#include "menu.hpp" extern const u8 error_png[]; s16 m_errorLblMessage; s16 m_errorLblIcon; s16 m_errorLblUser[4]; void CMenu::error(const wstringEx &msg) { SetupInput(); _hideAbout(); _hideCode(); _hideConfig(); _hideConfigAdv(); _hideConfig3(); _hideConfig4(); _hideConfigScreen(); _hideConfigSnd(); _hideDownload(); _hideGame(); _hideMain(); _hideWBFS(); _hideCFTheme(); _hideCategorySettings(); _hideSystem(); _hideGameInfo(); _hideCheatDownload(); _hideGameSettings(); _hideWaitMessage(); m_btnMgr.setText(m_errorLblMessage, msg, true); _showError(); gprintf(msg.toUTF8().c_str()); do { _mainLoopCommon(); } while (!BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED); _hideError(false); } void CMenu::_hideError(bool instant) { m_btnMgr.hide(m_errorLblIcon, instant); m_btnMgr.hide(m_errorLblMessage, instant); for(u8 i = 0; i < ARRAY_SIZE(m_errorLblUser); ++i) if(m_errorLblUser[i] != -1) m_btnMgr.hide(m_errorLblUser[i], instant); } void CMenu::_showError(void) { _setBg(m_errorBg, m_errorBg); m_btnMgr.show(m_errorLblMessage); m_btnMgr.show(m_errorLblIcon); for(u8 i = 0; i < ARRAY_SIZE(m_errorLblUser); ++i) if(m_errorLblUser[i] != -1) m_btnMgr.show(m_errorLblUser[i]); } void CMenu::_initErrorMenu() { STexture texIcon; texIcon.fromPNG(error_png); _addUserLabels(m_errorLblUser, ARRAY_SIZE(m_errorLblUser), "ERROR"); m_errorBg = _texture("ERROR/BG", "texture", theme.bg, false); m_errorLblMessage = _addLabel("ERROR/MESSAGE", theme.lblFont, L"", 112, 20, 500, 440, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_errorLblIcon = _addLabel("ERROR/ICON", theme.lblFont, L"", 40, 200, 64, 64, theme.lblFontColor, 0, texIcon); // _setHideAnim(m_errorLblMessage, "ERROR/MESSAGE", 0, 0, 0.f, 0.f); _setHideAnim(m_errorLblIcon, "ERROR/ICON", -50, 0, 0.f, 0.f); // _hideError(true); _textError(); } void CMenu::_textError(void) { }