/* * Copyright (C) 2008 Nuke (wiinuke@gmail.com) * * this file is part of GeckoOS for USB Gecko * http://www.usbgecko.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include "fst.h" #include "gecko.h" #include "memory.h" #include "patchcode.h" #include "codehandler.h" #include "codehandleronly.h" #include "multidol.h" #define FSTDIRTYPE 1 #define FSTFILETYPE 0 #define ENTRYSIZE 0xC #define MAX_FILENAME_LEN 128 u8 *codelistend; void *codelist; u32 gameconfsize = 0; u32 *gameconf = NULL; u8 debuggerselect = 0; extern const u32 viwiihooks[4]; extern const u32 kpadhooks[4]; extern const u32 joypadhooks[4]; extern const u32 gxdrawhooks[4]; extern const u32 gxflushhooks[4]; extern const u32 ossleepthreadhooks[4]; extern const u32 axnextframehooks[4]; extern const u32 wpadbuttonsdownhooks[4]; extern const u32 wpadbuttonsdown2hooks[4]; void app_gameconfig_set(u32 *gameconfig, u32 tempgameconfsize) { gameconfsize = tempgameconfsize; gameconf = gameconfig; } u8 *code_buf = NULL; u32 code_size = 0; void ocarina_set_codes(void *list, u8 *listend, u8 *cheats, u32 cheatSize) { codelist = list; codelistend = listend; code_buf = cheats; code_size = cheatSize; if(code_size <= 0) { gprintf("Ocarina: No codes found\n"); code_buf = NULL; code_size = 0; return; } if (code_size > (u32)codelistend - (u32)codelist) { gprintf("Ocarina: Too many codes found\n"); code_buf = NULL; code_size = 0; return; } gprintf("Ocarina: Codes found.\n"); } void app_pokevalues() { u32 i, *codeaddr, *codeaddr2, *addrfound = NULL; if (gameconfsize != 0) { for (i = 0; i < gameconfsize/4; i++) { if (*(gameconf + i) == 0) { if (((u32 *) (*(gameconf + i + 1))) == NULL || *((u32 *) (*(gameconf + i + 1))) == *(gameconf + i + 2)) { *((u32 *) (*(gameconf + i + 3))) = *(gameconf + i + 4); DCFlushRange((void *) *(gameconf + i + 3), 4); } i += 4; } else { codeaddr = (u32 *)*(gameconf + i + *(gameconf + i) + 1); codeaddr2 = (u32 *)*(gameconf + i + *(gameconf + i) + 2); if (codeaddr == 0 && addrfound != NULL) codeaddr = addrfound; else if (codeaddr == 0 && codeaddr2 != 0) codeaddr = (u32 *) ((((u32) codeaddr2) >> 28) << 28); else if (codeaddr == 0 && codeaddr2 == 0) { i += *(gameconf + i) + 4; continue; } if (codeaddr2 == 0) codeaddr2 = codeaddr + *(gameconf + i); addrfound = NULL; while (codeaddr <= (codeaddr2 - *(gameconf + i))) { if (memcmp(codeaddr, gameconf + i + 1, (*(gameconf + i)) * 4) == 0) { *(codeaddr + ((*(gameconf + i + *(gameconf + i) + 3)) / 4)) = *(gameconf + i + *(gameconf + i) + 4); if (addrfound == NULL) addrfound = codeaddr; } codeaddr++; } i += *(gameconf + i) + 4; } } } } void load_handler() { if (hooktype != 0x00) { if (debuggerselect == 0x01) { //printf("Debbugger selected is gecko\n"); memset((void*)0x80001800,0,codehandler_size); memcpy((void*)0x80001800,codehandler,codehandler_size); //if (pausedstartoption == 0x01) // *(u32*)0x80002798 = 1; memcpy((void*)0x80001CDE, &codelist, 2); memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2); memcpy((void*)0x80001F5A, &codelist, 2); memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandler_size); } else { //printf("Debbugger selected is not gecko\n"); memset((void*)0x80001800,0,codehandleronly_size); memcpy((void*)0x80001800,codehandleronly,codehandleronly_size); memcpy((void*)0x80001906, &codelist, 2); memcpy((void*)0x8000190A, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandleronly_size); } // Load multidol handler memset((void*)0x80001000,0,multidol_size); memcpy((void*)0x80001000,multidol,multidol_size); DCFlushRange((void*)0x80001000,multidol_size); switch(hooktype) { case 0x01: memcpy((void*)0x8000119C,viwiihooks,12); memcpy((void*)0x80001198,viwiihooks+3,4); break; case 0x02: memcpy((void*)0x8000119C,kpadhooks,12); memcpy((void*)0x80001198,kpadhooks+3,4); break; case 0x03: memcpy((void*)0x8000119C,joypadhooks,12); memcpy((void*)0x80001198,joypadhooks+3,4); break; case 0x04: memcpy((void*)0x8000119C,gxdrawhooks,12); memcpy((void*)0x80001198,gxdrawhooks+3,4); break; case 0x05: memcpy((void*)0x8000119C,gxflushhooks,12); memcpy((void*)0x80001198,gxflushhooks+3,4); break; case 0x06: memcpy((void*)0x8000119C,ossleepthreadhooks,12); memcpy((void*)0x80001198,ossleepthreadhooks+3,4); break; case 0x07: memcpy((void*)0x8000119C,axnextframehooks,12); memcpy((void*)0x80001198,axnextframehooks+3,4); break; case 0x08: //if (customhooksize == 16) //{ // memcpy((void*)0x8000119C,customhook,12); // memcpy((void*)0x80001198,customhook+3,4); //} break; case 0x09: //memcpy((void*)0x8000119C,wpadbuttonsdownhooks,12); //memcpy((void*)0x80001198,wpadbuttonsdownhooks+3,4); break; case 0x0A: //memcpy((void*)0x8000119C,wpadbuttonsdown2hooks,12); //memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4); break; } DCFlushRange((void*)0x80001198,16); } memcpy((void *)0x80001800, (void*)0x80000000, 6); } int ocarina_do_code(u64 chantitle) { //if (!code_buf) return 0; // Need the handler loaded for hooking other than cheats! memset((void *)0x80001800, 0, 0x1800); char gameidbuffer[8]; memset(gameidbuffer, 0, 8); if(chantitle != 0) { gameidbuffer[0] = (chantitle & 0xff000000) >> 24; gameidbuffer[1] = (chantitle & 0x00ff0000) >> 16; gameidbuffer[2] = (chantitle & 0x0000ff00) >> 8; gameidbuffer[3] = chantitle & 0x000000ff; } else strncpy(gameidbuffer, (char*)Disc_ID, 6); load_handler(); memcpy((void *)0x80001800, gameidbuffer, 8); DCFlushRange((void *)0x80001800, 8); if(codelist) memset(codelist, 0, (u32)codelistend - (u32)codelist); //Copy the codes if(code_size > 0 && code_buf) { memcpy(codelist, code_buf, code_size); DCFlushRange(codelist, (u32)codelistend - (u32)codelist); } // TODO What's this??? // enable flag //*(vu8*)0x80001807 = 0x01; //This needs to be done after loading the .dol into memory app_pokevalues(); return 1; }