#include "menu.hpp" #include "loader/patchcode.h" #include "loader/sys.h" #include "loader/wdvd.h" #include "loader/alt_ios.h" #include "loader/playlog.h" #include #include #include #include #include "network/http.h" #include "network/gcard.h" #include "DeviceHandler.hpp" #include "loader/wbfs.h" #include "wip.h" #include "channel_launcher.h" #include "devicemounter/sdhc.h" #include "BannerWindow.hpp" #include #include #include "loader/frag.h" #include "loader/fst.h" #include "gui/WiiMovie.hpp" #include "gui/GameTDB.hpp" #include "channels.h" #include "nand.hpp" #include "alt_ios.h" #include "gecko.h" #include "homebrew.h" #include "types.h" #include "gc/gc.h" #include "gc/fileOps.h" #include "Gekko.h" extern const u8 btngamecfg_png[]; extern const u8 btngamecfgs_png[]; extern const u8 stopkidon_png[]; extern const u8 stopkidons_png[]; extern const u8 stopkidoff_png[]; extern const u8 stopkidoffs_png[]; extern const u8 favoriteson_png[]; extern const u8 favoritesons_png[]; extern const u8 favoritesoff_png[]; extern const u8 favoritesoffs_png[]; extern const u8 delete_png[]; extern const u8 deletes_png[]; //sounds extern const u8 gc_ogg[]; extern const u32 gc_ogg_size; extern u32 sector_size; extern int mainIOS; static u64 sm_title_id[8] ATTRIBUTE_ALIGN(32); bool m_zoom_banner; const string CMenu::_translations[23] = { "Default", "Arab", "Brazilian", "Chinese_S", "Chinese_T", "Danish", "Dutch", "English", "Finnish", "French", "Gallego", "German", "Hungarian", "Italian", "Japanese", "Norwegian", "Polish", "Portuguese", "Russian", "Spanish", "Swedish", "Tagalog", "Turkish" }; const CMenu::SOption CMenu::_languages[11] = { { "lngdef", L"Default" }, { "lngjap", L"Japanese" }, { "lngeng", L"English" }, { "lngger", L"German" }, { "lngfre", L"French" }, { "lngspa", L"Spanish" }, { "lngita", L"Italian" }, { "lngdut", L"Dutch" }, { "lngsch", L"S. Chinese" }, { "lngtch", L"T. Chinese" }, { "lngkor", L"Korean" } }; const CMenu::SOption CMenu::_GlobalVideoModes[6] = { { "vidgame", L"Game" }, { "vidsys", L"System" }, { "vidp50", L"PAL 50Hz" }, { "vidp60", L"PAL 60Hz" }, { "vidntsc", L"NTSC" }, { "vidprog", L"Progressive" }, }; const CMenu::SOption CMenu::_VideoModes[7] = { { "viddef", L"Default" }, { "vidgame", L"Game" }, { "vidsys", L"System" }, { "vidp50", L"PAL 50Hz" }, { "vidp60", L"PAL 60Hz" }, { "vidntsc", L"NTSC" }, { "vidprog", L"Progressive" }, }; const CMenu::SOption CMenu::_GlobalDMLvideoModes[6] = { { "DMLdefG", L"Game" }, { "DMLpal", L"PAL 576i" }, { "DMLntsc", L"NTSC 480i" }, { "DMLpal60", L"PAL 480i" }, { "DMLprog", L"NTSC 480p" }, { "DMLprogP", L"PAL 480p" } }; const CMenu::SOption CMenu::_DMLvideoModes[7] = { { "DMLdef", L"Default" }, { "DMLdefG", L"Game" }, { "DMLpal", L"PAL 576i" }, { "DMLntsc", L"NTSC 480i" }, { "DMLpal60", L"PAL 480i" }, { "DMLprog", L"NTSC 480p" }, { "DMLprogP", L"PAL 480p" } }; const CMenu::SOption CMenu::_GlobalGClanguages[7] = { { "lngsys", L"System" }, { "lngeng", L"English" }, { "lngger", L"German" }, { "lngfre", L"French" }, { "lngspa", L"Spanish" }, { "lngita", L"Italian" }, { "lngdut", L"Dutch" } }; const CMenu::SOption CMenu::_GClanguages[8] = { { "lngdef", L"Default" }, { "lngsys", L"System" }, { "lngeng", L"English" }, { "lngger", L"German" }, { "lngfre", L"French" }, { "lngspa", L"Spanish" }, { "lngita", L"Italian" }, { "lngdut", L"Dutch" } }; const CMenu::SOption CMenu::_NandEmu[2] = { { "NANDpart", L"Partial" }, { "NANDfull", L"Full" }, }; const CMenu::SOption CMenu::_GlobalSaveEmu[4] = { { "SaveOffG", L"Off" }, { "SavePartG", L"Game save" }, { "SaveRegG", L"Regionswitch" }, { "SaveFullG", L"Full" }, }; const CMenu::SOption CMenu::_SaveEmu[5] = { { "SaveDef", L"Default" }, { "SaveOff", L"Off" }, { "SavePart", L"Game save" }, { "SaveReg", L"Regionswitch" }, { "SaveFull", L"Full" }, }; const CMenu::SOption CMenu::_AspectRatio[3] = { { "aspectDef", L"Default" }, { "aspect43", L"Force 4:3" }, { "aspect169", L"Force 16:9" }, }; const CMenu::SOption CMenu::_NMM[4] = { { "NMMDef", L"Default" }, { "NMMOff", L"Disabled" }, { "NMMon", L"Enabled" }, { "NMMdebug", L"Debug" }, }; const CMenu::SOption CMenu::_NoDVD[3] = { { "NoDVDDef", L"Default" }, { "NoDVDOff", L"Disabled" }, { "NoDVDon", L"Enabled" }, }; const CMenu::SOption CMenu::_vidModePatch[4] = { { "vmpnone", L"None" }, { "vmpnormal", L"Normal" }, { "vmpmore", L"More" }, { "vmpall", L"All" } }; const CMenu::SOption CMenu::_hooktype[8] = { { "disabled", L"Disabled" }, { "hooktype1", L"VBI" }, { "hooktype2", L"KPAD read" }, { "hooktype3", L"Joypad" }, { "hooktype4", L"GXDraw" }, { "hooktype5", L"GXFlush" }, { "hooktype6", L"OSSleepThread" }, { "hooktype7", L"AXNextFrame" }, }; /* 0 No Hook 1 VBI 2 KPAD read 3 Joypad Hook 4 GXDraw Hook 