/**************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #include #include #include #include #include "GameTDB.hpp" #include "video.hpp" #include "text.hpp" #include "config/config.hpp" #include "gecko/gecko.hpp" #include "memory/mem2.hpp" #include "types.h" #include "gui/coverflow.hpp" #define NAME_OFFSET_DB "gametdb_offsets.bin" #define MAXREADSIZE 1024*1024 //Cache size only for parsing the offsets: 1MB typedef struct _ReplaceStruct { const char *orig; char replace; short size; } ReplaceStruct; //! More replacements can be added if needed static const ReplaceStruct Replacements[] = { { ">", '>', 4 }, { "<", '<', 4 }, { """, '\"', 6 }, { "'", '\'', 6 }, { "&", '&', 5 }, { NULL, '\0', 0 } }; GameTDB::GameTDB() : isLoaded(false), file(0), LangCode("EN"), GameNodeCache(NULL) { } GameTDB::GameTDB(const char *filepath) : isLoaded(false), file(0), LangCode("EN"), GameNodeCache(NULL) { OpenFile(filepath); } GameTDB::~GameTDB() { CloseFile(); } bool GameTDB::OpenFile(const char *filepath) { if(!filepath) return false; file = fopen(filepath, "rb"); if(file) { int pos; string OffsetsPath = filepath; if((pos = OffsetsPath.find_last_of('/')) != (int) string::npos) OffsetsPath[pos] = '\0'; else OffsetsPath.clear(); //! Relative path LoadGameOffsets(OffsetsPath.c_str()); } isLoaded = (file != NULL); return isLoaded; } void GameTDB::CloseFile() { OffsetMap.clear(); vector().swap(OffsetMap); if(GameNodeCache) MEM2_free(GameNodeCache); GameNodeCache = NULL; if(file) fclose(file); file = NULL; } bool GameTDB::LoadGameOffsets(const char *path) { if(!path) return false; string OffsetDBPath = path; if(strlen(path) > 0 && path[strlen(path)-1] != '/') OffsetDBPath += '/'; OffsetDBPath += NAME_OFFSET_DB; FILE *fp = fopen(OffsetDBPath.c_str(), "rb"); if(!fp) { bool result = ParseFile(); if(result) SaveGameOffsets(OffsetDBPath.c_str()); return result; } u64 ExistingVersion = GetGameTDBVersion(); u64 Version = 0; u32 NodeCount = 0; fread(&Version, 1, sizeof(Version), fp); if(ExistingVersion != Version) { fclose(fp); bool result = ParseFile(); if(result) SaveGameOffsets(OffsetDBPath.c_str()); return result; } fread(&NodeCount, 1, sizeof(NodeCount), fp); if(NodeCount == 0) { fclose(fp); bool result = ParseFile(); if(result) SaveGameOffsets(OffsetDBPath.c_str()); return result; } OffsetMap.resize(NodeCount); if(fread(&OffsetMap[0], 1, NodeCount*sizeof(GameOffsets), fp) != NodeCount*sizeof(GameOffsets)) { fclose(fp); bool result = ParseFile(); if(result) SaveGameOffsets(OffsetDBPath.c_str()); return result; } fclose(fp); return true; } bool GameTDB::SaveGameOffsets(const char *path) { if(OffsetMap.size() == 0 || !path) return false; FILE *fp = fopen(path, "wb"); if(!fp) return false; u64 ExistingVersion = GetGameTDBVersion(); u32 NodeCount = OffsetMap.size(); if(fwrite(&ExistingVersion, 1, sizeof(ExistingVersion), fp) != sizeof(ExistingVersion)) { fclose(fp); return false; } if(fwrite(&NodeCount, 1, sizeof(NodeCount), fp) != sizeof(NodeCount)) { fclose(fp); return false; } if(fwrite(&OffsetMap[0], 1, NodeCount*sizeof(GameOffsets), fp) != NodeCount*sizeof(GameOffsets)) { fclose(fp); return false; } fclose(fp); return true; } u64 GameTDB::GetGameTDBVersion() { if(!file) return 0; char TmpText[1024]; if(GetData(TmpText, 0, sizeof(TmpText)) < 0) return 0; char *VersionText = GetNodeText(TmpText, ""); if(!VersionText) return 0; return strtoull(VersionText, NULL, 10); } int GameTDB::GetData(char *data, int offset, int size) { if(!file || !data) return -1; fseek(file, offset, SEEK_SET); return fread(data, 1, size, file); } char *GameTDB::LoadGameNode(const