GAME);
}
}
static void Create_Wii_EXT_List(char *FullPath)
{
FILE *fp = fopen(FullPath, "rb");
if(fp)
{
fseek(fp, strcasestr(FullPath, ".wbfs") != NULL ? 512 : 0, SEEK_SET);
fread((void*)&wii_hdr, 1, sizeof(discHdr), fp);
if(wii_hdr.magic == WII_MAGIC)
AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title,
FullPath, 0xFFFFFF, TYPE_WII_GAME);
fclose(fp);
}
}
u8 gc_disc[1];
const char *FST_APPEND = "sys/boot.bin";
const u8 FST_APPEND_SIZE = strlen(FST_APPEND);
static void Create_GC_List(char *FullPath)
{
FILE *fp = fopen(FullPath, "rb");
if(!fp && strstr(FullPath, "/root") != NULL) //fst folder
{
*(strstr(FullPath, "/root") + 1) = '\0';
if(strlen(FullPath) + FST_APPEND_SIZE < MAX_MSG_SIZE) strcat(FullPath, FST_APPEND);
fp = fopen(FullPath, "rb");
}
if(fp)
{
fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp);
if(gc_hdr.magic == GC_MAGIC)
{
AddISO((const char*)gc_hdr.id, (const char*)gc_hdr.title,
FullPath, 0x000000, TYPE_GC_GAME);
/* Check for disc 2 */
fseek(fp, 6, SEEK_SET);
fread(gc_disc, 1, 1, fp);
if(gc_disc[0])
{
wcslcat(m_gameList.back().title, L" disc 2", 63);
m_gameList.back().settings[0] = 1;
}
}
fclose(fp);
}
}
const char *FolderTitle = NULL;
static void Create_Plugin_List(char *FullPath)
{
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
strncpy(ListElement.id, "PLUGIN", 6);
FolderTitle = strrchr(FullPath, '/') + 1;
*strrchr(FolderTitle, '.') = '\0';
char PluginMagicWord[9];
memset(PluginMagicWord, 0, sizeof(PluginMagicWord));
strncpy(PluginMagicWord, fmt("%08x", m_gameList.Magic), 8);
const char *CustomTitle = CustomTitles.getString(PluginMagicWord, FolderTitle).c_str();
if(CustomTitle != NULL && CustomTitle[0] != '\0')
mbstowcs(ListElement.title, CustomTitle, 63);
else
mbstowcs(ListElement.title, FolderTitle, 63);
Asciify(ListElement.title);
ListElement.settings[0] = m_gameList.Magic; //Plugin magic
ListElement.casecolor = m_gameList.Color;
ListElement.type = TYPE_PLUGIN;
m_gameList.push_back(ListElement);
}
static void Create_Homebrew_List(char *FullPath)
{
if(strcasestr(FullPath, "boot.") == NULL)
return;
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = m_gameList.size();
*strrchr(FullPath, '/') = '\0';
strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
strncpy(ListElement.id, "HB_APP", 6);
FolderTitle = strrchr(FullPath, '/') + 1;
ListElement.casecolor = CustomTitles.getColor("COVERS", FolderTitle, 0xFFFFFF).intVal();
const string &CustomTitle = CustomTitles.getString("TITLES", FolderTitle);
if(CustomTitle.size() > 0)
mbstowcs(ListElement.title, CustomTitle.c_str(), 63);
else
mbstowcs(ListElement.title, FolderTitle, 63);
Asciify(ListElement.title);
ListElement.type = TYPE_HOMEBREW;
m_gameList.push_back(ListElement);
}
Channel *chan = NULL;
static void Create_Channel_List()
{
for(u32 i = 0; i < ChannelHandle.Count(); i++)
{
chan = ChannelHandle.GetChannel(i);
if(chan->id == NULL)
continue; // Skip invalid channels
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = m_gameList.size();
ListElement.settings[0] = TITLE_UPPER(chan->title);
ListElement.settings[1] = TITLE_LOWER(chan->title);
strncpy(ListElement.id, chan->id, 4);
ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, 0xFFFFFF).intVal();
