#include #include #include #include #include #include "memory/mem2.hpp" #include "video.hpp" #include "pngu.h" #include "hw/Gekko.h" #include "WiiMovie.hpp" #include "gecko/gecko.hpp" #include "loader/sys.h" #include "loader/utils.h" #include "list/ListGenerator.hpp" #include "text.hpp" #include "fileOps/fileOps.h" #define DEFAULT_FIFO_SIZE (256 * 1024) const float CVideo::_jitter2[2][2] = { { 0.246490f, 0.249999f }, { -0.246490f, -0.249999f } }; const float CVideo::_jitter3[3][2] = { { -0.373411f, -0.250550f }, { 0.256263f, 0.368119f }, { 0.117148f, -0.117570f } }; const float CVideo::_jitter4[4][2] = { { -0.208147f, 0.353730f }, { 0.203849f, -0.353780f }, { -0.292626f, -0.149945f }, { 0.296924f, 0.149994f } }; const float CVideo::_jitter5[5][2] = { { 0.5f, 0.5f }, { 0.3f, 0.1f }, { 0.7f, 0.9f }, { 0.9f, 0.3f }, { 0.1f, 0.7f } }; const float CVideo::_jitter6[6][2] = { { 0.4646464646f, 0.4646464646f }, { 0.1313131313f, 0.7979797979f }, { 0.5353535353f, 0.8686868686f }, { 0.8686868686f, 0.5353535353f }, { 0.7979797979f, 0.1313131313f }, { 0.2020202020f, 0.2020202020f } }; const float CVideo::_jitter8[8][2] = { { -0.334818f, 0.435331f }, { 0.286438f, -0.393495f }, { 0.459462f, 0.141540f }, { -0.414498f, -0.192829f }, { -0.183790f, 0.082102f }, { -0.079263f, -0.317383f }, { 0.102254f, 0.299133f }, { 0.164216f, -0.054399f } }; GXRModeObj TVPal574IntDfScale = { VI_TVMODE_PAL_INT, // viDisplayMode 640, // fbWidth 480, // efbHeight 574, // xfbHeight (VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin (VI_MAX_HEIGHT_PAL - 574)/2, // viYOrigin 640, // viWidth 574, // viHeight VI_XFBMODE_DF, // xFBmode GX_FALSE, // field_rendering GX_FALSE, // aa // sample points arranged in increasing Y order { {6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each {6,6},{6,6},{6,6}, // pix 1 {6,6},{6,6},{6,6}, // pix 2 {6,6},{6,6},{6,6} // pix 3 }, // vertical filter[7], 1/64 units, 6 bits each { 8, // line n-1 8, // line n-1 10, // line n 12, // line n 10, // line n 8, // line n+1 8 // line n+1 } }; vector m_defaultWaitMessages; CVideo m_vid; CVideo::CVideo(void) : m_rmode(NULL), m_frameBuf(), m_curFB(0), m_fifo(NULL), m_yScale(0.0f), m_xfbHeight(0), m_wide(false), m_width2D(640), m_height2D(480), m_x2D(0), m_y2D(0), m_aa(0), m_aaAlpha(false), m_aaWidth(0), m_aaHeight(0), m_screensaver_alpha(0), m_showWaitMessage(false), m_WaitThreadRunning(false), m_showingWaitMessages(false) { memset(m_frameBuf, 0, sizeof m_frameBuf); } void CVideo::init(void) { /* General Video Init */ VIDEO_Init(); m_wide = CONF_GetAspectRatio() == CONF_ASPECT_16_9; m_rmode = VIDEO_GetPreferredMode(NULL); u32 type = CONF_GetVideo(); m_50hz = false; if(m_rmode == &TVPal528IntDf) { m_rmode= &TVPal574IntDfScale; m_50hz = true; } m_rmode->viWidth = m_wide ? 700 : 672; //CONF_VIDEO_NTSC and CONF_VIDEO_MPAL and m_rmode TVEurgb60Hz480IntDf are the same max height and width. if(type == CONF_VIDEO_PAL && m_rmode != &TVEurgb60Hz480IntDf) { m_rmode->viHeight = VI_MAX_HEIGHT_PAL; m_rmode->viXOrigin = (VI_MAX_WIDTH_PAL - m_rmode->viWidth) / 2; m_rmode->viYOrigin = (VI_MAX_HEIGHT_PAL - m_rmode->viHeight) / 2; } else { m_rmode->viHeight = VI_MAX_HEIGHT_NTSC; m_rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - m_rmode->viWidth) / 2; m_rmode->viYOrigin = (VI_MAX_HEIGHT_NTSC - m_rmode->viHeight) / 2; } s8 hoffset = 0; //Use horizontal offset set in wii menu. if(CONF_GetDisplayOffsetH(&hoffset) == 0) m_rmode->viXOrigin += hoffset; /* Widescreen Fix by tueidj, WiiU Check by crediar, thanks alot */ if(m_wide && AHBPROT_Patched() && IsOnWiiU()) { write32(0xd8006a0, 0x30000004); mask32(0xd8006a8, 0, 2); } /* GX Init */ m_frameBuf[0] = MEM_K0_TO_K1(MEM1_memalign(32, VIDEO_GetFrameBufferSize(m_rmode))); m_frameBuf[1] = MEM_K0_TO_K1(MEM1_memalign(32, VIDEO_GetFrameBufferSize(m_rmode))); m_curFB = 0; m_fifo = MEM1_memalign(32, DEFAULT_FIFO_SIZE); memset(m_fifo, 0, DEFAULT_FIFO_SIZE); GX_Init(m_fifo, DEFAULT_FIFO_SIZE); GX_SetCopyClear(CColor(0), 0x00FFFFFF); _setViewPort(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); m_yScale = GX_GetYScaleFactor(m_rmode->efbHeight, m_rmode->xfbHeight); m_xfbHeight = GX_SetDispCopyYScale(m_yScale); GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); GX_SetDispCopySrc(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); GX_SetDispCopyDst(m_rmode->fbWidth, m_xfbHeight); GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter); GX_SetFieldMode(m_rmode->field_rendering, ((m_rmode->viHeight == 2 * m_rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE)); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(m_frameBuf[m_curFB], GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0); GX_SetNumTexGens(0); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0); GX_SetNumChans(0); GX_SetZCompLoc(GX_ENABLE); setup2DProjection(); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); for(u32 i = 0; i < 8; i++) GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0+i, GX_TEX_ST, GX_F32, 0); m_stencil = MEM1_memalign(32, CVideo::_stencilWidth * CVideo::_stencilHeight); memset(m_stencil, 0, CVideo::_stencilWidth * CVideo::_stencilHeight); /* Configure Video */ VIDEO_Configure(m_rmode); _clearScreen(); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(m_rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); } void CVideo::cleanup(void) { //gprintf("Cleaning up video...\n"); hideWaitMessage(); _clearScreen(); VIDEO_SetBlack(TRUE); VIDEO_Flush(); GX_DrawDone(); GX_AbortFrame(); for(u8 i = 0; i < sizeof m_aaBuffer / sizeof m_aaBuffer[0]; ++i) { if(m_aaBuffer[i]) free(m_aaBuffer[i]); m_aaBuffer[i] = NULL; m_aaBufferSize[i] = 0; } for(u8 i = 0; i < m_defaultWaitMessages.size(); i++) { if(m_defaultWaitMessages[i].data != NULL) free(m_defaultWaitMessages[i].data); m_defaultWaitMessages[i].data = NULL; } MEM1_free(MEM_K1_TO_K0(m_frameBuf[0])); m_frameBuf[0] = NULL; MEM1_free(MEM_K1_TO_K0(m_frameBuf[1])); m_frameBuf[1] = NULL; MEM1_free(m_stencil); m_stencil = NULL; MEM1_free(m_fifo); m_fifo = NULL; } void CVideo::_clearScreen() { VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[0], COLOR_BLACK); VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[1], COLOR_BLACK); render(); render(); } void CVideo::prepare(void) { if(m_rmode->aa) GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR);// 16 bit color (565) else GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);// 24 bit color (888) _setViewPort(0.f, 0.f, (float)m_rmode->fbWidth, (float)m_rmode->efbHeight); GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); GX_InvVtxCache(); GX_InvalidateTexAll(); } void CVideo::setup2DProjection(bool setViewPort, bool noScale) { Mtx44 projMtx; float width2D = noScale ? 640.f : (float)m_width2D; float height2D = noScale ? 480.f : (float)m_height2D; float x = noScale ? 0.f : (float)(640 - width2D) * 0.5f + (float)m_x2D; float y = noScale ? 