#include "pngu.h" #include "video.hpp" #include #include #include "gecko.h" #define DEFAULT_FIFO_SIZE (256 * 1024) using namespace std; extern const u8 wait_01_png[]; extern const u8 wait_02_png[]; extern const u8 wait_03_png[]; extern const u8 wait_04_png[]; extern const u8 wait_05_png[]; extern const u8 wait_06_png[]; extern const u8 wait_07_png[]; extern const u8 wait_08_png[]; extern const u8 wait_09_png[]; extern const u8 wait_10_png[]; const float CVideo::_jitter2[2][2] = { { 0.246490f, 0.249999f }, { -0.246490f, -0.249999f } }; const float CVideo::_jitter3[3][2] = { { -0.373411f, -0.250550f }, { 0.256263f, 0.368119f }, { 0.117148f, -0.117570f } }; const float CVideo::_jitter4[4][2] = { { -0.208147f, 0.353730f }, { 0.203849f, -0.353780f }, { -0.292626f, -0.149945f }, { 0.296924f, 0.149994f } }; const float CVideo::_jitter5[5][2] = { { 0.5f, 0.5f }, { 0.3f, 0.1f }, { 0.7f, 0.9f }, { 0.9f, 0.3f }, { 0.1f, 0.7f } }; const float CVideo::_jitter6[6][2] = { { 0.4646464646f, 0.4646464646f }, { 0.1313131313f, 0.7979797979f }, { 0.5353535353f, 0.8686868686f }, { 0.8686868686f, 0.5353535353f }, { 0.7979797979f, 0.1313131313f }, { 0.2020202020f, 0.2020202020f } }; const float CVideo::_jitter8[8][2] = { { -0.334818f, 0.435331f }, { 0.286438f, -0.393495f }, { 0.459462f, 0.141540f }, { -0.414498f, -0.192829f }, { -0.183790f, 0.082102f }, { -0.079263f, -0.317383f }, { 0.102254f, 0.299133f }, { 0.164216f, -0.054399f } }; const int CVideo::_stencilWidth = 128; const int CVideo::_stencilHeight = 128; static lwp_t waitThread = LWP_THREAD_NULL; SmartBuf waitThreadStack; extern "C" { extern __typeof(malloc) __real_malloc; extern __typeof(memalign) __real_memalign; } CVideo::CVideo(void) : m_rmode(NULL), m_frameBuf(), m_curFB(0), m_fifo(NULL), m_yScale(0.0f), m_xfbHeight(0), m_wide(false), m_width2D(640), m_height2D(480), m_x2D(0), m_y2D(0), m_aa(0), m_aaAlpha(false), m_aaWidth(0), m_aaHeight(0), m_showWaitMessage(false), m_showingWaitMessages(false) { memset(m_frameBuf, 0, sizeof m_frameBuf); } CVideo::~CVideo(void) { cleanup(); } void CColor::blend(const CColor &src) { if (src.a == 0) return; r = (u8)(((int)src.r * (int)src.a + (int)r * (0xFF - (int)src.a)) / 0xFF); g = (u8)(((int)src.g * (int)src.a + (int)g * (0xFF - (int)src.a)) / 0xFF); b = (u8)(((int)src.b * (int)src.a + (int)b * (0xFF - (int)src.a)) / 0xFF); } CColor CColor::interpolate(const CColor &c1, const CColor &c2, u8 n) { CColor c; c.r = (u8)(((int)c2.r * (int)n + (int)c1.r * (0xFF - (int)n)) / 0xFF); c.g = (u8)(((int)c2.g * (int)n + (int)c1.g * (0xFF - (int)n)) / 0xFF); c.b = (u8)(((int)c2.b * (int)n + (int)c1.b * (0xFF - (int)n)) / 0xFF); c.a = (u8)(((int)c2.a * (int)n + (int)c1.a * (0xFF - (int)n)) / 0xFF); return c; } void CVideo::setAA(u8 aa, bool alpha, int width, int height) { if (aa <= 8 && aa != 7 && width <= m_rmode->fbWidth && height <= m_rmode->efbHeight && ((width | height) & 3) == 0) { m_aa = aa; m_aaAlpha = alpha; m_aaWidth = width; m_aaHeight = height; } } void CVideo::init(void) { VIDEO_Init(); m_wide = CONF_GetAspectRatio() == CONF_ASPECT_16_9; m_rmode = VIDEO_GetPreferredMode(NULL); u32 type = CONF_GetVideo(); m_rmode->viWidth = m_wide ? 