#ifndef _DISC_H_ #define _DISC_H_ #ifndef APPLOADER_START /* Also defined in mem2.hpp */ #define APPLOADER_START (void *)0x81200000 #endif #ifndef APPLOADER_END /* Also defined in mem2.hpp */ #define APPLOADER_END (void *)0x81700000 #endif #define Sys_Magic ((vu32*)0x80000020) #define Version ((vu32*)0x80000024) #define Arena_L ((vu32*)0x80000030) #define BI2 ((vu32*)0x800000F4) #define Bus_Speed ((vu32*)0x800000F8) #define CPU_Speed ((vu32*)0x800000Fc) /* Disc header structure */ struct discHdr { /* Game ID */ u8 id[6]; /* Game version */ u16 version; /* Audio streaming */ u8 streaming; u8 bufsize; /* Padding */ u64 chantitle; // Used for channels /* Sorting */ u16 index; u8 esrb; u8 controllers; u8 players; u8 wifi; /* Wii Magic word */ u32 magic; /* GC Magic word */ u32 gc_magic; /* Game title */ char title[64]; /* Encryption/Hashing */ u8 encryption; u8 h3_verify; /* Padding */ u32 casecolor; u8 unused3[26]; } ATTRIBUTE_PACKED; struct dir_discHdr { struct discHdr hdr; char path[256]; wchar_t title[64]; } ATTRIBUTE_PACKED; struct gc_discHdr { /* Game ID */ u8 id[6]; /* Game version */ u16 version; /* Audio streaming */ u8 streaming; u8 bufsize; /* Padding */ u8 unused1[18]; /* Magic word */ u32 magic; /* Padding */ u8 unused2[4]; /* Game title */ char title[124]; } ATTRIBUTE_PACKED; #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /* Prototypes */ s32 Disc_Init(void); s32 Disc_Open(void); s32 Disc_Wait(void); s32 Disc_SetUSB(const u8 *); s32 Disc_ReadHeader(void *); s32 Disc_ReadGCHeader(void *); s32 Disc_Type(bool); s32 Disc_IsWii(void); s32 Disc_IsGC(void); s32 Disc_BootPartition(u64, u8, bool, bool, u8, bool, int); s32 Disc_WiiBoot(u8, bool, bool, u8, bool, int); #ifdef __cplusplus } #endif /* __cplusplus */ #endif