#include #include #include #include #include "menu.hpp" #include "lockMutex.hpp" #include "channel/nand.hpp" #include "loader/cios.h" #include "loader/nk.h" // NandEmulation menu s16 m_nandemuLblTitle; s16 m_nandemuBtnBack; s16 m_nandemuLblPage; s16 m_nandemuBtnPageM; s16 m_nandemuBtnPageP; s16 m_nandemuLblUser[4]; s16 m_nandfileLblMessage; s16 m_nandemuLblMessage; s16 m_nandfileLblDialog; s16 m_nandfinLblDialog; s16 m_nandemuLblDialog; s16 m_nandfilePBar; s16 m_nandemuPBar; TexData m_nandemuBg; int nandemuPage = 1; int curEmuNand = 0; int curSavesNand = 0; vector emuNands; vector savesNands; bool m_nandext; bool m_nanddump; bool m_sgdump; bool m_saveall; static inline int loopNum(int i, int s) { return (i + s) % s; } void CMenu::_hideNandEmu(bool instant) { m_btnMgr.hide(m_nandemuLblTitle, instant); m_btnMgr.hide(m_nandemuBtnBack, instant); m_btnMgr.hide(m_nandemuLblPage, instant); m_btnMgr.hide(m_nandemuBtnPageM, instant); m_btnMgr.hide(m_nandemuBtnPageP, instant); for(u8 i = 0; i < ARRAY_SIZE(m_nandemuLblUser); ++i) if(m_nandemuLblUser[i] != -1) m_btnMgr.hide(m_nandemuLblUser[i], instant); _hideConfigButtons(instant); } void CMenu::_showNandEmu(void) { _setBg(m_nandemuBg, m_nandemuBg); m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne10", L"NAND Emulation Settings")); m_btnMgr.show(m_nandemuLblTitle); m_btnMgr.show(m_nandemuBtnBack); for(u8 i = 0; i < ARRAY_SIZE(m_nandemuLblUser); ++i) if(m_nandemuLblUser[i] != -1) m_btnMgr.show(m_nandemuLblUser[i]); m_btnMgr.setText(m_nandemuLblPage, wfmt(L"%i / 3", nandemuPage)); m_btnMgr.show(m_nandemuLblPage); m_btnMgr.show(m_nandemuBtnPageM); m_btnMgr.show(m_nandemuBtnPageP); _hideConfigButtons(true); if(nandemuPage == 1) { m_btnMgr.setText(m_configLbl1Val, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand")); int i = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1); m_btnMgr.setText(m_configLbl2Val, _t(CMenu::_NandEmu[i].id, CMenu::_NandEmu[i].text)); m_btnMgr.setText(m_configLbl3Val, m_cfg.getString(WII_DOMAIN, "current_save_emunand")); i = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1); m_btnMgr.setText(m_configLbl4Val, _t(CMenu::_GlobalSaveEmu[i].id, CMenu::_GlobalSaveEmu[i].text)); m_btnMgr.setText(m_configLbl1, _t("cfgne37", L"Select NAND")); m_btnMgr.setText(m_configLbl2, _t("cfgne1", L"NAND Emulation")); m_btnMgr.setText(m_configLbl3, _t("cfgne32", L"Select Saves NAND")); m_btnMgr.setText(m_configLbl4, _t("cfgne33", L"Saves NAND Emulation")); m_btnMgr.show(m_configLbl1); m_btnMgr.show(m_configLbl1Val); m_btnMgr.show(m_configBtn1P); m_btnMgr.show(m_configBtn1M); m_btnMgr.show(m_configLbl2); m_btnMgr.show(m_configLbl2Val); m_btnMgr.show(m_configBtn2P); m_btnMgr.show(m_configBtn2M); m_btnMgr.show(m_configLbl3); m_btnMgr.show(m_configLbl3Val); m_btnMgr.show(m_configBtn3P); m_btnMgr.show(m_configBtn3M); m_btnMgr.show(m_configLbl4); m_btnMgr.show(m_configLbl4Val); m_btnMgr.show(m_configBtn4P); m_btnMgr.show(m_configBtn4M); } else if(nandemuPage == 2) { m_btnMgr.setText(m_configLbl1, _t("part3", L"Emu NANDS Partition")); currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition", USB1); m_btnMgr.setText(m_configLbl1Val, upperCase(DeviceName[currentPartition])); m_btnMgr.setText(m_configLbl2, _t("cfgne38", L"Saves NAND Partition")); currentPartition = m_cfg.getInt(WII_DOMAIN, "savepartition"); m_btnMgr.setText(m_configLbl2Val, upperCase(DeviceName[currentPartition])); m_btnMgr.setText(m_configLbl3, _t("cfgne40", L"Use Real NAND Config")); m_btnMgr.setText(m_configBtn3, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false) ? _t("on", L"On") : _t("off", L"Off")); m_btnMgr.setText(m_configLbl4, _t("cfgne41", L"Use Real NAND