700 : 672; //CONF_VIDEO_NTSC and CONF_VIDEO_MPAL and m_rmode TVEurgb60Hz480IntDf are the same max height and width. if (type == CONF_VIDEO_PAL && m_rmode != &TVEurgb60Hz480IntDf) { m_rmode->viHeight = VI_MAX_HEIGHT_PAL; m_rmode->viXOrigin = (VI_MAX_WIDTH_PAL - m_rmode->viWidth) / 2; m_rmode->viYOrigin = (VI_MAX_HEIGHT_PAL - m_rmode->viHeight) / 2; } else { m_rmode->viHeight = VI_MAX_HEIGHT_NTSC; m_rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - m_rmode->viWidth) / 2; m_rmode->viYOrigin = (VI_MAX_HEIGHT_NTSC - m_rmode->viHeight) / 2; } s8 hoffset = 0; //Use horizontal offset set in wii menu. if (CONF_GetDisplayOffsetH(&hoffset) == 0) m_rmode->viXOrigin += hoffset; m_frameBuf[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(m_rmode)); m_frameBuf[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(m_rmode)); VIDEO_Configure(m_rmode); m_curFB = 0; VIDEO_SetNextFramebuffer(m_frameBuf[m_curFB]); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if (m_rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); m_fifo = __real_memalign(32, DEFAULT_FIFO_SIZE); memset(m_fifo, 0, DEFAULT_FIFO_SIZE); GX_Init(m_fifo, DEFAULT_FIFO_SIZE); GX_SetCopyClear(CColor(0), 0x00FFFFFF); _setViewPort(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); m_yScale = GX_GetYScaleFactor(m_rmode->efbHeight, m_rmode->xfbHeight); m_xfbHeight = GX_SetDispCopyYScale(m_yScale); GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); GX_SetDispCopySrc(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); GX_SetDispCopyDst(m_rmode->fbWidth, m_xfbHeight); GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter); GX_SetFieldMode(m_rmode->field_rendering, ((m_rmode->viHeight == 2 * m_rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE)); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(m_frameBuf[m_curFB], GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0); GX_SetNumTexGens(0); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0); GX_SetNumChans(0); GX_SetZCompLoc(GX_ENABLE); setup2DProjection(); m_stencil = smartMemAlign32(CVideo::_stencilWidth * CVideo::_stencilHeight); memset(m_stencil.get(), 0, CVideo::_stencilWidth * CVideo::_stencilHeight); } void CVideo::set2DViewport(u32 w, u32 h, int x, int y) { m_width2D = std::min(std::max(512u, w), 800u); m_height2D = std::min(std::max(384u, h), 600u); m_x2D = std::min(std::max(-50, x), 50); m_y2D = std::min(std::max(-50, y), 50); } void CVideo::setup2DProjection(bool setViewPort, bool noScale) { Mtx44 projMtx; float width2D = noScale ? 640.f : (int)m_width2D; float height2D = noScale ? 480.f : (int)m_height2D; float x = noScale ? 0.f : (float)(640 - width2D) * 0.5f + (float)m_x2D; float y = noScale ? 0.f : (float)(480 - height2D) * 0.5f + (float)m_y2D; if (setViewPort) _setViewPort(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); guOrtho(projMtx, y, height2D + y, x, width2D + x, 0.f, 1000.0f); GX_LoadProjectionMtx(projMtx, GX_ORTHOGRAPHIC); } void CVideo::renderToTexture(STexture &tex, bool clear) { if (!tex.data) tex.data = smartMem2Alloc(GX_GetTexBufferSize(tex.width, tex.height, tex.format, GX_FALSE, 0)); if (!tex.data) return; GX_DrawDone(); GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL); GX_SetTexCopySrc(0, 0, tex.width, tex.height); GX_SetTexCopyDst(tex.width, tex.height, tex.format, GX_FALSE); GX_CopyTex(tex.data.get(), clear ? GX_TRUE : GX_FALSE); GX_PixModeSync(); GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter); DCFlushRange(tex.data.get(), GX_GetTexBufferSize(tex.width, tex.height, tex.format, GX_FALSE, 0)); GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); } void CVideo::prepare(void) { GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR); _setViewPort(0.f, 0.f, (float)m_rmode->fbWidth, (float)m_rmode->efbHeight); GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); GX_InvVtxCache(); GX_InvalidateTexAll(); } void