0.f : (float)(480 - height2D) * 0.5f + (float)m_y2D; if (setViewPort) _setViewPort(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); guOrtho(projMtx, y, height2D + y, x, width2D + x, 0.f, 1000.0f); GX_LoadProjectionMtx(projMtx, GX_ORTHOGRAPHIC); } void CVideo::_setViewPort(float x, float y, float w, float h) { m_vpX = x; m_vpY = y; m_vpW = w; m_vpH = h; GX_SetViewport(x, y, w, h, 0.f, 1.f); } void CVideo::shiftViewPort(float x, float y) { GX_SetViewport(m_vpX + x, m_vpY + y, m_vpW, m_vpH, 0.f, 1.f); } void CVideo::set2DViewport(u32 w, u32 h, int x, int y) { m_width2D = std::min(std::max(512ul, w), 800ul); m_height2D = std::min(std::max(384ul, h), 600ul); m_x2D = std::min(std::max(-50, x), 50); m_y2D = std::min(std::max(-50, y), 50); } /* this takes what is drawn in the frame buffer and copies it to make a new texture/image set as whatever TexData &tex is */ /* this is used by updatebg to fade old bg into new bg */ /* and coverflow after drawing bg and covers to make mirror bg with blur */ void CVideo::renderToTexture(TexData &tex, bool clear) { if(tex.data == NULL) { tex.dataSize = GX_GetTexBufferSize(tex.width, tex.height, tex.format, GX_FALSE, 0); tex.data = (u8*)MEM2_alloc(tex.dataSize); if(tex.data == NULL) return; } GX_DrawDone(); GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL); GX_SetTexCopySrc(0, 0, tex.width, tex.height); GX_SetTexCopyDst(tex.width, tex.height, tex.format, GX_FALSE); GX_CopyTex(tex.data, clear ? GX_TRUE : GX_FALSE); GX_PixModeSync(); GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter); DCFlushRange(tex.data, tex.dataSize); GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight); } void CVideo::prepareAAPass(int aaStep) { float x = 0.f; float y = 0.f; u32 w = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth; u32 h = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight; switch (m_aa) { case 2: x += CVideo::_jitter2[aaStep][0]; y += CVideo::_jitter2[aaStep][1]; break; case 3: x += CVideo::_jitter3[aaStep][0]; y += CVideo::_jitter3[aaStep][1]; break; case 4: x += CVideo::_jitter4[aaStep][0]; y += CVideo::_jitter4[aaStep][1]; break; case 5: x += CVideo::_jitter5[aaStep][0]; y += CVideo::_jitter5[aaStep][1]; break; case 6: x += CVideo::_jitter6[aaStep][0]; y += CVideo::_jitter6[aaStep][1]; break; case 8: x += CVideo::_jitter8[aaStep][0]; y += CVideo::_jitter8[aaStep][1]; break; } GX_SetPixelFmt(m_aaAlpha ? GX_PF_RGBA6_Z24 : GX_PF_RGB8_Z24, GX_ZC_LINEAR);//rgba6 is 6 bit color with 6 bit alpha = 24bit (6666) _setViewPort(x, y, (float)w, (float)h); GX_SetScissor(0, 0, w, h); GX_InvVtxCache(); GX_InvalidateTexAll(); } void CVideo::renderAAPass(int aaStep) { u8 texFmt = GX_TF_RGBA8; u32 w = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth; u32 h = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight; u32 bufLen = GX_GetTexBufferSize(w, h, texFmt, GX_FALSE, 0); if (!m_aaBuffer[aaStep] || m_aaBufferSize[aaStep] < bufLen) { m_aaBuffer[aaStep] = (u8*)MEM2_alloc(bufLen); if (m_aaBuffer[aaStep] != NULL) m_aaBufferSize[aaStep] = bufLen; } if (!m_aaBuffer[aaStep] || m_aaBufferSize[aaStep] < bufLen) return; GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE); GX_DrawDone(); GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL); GX_SetTexCopySrc(0, 0, w, h); GX_SetTexCopyDst(w, h, texFmt, GX_FALSE); GX_CopyTex(m_aaBuffer[aaStep], GX_TRUE); GX_PixModeSync(); GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter); } void CVideo::drawAAScene(bool fs) { GXTexObj texObj[8]; Mtx modelViewMtx; u8 texFmt = GX_TF_RGBA8; u32 tw = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth; u32 th = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight; float w = fs ? 640.f : (float)tw; float h = fs ? 