#ifndef _MUSICPLAYER_H #define _MUSICPLAYER_H #include #include "gui_sound.h" #include "config/config.hpp" #include "list/cachedlist.hpp" enum MusicDirectory { NORMAL_MUSIC = 1, THEME_MUSIC = 2 }; #define ASND_MUSIC_VOICE 0 class MusicPlayer { public: MusicPlayer(); ~MusicPlayer(); void cleanup(); void Init(Config &cfg, std::string musicDir, std::string themeMusicDir); void Tick(bool attenuate); void SetVolume(int volume); void SetVolume(int volume, int max_volume); int GetVolume() { return m_music != NULL ? m_music_current_volume : 0; }; int GetMaxVolume() { return m_music_volume; }; void Previous(); void Next(); void Pause(); void Play(); void Stop(); bool IsStopped() { return m_stopped; }; private: void LoadCurrentFile(); CachedList m_music_files; vector::iterator m_current_music; int m_fade_rate; int m_music_volume; int m_music_current_volume; bool m_manual_stop; bool m_paused; bool m_stopped; bool m_playbackFinished; GuiSound *m_music; u32 *m_songCount; }; extern MusicPlayer *m_music; #endif