CVideo::cleanup(void) { for (u32 i = 0; i < sizeof m_aaBuffer / sizeof m_aaBuffer[0]; ++i) { SMART_FREE(m_aaBuffer[i]); m_aaBufferSize[i] = 0; } } void CVideo::prepareAAPass(int aaStep) { float x = 0.f; float y = 0.f; u32 w = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth; u32 h = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight; switch (m_aa) { case 2: x += CVideo::_jitter2[aaStep][0]; y += CVideo::_jitter2[aaStep][1]; break; case 3: x += CVideo::_jitter3[aaStep][0]; y += CVideo::_jitter3[aaStep][1]; break; case 4: x += CVideo::_jitter4[aaStep][0]; y += CVideo::_jitter4[aaStep][1]; break; case 5: x += CVideo::_jitter5[aaStep][0]; y += CVideo::_jitter5[aaStep][1]; break; case 6: x += CVideo::_jitter6[aaStep][0]; y += CVideo::_jitter6[aaStep][1]; break; case 8: x += CVideo::_jitter8[aaStep][0]; y += CVideo::_jitter8[aaStep][1]; break; } GX_SetPixelFmt(m_aaAlpha ? GX_PF_RGBA6_Z24 : GX_PF_RGB8_Z24, GX_ZC_LINEAR); _setViewPort(x, y, (float)w, (float)h); GX_SetScissor(0, 0, w, h); GX_InvVtxCache(); GX_InvalidateTexAll(); } void CVideo::renderAAPass(int aaStep) { u8 texFmt = GX_TF_RGBA8; u32 w = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth; u32 h = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight; u32 bufLen = GX_GetTexBufferSize(w, h, texFmt, GX_FALSE, 0); if (!m_aaBuffer[aaStep] || m_aaBufferSize[aaStep] < bufLen) { m_aaBuffer[aaStep] = smartMem2Alloc(bufLen); if (!!m_aaBuffer[aaStep]) m_aaBufferSize[aaStep] = bufLen; } if (!m_aaBuffer[aaStep] || m_aaBufferSize[aaStep] < bufLen) return; GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE); GX_DrawDone(); GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL); GX_SetTexCopySrc(0, 0, w, h); GX_SetTexCopyDst(w, h, texFmt, GX_FALSE); GX_CopyTex(m_aaBuffer[aaStep].get(), GX_TRUE); GX_PixModeSync(); GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter); } void CVideo::drawAAScene(bool fs) { GXTexObj texObj[8]; Mtx modelViewMtx; u8 texFmt = GX_TF_RGBA8; u32 tw = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth; u32 th = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight; float w = fs ? 640.f : (float)tw; float h = fs ? 480.f : (float)th; float x = 0.f; float y = 0.f; int aa; if (m_aa <= 0 || m_aa > 8) return; // for (aa = 0; aa < m_aa; ++aa) if (!m_aaBuffer[aa]) break; if (aa == 7) aa = 6; // GX_SetNumChans(0); for (int i = 0; i < aa; ++i) { GX_InitTexObj(&texObj[i], m_aaBuffer[i].get(), tw , th, texFmt, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj[i], GX_TEXMAP0 + i); } GX_SetNumTexGens(1); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTevKColor(GX_KCOLOR0, CColor(0xFF / 1, 0xFF / 5, 0xFF, 0xFF)); // Renders better gradients than 0xFF / aa GX_SetTevKColor(GX_KCOLOR1, CColor(0xFF / 2, 0xFF / 6, 0xFF, 0xFF)); GX_SetTevKColor(GX_KCOLOR2, CColor(0xFF / 3, 0xFF / 7, 0xFF, 0xFF)); GX_SetTevKColor(GX_KCOLOR3, CColor(0xFF / 4, 0xFF / 8, 0xFF, 0xFF)); for (int i = 0; i < aa; ++i) { GX_SetTevKColorSel(GX_TEVSTAGE0 + i, GX_TEV_KCSEL_K0_R + i); GX_SetTevKAlphaSel(GX_TEVSTAGE0 + i, GX_TEV_KASEL_K0_R + i); GX_SetTevOrder(GX_TEVSTAGE0 + i, GX_TEXCOORD0, GX_TEXMAP0 + i, GX_COLORNULL); GX_SetTevColorIn(GX_TEVSTAGE0 + i, i == 0 ? GX_CC_ZERO : GX_CC_CPREV, GX_CC_TEXC, GX_CC_KONST, GX_CC_ZERO); GX_SetTevAlphaIn(GX_TEVSTAGE0 + i, i == 0 ? GX_CA_ZERO : GX_CA_APREV, GX_CA_TEXA, GX_CA_KONST, GX_CA_ZERO); GX_SetTevColorOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevAlphaOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); } GX_SetNumTevStages(aa); // GX_SetAlphaUpdate(GX_TRUE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE); GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); // GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32(x, y, 0.f); GX_TexCoord2f32(0.f, 0.f); GX_Position3f32(x + w, y, 0.f); GX_TexCoord2f32(1.f, 0.f); GX_Position3f32(x + w, y + h, 0.f); GX_TexCoord2f32(1.f, 1.f); GX_Position3f32(x, y + h, 0.f); GX_TexCoord2f32(0.f, 1.f); GX_End(); GX_SetNumChans(1); GX_SetNumTexGens(1); GX_SetNumTevStages(1); } void CVideo::_setViewPort(float x, float y, float w, float h) { m_vpX = x; m_vpY = y; m_vpW = w; m_vpH = h; GX_SetViewport(x, y, w, h, 0.f, 1.f); } void CVideo::shiftViewPort(float x, float y) { GX_SetViewport(m_vpX + x, m_vpY + y, m_vpW, m_vpH, 0.f, 1.f); } static inline u32 coordsI8(u32 x, u32 y, u32 w) { return (((y >> 2) * (w >> 3) + (x >> 3)) << 5) + ((y & 3) << 3) + (x & 7); } int CVideo::stencilVal(int x, int y) { if ((u32)x >= m_rmode->fbWidth || (u32)y >= m_rmode->efbHeight) return 0; x = x * CVideo::_stencilWidth / 640; y = y * CVideo::_stencilHeight / 480; u32 i = coordsI8(x, y, (u32)CVideo::_stencilWidth); if (i >= (u32)(CVideo::_stencilWidth * CVideo::_stencilHeight)) return 0; return m_stencil.get()[i]; } void CVideo::prepareStencil(void) { GX_SetPixelFmt(GX_PF_Y8, GX_ZC_LINEAR); _setViewPort(0.f, 0.f, (float)CVideo::_stencilWidth, (float)CVideo::_stencilHeight); GX_SetScissor(0, 0, CVideo::_stencilWidth, CVideo::_stencilHeight); GX_InvVtxCache(); GX_InvalidateTexAll(); } void CVideo::renderStencil(void) { GX_DrawDone(); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL); GX_SetTexCopySrc(0, 0, CVideo::_stencilWidth, CVideo::_stencilHeight); GX_SetTexCopyDst(CVideo::_stencilWidth, CVideo::_stencilHeight, GX_CTF_R8, GX_FALSE); GX_CopyTex(m_stencil.get(), GX_TRUE); GX_PixModeSync(); DCFlushRange(m_stencil.get(), CVideo::_stencilWidth * CVideo::_stencilHeight); GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter); } void CVideo::render(void) { GX_DrawDone(); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(MEM_K1_TO_K0(m_frameBuf[m_curFB]), GX_TRUE); DCFlushRange(m_frameBuf[m_curFB], 2 * m_rmode->fbWidth * m_rmode->xfbHeight); VIDEO_SetNextFramebuffer(m_frameBuf[m_curFB]); VIDEO_Flush(); VIDEO_WaitVSync(); m_curFB ^= 1; GX_InvalidateTexAll(); } void CVideo::_showWaitMessages(CVideo *m) { m->m_showingWaitMessages = true; u32 frames = m->m_waitMessageDelay * 50; u32 waitFrames = frames; u8 fadeStep = 2 * (u32) (255.f / (waitFrames * m->m_waitMessages.size())); s8 fadeDirection = 1; s16 currentLightLevel = 0; safe_vector::iterator waitItr = m->m_waitMessages.begin(); gprintf("Going to show a wait message screen, delay: %d, # images: %d\n", waitFrames, m->m_waitMessages.size()); m->waitMessage(*waitItr); waitItr++; if (m->m_useWiiLight) { WIILIGHT_SetLevel(0); WIILIGHT_TurnOn(); } while (m->m_showWaitMessage) { if (m->m_useWiiLight) { currentLightLevel += (fadeStep * fadeDirection); if (currentLightLevel >= 255) { currentLightLevel = 255; fadeDirection = -1; } else if (currentLightLevel <= 0) { currentLightLevel = 0; fadeDirection = 1; } WIILIGHT_SetLevel(currentLightLevel); } if (waitFrames == 0) { if (waitItr == m->m_waitMessages.end()) waitItr = m->m_waitMessages.begin(); while (!