480.f : (float)th; float x = 0.f; float y = 0.f; int aa; if (m_aa <= 0 || m_aa > 8) return; for (aa = 0; aa < m_aa; ++aa) if (!m_aaBuffer[aa]) break; if (aa == 7) aa = 6; GX_SetNumChans(0); for (int i = 0; i < aa; ++i) { GX_InitTexObj(&texObj[i], m_aaBuffer[i], tw , th, texFmt, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj[i], GX_TEXMAP0 + i); } GX_SetNumTexGens(1); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTevKColor(GX_KCOLOR0, CColor(0xFF / 1, 0xFF / 5, 0xFF, 0xFF)); // Renders better gradients than 0xFF / aa GX_SetTevKColor(GX_KCOLOR1, CColor(0xFF / 2, 0xFF / 6, 0xFF, 0xFF)); GX_SetTevKColor(GX_KCOLOR2, CColor(0xFF / 3, 0xFF / 7, 0xFF, 0xFF)); GX_SetTevKColor(GX_KCOLOR3, CColor(0xFF / 4, 0xFF / 8, 0xFF, 0xFF)); for (int i = 0; i < aa; ++i) { GX_SetTevKColorSel(GX_TEVSTAGE0 + i, GX_TEV_KCSEL_K0_R + i); GX_SetTevKAlphaSel(GX_TEVSTAGE0 + i, GX_TEV_KASEL_K0_R + i); GX_SetTevOrder(GX_TEVSTAGE0 + i, GX_TEXCOORD0, GX_TEXMAP0 + i, GX_COLORNULL); GX_SetTevColorIn(GX_TEVSTAGE0 + i, i == 0 ? GX_CC_ZERO : GX_CC_CPREV, GX_CC_TEXC, GX_CC_KONST, GX_CC_ZERO); GX_SetTevAlphaIn(GX_TEVSTAGE0 + i, i == 0 ? GX_CA_ZERO : GX_CA_APREV, GX_CA_TEXA, GX_CA_KONST, GX_CA_ZERO); GX_SetTevColorOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevAlphaOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); } GX_SetNumTevStages(aa); GX_SetAlphaUpdate(GX_TRUE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE); GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32(x, y, 0.f); GX_TexCoord2f32(0.f, 0.f); GX_Position3f32(x + w, y, 0.f); GX_TexCoord2f32(1.f, 0.f); GX_Position3f32(x + w, y + h, 0.f); GX_TexCoord2f32(1.f, 1.f); GX_Position3f32(x, y + h, 0.f); GX_TexCoord2f32(0.f, 1.f); GX_End(); GX_SetNumChans(1); GX_SetNumTexGens(1); GX_SetNumTevStages(1); } void CVideo::render(void) { GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(MEM_K1_TO_K0(m_frameBuf[m_curFB]), GX_TRUE); DCFlushRange(m_frameBuf[m_curFB], 2 * m_rmode->fbWidth * m_rmode->xfbHeight); GX_DrawDone(); VIDEO_SetNextFramebuffer(m_frameBuf[m_curFB]); VIDEO_Flush(); VIDEO_WaitVSync(); m_curFB ^= 1; GX_InvalidateTexAll(); } /* wait animation control */ extern const u8 wfsplash_png[]; extern const u8 wait_01_png[]; extern const u8 wait_02_png[]; extern const u8 wait_03_png[]; extern const u8 wait_04_png[]; extern const u8 wait_05_png[]; extern const u8 wait_06_png[]; extern const u8 wait_07_png[]; extern const u8 wait_08_png[]; static lwp_t waitThread = LWP_THREAD_NULL; u8 CVideo::waitMessageStack[2048] ATTRIBUTE_ALIGN(32); const u32 CVideo::waitMessageStackSize = 2048; bool custom = false; bool waitLoop = false; static vector waitImgs; static void GrabWaitFiles(char *FullPath) { waitImgs.push_back(FullPath); } void CVideo::setCustomWaitImgs(const char *path, bool wait_loop) { waitImgs.clear(); if(path != NULL && fsop_FolderExist(path)) { GetFiles(path, stringToVector(".png|.jpg", '|'), GrabWaitFiles, false, 1); if(waitImgs.size() > 0) { sort(waitImgs.begin(), waitImgs.end()); custom = true; waitLoop = wait_loop; } } } void CVideo::waitMessage(float delay)// set wait images from custom or internal { if(m_defaultWaitMessages.size() == 0) { if(custom) { u8 waitImgs_cnt = waitImgs.size(); TexData m_wTextures[waitImgs_cnt]; for(u8 i = 0; i < waitImgs_cnt; i++) { TexHandle.fromImageFile(m_wTextures[i], waitImgs[i].c_str()); } for(u8 i = 0; i < waitImgs_cnt; i++) m_defaultWaitMessages.push_back(m_wTextures[i]); } else { TexData