/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#ifndef _LISTGENERATOR_HPP_
#define _LISTGENERATOR_HPP_
#include
#include
#include
#include "defines.h"
#include "types.h"
#include "config/config.hpp"
#include "loader/wbfs.h"
#include "loader/disc.h"
#include "gui/GameTDB.hpp"
#include "plugin/plugin.hpp"
#define CONFIG_FILENAME_SKIP_DOMAIN "PLUGINS"
#define CONFIG_FILENAME_SKIP_KEY "filename_skip_regex"
#define CONFIG_FILENAME_SKIP_DEFAULT "((dis[ck]|tape|side|track)[ _-]([b-l][^a-z]|0*[2-9]|0*[1-9][0-9]))|(^disc2[.]iso$)|(^neogeo[.]zip$)|(^funboot[.]rom$)|(^(ecs|exec|grom)[.]bin$)"
class ListGenerator : public std::vector
{
public:
void createSFList(u8 maxBtns, Config &m_sourceMenuCfg, const string& sourceDir);
void Init(const char *settingsDir, const char *Language, const char *plgnsDataDir, const std::string& fileNameSkipPattern);
void Clear();
void ParseScummvmINI(Config &ini, const char *Device, const char *datadir, const char *platform, const string& DBName, bool UpdateCache);
void CreateRomList(Config &platform_cfg, const string& romsDir, const vector& FileTypes, const string& DBName, bool UpdateCache);
void CreateList(u32 Flow, const string& Path, const vector& FileTypes, const string& DBName, bool UpdateCache);
u32 Color;
u32 Magic;
bool usePluginDBTitles;
private:
void OpenConfigs();
void CloseConfigs();
string gameTDB_Path;
string CustomTitlesPath;
string gameTDB_Language;
};
typedef void (*FileAdder)(char *Path);
void GetFiles(const char *Path, const std::vector& FileTypes,
FileAdder AddFile, bool CompareFolders, u32 max_depth = 2, u32 depth = 1);
extern ListGenerator m_cacheList;
#endif /*_LISTGENERATOR_HPP_*/