5 GXFlush Hook 6 OSSleepThread Hook 7 AXNextFrame Hook */ map CMenu::_installed_cios; u8 banner_title[84]; static inline int loopNum(int i, int s) { return i < 0 ? (s - (-i % s)) % s : i % s; } static void _extractBannerTitle(Banner *bnr, int language) { if (bnr != NULL) { memset(banner_title, 0, 84); bnr->GetName(banner_title, language); } } static Banner *_extractChannelBnr(const u64 chantitle) { return Channels::GetBanner(chantitle); } static Banner *_extractBnr(dir_discHdr *hdr) { Banner *banner = NULL; wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path); if (disc != NULL) { void *bnr = NULL; if (wbfs_extract_file(disc, (char *) "opening.bnr", &bnr) > 0) { banner = new Banner((u8 *) bnr); } WBFS_CloseDisc(disc); } return banner; } static int GetLanguage(const char *lang) { if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE; else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH; else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN; else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH; else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH; else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN; else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH; else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE; else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE; else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN; return CONF_LANG_ENGLISH; // Default to EN } static u8 GetRequestedGameIOS(dir_discHdr *hdr) { u8 IOS = 0; wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path); if (!disc) return IOS; u8 *titleTMD = NULL; u32 tmd_size = wbfs_extract_file(disc, (char *) "TMD", (void **)&titleTMD); WBFS_CloseDisc(disc); if(!titleTMD) return IOS; if(tmd_size > 0x18B) IOS = titleTMD[0x18B]; return IOS; } void CMenu::_hideGame(bool instant) { m_gameSelected = false; m_fa.unload(); m_cf.showCover(); m_btnMgr.hide(m_gameBtnPlay, instant); m_btnMgr.hide(m_gameBtnDelete, instant); m_btnMgr.hide(m_gameBtnSettings, instant); m_btnMgr.hide(m_gameBtnBack, instant); m_btnMgr.hide(m_gameBtnFavoriteOn, instant); m_btnMgr.hide(m_gameBtnFavoriteOff, instant); m_btnMgr.hide(m_gameBtnAdultOn, instant); m_btnMgr.hide(m_gameBtnAdultOff, instant); for (u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i) if (m_gameLblUser[i] != -1u) m_btnMgr.hide(m_gameLblUser[i], instant); } void CMenu::_showGame(void) { m_cf.showCover(); if (m_fa.load(m_cfg, m_fanartDir.c_str(), m_cf.getId().c_str())) { STexture bg, bglq; m_fa.getBackground(bg, bglq); _setBg(bg, bglq); if (m_fa.hideCover()) m_cf.hideCover(); } else _setBg(m_mainBg, m_mainBgLQ); m_btnMgr.show(m_gameBtnPlay); m_btnMgr.show(m_gameBtnBack); for (u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i) if (m_gameLblUser[i] != -1u) m_btnMgr.show(m_gameLblUser[i]); } static void setLanguage(int l) { if (l > 0 && l <= 10) configbytes[0] = l - 1; else configbytes[0] = 0xCD; } void CMenu::_game(bool launch) { m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str())); if(!launch) { SetupInput(); _playGameSound(); _showGame(); m_gameSelected = true; } extern BannerWindow m_banner; string id(m_cf.getId()); s8 startGameSound = 1; while(true) { if(startGameSound < 1) startGameSound++; u64 chantitle = m_cf.getChanTitle(); if(startGameSound == -5) { id = m_cf.getId(); _playGameSound(); _showGame(); } _mainLoopCommon(true); if(startGameSound == 0) { m_gameSelected = true; startGameSound = 1; } if (BTN_B_PRESSED && (m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff))) { _hideGame(); _CategorySettings(true); _showGame(); continue; } if(BTN_HOME_PRESSED || BTN_B_PRESSED) { m_gameSound.FreeMemory(); CheckGameSoundThread(); ClearGameSoundThreadStack(); m_banner.DeleteBanner(); break; } else if(BTN_PLUS_PRESSED && m_GameTDBLoaded && (m_cf.getHdr()->type == TYPE_WII_GAME || m_cf.getHdr()->type == TYPE_GC_GAME || m_cf.getHdr()->type == TYPE_CHANNEL)) { _hideGame(); m_gameSelected = true; _gameinfo(); _showGame(); if (!m_gameSound.IsPlaying()) startGameSound = -6; } else if(BTN_MINUS_PRESSED) { string videoPath = sfmt("%s/%.3s.thp", m_videoDir.c_str(), id.c_str()); FILE *file = fopen(videoPath.c_str(), "rb"); if(file) { fclose(file); _hideGame(); WiiMovie movie(videoPath.c_str()); movie.SetScreenSize(m_cfg.getInt("GENERAL", "tv_width", 640), m_cfg.getInt("GENERAL", "tv_height", 480), m_cfg.getInt("GENERAL", "tv_x", 0), m_cfg.getInt("GENERAL", "tv_y", 0)); movie.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255)); //_stopSounds(); movie.Play(); m_video_playing = true; STexture videoBg; while(!BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED && movie.GetNextFrame(&videoBg)) { _setBg(videoBg, videoBg); m_bgCrossFade = 10; _mainLoopCommon(); // Redraw the background every frame } movie.Stop(); _showGame(); m_video_playing = false; //m_gameSound.play(m_bnrSndVol); } } else if((BTN_1_PRESSED) || (BTN_2_PRESSED)) { s8 direction = BTN_1_PRESSED ? 