m_wTextures[8]; TexHandle.fromPNG(m_wTextures[0], wait_01_png); TexHandle.fromPNG(m_wTextures[1], wait_02_png); TexHandle.fromPNG(m_wTextures[2], wait_03_png); TexHandle.fromPNG(m_wTextures[3], wait_04_png); TexHandle.fromPNG(m_wTextures[4], wait_05_png); TexHandle.fromPNG(m_wTextures[5], wait_06_png); TexHandle.fromPNG(m_wTextures[6], wait_07_png); TexHandle.fromPNG(m_wTextures[7], wait_08_png); for(int i = 0; i < 8; i++) m_defaultWaitMessages.push_back(m_wTextures[i]); } } waitMessage(m_defaultWaitMessages, delay); } void CVideo::waitMessage(const vector &tex, float delay)// start wait images and wii slot light threads { hideWaitMessage(); if(tex.size() == 0) { m_waitMessages = m_defaultWaitMessages; m_waitMessageDelay = 0.15f; } else { m_waitMessages = tex; m_waitMessageDelay = delay; } if(m_waitMessages.size() == 1) { waitMessage(m_waitMessages[0]);// draws frame image using function below (for one frame image only) but no render? render(); } else if(m_waitMessages.size() > 1)// if more than one frame { m_WaitThreadRunning = true; /* changing light */ //wiiLightSetLevel(0); //wiiLightStartThread();// start thread in gekko.c that pulses the wii disc slot light on and off /* onscreen animation */ m_showWaitMessage = true;// start wait images thread to animate them LWP_CreateThread(&waitThread, _showWaitMessages, this, waitMessageStack, waitMessageStackSize, LWP_PRIO_HIGHEST); } } void * CVideo::_showWaitMessages(void *obj)// wait images thread { CVideo *m = static_cast(obj); m->m_showingWaitMessages = true; u32 frames = m->m_waitMessageDelay * 50;// set delay start u32 waitFrames = frames;// set delay counter to delay start //s8 fadeDirection = 1; s8 PNGfadeDirection = 1;// set frames movement direction //s16 currentLightLevel = 0; vector::iterator waitItr = m->m_waitMessages.begin();// set start frame image m->_clearScreen(); m->prepare(); m->setup2DProjection(); //gprintf("Wait Message Thread: Start\nDelay: %d, Images: %d\n", waitFrames, m->m_waitMessages.size()); while(m->m_showWaitMessage) { /*currentLightLevel += fadeDirection * 5; if(currentLightLevel >= 255) { currentLightLevel = 255; fadeDirection = -1; } else if(currentLightLevel <= 0) { currentLightLevel = 0; fadeDirection = 1; }*/ //wiiLightSetLevel(currentLightLevel); if(waitFrames == 0)// if delay count reaches 0 { m->waitMessage(*waitItr);// draw frame image waitItr += PNGfadeDirection;// move to next image if(waitLoop && waitItr == m->m_waitMessages.end()) waitItr = m->m_waitMessages.begin(); else if(!waitLoop && (waitItr + 1 == m->m_waitMessages.end() || waitItr == m->m_waitMessages.begin())) PNGfadeDirection *= (-1);// change direction if at beginning or end waitFrames = frames;// reset delay count m->render(); } else VIDEO_WaitVSync(); waitFrames--;// decrement delay count } //gprintf("Wait Message Thread: End\n"); m->m_showingWaitMessages = false; return NULL; } void CVideo::hideWaitMessage()// stop wait images thread and wii disc slot light thread { m_showWaitMessage = false; if(waitThread != LWP_THREAD_NULL) { /* end animation */ if(LWP_ThreadIsSuspended(waitThread)) LWP_ResumeThread(waitThread); while(m_showingWaitMessages) usleep(50); LWP_JoinThread(waitThread, NULL); /* end light thread */ //wiiLightEndThread(); m_WaitThreadRunning = false; } waitThread = LWP_THREAD_NULL; } /* draws wait animation image centered on screen */ /* can be used to draw any texture centered on screen */ void CVideo::waitMessage(const TexData &tex) { Mtx modelViewMtx; GXTexObj