Miis")); m_btnMgr.setText(m_configBtn4, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false) ? _t("on", L"On") : _t("off", L"Off")); m_btnMgr.show(m_configLbl1); m_btnMgr.show(m_configLbl1Val); m_btnMgr.show(m_configBtn1P); m_btnMgr.show(m_configBtn1M); m_btnMgr.show(m_configLbl2); m_btnMgr.show(m_configLbl2Val); m_btnMgr.show(m_configBtn2P); m_btnMgr.show(m_configBtn2M); m_btnMgr.show(m_configLbl3); m_btnMgr.show(m_configBtn3); m_btnMgr.show(m_configLbl4); m_btnMgr.show(m_configBtn4); } else { m_btnMgr.setText(m_configLbl1, _t("cfgne2", L"Extract Game Saves")); m_btnMgr.setText(m_configBtn1, _t("cfgne3", L"All")); m_btnMgr.setText(m_configBtn2, _t("cfgne4", L"Missing")); m_btnMgr.setText(m_configLbl3, _t("cfgne5", L"Extract NAND")); m_btnMgr.setText(m_configBtn3, _t("cfgne6", L"Start")); m_btnMgr.setText(m_configLbl4, _t("cfgne98", L"Install Wad")); m_btnMgr.setText(m_configBtn4, _t("cfgne99", L"Go")); m_btnMgr.show(m_configLbl1); m_btnMgr.show(m_configBtn1); m_btnMgr.show(m_configBtn2); m_btnMgr.show(m_configLbl3); m_btnMgr.show(m_configBtn3); m_btnMgr.show(m_configLbl4); m_btnMgr.show(m_configBtn4); } } int CMenu::_NandEmuCfg(void) { if(isWiiVC) { _error(_t("errboot7", L"Access denied in Wii VC mode.")); return 0; } s8 direction; nandemuPage = 1; string ExtNand = ""; string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand"); lwp_t thread = 0; SetupInput(); _getEmuNands(); _showNandEmu(); m_thrdStop = false; m_thrdMessageAdded = false; m_nandext = false; while(!m_exit) { _mainLoopCommon(); if((BTN_MINUS_PRESSED || BTN_LEFT_PRESSED) || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnPageM))) { if(nandemuPage == 1) nandemuPage = 3; else --nandemuPage; if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED) m_btnMgr.click(m_nandemuBtnPageM); _showNandEmu(); } else if((BTN_PLUS_PRESSED || BTN_RIGHT_PRESSED) || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnPageP))) { if(nandemuPage == 3) nandemuPage = 1; else ++nandemuPage; if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED) m_btnMgr.click(m_nandemuBtnPageP); _showNandEmu(); } else if((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking) break; else if(BTN_UP_PRESSED && !m_thrdWorking) m_btnMgr.up(); else if(BTN_DOWN_PRESSED && !m_thrdWorking) m_btnMgr.down(); else if(BTN_A_PRESSED) { if(m_btnMgr.selected(m_nandemuBtnBack)) { m_cfg.save(); break; } if(nandemuPage == 1) { if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M)) { direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1; curEmuNand = loopNum(curEmuNand + direction, emuNands.size()); m_cfg.setString(CHANNEL_DOMAIN, "current_emunand", emuNands[curEmuNand]); m_btnMgr.setText(m_configLbl1Val, emuNands[curEmuNand]); } else if(m_btnMgr.selected(m_configBtn2P) || m_btnMgr.selected(m_configBtn2M)) { direction = m_btnMgr.selected(m_configBtn2P) ? 1 : -1; m_cfg.setInt(CHANNEL_DOMAIN, "emulation", loopNum(m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0) + direction, ARRAY_SIZE(CMenu::_NandEmu))); int i = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1); m_btnMgr.setText(m_configLbl2Val, _t(CMenu::_NandEmu[i].id, CMenu::_NandEmu[i].text)); } else if(m_btnMgr.selected(m_configBtn3P) || m_btnMgr.selected(m_configBtn3M)) { direction = m_btnMgr.selected(m_configBtn3P) ? 1 : -1; curSavesNand = loopNum(curSavesNand + direction, savesNands.size()); m_cfg.setString(WII_DOMAIN, "current_save_emunand", savesNands[curSavesNand]); m_btnMgr.setText(m_configLbl3Val, savesNands[curSavesNand]); } else if(m_btnMgr.selected(m_configBtn4P) || m_btnMgr.selected(m_configBtn4M)) { direction = m_btnMgr.selected(m_configBtn4P) ? 