/******************************************************************************************** PNGU Version : 0.2a Coder : frontier More info : http://frontier-dev.net ********************************************************************************************/ #ifndef __PNGU__ #define __PNGU__ // Return codes #define PNGU_OK 0 #define PNGU_ODD_WIDTH 1 #define PNGU_ODD_STRIDE 2 #define PNGU_INVALID_WIDTH_OR_HEIGHT 3 #define PNGU_FILE_IS_NOT_PNG 4 #define PNGU_UNSUPPORTED_COLOR_TYPE 5 #define PNGU_NO_FILE_SELECTED 6 #define PNGU_CANT_OPEN_FILE 7 #define PNGU_CANT_READ_FILE 8 #define PNGU_LIB_ERROR 9 // Color types #define PNGU_COLOR_TYPE_GRAY 1 #define PNGU_COLOR_TYPE_GRAY_ALPHA 2 #define PNGU_COLOR_TYPE_PALETTE 3 #define PNGU_COLOR_TYPE_RGB 4 #define PNGU_COLOR_TYPE_RGB_ALPHA 5 #define PNGU_COLOR_TYPE_UNKNOWN 6 #ifdef __cplusplus extern "C" { #endif // Types typedef unsigned char PNGU_u8; typedef unsigned short PNGU_u16; typedef unsigned int PNGU_u32; typedef unsigned long long PNGU_u64; typedef struct { PNGU_u8 r; PNGU_u8 g; PNGU_u8 b; } PNGUCOLOR; typedef struct { PNGU_u32 imgWidth; // In pixels PNGU_u32 imgHeight; // In pixels PNGU_u32 imgBitDepth; // In bitx PNGU_u32 imgColorType; // PNGU_COLOR_TYPE_* PNGU_u32 validBckgrnd; // Non zero if there is a background color PNGUCOLOR bckgrnd; // Backgroun color PNGU_u32 numTrans; // Number of transparent colors PNGUCOLOR *trans; // Transparent colors } PNGUPROP; // Image context, always initialize with SelectImageFrom* and free with ReleaseImageContext struct _IMGCTX; typedef struct _IMGCTX *IMGCTX; /**************************************************************************** * Pixel conversion * ****************************************************************************/ // Macro to convert RGB8 values to RGB565 #define PNGU_RGB8_TO_RGB565(r,g,b) ( ((((PNGU_u16) r) & 0xF8U) << 8) | ((((PNGU_u16) g) & 0xFCU) << 3) | (((PNGU_u16) b) >> 3) ) // Macro to convert RGBA8 values to RGB5A3 #define PNGU_RGB8_TO_RGB5A3(r,g,b,a) (PNGU_u16) (((a & 0xE0U) == 0xE0U) ? \ (0x8000U | ((((PNGU_u16) r) & 0xF8U) << 7) | ((((PNGU_u16) g) & 0xF8U) << 2) | (((PNGU_u16) b) >> 3)) : \ (((((PNGU_u16) a) & 0xE0U) << 7) | ((((PNGU_u16) r) & 0xF0U) << 4) | (((PNGU_u16) g) & 0xF0U) | ((((PNGU_u16) b) & 0xF0U) >> 4))) // Function to convert two RGB8 values to YCbYCr PNGU_u32 PNGU_RGB8_TO_YCbYCr (PNGU_u8 r1, PNGU_u8 g1, PNGU_u8 b1, PNGU_u8 r2, PNGU_u8 g2, PNGU_u8 b2); // Function to convert an YCbYCr to two RGB8 values. void PNGU_YCbYCr_TO_RGB8 (PNGU_u32 ycbycr, PNGU_u8 *r1, PNGU_u8 *g1, PNGU_u8 *b1, PNGU_u8 *r2, PNGU_u8 *g2, PNGU_u8 *b2); /**************************************************************************** * Image context handling * ****************************************************************************/ // Selects a PNG file, previosly loaded into a buffer, and creates an image context for subsequent procesing. IMGCTX PNGU_SelectImageFromBuffer (const void *buffer); // Selects a PNG file, from any devoptab device, and creates an image context for subsequent procesing. IMGCTX PNGU_SelectImageFromDevice (const char *filename); // Frees resources associated with an image context. Always call this function when you no longer need the IMGCTX. void PNGU_ReleaseImageContext (IMGCTX ctx); /**************************************************************************** * Miscelaneous * ****************************************************************************/ // Retrieves info from selected PNG file, including image dimensions, color format, background and transparency colors. int PNGU_GetImageProperties (IMGCTX ctx, PNGUPROP *fileproperties); /**************************************************************************** * Image conversion * ****************************************************************************/ // Expands selected image into an YCbYCr buffer. You need to specify context, image dimensions, // destination address and stride in pixels (stride = buffer width - image width). int PNGU_DecodeToYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride); // Macro for decoding an image inside a buffer at given coordinates. #define PNGU_DECODE_TO_COORDS_YCbYCr(ctx,coordX,coordY,imgWidth,imgHeight,bufferWidth,bufferHeight,buffer) \ \ PNGU_DecodeToYCbYCr (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \ (coordX) * 2, (bufferWidth) - (imgWidth)) // Expands selected image into a linear RGB565 buffer. You need to specify context, image dimensions, // destination address and stride in pixels (stride = buffer width - image width). int PNGU_DecodeToRGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride); // Macro for decoding an image inside a buffer at given coordinates. #define PNGU_DECODE_TO_COORDS_RGB565(ctx,coordX,coordY,imgWidth,imgHeight,bufferWidth,bufferHeight,buffer) \ \ PNGU_DecodeToRGB565 (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \ (coordX) * 2, (bufferWidth) - (imgWidth)) // Expands selected image into a linear RGBA8 buffer. You need to specify context, image dimensions, // destination address, stride in pixels and default alpha value, which is used if the source image // doesn't have an alpha channel. int PNGU_DecodeToRGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride, PNGU_u8 default_alpha); // Macro for decoding an image inside a buffer at given coordinates. #define PNGU_DECODE_TO_COORDS_RGBA8(ctx,coordX,coordY,imgWidth,imgHeight,default_alpha,bufferWidth,bufferHeight,buffer) \ \ PNGU_DecodeToRGBA8 (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \ (coordX) * 2, (bufferWidth) - (imgWidth), default_alpha) // Expands selected image into a 4x4 tiled RGB565 buffer. You need to specify context, image dimensions // and destination address. int PNGU_DecodeTo4x4RGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer); // Expands selected image into a 4x4 tiled RGB5A3 buffer. You need to specify context, image dimensions, // destination address and default alpha value, which is used if the source image doesn't have an alpha channel. int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u8 default_alpha); // Expands selected image into a 4x4 tiled RGBA8 buffer. You need to specify context, image dimensions, // destination address and default alpha value, which is used if the source image doesn't have an alpha channel. int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u8 default_alpha); // Encodes an YCbYCr image in PNG format and stores it in the selected device or memory buffer. You need to // specify context, image dimensions, destination address and stride in pixels (stride = buffer width - image width). int PNGU_EncodeFromYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride); int PNGU_EncodeFromGXTexture (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride); // Macro for encoding an image stored into an YCbYCr buffer at given coordinates. #define PNGU_ENCODE_TO_COORDS_YCbYCr(ctx,coordX,coordY,imgWidth,imgHeight,bufferWidth,bufferHeight,buffer) \ \ PNGU_EncodeFromYCbYCr (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \ (coordX) * 2, (bufferWidth) - (imgWidth)) #ifdef __cplusplus } #endif #endif