1 : -1; const char *domain = _domainFromView(); int cfVersion = 1+loopNum((m_cfg.getInt(domain, "last_cf_mode", 1)-1) + direction, m_numCFVersions); _loadCFLayout(cfVersion); m_cf.applySettings(); m_cfg.setInt(domain, "last_cf_mode" , cfVersion); } else if(launch || BTN_A_PRESSED) { if (m_btnMgr.selected(m_mainBtnQuit)) break; else if(m_btnMgr.selected(m_gameBtnDelete)) { if(!m_locked) { _hideGame(); if(_wbfsOp(CMenu::WO_REMOVE_GAME)) { m_gameSound.Stop(); CheckGameSoundThread(); break; } _showGame(); } } else if(m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff)) m_gcfg1.setBool("FAVORITES", id, !m_gcfg1.getBool("FAVORITES", id, false)); else if(m_btnMgr.selected(m_gameBtnAdultOn) || m_btnMgr.selected(m_gameBtnAdultOff)) m_gcfg1.setBool("ADULTONLY", id, !m_gcfg1.getBool("ADULTONLY", id, false)); else if(m_btnMgr.selected(m_gameBtnBack)) { //m_gameSound.Stop(); //CheckGameSoundThread(); //break; if(m_zoom_banner) { m_banner.ZoomOut(); m_zoom_banner = false; } else { m_banner.ZoomIn(); m_zoom_banner = true; } } else if(m_btnMgr.selected(m_gameBtnSettings)) { _hideGame(); m_gameSelected = true; _gameSettings(); _showGame(); if(!m_gameSound.IsPlaying()) startGameSound = -6; } else if(launch || m_btnMgr.selected(m_gameBtnPlay) || (!WPadIR_Valid(0) && !WPadIR_Valid(1) && !WPadIR_Valid(2) && !WPadIR_Valid(3) && m_btnMgr.selected((u32)-1))) { _hideGame(); dir_discHdr *hdr = m_cf.getHdr(); if(currentPartition != SD && hdr->type == TYPE_GC_GAME && m_show_dml != 1) { bool foundOnSD = false; CList tmplist; vector pathlist; tmplist.GetPaths(pathlist, ".iso|.bin", "sd:/games", false, true); vector tmpGameList; Config nullCfg; tmplist.GetHeaders(pathlist, tmpGameList, m_settingsDir, m_curLanguage, m_DMLgameDir, nullCfg); for(u8 i = 0; i < tmpGameList.size(); i++) { if(strncasecmp(tmpGameList.at(i).id, hdr->id, 6) == 0) { foundOnSD = true; memset(hdr->path, 0, sizeof(hdr->path)); strncpy(hdr->path, tmpGameList.at(i).path, sizeof(hdr->path)); break; } } if(!foundOnSD && !_wbfsOp(CMenu::WO_COPY_GAME)) break; currentPartition = SD; } m_cf.clear(); _showWaitMessage(); if(hdr->type != TYPE_HOMEBREW && hdr->type != TYPE_PLUGIN) { // Get banner_title Banner *banner = hdr->type == TYPE_CHANNEL ? _extractChannelBnr(chantitle) : (hdr->type == TYPE_WII_GAME ? _extractBnr(hdr) : NULL); if(banner != NULL) { if(banner->IsValid()) _extractBannerTitle(banner, GetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str())); delete banner; } banner = NULL; if(Playlog_Update(id.c_str(), banner_title) < 0) Playlog_Delete(); } gprintf("Launching game %s\n", id.c_str()); _launch(hdr); if(m_exit) break; _hideWaitMessage(); launch = false; for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height()); _showGame(); _initCF(); m_cf.select(); } else { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if (m_cf.mouseOver(m_vid, m_cursor[chan].x(), m_cursor[chan].y())) m_cf.flip(); } } if((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP)) { m_cf.up(); startGameSound = -10; } if((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT)) { m_cf.right(); startGameSound = -10; } if((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN)) { m_cf.down(); startGameSound = -10; } if((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT)) { m_cf.left(); startGameSound = -10; } if(startGameSound == -10) { m_gameSound.Stop(); m_gameSelected = false; m_fa.unload(); _setBg(m_mainBg, m_mainBgLQ); } if(m_show_zone_game) { bool b = m_gcfg1.getBool("FAVORITES", id, false); m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff); m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn); m_btnMgr.show(m_gameBtnPlay); m_btnMgr.show(m_gameBtnBack); for (u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i) if (m_gameLblUser[i] != -1u) m_btnMgr.show(m_gameLblUser[i]); if (!m_locked) { b = m_gcfg1.getBool("ADULTONLY", id, false); m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff); m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn); m_btnMgr.show(m_gameBtnSettings); } if ((m_cf.getHdr()->type != TYPE_HOMEBREW && m_cf.getHdr()->type != TYPE_CHANNEL) && !m_locked) m_btnMgr.show(m_gameBtnDelete); } else { m_btnMgr.hide(m_gameBtnFavoriteOn); m_btnMgr.hide(m_gameBtnFavoriteOff); m_btnMgr.hide(m_gameBtnAdultOn); m_btnMgr.hide(m_gameBtnAdultOff); m_btnMgr.hide(m_gameBtnSettings); m_btnMgr.hide(m_gameBtnDelete); m_btnMgr.hide(m_gameBtnPlay); m_btnMgr.hide(m_gameBtnBack); for (u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i) if (m_gameLblUser[i] != -1u) m_btnMgr.hide(m_gameLblUser[i]); } } m_gcfg1.save(true); _hideGame(); } void CMenu::_directlaunch(const string &id) { m_directLaunch = true; for (int i = USB1; i < USB8; i++) { if(!DeviceHandler::Instance()->IsInserted(i)) continue; DeviceHandler::Instance()->Open_WBFS(i); CList list; string path = sfmt(GAMES_DIR, DeviceName[i]); vector pathlist; list.GetPaths(pathlist, id.c_str(), path, strncasecmp(DeviceHandler::Instance()->PathToFSName(path.c_str()), "WBFS", 4) == 0); m_gameList.clear(); Config nullCfg; list.GetHeaders(pathlist, m_gameList, m_settingsDir, m_curLanguage, m_DMLgameDir, nullCfg); if(m_gameList.size() > 0) { gprintf("Game found on partition #%i\n", i); _launch(&m_gameList[0]); // Launch will exit wiiflow } } error(sfmt("Cannot find the game with ID: %s", id.c_str())); } void CMenu::_launch(dir_discHdr *hdr) { m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str())); if(hdr->type == TYPE_WII_GAME) { _launchGame(hdr, false); return; } else if(hdr->type == TYPE_PLUGIN) { string title(&hdr->path[string(hdr->path).find_last_of("/")+1]); string wiiflow_dol(m_dol); if(strstr(wiiflow_dol.c_str(), "sd:/") == NULL) wiiflow_dol.erase(3,1); string path((char*)hdr->path, size_t(strlen((char*)hdr->path) - title.size())); vector arguments; gprintf("Game title: %s\n", title.c_str()); if(m_plugin.isMplayerCE(hdr->settings[0])) arguments = m_plugin.CreateMplayerCEArguments(string(hdr->path).c_str()); else if(strstr(path.c_str(), ":/") != NULL) { if(strstr(path.c_str(), "sd:/") == NULL) path.erase(3,1); arguments.push_back(path); arguments.push_back(title); if(m_plugin.UseReturnLoader(hdr->settings[0])) arguments.push_back(sfmt("%s/WiiFlowLoader.dol",m_pluginsDir.c_str())); else arguments.push_back(wiiflow_dol); m_cfg.setString("EMULATOR", "current_item", title); } else { arguments.push_back(title); char gametitle[64]; wcstombs(gametitle, hdr->title, sizeof(gametitle)); m_cfg.setString("EMULATOR", "current_item", gametitle); } _launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), m_plugin.GetDolName(hdr->settings[0])), arguments); return; } else if(hdr->type == TYPE_HOMEBREW) { char gamepath[128]; snprintf(gamepath, sizeof(gamepath), "%s/boot.dol", hdr->path); if(!fsop_FileExist((const char*)gamepath)) snprintf(gamepath, sizeof(gamepath), "%s/boot.elf", hdr->path); _launchHomebrew(gamepath, m_homebrewArgs); return; } else if(hdr->type == TYPE_GC_GAME) { _launchGC(hdr, true); return; } else if(hdr->type == TYPE_CHANNEL) { _launchChannel(hdr); return; } } extern "C" {extern void USBStorage_Deinit(void);} void CMenu::_launchGC(dir_discHdr *hdr, bool DML) { char* id = (char *)hdr->id; Nand::Instance()->Disable_Emu(); m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1); m_gcfg1.setUInt("LASTPLAYED", id, time(NULL)); if(has_enabled_providers() && _initNetwork() == 0) add_game_to_card(id); u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u); GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt("DML", "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1; u8 DMLvideoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u); DMLvideoMode = (DMLvideoMode == 0) ? min((u32)m_cfg.getInt("DML", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalDMLvideoModes) - 1u) : DMLvideoMode-1; if((id[3] == 'P') && (DMLvideoMode == 0)) DMLvideoMode = 1; else if((id[3] != 'P') && (DMLvideoMode == 0)) DMLvideoMode = 2; if(DML) { m_cfg.setString("DML", "current_item", id); char CheatPath[256]; char NewCheatPath[255]; u8 NMM = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u); NMM = (NMM == 0) ? m_cfg.getInt("DML", "dml_nmm", 0) : NMM-1; u8 nodisc = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u); nodisc = (nodisc == 0) ? m_cfg.getInt("DML", "no_disc_patch", 0) : nodisc-1; bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("DML", "cheat", false)); bool DML_debug = m_gcfg2.getBool(id, "debugger", false); if(cheats) { snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id)); snprintf(NewCheatPath, sizeof(NewCheatPath), "%s/%s/%s", fmt(DML_DIR, "sd"), hdr->path, fmt("%s.gct", id)); } if(m_new_dml) DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats, DML_debug, NMM, nodisc, DMLvideoMode); else DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats); if(!nodisc || !m_new_dml) { WDVD_Init(); WDVD_StopMotor(); WDVD_Close(); } } else DML_New_SetBootDiscOption(); m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); cleanup(); Close_Inputs(); USBStorage_Deinit(); SDHC_Init(); GC_SetVideoMode(DMLvideoMode); GC_SetLanguage(GClanguage); DML_New_WriteOptions(); WII_Initialize(); if(WII_LaunchTitle(0x100000100LL) < 0) Sys_LoadMenu(); } void CMenu::_launchHomebrew(const char *filepath, vector arguments) { Nand::Instance()->Disable_Emu(); m_reload = true; Channels channel; u64 title = SYSTEM_MENU; if(channel.GetRequestedIOS(RETURN_CHANNEL) != 0) title = RETURN_CHANNEL; gprintf("Filepath of homebrew: %s\n",filepath); m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); while(net_get_status() == -EBUSY) usleep(100); m_vid.CheckWaitThread(true); Playlog_Delete(); cleanup(); // wifi and sd gecko doesnt work anymore after cleanup Close_Inputs(); m_vid.cleanup(); wiiLightOff(); LoadHomebrew(filepath); DeviceHandler::DestroyInstance(); USBStorage_Deinit(); AddBootArgument(filepath); for(u32 i = 0; i < arguments.size(); ++i) { gprintf("Boot argument: %s\n", arguments[i].c_str()); AddBootArgument(arguments[i].c_str()); } gprintf("Return to Channel: %08x %08x\n", TITLE_UPPER(title), TITLE_LOWER(title)); gprintf("Booting Homebrew application...\n"); BootHomebrew(title); } int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id) { gprintf("Game ID# %s requested IOS %d. User selected %d\n", id.c_str(), gameIOS, userIOS); if(userIOS) { for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++) { if(itr->second == userIOS || itr->first == userIOS) { gameIOS = itr->first; break; } } } else if(gameIOS != 57) gameIOS = 56; gprintf("Changed requested IOS to %d.\n", gameIOS); // remap IOS to CIOS if(gameIOS < 0x64) { if(_installed_cios.size() <= 0) { error(sfmt("No cios found!")); Sys_LoadMenu(); } u8 IOS[3]; IOS[0] = gameIOS; IOS[1] = 56; IOS[2] = 57; bool found = false; for(u8 num = 0; num < 3; num++) { if(found) break; if(IOS[num] == 0) continue; for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++) { if(itr->second == IOS[num] || itr->first == IOS[num]) { gameIOS = itr->first; found = true; break; } } } if(!found) { error(sfmt("Couldn't find a cIOS using base %i, or 56/57", IOS[0])); return LOAD_IOS_FAILED; } } if(gameIOS != mainIOS) { gprintf("Reloading IOS into %d\n", gameIOS); if(!loadIOS(gameIOS, true)) { _reload_wifi_gecko(); error(sfmt("Couldn't load IOS %i", gameIOS)); return LOAD_IOS_FAILED; } return LOAD_IOS_SUCCEEDED; } return LOAD_IOS_NOT_NEEDED; } static const char systems[11] = { 'C', 'E', 'F', 'J', 'L', 'M', 'N', 'P', 'Q', 'W', 'H' }; void CMenu::_launchChannel(dir_discHdr *hdr) { Channels channel; u32 ios = 0; u32 entry = 0; Nand::Instance()->Disable_Emu(); string id = string((const char *)hdr->id); bool forwarder = true; for (u8 num = 0; num < ARRAY_SIZE(systems); num++) { if(id[0] == systems[num]) { forwarder = false; break; } } forwarder = m_gcfg2.getBool(id, "custom", forwarder) || strncmp(id.c_str(), "WIMC", 4) == 0; bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false)); bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("NAND", "cheat", false)); bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false)); u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u); videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1; int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u); language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language; const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL; u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u); int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1; if(!forwarder) { hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0); debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0; if((debuggerselect || cheat) && hooktype == 0) hooktype = 1; if(!debuggerselect && !cheat) hooktype = 0; } m_cfg.setString("NAND", "current_item", id); m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1); m_gcfg1.setUInt("LASTPLAYED", id, time(NULL)); if(!forwarder && has_enabled_providers() && _initNetwork() == 0) add_game_to_card(id.c_str()); string emuPath; m_partRequest = m_cfg.getInt("NAND", "partition", 0); int emuPartition = _FindEmuPart(&emuPath, m_partRequest, false); bool emu_disabled = m_cfg.getBool("NAND", "disable", true); int emulate_mode = min(max(0, m_cfg.getInt("NAND", "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1); int userIOS = m_gcfg2.getInt(id, "ios", 0); m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); CheckGameSoundThread(); m_vid.CheckWaitThread(true); cleanup(); USBStorage_Deinit(); Close_Inputs(); if(!emu_disabled) { Nand::Instance()->Init(emuPath.c_str(), emuPartition, false); DeviceHandler::Instance()->UnMount(emuPartition); if(emulate_mode == 1) Nand::Instance()->Set_FullMode(true); else Nand::Instance()->Set_FullMode(false); if(Nand::Instance()->Enable_Emu() < 0) { Nand::Instance()->Disable_Emu(); error(L"Enabling emu failed!"); return; } } if(!forwarder) { entry = channel.Load(TITLE_ID(hdr->settings[0],hdr->settings[1]), &ios); setLanguage(language); SmartBuf