/**************************************************************************** * Copyright (C) 2012 FIX94 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include "ListGenerator.hpp" #include "cache.hpp" #include "channel/channels.h" #include "devicemounter/DeviceHandler.hpp" #include "fileOps/fileOps.h" #include "gui/coverflow.hpp" #include "gui/text.hpp" ListGenerator m_gameList; Config CustomTitles; GameTDB gameTDB; dir_discHdr ListElement; void ListGenerator::Init(const char *settingsDir, const char *Language) { if(settingsDir != NULL) { gameTDB_Path = fmt("%s/wiitdb.xml", settingsDir); CustomTitlesPath = fmt("%s/" CTITLES_FILENAME, settingsDir); } if(Language != NULL) gameTDB_Language = Language; } void ListGenerator::OpenConfigs() { gameTDB.OpenFile(gameTDB_Path.c_str()); if(gameTDB.IsLoaded()) gameTDB.SetLanguageCode(gameTDB_Language.c_str()); CustomTitles.load(CustomTitlesPath.c_str()); } void ListGenerator::CloseConfigs() { if(gameTDB.IsLoaded()) gameTDB.CloseFile(); if(CustomTitles.loaded()) CustomTitles.unload(); } /* static const u32 LIST_TMP_SIZE = 5000; dir_discHdr *tmpList = NULL; u32 tmpListPos = 0; static void AddToList(const dir_discHdr *element) { } */ static void AddISO(const char *GameID, const char *GameTitle, const char *GamePath, u32 GameColor, u8 Type) { memset((void*)&ListElement, 0, sizeof(dir_discHdr)); ListElement.index = m_gameList.size(); if(GameID != NULL) strncpy(ListElement.id, GameID, 6); if(GamePath != NULL) strncpy(ListElement.path, GamePath, sizeof(ListElement.path) - 1); ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, GameColor).intVal(); const char *CustomTitle = CustomTitles.getString("TITLES", ListElement.id).c_str(); if(gameTDB.IsLoaded()) { if(ListElement.casecolor == GameColor) ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id); ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id); ListElement.players = gameTDB.GetPlayers(ListElement.id); if(CustomTitle == NULL || CustomTitle[0] == '\0') gameTDB.GetTitle(ListElement.id, CustomTitle); } if(!ValidColor(ListElement.casecolor)) ListElement.casecolor = CoverFlow.InternalCoverColor(ListElement.id, GameColor); if(CustomTitle != NULL && CustomTitle[0] != '\0') mbstowcs(ListElement.title, CustomTitle, 63); else if(GameTitle != NULL) mbstowcs(ListElement.title, GameTitle, 63); Asciify(ListElement.title); ListElement.type = Type; m_gameList.push_back(ListElement); } static void Create_Wii_WBFS_List(wbfs_t *handle) { for(u32 i = 0; i < wbfs_count_discs(handle); i++) { memset((void*)&wii_hdr, 0, sizeof(discHdr)); s32 ret = wbfs_get_disc_info(handle, i, (u8*)&wii_hdr, sizeof(discHdr), NULL); if(ret == 0 && wii_hdr.magic == WII_MAGIC) AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title, NULL, 0xFFFFFF, TYPE_WII_GAME); } } static void Create_Wii_EXT_List(char *FullPath) { FILE *fp = fopen(FullPath, "rb"); if(fp) { fseek(fp, strcasestr(FullPath, ".wbfs") != NULL ? 512 : 0, SEEK_SET); fread((void*)&wii_hdr, 1, sizeof(discHdr), fp); if(wii_hdr.magic == WII_MAGIC) AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title, FullPath, 0xFFFFFF, TYPE_WII_GAME); fclose(fp); } } u8 gc_disc[1]; const char *FST_APPEND = "sys/boot.bin"; const u8 FST_APPEND_SIZE = strlen(FST_APPEND); static void Create_GC_List(char *FullPath) { FILE *fp = fopen(FullPath, "rb"); if(!fp && strstr(FullPath, "/root") != NULL) //fst folder { *(strstr(FullPath, "/root") + 1) = '\0'; if(strlen(FullPath) + FST_APPEND_SIZE < MAX_MSG_SIZE) strcat(FullPath, FST_APPEND); fp = fopen(FullPath, "rb"); } if(fp) { fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp); if(gc_hdr.magic == GC_MAGIC) { AddISO((const char*)gc_hdr.id, (const char*)gc_hdr.title, FullPath, 0x000000, TYPE_GC_GAME); /* Check for disc 2 */ fseek(fp, 6, SEEK_SET); fread(gc_disc, 1, 1, fp); if(gc_disc[0]) { wcslcat(m_gameList.back().title, L" disc 2", 63); m_gameList.back().settings[0] = 1; } } fclose(fp); } } const char *FolderTitle = NULL; static void Create_Plugin_List(char *FullPath) { memset((void*)&ListElement, 0, sizeof(dir_discHdr)); strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1); strncpy(ListElement.id, "PLUGIN", 6); FolderTitle = strrchr(FullPath, '/') + 1; *strrchr(FolderTitle, '.') = '\0'; char PluginMagicWord[9]; memset(PluginMagicWord, 0, sizeof(PluginMagicWord)); strncpy(PluginMagicWord, fmt("%08x", m_gameList.Magic), 8); const char *CustomTitle = CustomTitles.getString(PluginMagicWord, FolderTitle).c_str(); if(CustomTitle != NULL && CustomTitle[0] != '\0') mbstowcs(ListElement.title, CustomTitle, 63); else mbstowcs(ListElement.title, FolderTitle, 