/**************************************************************************** * Copyright (C) 2012 FIX94 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef _GC_HPP_ #define _GC_HPP_ #include // Nintendont #include "nin_cfg.h" #define NIN_CFG_PATH "nincfg.bin" #define NIN_LOADER_PATH "%s:/apps/nintendont/boot.dol" //const char *NINversionDate(NIN_LOADER_PATH); bool Nintendont_Installed(); bool Nintendont_GetLoader(); void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker); void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath, char *NewCheatPath, const char *partition, bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool wiiu_widescreen, bool NIN_Debugger, bool tri_arcade); void Nintendont_WriteOptions(); // Devolution #define DEVO_LOADER_PATH "%s/loader.bin" typedef struct global_config { u32 signature; u16 version; u16 device_signature; u32 memcard_cluster; u32 disc1_cluster; u32 disc2_cluster; u32 options; } gconfig; // constant value for identification purposes #define DEVO_CONFIG_SIG 0x3EF9DB23 // version may change when future options are added #define DEVO_CONFIG_VERSION 0x0110 // option flags #define DEVO_CONFIG_WIFILOG (1<<0) #define DEVO_CONFIG_WIDE (1<<1) #define DEVO_CONFIG_NOLED (1<<2) bool DEVO_Installed(const char *path); void DEVO_GetLoader(const char *path); void DEVO_SetOptions(const char *isopath, const char *gameID, bool memcard_emum, bool widescreen, bool activity_led, bool wifi); void DEVO_Boot(); // General void GC_SetVideoMode(u8 videomode, u8 loader); void GC_SetLanguage(u8 lang, u8 loader); #endif //_GC_HPP_