1 : -1; m_cfg.setInt(WII_DOMAIN, "save_emulation", loopNum(m_cfg.getInt(WII_DOMAIN, "save_emulation", 0) + direction, ARRAY_SIZE(CMenu::_GlobalSaveEmu))); int i = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1); m_btnMgr.setText(m_configLbl4Val, _t(CMenu::_GlobalSaveEmu[i].id, CMenu::_GlobalSaveEmu[i].text)); } } else if(nandemuPage == 2) { if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M)) { direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1; _setPartition(direction, m_cfg.getInt(CHANNEL_DOMAIN, "partition"), COVERFLOW_CHANNEL); m_cfg.setInt(CHANNEL_DOMAIN, "partition", currentPartition); m_btnMgr.setText(m_configLbl1Val, upperCase(DeviceName[currentPartition])); _getEmuNands(); if(m_current_view & COVERFLOW_CHANNEL || (m_current_view & COVERFLOW_PLUGIN && m_plugin.GetEnabledStatus(ENAND_PMAGIC))) m_refreshGameList = true; } else if(m_btnMgr.selected(m_configBtn2P) || m_btnMgr.selected(m_configBtn2M)) { direction = m_btnMgr.selected(m_configBtn2P) ? 1 : -1; _setPartition(direction, m_cfg.getInt(WII_DOMAIN, "savepartition"), COVERFLOW_NONE); m_cfg.setInt(WII_DOMAIN, "savepartition", currentPartition); m_btnMgr.setText(m_configLbl2Val, upperCase(DeviceName[currentPartition])); _getEmuNands();// refresh emunands in case the partition was changed } else if(m_btnMgr.selected(m_configBtn3)) { m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config")); m_btnMgr.setText(m_configBtn3, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false) ? _t("on", L"On") : _t("off", L"Off")); } else if(m_btnMgr.selected(m_configBtn4)) { m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis")); m_btnMgr.setText(m_configBtn4, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false) ? _t("on", L"On") : _t("off", L"Off")); } } else if(nandemuPage == 3) { if(m_btnMgr.selected(m_configBtn1) || m_btnMgr.selected(m_configBtn2) || m_btnMgr.selected(m_configBtn3)) { m_nanddump = m_btnMgr.selected(m_configBtn3) ? true : false; m_saveall = m_btnMgr.selected(m_configBtn1) ? true : false; m_btnMgr.hide(m_nandemuBtnBack); _hideNandEmu(true); int emuPart = _FindEmuPart(!m_nanddump, true); if(emuPart < 0) { _error(_t("cfgne8", L"No valid FAT partition found for NAND Emulation!")); _showNandEmu(); } else { m_btnMgr.show(m_nandemuLblTitle); m_btnMgr.show(m_nandfilePBar); m_btnMgr.show(m_nandemuPBar); m_btnMgr.show(m_nandfileLblMessage); m_btnMgr.show(m_nandemuLblMessage); m_btnMgr.show(m_nandfileLblDialog); m_btnMgr.show(m_nandemuLblDialog); m_btnMgr.setText(m_nandemuLblMessage, L""); m_btnMgr.setText(m_nandfileLblMessage, L""); m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:")); if(m_nanddump) { ExtNand = emuNands[curEmuNand];// set for later to refresh game list m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor")); } else // saves dump { //ExtNand = savesNands[curSavesNand]; m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor")); } m_thrdStop = false; m_thrdProgress = 0.f; m_thrdWorking = true; LWP_CreateThread(&thread, _NandDumper, this, 0, 32768, 40); } } else if(m_btnMgr.selected(m_configBtn4)) { _hideNandEmu(); _wadExplorer(); nandemuPage = 1; _showNandEmu(); } } } if(m_thrdMessageAdded) { LockMutex lock(m_mutex); m_thrdMessageAdded = false; if(!m_thrdMessage.empty()) m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage); m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress); m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress); m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400)); m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f))); if(!m_thrdWorking) { if(m_sgdump) m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone)); else m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne15", L"Extracted: %d files / %d folders"), m_filesdone, m_foldersdone)); if(m_dumpsize/0x400 > 0x270f) m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %dMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2)); else