cheatFile; u32 cheatSize = 0; if (cheat) _loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", hdr->id)); ocarina_load_code(cheatFile.get(), cheatSize); int gameIOS = userIOS == 0 ? ios : userIOS; gprintf("%s IOS %u\n", userIOS == 0 ? "Game requested" : "User requested", gameIOS); if (gameIOS != mainIOS && gameIOS <= 0x50) { u8 IOS[3]; IOS[0] = gameIOS; IOS[1] = 56; IOS[2] = 57; bool found = false; for(u8 num = 0; num < 3; num++) { if(found) break; if(IOS[num] == 0) continue; for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++) { if(itr->second == IOS[num] || itr->first == IOS[num]) { gameIOS = itr->first; found = true; break; } } } if(!found) { error(sfmt("Couldn't find a cIOS using base %i, or 56/57", IOS[0])); return; } } if(gameIOS != mainIOS) { gprintf("Reloading IOS into %d\n", gameIOS); if(!loadIOS(gameIOS, false)) { _reload_wifi_gecko(); error(sfmt("Couldn't reload to cIOS %i", gameIOS)); return; } if(!emu_disabled) { Nand::Instance()->Init(emuPath.c_str(), emuPartition, false); DeviceHandler::Instance()->UnMount(emuPartition); if(emulate_mode == 1) Nand::Instance()->Set_FullMode(true); else Nand::Instance()->Set_FullMode(false); if(Nand::Instance()->Enable_Emu() < 0) { Nand::Instance()->Disable_Emu(); error(L"Enabling emu after reload failed!"); Sys_LoadMenu(); return; } } } } if(rtrn != NULL && strlen(rtrn) == 4) { int rtrnID = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3]; static ioctlv vector[1] ATTRIBUTE_ALIGN(32); sm_title_id[0] = (((u64)(0x00010001) << 32) | (rtrnID&0xFFFFFFFF)); vector[0].data = sm_title_id; vector[0].len = 8; s32 ESHandle = IOS_Open("/dev/es", 0); gprintf("Return to channel %s. Using new d2x way\n", IOS_Ioctlv(ESHandle, 0xA1, 1, 0, vector) != -101 ? "Succeeded" : "Failed!" ); IOS_Close(ESHandle); } if(forwarder) { WII_Initialize(); if(WII_LaunchTitle(TITLE_ID(hdr->settings[0],hdr->settings[1])) < 0) Sys_LoadMenu(); } if(!BootChannel(entry, TITLE_ID(hdr->settings[0],hdr->settings[1]), ios, videoMode, vipatch, countryPatch, patchVidMode, aspectRatio)) Sys_LoadMenu(); } void CMenu::_launchGame(dir_discHdr *hdr, bool dvd) { string id = string((const char *) hdr->id); Nand::Instance()->Disable_Emu(); if (dvd) { u32 cover = 0; Disc_SetUSB(NULL); if (WDVD_GetCoverStatus(&cover) < 0) { error(L"WDVDGetCoverStatus Failed!"); if (BTN_B_PRESSED) return; } if (!(cover & 0x2)) { error(L"Please insert a game disc."); do { WDVD_GetCoverStatus(&cover); if (BTN_B_PRESSED) return; } while(!(cover & 0x2)); } /* Open Disc */ if (Disc_Open() < 0) { error(L"Cannot Read DVD."); if (BTN_B_PRESSED) return; } /* Check disc */ if (Disc_IsWii() < 0) { if (Disc_IsGC() < 0) { error(L"This is not a Wii or GC disc"); if (BTN_B_PRESSED) return; } else { /* Read GC disc header */ struct gc_discHdr *gcHeader = (struct gc_discHdr *)MEM2_alloc(sizeof(struct gc_discHdr)); Disc_ReadGCHeader(gcHeader); memcpy(hdr->id, gcHeader->id, 6); MEM2_free(gcHeader); /* Launching GC Game */ _launchGC(hdr, false); } } /* Read header */ struct discHdr *header = (struct discHdr *)MEM2_alloc(sizeof(struct discHdr)); Disc_ReadHeader(header); for (int i = 0;i < 6; i++) id[i] = header->id[i]; MEM2_free(header); } bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false)); bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("GAMES", "cheat", false)); bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false)); u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u); videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1; int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u); language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language; const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL; int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1; string emuPath; m_partRequest = m_cfg.getInt("GAMES", "savepartition", -1); if(m_partRequest == -1) m_partRequest = m_cfg.getInt("NAND", "partition", 0); int emuPartition = _FindEmuPart(&emuPath, m_partRequest, false); u8 emulate_mode = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u); if (emulate_mode == 0) { emulate_mode = min(max(0, m_cfg.getInt("GAMES", "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1); if(emulate_mode != 0) emulate_mode++; } else if(emulate_mode == 1) emulate_mode = 0; if(!dvd && emulate_mode) { if(emuPartition < 0) { if(emulate_mode == 4) { _hideWaitMessage(); while(true) { _AutoCreateNand(); if(_TestEmuNand(m_cfg.getInt("GAMES", "savepartition", 0), emuPath.c_str(), true)) { emuPartition = m_cfg.getInt("GAMES", "savepartition", -1); string emuPath = m_cfg.getString("GAMES", "savepath", m_cfg.getString("NAND", "path", "")); break; } } _showWaitMessage(); } else { emuPartition = _FindEmuPart(&emuPath, 1, true); Nand::Instance()->CreatePath("%s:/wiiflow", DeviceName[emuPartition]); Nand::Instance()->CreatePath("%s:/wiiflow/nandemu", DeviceName[emuPartition]); } } char basepath[64]; snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath.c_str()); if(emulate_mode == 2 || emulate_mode > 3) { if(emulate_mode == 2) { m_forceext = false; _hideWaitMessage(); if(!