63); Asciify(ListElement.title); ListElement.settings[0] = m_gameList.Magic; //Plugin magic ListElement.casecolor = m_gameList.Color; ListElement.type = TYPE_PLUGIN; m_gameList.push_back(ListElement); } static void Create_Homebrew_List(char *FullPath) { if(strcasestr(FullPath, "boot.") == NULL) return; memset((void*)&ListElement, 0, sizeof(dir_discHdr)); ListElement.index = m_gameList.size(); *strrchr(FullPath, '/') = '\0'; strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1); strncpy(ListElement.id, "HB_APP", 6); FolderTitle = strrchr(FullPath, '/') + 1; ListElement.casecolor = CustomTitles.getColor("COVERS", FolderTitle, 0xFFFFFF).intVal(); const string &CustomTitle = CustomTitles.getString("TITLES", FolderTitle); if(CustomTitle.size() > 0) mbstowcs(ListElement.title, CustomTitle.c_str(), 63); else mbstowcs(ListElement.title, FolderTitle, 63); Asciify(ListElement.title); ListElement.type = TYPE_HOMEBREW; m_gameList.push_back(ListElement); } Channel *chan = NULL; static void Create_Channel_List() { for(u32 i = 0; i < ChannelHandle.Count(); i++) { chan = ChannelHandle.GetChannel(i); if(chan->id == NULL) continue; // Skip invalid channels memset((void*)&ListElement, 0, sizeof(dir_discHdr)); ListElement.index = m_gameList.size(); ListElement.settings[0] = TITLE_UPPER(chan->title); ListElement.settings[1] = TITLE_LOWER(chan->title); strncpy(ListElement.id, chan->id, 4); ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, 0xFFFFFF).intVal(); const char *CustomTitle = CustomTitles.getString("TITLES", ListElement.id).c_str(); if(gameTDB.IsLoaded()) { if(ListElement.casecolor == 0xFFFFFF) ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id); ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id); ListElement.players = gameTDB.GetPlayers(ListElement.id); if(CustomTitle == NULL || CustomTitle[0] == '\0') gameTDB.GetTitle(ListElement.id, CustomTitle); } if(CustomTitle != NULL && CustomTitle[0] != '\0') mbstowcs(ListElement.title, CustomTitle, 63); else wcsncpy(ListElement.title, chan->name, 64); ListElement.type = TYPE_CHANNEL; m_gameList.push_back(ListElement); } } void ListGenerator::CreateList(u32 Flow, u32 Device, const string& Path, const vector& FileTypes, const string& DBName, bool UpdateCache) { if(!DBName.empty()) { if(UpdateCache) fsop_deleteFile(DBName.c_str()); else { CCache(*this, DBName, LOAD); if(!this->empty()) return; fsop_deleteFile(DBName.c_str()); } } //if(Flow != COVERFLOW_PLUGIN) OpenConfigs(); if(Flow == COVERFLOW_WII) { if(DeviceHandle.GetFSType(Device) == PART_FS_WBFS) Create_Wii_WBFS_List(DeviceHandle.GetWbfsHandle(Device)); else GetFiles(Path.c_str(), FileTypes, Create_Wii_EXT_List, false); } else if(Flow == COVERFLOW_CHANNEL) { ChannelHandle.Init(gameTDB_Language); Create_Channel_List(); } else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS) { if(Flow == COVERFLOW_GAMECUBE) GetFiles(Path.c_str(), FileTypes, Create_GC_List, true);//the only one that looks for a folder (/root) else if(Flow == COVERFLOW_PLUGIN) GetFiles(Path.c_str(), FileTypes, Create_Plugin_List, false, 30);//wow 30 subfolders! really? else if(Flow == COVERFLOW_HOMEBREW) GetFiles(Path.c_str(), FileTypes, Create_Homebrew_List, false); } CloseConfigs(); if(!this->empty() && !DBName.empty()) /* Write a new Cache */ CCache(*this, DBName, SAVE); } static inline bool IsFileSupported(const char *File, const vector& FileTypes) { for(vector::const_iterator cmp = FileTypes.begin(); cmp != FileTypes.end(); ++cmp) { if(strcasecmp(File, cmp->c_str()) == 0) return true; } return false; } const char *NewFileName = NULL; char *FullPathChar = NULL; dirent *pent = NULL; DIR *pdir = NULL; void GetFiles(const char *Path, const vector& FileTypes, FileAdder AddFile, bool CompareFolders, u32 max_depth, u32 depth) { vector SubPaths; pdir = opendir(Path); if(pdir == NULL) return; while((pent = readdir(pdir)) != NULL) { if(pent->d_name[0] == '.') continue; FullPathChar = fmt("%s/%s", Path, pent->d_name); if(pent->d_type == DT_DIR) { if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))//if root folder for extracted gc games { AddFile(FullPathChar); continue; } else if(depth < max_depth) //thanks libntfs (fail opendir) and thanks seekdir (slowass speed) SubPaths.push_back(FullPathChar); } else if(pent->d_type == DT_REG) { NewFileName = strrchr(pent->d_name, '.');//the extension if(NewFileName == NULL) NewFileName = pent->d_name; if(IsFileSupported(NewFileName, FileTypes)) { AddFile(FullPathChar); continue; } } } closedir(pdir); for(vector::const_iterator p = SubPaths.begin(); p != SubPaths.end(); ++p) GetFiles(p->c_str(), FileTypes, AddFile, CompareFolders, max_depth, depth + 1); SubPaths.clear(); }