texObj; GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetNumTexGens(1); GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC); GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA); GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_SetAlphaUpdate(GX_TRUE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE); guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_InitTexObj(&texObj, tex.data, tex.width, tex.height, tex.format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); u32 texWidth = m_wide ? tex.width * .75 : tex.width; GX_Position3f32((float)((640 - texWidth) / 2), (float)((480 - tex.height) / 2), 0.f); GX_TexCoord2f32(0.f, 0.f); GX_Position3f32((float)((640 + texWidth) / 2), (float)((480 - tex.height) / 2), 0.f); GX_TexCoord2f32(1.f, 0.f); GX_Position3f32((float)((640 + texWidth) / 2), (float)((480 + tex.height) / 2), 0.f); GX_TexCoord2f32(1.f, 1.f); GX_Position3f32((float)((640 - texWidth) / 2), (float)((480 + tex.height) / 2), 0.f); GX_TexCoord2f32(0.f, 1.f); GX_End(); } /* draw and render startup splash screen */ void CVideo::startImage(void) { TexData splashTex; TexHandle.fromPNG(splashTex, wfsplash_png); waitMessage(splashTex); render(); TexHandle.Cleanup(splashTex); } /* save screenshot */ s32 CVideo::TakeScreenshot(const char *path) { IMGCTX ctx = PNGU_SelectImageFromDevice(path); s32 ret = PNGU_EncodeFromYCbYCr(ctx, m_rmode->fbWidth, m_rmode->efbHeight, m_frameBuf[m_curFB], 1); PNGU_ReleaseImageContext (ctx); return ret; } /* used by coverflow to draw cover texture. used in mainloopcommon() in menu.cpp */ /* this draws a texture in the upper left at 0,0 */ void DrawTexture(TexData * &tex) { if(tex == NULL) return; Mtx modelViewMtx; GXTexObj texObj; GX_SetNumChans(1); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_F32, 0); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetNumTexGens(1); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_SetAlphaUpdate(GX_TRUE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_TRUE); guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position2f32(0.f, 0.f); GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF); GX_TexCoord2f32(0.f, 0.f); GX_Position2f32(tex->width, 0.f); GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF); GX_TexCoord2f32(1.f, 0.f); GX_Position2f32(tex->width, tex->height); GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF); GX_TexCoord2f32(1.f, 1.f); GX_Position2f32(0.f, tex->height); GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF); GX_TexCoord2f32(0.f, 1.f); GX_End(); } /* draws movie frame texture when playing movie in menu_game.cpp */ struct movieP normalMoviePos = { 410, 31, 610, 181 }; struct movieP zoomedMoviePos = { 0, 0, 640, 480 }; struct movieP currentMoviePos = zoomedMoviePos; /* draws a texture/image at a position and width and height specified by struct movieP currentMoviePos */ /* set currentMoviePos before calling this. example - {x, y, x+w, y+h} */ void DrawTexturePos(const TexData *tex) { Mtx modelViewMtx; GXTexObj texObj; GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_F32, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetNumTexGens(1); GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC); GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_SetAlphaUpdate(GX_FALSE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE); guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position2f32(currentMoviePos.x1, currentMoviePos.y1); GX_TexCoord2f32(0.f, 0.f); GX_Position2f32(currentMoviePos.x2, currentMoviePos.y1); GX_TexCoord2f32(1.f, 0.f); GX_Position2f32(currentMoviePos.x2, currentMoviePos.y2); GX_TexCoord2f32(1.f, 