const char *CustomTitle = CustomTitles.getString("TITLES", ListElement.id).c_str();
if(gameTDB.IsLoaded())
{
if(ListElement.casecolor == 0xFFFFFF)
ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
ListElement.players = gameTDB.GetPlayers(ListElement.id);
if(CustomTitle == NULL || CustomTitle[0] == '\0')
gameTDB.GetTitle(ListElement.id, CustomTitle);
}
if(CustomTitle != NULL && CustomTitle[0] != '\0')
mbstowcs(ListElement.title, CustomTitle, 63);
else
wcsncpy(ListElement.title, chan->name, 64);
ListElement.type = TYPE_CHANNEL;
m_gameList.push_back(ListElement);
}
}
void ListGenerator::CreateList(u32 Flow, u32 Device, const string& Path, const vector& FileTypes,
const string& DBName, bool UpdateCache)
{
if(!DBName.empty())
{
if(UpdateCache)
fsop_deleteFile(DBName.c_str());
else
{
CCache(*this, DBName, LOAD);
if(!this->empty())
return;
fsop_deleteFile(DBName.c_str());
}
}
//if(Flow != COVERFLOW_PLUGIN)
OpenConfigs();
if(Flow == COVERFLOW_WII)
{
if(DeviceHandle.GetFSType(Device) == PART_FS_WBFS)
Create_Wii_WBFS_List(DeviceHandle.GetWbfsHandle(Device));
else
GetFiles(Path.c_str(), FileTypes, Create_Wii_EXT_List, false);
}
else if(Flow == COVERFLOW_CHANNEL)
{
ChannelHandle.Init(gameTDB_Language);
Create_Channel_List();
}
else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
{
if(Flow == COVERFLOW_GAMECUBE)
GetFiles(Path.c_str(), FileTypes, Create_GC_List, true);//the only one that looks for a folder (/root)
else if(Flow == COVERFLOW_PLUGIN)
GetFiles(Path.c_str(), FileTypes, Create_Plugin_List, false, 30);//wow 30 subfolders! really?
else if(Flow == COVERFLOW_HOMEBREW)
GetFiles(Path.c_str(), FileTypes, Create_Homebrew_List, false);
}
CloseConfigs();
if(!this->empty() && !DBName.empty()) /* Write a new Cache */
CCache(*this, DBName, SAVE);
}
static inline bool IsFileSupported(const char *File, const vector& FileTypes)
{
for(vector::const_iterator cmp = FileTypes.begin(); cmp != FileTypes.end(); ++cmp)
{
if(strcasecmp(File, cmp->c_str()) == 0)
return true;
}
return false;
}
const char *NewFileName = NULL;
char *FullPathChar = NULL;
dirent *pent = NULL;
DIR *pdir = NULL;
void GetFiles(const char *Path, const vector& FileTypes,
FileAdder AddFile, bool CompareFolders, u32 max_depth, u32 depth)
{
vector SubPaths;
pdir = opendir(Path);
if(pdir == NULL)
return;
while((pent = readdir(pdir)) != NULL)
{
if(pent->d_name[0] == '.')
continue;
FullPathChar = fmt("%s/%s", Path, pent->d_name);
if(pent->d_type == DT_DIR)
{
if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))//if root folder for extracted gc games
{
AddFile(FullPathChar);
continue;
}
else if(depth < max_depth) //thanks libntfs (fail opendir) and thanks seekdir (slowass speed)
SubPaths.push_back(FullPathChar);
}
else if(pent->d_type == DT_REG)
{
NewFileName = strrchr(pent->d_name, '.');//the extension
if(NewFileName == NULL) NewFileName = pent->d_name;
if(IsFileSupported(NewFileName, FileTypes))
{
AddFile(FullPathChar);
continue;
}
}
}
closedir(pdir);
for(vector::const_iterator p = SubPaths.begin(); p != SubPaths.end(); ++p)
GetFiles(p->c_str(), FileTypes, AddFile, CompareFolders, max_depth, depth + 1);
SubPaths.clear();
}