#ifndef _WBFS_H_ #define _WBFS_H_ #include "libwbfs/libwbfs.h" #include "utils.h" #ifdef __cplusplus extern "C" { #endif /* Macros */ #define WBFS_MIN_DEVICE 1 #define WBFS_MAX_DEVICE 2 //also menu.hpp #define PART_FS_WBFS 0 #define PART_FS_FAT 1 #define PART_FS_NTFS 2 #define PART_FS_EXT 3 extern s32 wbfsDev; extern int wbfs_part_fs; extern u32 wbfs_part_lba; extern char wbfs_fs_drive[16]; /* Prototypes */ s32 WBFS_Format(u32, u32); s32 WBFS_Init(wbfs_t *handle, u32 part_fs, u32 part_lba, char *partition, u8 current); s32 WBFS_CheckGame(u8 *, char *); s32 WBFS_AddGame(progress_callback_t spinner, void *spinner_data); s32 WBFS_RemoveGame(u8 *, char *); s32 WBFS_GameSize(u8 *, char *, f32 *); s32 WBFS_DVD_Size(u64 *comp_size, u64 *real_size); s32 WBFS_DiskSpace(f32 *, f32 *); wbfs_disc_t* WBFS_OpenDisc(u8 *discid, char *path); void WBFS_CloseDisc(wbfs_disc_t *disc); bool WBFS_Close(); bool WBFS_Mounted(); s32 __WBFS_ReadSDHC(void *fp, u32 lba, u32 count, void *iobuf); s32 __WBFS_WriteSDHC(void *fp, u32 lba, u32 count, void *iobuf); s32 __WBFS_ReadUSB(void *fp, u32 lba, u32 count, void *iobuf); s32 __WBFS_WriteUSB(void *fp, u32 lba, u32 count, void *iobuf); s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 count, void *iobuf); #ifdef __cplusplus } #endif #endif