1.f); GX_Position2f32(currentMoviePos.x1, currentMoviePos.y2); GX_TexCoord2f32(0.f, 1.f); GX_End(); } /* screen saver and full banner frame */ void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color) { Mtx modelViewMtx; guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR); GX_ClearVtxDesc(); GX_InvVtxCache(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_NONE); int i; f32 x2 = x + width; f32 y2 = y + height; guVector v[] = { { x, y, 0.0f }, { x2, y, 0.0f }, { x2, y2, 0.0f }, { x, y2, 0.0f }, { x, y, 0.0f } }; GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, 4); for(i = 0; i < 4; i++) { GX_Position3f32(v[i].x, v[i].y, v[i].z); GX_Color4u8(color.r, color.g, color.b, color.a); } GX_End(); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); } void CVideo::screensaver(u32 no_input, u32 max_no_input) { if(no_input == 0)// no idle time so reset alpha to 0 for next time and don't draw the rectangle on this pass { m_screensaver_alpha = 0; return; } if(no_input > max_no_input)// if idle time > max idle draw rectangle full screen increasing alpha each time { DrawRectangle(0, 0, 640, 480, (GXColor){0,0,0,m_screensaver_alpha}); if(m_screensaver_alpha < 150) m_screensaver_alpha+=2; } } /* misc settings */ void CColor::blend(const CColor &src) { if (src.a == 0) return; r = (u8)(((int)src.r * (int)src.a + (int)r * (0xFF - (int)src.a)) / 0xFF); g = (u8)(((int)src.g * (int)src.a + (int)g * (0xFF - (int)src.a)) / 0xFF); b = (u8)(((int)src.b * (int)src.a + (int)b * (0xFF - (int)src.a)) / 0xFF); } CColor CColor::interpolate(const CColor &c1, const CColor &c2, u8 n) { CColor c; c.r = (u8)(((int)c2.r * (int)n + (int)c1.r * (0xFF - (int)n)) / 0xFF); c.g = (u8)(((int)c2.g * (int)n + (int)c1.g * (0xFF - (int)n)) / 0xFF); c.b = (u8)(((int)c2.b * (int)n + (int)c1.b * (0xFF - (int)n)) / 0xFF); c.a = (u8)(((int)c2.a * (int)n + (int)c1.a * (0xFF - (int)n)) / 0xFF); return c; } void CVideo::setAA(u8 aa, bool alpha, int width, int height) { if (aa <= 8 && aa != 7 && width <= m_rmode->fbWidth && height <= m_rmode->efbHeight && ((width | height) & 3) == 0) { m_aa = aa; m_aaAlpha = alpha; m_aaWidth = width; m_aaHeight = height; } } /* stencil used by coverflow */ const int CVideo::_stencilWidth = 128; const int CVideo::_stencilHeight = 128; static inline u32 coordsI8(u32 x, u32 y, u32 w)// used by stencilval below { return (((y >> 2) * (w >> 3) + (x >> 3)) << 5) + ((y & 3) << 3) + (x & 7); } int CVideo::stencilVal(int x, int y) { if ((u32)x >= m_rmode->fbWidth || (u32)y >= m_rmode->efbHeight) return 0; x = x * CVideo::_stencilWidth / 640; y = y * CVideo::_stencilHeight / 480; u32 i = coordsI8(x, y, (u32)CVideo::_stencilWidth); if (i >= (u32)(CVideo::_stencilWidth * CVideo::_stencilHeight)) return 0; return ((u8*)m_stencil)[i]; } void CVideo::prepareStencil(void) { GX_SetPixelFmt(GX_PF_Y8, GX_ZC_LINEAR); _setViewPort(0.f, 0.f, (float)CVideo::_stencilWidth, (float)CVideo::_stencilHeight); GX_SetScissor(0, 0, CVideo::_stencilWidth, CVideo::_stencilHeight); GX_InvVtxCache(); GX_InvalidateTexAll(); } void CVideo::renderStencil(void) { GX_DrawDone(); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL); GX_SetTexCopySrc(0, 0, CVideo::_stencilWidth, CVideo::_stencilHeight); GX_SetTexCopyDst(CVideo::_stencilWidth, CVideo::_stencilHeight, GX_CTF_R8, GX_FALSE); GX_CopyTex(m_stencil, GX_TRUE); GX_PixModeSync(); DCFlushRange(m_stencil, CVideo::_stencilWidth * CVideo::_stencilHeight); GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter); }