#include "musicplayer.h" using namespace std; MusicPlayer *m_music; MusicPlayer::MusicPlayer() { m_music = NULL; } void MusicPlayer::cleanup() { if (m_music != NULL) { m_music->Stop(); delete m_music; } } void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir) { m_manual_stop = true; m_stopped = true; m_fade_rate = cfg.getInt("GENERAL", "music_fade_rate", 8); m_music_volume = cfg.getInt("GENERAL", "sound_volume_music", 255); SetVolume(0); // Fades in with tick() MusicDirectory dir = (MusicDirectory) cfg.getInt("GENERAL", "music_directories", NORMAL_MUSIC | THEME_MUSIC); m_music_files.Init(cfg.getString("GENERAL", "dir_list_cache"), std::string(), std::string(), std::string(), false); if (dir & THEME_MUSIC) m_music_files.Load(themeMusicDir, ".ogg|.mp3", "EN", cfg); //|.mod|.xm|.s3m|.wav|.aiff"); if (dir & NORMAL_MUSIC) m_music_files.Load(musicDir, ".ogg|.mp3", "EN", cfg); //|.mod|.xm|.s3m|.wav|.aiff"); if (cfg.getBool("GENERAL", "randomize_music", true) && m_music_files.size() > 0) { srand(unsigned(time(NULL))); random_shuffle(m_music_files.begin(), m_music_files.end()); } m_current_music = m_music_files.begin(); } MusicPlayer::~MusicPlayer() { if (m_music != NULL) { m_music->Stop(); delete m_music; } } void MusicPlayer::SetVolume(int volume) { m_music_current_volume = volume > m_music_volume ? m_music_volume : volume; if (m_music != NULL) m_music->SetVolume(m_music_current_volume); } void MusicPlayer::SetVolume(int volume, int max_volume) { m_music_volume = max_volume; SetVolume(volume); } void MusicPlayer::Previous() { if (m_music_files.empty()) return; if (m_current_music == m_music_files.begin()) m_current_music = m_music_files.end(); m_current_music--; LoadCurrentFile(); } void MusicPlayer::Next() { if (m_music_files.empty()) return; m_current_music++; if (m_current_music == m_music_files.end()) m_current_music = m_music_files.begin(); LoadCurrentFile(); } void MusicPlayer::Pause() { if (m_music != NULL) m_music->Pause(); m_paused = true; } void MusicPlayer::Play() { m_manual_stop = m_paused = false; // Next tick will start the music if (m_music != NULL) m_music->SetVolume(m_music_current_volume); } void MusicPlayer::Stop() { m_manual_stop = true; if (m_music != NULL) { m_music->Pause(); m_music->Stop(); delete m_music; m_music = NULL; } m_stopped = true; } void MusicPlayer::Tick(bool attenuate) { if (m_music_files.empty()) return; if (m_music_current_volume == 0 && attenuate) return; if (m_music != NULL) { if (!attenuate && m_music_current_volume < m_music_volume) { int volume = m_music_current_volume + m_fade_rate > m_music_volume ? m_music_volume : m_music_current_volume + m_fade_rate; SetVolume(volume); } else if (attenuate && m_music_current_volume > 0) { int volume = m_music_current_volume - m_fade_rate < 0 ? 0 : m_music_current_volume - m_fade_rate; SetVolume(volume); } } if (!attenuate && !m_manual_stop && (m_music == NULL || m_stopped || !m_music->IsPlaying())) Next(); } void MusicPlayer::LoadCurrentFile() { if (m_music_files.empty()) return; if (m_music != NULL) m_music->Stop(); if (m_music == NULL) m_music = new GuiSound((*m_current_music).c_str(), ASND_MUSIC_VOICE); else m_music->Load((*m_current_music).c_str()); if (m_music != NULL && !m_manual_stop) { m_music->SetVolume(m_music_current_volume); m_music->Play(); m_stopped = false; } }