//============================================================================ // Name : plugin.hpp // Copyright : 2012 FIX94 //============================================================================ #ifndef _PLUGIN_HPP_ #define _PLUGIN_HPP_ #include #include #include #include using namespace std; #include "config/config.hpp" #include "loader/disc.h" #define SWAP32(x) ((((x) & 0xff) << 24) | (((x) & 0xff00) << 8) | (((x) & 0xff0000) >> 8) | (((x) >> 24) & 0xff)) #define TAG_GAME_ID "{gameid}" #define TAG_LOC "{loc}" #define TAG_CONSOLE "{console}" struct PluginOptions { u8 *BannerSound; u32 BannerSoundSize; u32 magicWord; string DolName; string coverFolder; string consoleCoverID; wstringEx DisplayName; u32 caseColor; bool ReturnLoader; }; class Plugin { public: bool AddPlugin(Config &plugin); u8* GetBannerSound(u32 magic); u32 GetBannerSoundSize(); char* GetDolName(u32 magic); char* GetCoverFolderName(u32 magic); string GenerateCoverLink(dir_discHdr gameHeader, string url); wstringEx GetPluginName(u8 pos); u32 getPluginMagic(u8 pos); bool PluginExist(u8 pos); void SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode = 0); vector GetEnabledPlugins(Config &cfg); bool UseReturnLoader(u32 magic); bool isScummVM(u32 magic); bool isMplayerCE(u32 magic); vector CreateMplayerCEArguments(const char *src); void init(string); void Cleanup(); void EndAdd(); vector ParseScummvmINI(Config &ini, string Device); private: s8 GetPluginPosition(u32 magic); vector Plugins; s8 Plugin_Pos; string pluginsDir; bool adding; }; #endif