char *id) { u32 read = 0; GameOffsets *offset = this->GetGameOffset(id); if(!offset) return NULL; char *data = (char*)MEM2_alloc(offset->nodesize+1); if(!data) return NULL; if((read = GetData(data, offset->gamenode, offset->nodesize)) != offset->nodesize) { MEM2_free(data); return NULL; } data[read] = '\0'; return data; } char *GameTDB::GetGameNode(const char *id) { char *data = NULL; if(GameNodeCache != NULL && strncmp(id, GameIDCache, strlen(GameIDCache)) == 0) { data = (char*)MEM2_alloc(strlen(GameNodeCache)+1); if(data) strcpy(data, GameNodeCache); } else { if(GameNodeCache) MEM2_free(GameNodeCache); GameNodeCache = LoadGameNode(id); if(GameNodeCache) { snprintf(GameIDCache, sizeof(GameIDCache), id); data = (char*)MEM2_alloc(strlen(GameNodeCache)+1); if(data) strcpy(data, GameNodeCache); } } return data; } GameOffsets *GameTDB::GetGameOffset(const char *gameID) { for(u32 i = 0; i < OffsetMap.size(); ++i) { if(strncmp(gameID, OffsetMap[i].gameID, strlen(OffsetMap[i].gameID)) == 0) return &OffsetMap[i]; } return 0; } static inline char *CleanText(char * &in_text) { if(!in_text) return NULL; const char *ptr = in_text; char *text = in_text; while(*ptr != '\0') { for(int i = 0; Replacements[i].orig != 0; ++i) { if(strncmp(ptr, Replacements[i].orig, Replacements[i].size) == 0) { ptr += Replacements[i].size; *text = Replacements[i].replace; ++text; i = 0; continue; } } if(*ptr == '\r') { ++ptr; continue; } *text = *ptr; ++ptr; ++text; } *text = '\0'; return in_text; } char *GameTDB::GetNodeText(char *data, const char *nodestart, const char *nodeend) { if(!data || !nodestart || !nodeend) return NULL; char *position = strstr(data, nodestart); if(!position) return NULL; position += strlen(nodestart); char *end = strstr(position, nodeend); if(!end) return NULL; *end = '\0'; return CleanText(position); } char *GameTDB::SeekLang(char *text, const char *langcode) { if(!text || !langcode) return NULL; char *ptr = text; while((ptr = strstr(ptr, ""); if(!end) return NULL; end += strlen(""); *end = '\0'; return ptr; } } return NULL; } bool GameTDB::ParseFile() { OffsetMap.clear(); if(!file) return false; char *Line = (char*)MEM2_alloc(MAXREADSIZE+1); if(!Line) return false; bool readnew = false; int i, currentPos = 0; int read = 0; const char *gameNode = NULL; const char *idNode = NULL; const char *gameEndNode = NULL; while((read = GetData(Line, currentPos, MAXREADSIZE)) > 0) { gameNode = Line; readnew = false; //! Ensure the null termination at the end Line[read] = '\0'; while((gameNode = strstr(gameNode, ""); gameEndNode = strstr(gameNode, ""); if(!idNode || !gameEndNode) { //! We are in the middle of the game node, reread complete node and more currentPos += (gameNode-Line); fseek(file, currentPos, SEEK_SET); readnew = true; break; } idNode += strlen(""); gameEndNode += strlen(""); int size = OffsetMap.size(); OffsetMap.resize(size+1); for(i = 0; i < 7 && *idNode != '<'; ++i, ++idNode) OffsetMap[size].gameID[i] = *idNode; OffsetMap[size].gameID[i] = '\0'; OffsetMap[size].gamenode = currentPos+(gameNode-Line); OffsetMap[size].nodesize = (gameEndNode-gameNode); gameNode = gameEndNode; } if(readnew) continue; currentPos += read; } MEM2_free(Line); return true; } bool GameTDB::GetTitle(const char *id, const char * &title, bool plugin) { title = NULL; if(id == NULL) return false; char *data = GetGameNode(id); if(data == NULL) return false; char *language = SeekLang(data, LangCode.c_str()); if(language == NULL) { language = SeekLang(data, "EN"); if(language == NULL) { MEM2_free(data); return false; } } title = GetNodeText(language, "", ""); if(title == NULL && plugin)// If current language doesn't have Title then try in English { language = SeekLang(data, "EN"); if(language == NULL) { MEM2_free(data); return false; } title = GetNodeText(language, "", ""); } MEM2_free(data); if(title == NULL) return false; return true; } /* used for plugins database files */ /* gets no-intro filename used for snapshots and cart/disk images */ bool GameTDB::GetName(const char *id, const char * &name) { name = NULL; if(!id) return false; char *data = GetGameNode(id); if(!data) return false; name = GetNodeText(data, "", ""); if(CoverFlow.getHdr()->type == TYPE_PLUGIN) { // Default to English if(synopsis == NULL) { language = SeekLang(data, "EN"); if(language == NULL) { MEM2_free(data); return false; } synopsis = GetNodeText(language, "", ""); } } MEM2_free(data); if(synopsis == NULL) return false; return true; } bool GameTDB::GetRegion(const char *id, const char * ®ion) { region = NULL; if(!id) return false; char *data = GetGameNode(id); if(!data) return false; region = GetNodeText(data, "", ""); MEM2_free(data); if(region == NULL) return false; return true; } bool GameTDB::GetDeveloper(const char *id, const char * &dev) { dev = NULL; if(id == NULL) return false; char *data = GetGameNode(id); if(data == NULL) return false; dev = GetNodeText(data, "", ""); MEM2_free(data); if(dev == NULL) return false; return true; } bool GameTDB::GetPublisher(const char *id, const char * &pub) { pub = NULL; if(!id) return false; char *data = GetGameNode(id); if(data == NULL) return false; pub = GetNodeText(data, "", ""); MEM2_free(data); if(pub == NULL) return false; return true; } u32 GameTDB::GetPublishDate(const char *id) { if(!id) return 0; char *data = GetGameNode(id); if(!data) return 0; char *year_string = GetNodeText(data, ""); if(!year_string) { MEM2_free(data); return 0; } u32 year, day, month; year = atoi(year_string); char *month_string = strstr(year_string, "month=\""); if(!month_string) { MEM2_free(data); return 0; } month_string += strlen("month=\""); month = atoi(month_string); char *day_string = strstr(month_string, "day=\""); if(!day_string) { MEM2_free(data); return 0; } day_string += strlen("day=\""); day = atoi(day_string); MEM2_free(data); return ((year & 0xFFFF) << 16 | (month & 0xFF) << 8 | (day & 0xFF)); } bool GameTDB::GetGenres(const char *id, const char * &gen) { gen = NULL; if(CoverFlow.getHdr()->type == TYPE_PLUGIN) { if(!id) return false; char *data = GetGameNode(id); if(!data) return false; char *language = SeekLang(data, LangCode.c_str()); if(language == NULL) { language = SeekLang(data, "EN"); if(language == NULL) { MEM2_free(data); return false; } } gen = GetNodeText(language, "", ""); // If not found try in English if(gen == NULL) { language = SeekLang(data, "EN"); if(language == NULL) { MEM2_free(data); return false; } gen = GetNodeText(language, "", ""); } MEM2_free(data); if(gen == NULL) return false; return true; } if(id == NULL) return false; char *data = GetGameNode(id); if(data == NULL) return false; gen = GetNodeText(data, "", ""); MEM2_free(data); if(gen == NULL) return false; return true; } const char *GameTDB::RatingToString(int rating) { switch(rating) { case GAMETDB_RATING_TYPE_CERO: return "CERO"; case GAMETDB_RATING_TYPE_ESRB: return "ESRB"; case GAMETDB_RATING_TYPE_PEGI: return "PEGI"; case GAMETDB_RATING_TYPE_GRB: return "GRB"; default: break; } return NULL; } int GameTDB::GetRating(const char *id) { int rating = -1; if(!id) return rating; char *data = GetGameNode(id); if(!data) return rating; char *rating_text = GetNodeText(data, ""); if(!rating_text) { MEM2_free(data); return