/*************************************************************************** * Copyright (C) 2012 * by OverjoY and FIX94 for Wiiflow * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * * gc_disc.hpp * ***************************************************************************/ #ifndef GC_DISC_H_ #define GC_DISC_H_ typedef void (*progress_callback_t)(int status,int total,void *user_data); typedef void (*message_callback_t)(int message, int info, char *cinfo, void *user_data); class GCDump { public: void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition) { skiponerror = skip; compressed = comp; writeexfiles = wexf; force_32k_align = align; gc_nbrretry = nretry; gc_readsize = rsize; gamepartition = partition; gc_skipped = 0; } s32 DumpGame(progress_callback_t spinner, message_callback_t message, void *spinner_data); s32 CheckSpace(u32 *needed, bool comp, message_callback_t message, void *message_data); private: bool force_32k_align; bool skiponerror; bool compressed; bool writeexfiles; const char* gamepartition; u8 Disc; u8 Disc2; u32 gc_nbrretry; u32 gc_error; u32 gc_retry; u32 gc_skipped; u32 gc_readsize; u32 ID; u32 ID2; u32 ApploaderSize; u32 DOLOffset; u32 DOLSize; u32 FSTOffset; u32 FSTSize; u32 FSTTotal; u32 FSTEnt; u32 GamePartOffset; u32 DataSize; u32 DiscSize; typedef struct { union { struct { u32 Type :8; u32 NameOffset :24; }; u32 TypeName; }; union { struct { u32 FileOffset; u32 FileLength; }; struct { u32 ParentOffset; u32 NextOffset; }; u32 entry[2]; }; } FST; s32 __DiscReadRaw(void *outbuf, u32 offset, u32 length); s32 __DiscWrite(char * path, u32 offset, u32 length, u8 *ReadBuffer, progress_callback_t spinner , void *spinner_data); s32 __DiscWriteAligned(FILE *f, u32 offset, u32 length, u8 *ReadBuffer); }; #endif