m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %dKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2)); m_btnMgr.show(m_nandemuBtnBack); m_btnMgr.show(m_nandfinLblDialog); while(!m_exit) { _mainLoopCommon(); if(BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))) { _hideNandEmu(); m_btnMgr.hide(m_nandfileLblDialog); m_btnMgr.hide(m_nandemuLblDialog); m_btnMgr.hide(m_nandfinLblDialog); nandemuPage = 1; _showNandEmu(); break; } } } } } _hideNandEmu(); _FullNandCheck(); /* if changed emunand choice or emunand is the new one extracted */ if(emuNand != m_cfg.getString(CHANNEL_DOMAIN, "current_emunand") || emuNand == ExtNand) { m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true); if(m_current_view & COVERFLOW_CHANNEL) m_refreshGameList = true; } return 0; } void CMenu::_initNandEmuMenu() { m_nandemuBg = _texture("NANDEMU/BG", "texture", theme.bg, false); _addUserLabels(m_nandemuLblUser, ARRAY_SIZE(m_nandemuLblUser), "NANDEMU"); m_nandemuLblTitle = _addLabel("NANDEMU/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE); m_nandemuBtnBack = _addButton("NANDEMU/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor); m_nandemuLblPage = _addLabel("NANDEMU/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_nandemuBtnPageM = _addPicButton("NANDEMU/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 48, 48); m_nandemuBtnPageP = _addPicButton("NANDEMU/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 172, 400, 48, 48); m_nandfilePBar = _addProgressBar("NANDEMU/FILEPROGRESS_BAR", 40, 80, 560, 20); m_nandfileLblMessage = _addLabel("NANDEMU/FMESSAGE", theme.lblFont, L"", 40, 110, 560, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP); m_nandfileLblDialog = _addLabel("NANDEMU/FDIALOG", theme.lblFont, L"", 40, 60, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_nandemuPBar = _addProgressBar("NANDEMU/PROGRESS_BAR", 40, 220, 560, 20); m_nandemuLblMessage = _addLabel("NANDEMU/MESSAGE", theme.lblFont, L"", 40, 280, 560, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP); m_nandemuLblDialog = _addLabel("NANDEMU/DIALOG", theme.lblFont, L"", 40, 190, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_nandfinLblDialog = _addLabel("NANDEMU/FINDIALOG", theme.lblFont, L"", 40, 120, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); _setHideAnim(m_nandemuLblTitle, "NANDEMU/TITLE", 0, 0, -2.f, 0.f); _setHideAnim(m_nandemuBtnBack, "NANDEMU/BACK_BTN", 0, 0, 1.f, -1.f); _setHideAnim(m_nandemuLblPage, "NANDEMU/PAGE_BTN", 0, 0, 1.f, -1.f); _setHideAnim(m_nandemuBtnPageM, "NANDEMU/PAGE_MINUS", 0, 0, 1.f, -1.f); _setHideAnim(m_nandemuBtnPageP, "NANDEMU/PAGE_PLUS", 0, 0, 1.f, -1.f); _setHideAnim(m_nandfileLblMessage, "NANDEMU/FMESSAGE", 0, 0, -2.f, 0.f); _setHideAnim(m_nandemuLblMessage, "NANDEMU/MESSAGE", 0, 0, -2.f, 0.f); _setHideAnim(m_nandfileLblDialog, "NANDEMU/FDIALOG", 0, 0, -2.f, 0.f); _setHideAnim(m_nandfinLblDialog, "NANDEMU/FINDIALOG", 0, 0, -2.f, 0.f); _setHideAnim(m_nandemuLblDialog, "NANDEMU/DIALOG", 0, 0, -2.f, 0.f); _setHideAnim(m_nandfilePBar, "NANDEMU/FILEPROGRESS_BAR", 0, 0, -2.f, 0.f); _setHideAnim(m_nandemuPBar, "NANDEMU/PROGRESS_BAR", 0, 0, -2.f, 0.f); _hideNandEmu(true); _textNandEmu(); } void CMenu::_textNandEmu(void) { m_btnMgr.setText(m_nandemuBtnBack, _t("cfgne7", L"Back")); } void CMenu::_listEmuNands(const char *path, vector &nands) { DIR *d; struct dirent *dir; nands.clear(); bool add_def = true; d = opendir(path); if(d != 0) { while((dir = readdir(d)) != 0) { if(dir->d_name[0] == '.') continue; if(dir->d_type == DT_DIR) { nands.push_back(dir->d_name); if(strlen(dir->d_name) == 7 && strcasecmp(dir->d_name, "wf_nand") == 0) add_def = false; } } closedir(d); } else return; if(add_def) nands.push_back("wf_nand"); sort(nands.begin(), nands.end()); } void CMenu::_getEmuNands(void) { u8 