/*************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * * for WiiXplorer 2010 ***************************************************************************/ #include #include "BufferCircle.hpp" #include "utils.h" BufferCircle::BufferCircle() { which = 0; BufferBlockSize = 0; } BufferCircle::~BufferCircle() { FreeBuffer(); SoundBuffer.clear(); BufferSize.clear(); BufferReady.clear(); } void BufferCircle::SetBufferBlockSize(int size) { if(size < 0) return; BufferBlockSize = size; for(int i = 0; i < Size(); i++) { SAFE_FREE(SoundBuffer[i]); SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize)); BufferSize[i] = 0; BufferReady[i] = false; } } void BufferCircle::Resize(int size) { while(size < Size()) RemoveBuffer(Size()-1); int oldSize = Size(); SoundBuffer.resize(size); BufferSize.resize(size); BufferReady.resize(size); for(int i = oldSize; i < Size(); i++) { if(BufferBlockSize > 0) SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize)); else SoundBuffer[i] = NULL; BufferSize[i] = 0; BufferReady[i] = false; } } void BufferCircle::RemoveBuffer(int pos) { if(!Valid(pos)) return; SAFE_FREE(SoundBuffer[pos]); SoundBuffer.erase(SoundBuffer.begin()+pos); BufferSize.erase(BufferSize.begin()+pos); BufferReady.erase(BufferReady.begin()+pos); } void BufferCircle::ClearBuffer() { for(int i = 0; i < Size(); i++) { BufferSize[i] = 0; BufferReady[i] = false; } which = 0; } void BufferCircle::FreeBuffer() { for(int i = 0; i < Size(); i++) { SAFE_FREE(SoundBuffer[i]); BufferSize[i] = 0; BufferReady[i] = false; } } void BufferCircle::LoadNext() { int pos = (which+Size()-1) % Size(); BufferReady[pos] = false; BufferSize[pos] = 0; which = (which+1) % Size(); } void BufferCircle::SetBufferReady(int pos, bool state) { if(!Valid(pos)) return; BufferReady[pos] = state; } void BufferCircle::SetBufferSize(int pos, int size) { if(!Valid(pos)) return; BufferSize[pos] = size; }