rating; } if(strncmp(rating_text, "CERO", 4) == 0) rating = GAMETDB_RATING_TYPE_CERO; else if(strncmp(rating_text, "ESRB", 4) == 0) rating = GAMETDB_RATING_TYPE_ESRB; else if(strncmp(rating_text, "PEGI", 4) == 0) rating = GAMETDB_RATING_TYPE_PEGI; else if(strncmp(rating_text, "GRB", 4) == 0) rating = GAMETDB_RATING_TYPE_GRB; MEM2_free(data); return rating; } bool GameTDB::GetRatingValue(const char *id, const char * &rating_value) { rating_value = NULL; if(!id) return false; char *data = GetGameNode(id); if(!data) return false; char *rating_text = GetNodeText(data, ""); if(!rating_text) { MEM2_free(data); return false; } rating_value = GetNodeText(rating_text, "value=\"", "\""); MEM2_free(data); if(rating_value == NULL) return false; return true; } int GameTDB::GetRatingDescriptors(const char *id, vector & desc_list) { desc_list.clear(); if(!id) return -1; char *data = GetGameNode(id); if(!data) return -1; char *descriptor_text = GetNodeText(data, "", ""); if(!descriptor_text) { MEM2_free(data); return -1; } u32 list_num = 0; while(*descriptor_text != '\0') { if(strncmp(descriptor_text, "", strlen("")) == 0) { desc_list[list_num].push_back('\0'); descriptor_text = strstr(descriptor_text, ""); if(!descriptor_text) break; descriptor_text += strlen(""); list_num++; } if(list_num >= desc_list.size()) desc_list.resize(list_num+1); desc_list[list_num].push_back(*descriptor_text); ++descriptor_text; } MEM2_free(data); return desc_list.size(); } int GameTDB::GetWifiPlayers(const char *id) { int players = -1; if(!id) return players; char *data = GetGameNode(id); if(!data) return players; char *PlayersNode = GetNodeText(data, ""); if(!PlayersNode) { MEM2_free(data); return players; } players = atoi(PlayersNode); return players; } int GameTDB::GetWifiFeatures(const char *id, vector & feat_list) { feat_list.clear(); if(!id) return -1; char *data = GetGameNode(id); if(!data) return -1; char *feature_text = GetNodeText(data, "", ""); if(!feature_text) { MEM2_free(data); return -1; } u32 list_num = 0; while(*feature_text != '\0') { if(strncmp(feature_text, "", strlen("")) == 0) { feat_list[list_num].push_back('\0'); feature_text = strstr(feature_text, ""); if(!feature_text) break; feature_text += strlen(""); list_num++; } if(list_num >= feat_list.size()) feat_list.resize(list_num+1); if(feat_list[list_num].size() == 0) feat_list[list_num].push_back(toupper((int)*feature_text)); else feat_list[list_num].push_back(*feature_text); ++feature_text; } MEM2_free(data); return feat_list.size(); } int GameTDB::GetPlayers(const char *id) { int players = -1; if(!id) return players; char *data = GetGameNode(id); if(!data) return players; char *PlayersNode = GetNodeText(data, ""); if(!PlayersNode) { MEM2_free(data); return players; } players = atoi(PlayersNode); return players; } int GameTDB::GetAccessories(const char *id, vector & acc_list) { acc_list.clear(); if(!id) return -1; char *data = GetGameNode(id); if(!data) return -1; char *ControlsNode = GetNodeText(data, ""); if(!ControlsNode) { MEM2_free(data); return -1; } u32 list_num = 0; while(ControlsNode && *ControlsNode != '\0') { if(list_num >= acc_list.size()) acc_list.resize(list_num+1); for(const char *ptr = ControlsNode; *ptr != '"' && *ptr != '\0'; ptr++) acc_list[list_num].Name.push_back(*ptr); acc_list[list_num].Name.push_back('\0'); char *requiredField = strstr(ControlsNode, "required=\""); if(!requiredField) { MEM2_free(data); return -1; } requiredField += strlen("required=\""); acc_list[list_num].Required = strncmp(requiredField, "true", 4) == 0; ControlsNode = strstr(requiredField, "