_AutoExtractSave(id)) Nand::Instance()->CreateTitleTMD(basepath, hdr); _showWaitMessage(); } } if(emulate_mode > 2) { Nand::Instance()->CreateConfig(basepath); Nand::Instance()->Do_Region_Change(id); } } if (!dvd && get_frag_list((u8 *)hdr->id, (char *) hdr->path, currentPartition == 0 ? 0x200 : sector_size) < 0) return; u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u); hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0; // debuggerselect is defined in fst.h if ((debuggerselect || cheat) && hooktype == 0) hooktype = 1; if (!debuggerselect && !cheat) hooktype = 0; if (id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") // Prince of Persia, Rival Swords debuggerselect = false; SmartBuf cheatFile, gameconfig; u32 cheatSize = 0, gameconfigSize = 0; CheckGameSoundThread(); m_cfg.setString("GAMES", "current_item", id); m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1); m_gcfg1.setUInt("LASTPLAYED", id, time(NULL)); if(has_enabled_providers() && _initNetwork() == 0) add_game_to_card(id.c_str()); int userIOS = 0; m_gcfg2.getInt(id, "ios", &userIOS); m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); setLanguage(language); if(cheat) _loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", hdr->id)); _loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt"); load_wip_patches((u8 *)m_wipDir.c_str(), (u8 *) &hdr->id); app_gameconfig_load((u8 *) &hdr->id, gameconfig.get(), gameconfigSize); ocarina_load_code(cheatFile.get(), cheatSize); if (!m_use_wifi_gecko) net_wc24cleanup(); bool iosLoaded = false; if (!dvd) { int result = _loadIOS(GetRequestedGameIOS(hdr), userIOS, id); if (result == LOAD_IOS_FAILED) return; if (result == LOAD_IOS_SUCCEEDED) iosLoaded = true; } if(emulate_mode) { Nand::Instance()->Init(emuPath.c_str(), emuPartition, false); DeviceHandler::Instance()->UnMount(emuPartition); if(emulate_mode == 3) Nand::Instance()->Set_RCMode(true); else if(emulate_mode == 4) Nand::Instance()->Set_FullMode(true); else Nand::Instance()->Set_FullMode(false); if(Nand::Instance()->Enable_Emu() < 0) { Nand::Instance()->Disable_Emu(); error(L"Enabling emu after reload failed!"); if (iosLoaded) Sys_LoadMenu(); return; } if(!DeviceHandler::Instance()->IsInserted(currentPartition)) DeviceHandler::Instance()->Mount(currentPartition); DeviceHandler::Instance()->Mount(emuPartition); } if (!m_directLaunch) { if (rtrn != NULL && strlen(rtrn) == 4) { int rtrnID = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3]; static ioctlv vector[1] ATTRIBUTE_ALIGN(32); sm_title_id[0] = (((u64)(0x00010001) << 32) | (rtrnID&0xFFFFFFFF)); vector[0].data = sm_title_id; vector[0].len = 8; s32 ESHandle = IOS_Open("/dev/es", 0); gprintf("Return to channel %s. Using new d2x way\n", IOS_Ioctlv(ESHandle, 0xA1, 1, 0, vector) != -101 ? "succeeded" : "failed!"); IOS_Close(ESHandle); } } if (!dvd) { s32 ret = Disc_SetUSB((u8 *)hdr->id); if (ret < 0) { gprintf("Set USB failed: %d\n", ret); error(wfmt(L"Set USB failed: %d\n", ret)); if (iosLoaded) Sys_LoadMenu(); return; } if (Disc_Open() < 0) { error(L"Disc_Open failed"); if (iosLoaded) Sys_LoadMenu(); return; } } IOSReloadBlock(IOS_GetVersion(), true); while(net_get_status() == -EBUSY) usleep(100); m_vid.CheckWaitThread(true); cleanup(); // wifi and sd gecko doesnt work anymore after cleanup Close_Inputs(); USBStorage_Deinit(); if(currentPartition == 0) SDHC_Init(); /* Find game partition offset */ u64 offset; s32 ret = Disc_FindPartition(&offset); if(ret < 0) return; RunApploader(offset, videoMode, vipatch, countryPatch, patchVidMode, aspectRatio); gprintf("Booting game\n"); Disc_BootPartition(); } void CMenu::_initGameMenu(CMenu::SThemeData &theme) { CColor fontColor(0xD0BFDFFF); STexture texFavOn; STexture texFavOnSel; STexture texFavOff; STexture texFavOffSel; STexture texAdultOn; STexture texAdultOnSel; STexture texAdultOff; STexture texAdultOffSel; STexture texDelete; STexture texDeleteSel; STexture texSettings; STexture texSettingsSel; STexture bgLQ; texFavOn.fromPNG(favoriteson_png); texFavOnSel.fromPNG(favoritesons_png); texFavOff.fromPNG(favoritesoff_png); texFavOffSel.fromPNG(favoritesoffs_png); texAdultOn.fromPNG(stopkidon_png); texAdultOnSel.fromPNG(stopkidons_png); texAdultOff.fromPNG(stopkidoff_png); texAdultOffSel.fromPNG(stopkidoffs_png); texDelete.fromPNG(delete_png); texDeleteSel.fromPNG(deletes_png); texSettings.fromPNG(btngamecfg_png); texSettingsSel.fromPNG(btngamecfgs_png); _addUserLabels(theme, m_gameLblUser, ARRAY_SIZE(m_gameLblUser), "GAME"); m_gameBg = _texture(theme.texSet, "GAME/BG", "texture", theme.bg); if (m_theme.loaded() && STexture::TE_OK == bgLQ.fromPNGFile(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GAME/BG", "texture").c_str()), GX_TF_CMPR, ALLOC_MEM2, 64, 64)) m_gameBgLQ = bgLQ; m_gameBtnPlay = _addButton(theme, "GAME/PLAY_BTN", theme.btnFont, L"", 420, 344, 200, 56, theme.btnFontColor); m_gameBtnBack = _addButton(theme, "GAME/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor); m_gameBtnFavoriteOn = _addPicButton(theme, "GAME/FAVORITE_ON", texFavOn, texFavOnSel, 460, 170, 48, 48); m_gameBtnFavoriteOff = _addPicButton(theme, "GAME/FAVORITE_OFF", texFavOff, texFavOffSel, 460, 170, 48, 48); m_gameBtnAdultOn = _addPicButton(theme, "GAME/ADULTONLY_ON", texAdultOn, texAdultOnSel, 532, 170, 48, 48); m_gameBtnAdultOff = _addPicButton(theme, "GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 170, 48, 48); m_gameBtnSettings = _addPicButton(theme, "GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 242, 48, 48); m_gameBtnDelete = _addPicButton(theme, "GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 242, 48, 48); m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 0); m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0); m_gameButtonsZone.w = m_theme.getInt("GAME/ZONES", "buttons_w", 640); m_gameButtonsZone.h = m_theme.getInt("GAME/ZONES", "buttons_h", 480); m_gameButtonsZone.hide = m_theme.getBool("GAME/ZONES", "buttons_hide", true); _setHideAnim(m_gameBtnPlay, "GAME/PLAY_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameBtnBack, "GAME/BACK_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameBtnFavoriteOn, "GAME/FAVORITE_ON", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnFavoriteOff, "GAME/FAVORITE_OFF", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnAdultOn, "GAME/ADULTONLY_ON", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnAdultOff, "GAME/ADULTONLY_OFF", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, -1.5f, -1.5f); _hideGame(true); _textGame(); m_zoom_banner = false; } void CMenu::_textGame(void) { m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play")); m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back")); } struct IMD5Header { u32 fcc; u32 filesize; u8 zeroes[8]; u8 crypto[16]; } __attribute__((packed)); SmartBuf gameSoundThreadStack; unsigned int gameSoundThreadStackSize = (unsigned int)32768; void CMenu::_gameSoundThread(CMenu *m) { if(m->m_cf.getHdr()->type == TYPE_GC_GAME) { m->m_gameSound.Load(gc_ogg, gc_ogg_size, false); m->m_gamesound_changed = true; return; } else if(m->m_cf.getHdr()->type == TYPE_PLUGIN) { m->m_gameSound.Load(m->m_plugin.GetBannerSound(m->m_cf.getHdr()->settings[0]), m->m_plugin.GetBannerSoundSize(), false); m->m_gamesound_changed = true; return; } m->m_gameSoundHdr = m->m_cf.getHdr(); m->m_gamesound_changed = false; u32 sndSize = 0; Banner *banner = m->m_gameSoundHdr->type == TYPE_WII_GAME ? _extractBnr(m->m_gameSoundHdr) : m->m_gameSoundHdr->type == TYPE_CHANNEL ? _extractChannelBnr(TITLE_ID(m->m_gameSoundHdr->settings[0],m->m_gameSoundHdr->settings[1])) : NULL; m->m_gameSoundHdr = NULL; if (banner == NULL || !banner->IsValid()) { gprintf("no valid banner found\n"); delete banner; return; } _extractBannerTitle(banner, GetLanguage(m->m_loc.getString(m->m_curLanguage, "gametdb_code", "EN").c_str())); extern SmartBuf m_wbf1_font; extern SmartBuf m_wbf2_font; extern BannerWindow m_banner; const u8 *soundBin = banner->GetFile((char *) "sound.bin", &sndSize); m_banner.LoadBanner(banner, &m->m_vid, m_wbf1_font.get(), m_wbf2_font.get()); delete banner; if (soundBin == NULL || (((IMD5Header *)soundBin)->fcc != 'IMD5' && ((IMD5Header *)soundBin)->fcc != 'RIFF')) { gprintf("Failed to load banner sound!\n\n"); if(soundBin != NULL) delete soundBin; return; } m->m_gameSound.Load(soundBin, sndSize, false); m->m_gamesound_changed = true; } void CMenu::_playGameSound(void) { m_gamesound_changed = false; if(m_bnrSndVol == 0) return; CheckGameSoundThread(); if(!gameSoundThreadStack.get()) gameSoundThreadStack = smartMem2Alloc(gameSoundThreadStackSize); LWP_CreateThread(&m_gameSoundThread, (void *(*)(void *))CMenu::_gameSoundThread, (void *)this, gameSoundThreadStack.get(), gameSoundThreadStackSize, 60); } void CMenu::CheckGameSoundThread() { if(LWP_ThreadIsSuspended(m_gameSoundThread)) LWP_ResumeThread(m_gameSoundThread); LWP_JoinThread(m_gameSoundThread, NULL); m_gameSoundThread = LWP_THREAD_NULL; } void CMenu::ClearGameSoundThreadStack() { if(gameSoundThreadStack.get()) gameSoundThreadStack.release(); }