*waitItr->data) { gprintf("Skipping one image, because loaded data is not valid\n"); waitItr++; if (waitItr == m->m_waitMessages.end()) waitItr = m->m_waitMessages.begin(); } m->waitMessage(*waitItr); waitItr++; waitFrames = frames; } waitFrames--; VIDEO_WaitVSync(); } if (m->m_useWiiLight) { WIILIGHT_SetLevel(0); WIILIGHT_TurnOff(); } m->m_waitMessages.clear(); //gprintf("Stop showing images\n"); m->m_showingWaitMessages = false; gprintf("Stop showing images\n"); } void CVideo::hideWaitMessage() { gprintf("Now hide wait message\n"); m_showWaitMessage = false; CheckWaitThread(); } void CVideo::CheckWaitThread() { if (!m_showingWaitMessages && waitThread != LWP_THREAD_NULL) { m_showWaitMessage = false; gprintf("Thread running. Stop it\n"); if(LWP_ThreadIsSuspended(waitThread)) LWP_ResumeThread(waitThread); LWP_JoinThread(waitThread, NULL); SMART_FREE(waitThreadStack); waitThread = LWP_THREAD_NULL; m_waitMessages.clear(); } } void CVideo::waitMessage(float delay) { waitMessage(safe_vector(), delay); } void CVideo::waitMessage(const safe_vector &tex, float delay, bool useWiiLight) { hideWaitMessage(); m_useWiiLight = useWiiLight; if (tex.size() == 0) { STexture m_wTextures[10]; m_wTextures[0].fromPNG(wait_01_png); m_wTextures[1].fromPNG(wait_02_png); m_wTextures[2].fromPNG(wait_03_png); m_wTextures[3].fromPNG(wait_04_png); m_wTextures[4].fromPNG(wait_05_png); m_wTextures[5].fromPNG(wait_06_png); m_wTextures[6].fromPNG(wait_07_png); m_wTextures[7].fromPNG(wait_08_png); m_wTextures[8].fromPNG(wait_09_png); m_wTextures[9].fromPNG(wait_10_png); m_waitMessages.reserve(10); for (int i = 0; i < 10; i++) m_waitMessages.push_back(m_wTextures[i]); m_waitMessageDelay = 0.2f; } else { m_waitMessages = tex; m_waitMessageDelay = delay; } if (m_waitMessages.size() == 1) waitMessage(m_waitMessages[0]); else if (m_waitMessages.size() > 1) { CheckWaitThread(); m_showWaitMessage = true; unsigned int stack_size = (unsigned int)32768; //Try 32768? //SMART_FREE(waitThreadStack); //waitThreadStack = SmartBuf((unsigned char *)__real_malloc(stack_size), SmartBuf::SRCALL_MALLOC); waitThreadStack = smartMem2Alloc(stack_size); LWP_CreateThread(&waitThread, (void *(*)(void *))CVideo::_showWaitMessages, (void *)this, waitThreadStack.get(), stack_size, LWP_PRIO_IDLE); } } void CVideo::waitMessage(const STexture &tex) { Mtx modelViewMtx; GXTexObj texObj; for (int i = 0; i < 3; ++i) { prepare(); setup2DProjection(); //prepareAAPass(i); //setup2DProjection(false, true); GX_SetNumChans(0); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetNumTexGens(1); GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC); GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA); GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_SetAlphaUpdate(GX_TRUE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE); guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_InitTexObj(&texObj, tex.data.get(), tex.width, tex.height, tex.format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32((float)((640 - tex.width) / 2), (float)((480 - tex.height) / 2), 0.f); GX_TexCoord2f32(0.f, 0.f); GX_Position3f32((float)((640 + tex.width) / 2), (float)((480 - tex.height) / 2), 0.f); GX_TexCoord2f32(1.f, 0.f); GX_Position3f32((float)((640 + tex.width) / 2), (float)((480 + tex.height) / 2), 0.f); GX_TexCoord2f32(1.f, 1.f); GX_Position3f32((float)((640 - tex.width) / 2), (float)((480 + tex.height) / 2), 0.f); GX_TexCoord2f32(0.f, 1.f); GX_End(); render(); } GX_SetNumChans(1); } s32 CVideo::TakeScreenshot(const char *path) { IMGCTX ctx = PNGU_SelectImageFromDevice (path); s32 ret = PNGU_EncodeFromYCbYCr(ctx, m_rmode->fbWidth, m_rmode->efbHeight, m_frameBuf[m_curFB], 1); PNGU_ReleaseImageContext (ctx); return ret; }