// Can put this in defines.h later, but its easier //not having to recompile the whole menu for now by doing it this way #define WIIFONT_NAME "WiiNTLG-Regular.ttc" #define WIIFONT_NAME_KOR "Wii-kr_Round Gothic B.ttf" const u8 WIIFONT_HASH[] = {0x32, 0xb3, 0x39, 0xcb, 0xbb, 0x50, 0x7d, 0x50, 0x27, 0x79, 0x25, 0x9a, 0x78, 0x66, 0x99, 0x5d, 0x03, 0x0b, 0x1d, 0x88}; const u8 WIIFONT_HASH_KOR[] = {0xb7, 0x15, 0x6d, 0xf0, 0xf4, 0xae, 0x07, 0x8f, 0xd1, 0x53, 0x58, 0x3e, 0x93, 0x6e, 0x07, 0xc0, 0x98, 0x77, 0x49, 0x0e}; const u8 WFB_HASH[] = { 0x4f, 0xad, 0x97, 0xfd, 0x4a, 0x28, 0x8c, 0x47, 0xe0, 0x58, 0x7f, 0x3b, 0xbd, 0x29, 0x23, 0x79, 0xf8, 0x70, 0x9e, 0xb9 }; #define FONT_BOLD 36u #define FONT_NOBOLD 8u #define TITLEFONT_PT_SZ 30u #define BTNFONT_PT_SZ 20u #define LBLFONT_PT_SZ 20u #define TEXTFONT_PT_SZ 16u #define TITLEFONT TITLEFONT_PT_SZ, TITLEFONT_PT_SZ - 4, FONT_BOLD, 1, "title_font" #define BUTTONFONT BTNFONT_PT_SZ, BTNFONT_PT_SZ - 4, FONT_BOLD, 1, "button_font" #define LABELFONT LBLFONT_PT_SZ, LBLFONT_PT_SZ + 4, FONT_BOLD, 1, "label_font" #define TEXTFONT TEXTFONT_PT_SZ, TEXTFONT_PT_SZ + 6, FONT_BOLD, 1, "text_font"