/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#ifndef _GC_HPP_
#define _GC_HPP_
#include
// Nintendont
#include "nin_cfg.h"
#define NIN_CFG_PATH "nincfg.bin"
#define NIN_LOADER_PATH "%s:/apps/nintendont/boot.dol"
//const char *NINversionDate(NIN_LOADER_PATH);
bool Nintendont_Installed();
bool Nintendont_GetLoader();
void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker);
void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath, char *NewCheatPath, const char *partition,
bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker,
bool wiiu_widescreen, bool NIN_Debugger, bool tri_arcade);
void Nintendont_WriteOptions();
// Devolution
#define DEVO_LOADER_PATH "%s/loader.bin"
typedef struct global_config
{
u32 signature;
u16 version;
u16 device_signature;
u32 memcard_cluster;
u32 disc1_cluster;
u32 disc2_cluster;
u32 options;
} gconfig;
// constant value for identification purposes
#define DEVO_CONFIG_SIG 0x3EF9DB23
// version may change when future options are added
#define DEVO_CONFIG_VERSION 0x0110
// option flags
#define DEVO_CONFIG_WIFILOG (1<<0)
#define DEVO_CONFIG_WIDE (1<<1)
#define DEVO_CONFIG_NOLED (1<<2)
bool DEVO_Installed(const char *path);
void DEVO_GetLoader(const char *path);
void DEVO_SetOptions(const char *isopath, const char *gameID,
bool memcard_emum, bool widescreen, bool activity_led, bool wifi);
void DEVO_Boot();
// General
void GC_SetVideoMode(u8 videomode, u8 loader);
void GC_SetLanguage(u8 lang, u8 loader);
#endif //_GC_HPP_