i; string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "wf_nand"); int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition", -1); string savesNand = m_cfg.getString(WII_DOMAIN, "current_save_emunand", "wf_nand"); int savesPart = m_cfg.getInt(WII_DOMAIN, "savepartition", -1); /* emu Nands */ _listEmuNands(fmt("%s:/%s", DeviceName[emuPart], emu_nands_dir), emuNands); if(emuNands.empty())// in case device has been temporarily disconnected emuNands.push_back(emuNand); curEmuNand = 0; for(i = 0; i < emuNands.size(); ++i)// find current emunand folder { if(emuNands[i] == emuNand) { curEmuNand = i; break; } } if(i == emuNands.size())// didn't find emunand folder so set to default { for(i = 0; i < emuNands.size(); ++i) { if(emuNands[i] == "wf_nand") { curEmuNand = i; break; } } } /* saves Nands */ _listEmuNands(fmt("%s:/%s", DeviceName[savesPart], emu_nands_dir), savesNands); if(savesNands.empty()) savesNands.push_back(savesNand); curSavesNand = 0; for(i = 0; i < savesNands.size(); ++i)// find current savesnand folder { if(savesNands[i] == savesNand) { curSavesNand = i; break; } } if(i == savesNands.size())// didn't find savesnand folder set to default { for(i = 0; i < savesNands.size(); ++i) { if(savesNands[i] == "wf_nand") { curSavesNand = i; break; } } } } /* This checks if nand emulation is set to Full */ /* if is then it copies SYSCONF, setting.txt, and RFL_DB.dat only if they don't already exist */ /* this is helpful if you use a modmii created nand, wiiflow dumped nand will already have these files */ /* if you wish to overwrite these files then use the real nand mii's and config options */ void CMenu::_FullNandCheck(void) { for(u8 i = 0; i < 2; i++) { int emulate_mode; if(i == EMU_NAND) emulate_mode = m_cfg.getInt(CHANNEL_DOMAIN, "emulation");// partial by default else emulate_mode = m_cfg.getInt(WII_DOMAIN, "save_emulation");// off by default if((i == EMU_NAND && emulate_mode == 1) || (i == SAVES_NAND && emulate_mode == 2))//full { int emuPart = _FindEmuPart(i, false); if(emuPart < 0) continue; bool need_config = false; bool need_miis = false; const char *emuPath = NandHandle.Get_NandPath(); char basepath[MAX_FAT_PATH]; snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath); char testpath[MAX_FAT_PATH + 42]; //check config file - time and date, video settings, etc... snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath); if(!fsop_FileExist(testpath)) need_config = true; // system info like model and serial numbers, not real important. modmii creates this file. snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath); if(!fsop_FileExist(testpath)) need_config = true; // Check Mii's snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath); if(!fsop_FileExist(testpath)) need_miis = true; NandHandle.PreNandCfg(need_miis, need_config);//copy to emunand if needed } } } int CMenu::_FindEmuPart(bool savesnand, bool skipchecks) { int emuPart; char tmpPath[32]; tmpPath[31] = '\0'; if(savesnand) { emuPart = m_cfg.getInt(WII_DOMAIN, "savepartition"); strncpy(tmpPath, fmt("/%s/%s", emu_nands_dir, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str()), sizeof(tmpPath) - 1); } else { emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition"); strncpy(tmpPath, fmt("/%s/%s", emu_nands_dir, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand").c_str()), sizeof(tmpPath) - 1); } if(!DeviceHandle.PartitionUsableForNandEmu(emuPart))//check if device is mounted and partition is FAT return -1; else if((skipchecks || _TestEmuNand(emuPart, tmpPath, false)))//check if emunand folder exist { NandHandle.SetNANDEmu(emuPart); NandHandle.SetPaths(tmpPath, DeviceName[emuPart]); return emuPart; } return -2; } bool CMenu::_TestEmuNand(int epart, const char *path, bool indept) { char basepath[64]; char testpath[MAX_FAT_PATH]; snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[epart], path); DIR *d = opendir(basepath); if(!d) return false; else closedir(d); if(indept) { // Check Wiimotes && Region snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath); if(!fsop_FileExist(testpath)) return false; snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath); if(!fsop_FileExist(testpath)) return false; // Check Mii's snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath); if(!fsop_FileExist(testpath)) return false; } return true; } static bool _saveExists(const char *path) { DIR *d = opendir(path); if(!d) return false; else { closedir(d); return true; } } bool CMenu::_checkSave(string id, int nand_type) { int savePath = id.c_str()[0] << 24 | id.c_str()[1] << 16 | id.c_str()[2] << 8 | id.c_str()[3]; if(nand_type == REAL_NAND) { u32 temp = 0; if(ISFS_ReadDir(fmt("/title/00010000/%08x", savePath), NULL, &temp) < 0) if(ISFS_ReadDir(fmt("/title/00010004/%08x", savePath), NULL, &temp) < 0) return false; } else // SAVES_NAND { int emuPartition = m_cfg.getInt(WII_DOMAIN, "savepartition"); const char *emuPath = fmt("/%s/%s", emu_nands_dir, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str()); if(emuPartition < 0 || emuPath == NULL) return false; struct stat fstat; if((stat(fmt("%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, savePath), &fstat) != 0) && (stat(fmt("%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, savePath), &fstat) != 0)) return false; } return true; } void CMenu::_setDumpMsg(const wstringEx &msg, float totprog, float fileprog) { if(m_thrdStop) return; if(msg != L"...") m_thrdMessage = msg; m_thrdMessageAdded = true; m_thrdProgress = totprog; m_fileProgress = fileprog; } void CMenu::_ShowProgress(int dumpstat, int dumpprog, int filesize, int fileprog, int files, int folders, const char *tmess, void *user_data) { CMenu &m = *(CMenu *)user_data; m.m_progress = dumpprog == 0 ? 0.f : (float)dumpstat / (float)dumpprog; m.m_fprogress = filesize == 0 ? 0.f : (float)fileprog / (float)filesize; m.m_fileprog = fileprog; m.m_filesize = filesize; m.m_filesdone = files; m.m_foldersdone = folders; LWP_MutexLock(m.m_mutex); if(m_nandext) m._setDumpMsg(wfmt(m._fmt("cfgne9", L"Current file: %s"), tmess), m.m_progress, m.m_fprogress); else m._setDumpMsg(L"...", m.m_progress, m.m_fprogress); LWP_MutexUnlock(m.m_mutex); } int CMenu::_FlashGameSave(string gameId) { if(_FindEmuPart(SAVES_NAND, false) < 0)// if savesnand folder not found return 0; if(!_checkSave(gameId, SAVES_NAND))// if save not on saves emunand return 0; lwp_t thread = 0; m_thrdStop = false; m_thrdMessageAdded = false; m_nandext = false; m_saveExtGameId = gameId; m_btnMgr.show(m_nandemuLblTitle); m_btnMgr.show(m_nandfilePBar); m_btnMgr.show(m_nandemuPBar); m_btnMgr.show(m_nandfileLblMessage); m_btnMgr.show(m_nandemuLblMessage); m_btnMgr.show(m_nandfileLblDialog); m_btnMgr.show(m_nandemuLblDialog); m_btnMgr.setText(m_nandemuLblMessage, L""); m_btnMgr.setText(m_nandfileLblMessage, L""); m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:")); m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne28", L"Game Save Flasher")); m_thrdProgress = 0.f; m_thrdWorking = true; LWP_CreateThread(&thread, _NandFlasher, this, 0, 32768, 40); SetupInput(); while(!m_exit) { _mainLoopCommon(); if(!m_thrdWorking && (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack)))) break; if(m_thrdMessageAdded) { LockMutex lock(m_mutex); m_thrdMessageAdded = false; if(!m_thrdMessage.empty()) m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage); m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress); m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress); m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400)); m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f))); if(!m_thrdWorking) { m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne29", L"Flashed: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone)); if(m_dumpsize/0x400 > 0x270f) m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2)); else m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2)); m_btnMgr.show(m_nandemuBtnBack); m_btnMgr.show(m_nandfinLblDialog); } } } _hideNandEmu(); return 1; } void * CMenu::_NandFlasher(void *obj) { CMenu &m = *(CMenu *)obj; char source[MAX_FAT_PATH]; char dest[ISFS_MAXPATH]; int emuPartition = m._FindEmuPart(SAVES_NAND, true); const char *emuPath = NandHandle.Get_NandPath(); const char *SaveGameID = m.m_saveExtGameId.c_str(); int flashID = SaveGameID[0] << 24 | SaveGameID[1] << 16 | SaveGameID[2] << 8 | SaveGameID[3]; /* we know it exist on emunand just need to figure out which folder */ if(_saveExists(fmt("%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, flashID))) { snprintf(source, sizeof(source), "%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, flashID); snprintf(dest, sizeof(dest), "/title/00010000/%08x", flashID); } else //if(_saveExists(fmt("%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, flashID))) { snprintf(source, sizeof(source), "%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, flashID); snprintf(dest, sizeof(dest), "/title/00010004/%08x", flashID); } NandHandle.ResetCounters(); m.m_nandexentry = 1; m.m_dumpsize = NandHandle.CalcFlashSize(source, _ShowProgress, obj); m_nandext = true; NandHandle.FlashToNAND(source, dest, _ShowProgress, obj); LWP_MutexLock(m.m_mutex); m_btnMgr.hide(m_nandfilePBar); m_btnMgr.hide(m_nandfileLblMessage); m_btnMgr.hide(m_nandemuPBar); m_btnMgr.hide(m_nandemuLblMessage); m._setDumpMsg(m._t("cfgne30", L"Flashing save files finished!"), 1.f, 1.f); LWP_MutexUnlock(m.m_mutex); m.m_thrdWorking = false; return 0; } int CMenu::_ExtractGameSave(string gameId)// called from game settings menu to extract a gamesave from real nand to savesnand { if(!_checkSave(gameId, REAL_NAND))//if save not on real nand return 0; int emuPart = _FindEmuPart(SAVES_NAND, false); if(emuPart == -1)// if savesnand partition unusable return 0; else if(emuPart == -2)// emunand folder not found so make it { emuPart = _FindEmuPart(SAVES_NAND, true); const char *emuPath = NandHandle.Get_NandPath(); char basepath[MAX_FAT_PATH]; snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath); NandHandle.CreatePath("%s/import", basepath); NandHandle.CreatePath("%s/meta", basepath); NandHandle.CreatePath("%s/shared1", basepath); NandHandle.CreatePath("%s/shared2", basepath); NandHandle.CreatePath("%s/sys", basepath); NandHandle.CreatePath("%s/title", basepath); NandHandle.CreatePath("%s/ticket", basepath); NandHandle.CreatePath("%s/tmp", basepath); } lwp_t thread = 0; m_thrdStop = false; m_thrdMessageAdded = false; m_nandext = false; m_saveExtGameId = gameId; bool finished = false; m_nanddump = false; m_btnMgr.show(m_nandemuLblTitle); m_btnMgr.show(m_nandfilePBar); m_btnMgr.show(m_nandemuPBar); m_btnMgr.show(m_nandfileLblMessage); m_btnMgr.show(m_nandemuLblMessage); m_btnMgr.show(m_nandfileLblDialog); m_btnMgr.show(m_nandemuLblDialog); m_btnMgr.setText(m_nandemuLblMessage, L""); m_btnMgr.setText(m_nandfileLblMessage, L""); m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:")); m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor")); m_thrdProgress = 0.f; m_thrdWorking = true; LWP_CreateThread(&thread, _NandDumper, this, 0, 32768, 40); SetupInput(); while(!m_exit) { _mainLoopCommon(); if(finished && (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack)))) break; if(m_thrdMessageAdded) { LockMutex lock(m_mutex); m_thrdMessageAdded = false; if(!m_thrdMessage.empty()) m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage); m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress); m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress); m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400)); m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f))); if(!m_thrdWorking) { finished = true; m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone)); if(m_dumpsize/0x400 > 0x270f) m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2)); else m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2)); m_btnMgr.show(m_nandemuBtnBack); m_btnMgr.show(m_nandfinLblDialog); } } } _hideNandEmu(); return 1; } void * CMenu::_NandDumper(void *obj) { CMenu &m = *(CMenu *)obj; m_nandext = false; m_sgdump = false; m.m_dumpsize = 0; m.m_filesdone = 0; m.m_foldersdone = 0; NandHandle.ResetCounters(); int emuPartition = m._FindEmuPart(!m_nanddump, true); const char *emuPath = NandHandle.Get_NandPath(); char basepath[64]; snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath); /* create basepath in case it doesn't exist */ NandHandle.CreatePath("%s", basepath); LWP_MutexLock(m.m_mutex); m._setDumpMsg(m._t("cfgne27", L"Calculating space needed for extraction..."), 0.f, 0.f); LWP_MutexUnlock(m.m_mutex); if(m_nanddump)/* full nand dump */ { m.m_dumpsize = NandHandle.CalcDumpSpace("/", CMenu::_ShowProgress, obj); m_nandext = true; NandHandle.DoNandDump("/", basepath, CMenu::_ShowProgress, obj); } else /* gamesave(s) dump */ { bool missingOnly = !m_saveall; vector saveList; m_sgdump = true; if(m.m_saveExtGameId.empty())// if not a specified gamesave from game config menu or launching wii game { /* extract all or missing gamesaves - main emunand settings menu */ LWP_MutexLock(m.m_mutex); m._setDumpMsg(m._t("cfgne18", L"Listing game saves to extract..."), 0.f, 0.f); LWP_MutexUnlock(m.m_mutex); m.m_nandexentry = 0; saveList.reserve(m.m_gameList.size()); for(u32 i = 0; i < m.m_gameList.size() && !m.m_thrdStop; ++i) { if(m.m_gameList[i].type == TYPE_WII_GAME) { string id((const char *)m.m_gameList[i].id, 4); if(!missingOnly || !m._checkSave(id, SAVES_NAND))// if all or the gamesave is not already on saves emunand { if(m._checkSave(id, REAL_NAND))// if save on real nand { m.m_nandexentry++; saveList.push_back(id); } } } } } else /*one gamesave extract from game config menu or launching wii game */ { m.m_nandexentry = 1; saveList.push_back(m.m_saveExtGameId); } /* for loop to calculate SD or HDD space NanHandle will need for the actual savegame(s) dump */ for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i) { char source[ISFS_MAXPATH]; int savePath = saveList[i].c_str()[0] << 24 | saveList[i].c_str()[1] << 16 | saveList[i].c_str()[2] << 8 | saveList[i].c_str()[3]; snprintf(source, sizeof(source), "/title/00010000/%08x", savePath); if(!m._checkSave(saveList[i], REAL_NAND)) snprintf(source, sizeof(source), "/title/00010004/%08x", savePath); m.m_dumpsize = NandHandle.CalcDumpSpace(source, CMenu::_ShowProgress, obj); } /* for loop to do the actual savegame(s) dump */ for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i) { char source[ISFS_MAXPATH]; int savePath = saveList[i].c_str()[0] << 24 | saveList[i].c_str()[1] << 16 | saveList[i].c_str()[2] << 8 | saveList[i].c_str()[3]; snprintf(source, sizeof(source), "/title/00010000/%08x", savePath); if(!m._checkSave(saveList[i], REAL_NAND)) snprintf(source, sizeof(source), "/title/00010004/%08x", savePath); m_nandext = true; NandHandle.DoNandDump(source, basepath, CMenu::_ShowProgress, obj); } } LWP_MutexLock(m.m_mutex); m_btnMgr.hide(m_nandfilePBar); m_btnMgr.hide(m_nandfileLblMessage); m_btnMgr.hide(m_nandemuPBar); m_btnMgr.hide(m_nandemuLblMessage); m._setDumpMsg(m._t("cfgne19", L"Extraction finished!"), 1.f, 1.f); LWP_MutexUnlock(m.m_mutex); m.m_thrdWorking = false; return 0; }