#include #include #include #include #include #include #include "menu.hpp" #include "types.h" #include "banner/BannerWindow.hpp" #include "booter/external_booter.hpp" #include "channel/channel_launcher.h" #include "channel/channels.h" #include "channel/nand.hpp" #include "devicemounter/DeviceHandler.hpp" #include "devicemounter/sdhc.h" #include "devicemounter/usbstorage.h" #include "fileOps/fileOps.h" #include "gc/gc.hpp" #include "gc/gcdisc.hpp" #include "gecko/gecko.h" #include "gui/WiiMovie.hpp" #include "gui/GameTDB.hpp" #include "gui/Gekko.h" #include "homebrew/homebrew.h" #include "loader/alt_ios.h" #include "loader/sys.h" #include "loader/wdvd.h" #include "loader/alt_ios.h" #include "loader/playlog.h" #include "loader/wbfs.h" #include "loader/wip.h" #include "loader/frag.h" #include "loader/fst.h" #include "loader/cios.h" #include "loader/nk.h" #include "network/http.h" #include "network/gcard.h" extern const u8 btngamecfg_png[]; extern const u8 btngamecfgs_png[]; extern const u8 stopkidon_png[]; extern const u8 stopkidons_png[]; extern const u8 stopkidoff_png[]; extern const u8 stopkidoffs_png[]; extern const u8 favoriteson_png[]; extern const u8 favoritesons_png[]; extern const u8 favoritesoff_png[]; extern const u8 favoritesoffs_png[]; extern const u8 delete_png[]; extern const u8 deletes_png[]; extern const u8 blank_png[]; //sounds extern const u8 gc_ogg[]; extern const u32 gc_ogg_size; bool m_zoom_banner = false; s16 m_gameBtnPlayFull; s16 m_gameBtnBackFull; s16 m_gameBtnToogle; s16 m_gameBtnToogleFull; const string CMenu::_translations[23] = { "Default", "Arab", "Brazilian", "Chinese_S", "Chinese_T", "Danish", "Dutch", "English", "Finnish", "French", "Gallego", "German", "Hungarian", "Italian", "Japanese", "Norwegian", "Polish", "Portuguese", "Russian", "Spanish", "Swedish", "Tagalog", "Turkish" }; const CMenu::SOption CMenu::_languages[11] = { { "lngdef", L"Default" }, { "lngjap", L"Japanese" }, { "lngeng", L"English" }, { "lngger", L"German" }, { "lngfre", L"French" }, { "lngspa", L"Spanish" }, { "lngita", L"Italian" }, { "lngdut", L"Dutch" }, { "lngsch", L"S. Chinese" }, { "lngtch", L"T. Chinese" }, { "lngkor", L"Korean" } }; const CMenu::SOption CMenu::_GlobalVideoModes[6] = { { "vidgame", L"Game" }, { "vidsys", L"System" }, { "vidp50", L"PAL 50Hz" }, { "vidp60", L"PAL 60Hz" }, { "vidntsc", L"NTSC" }, { "vidprog", L"Progressive" }, }; const CMenu::SOption CMenu::_VideoModes[7] = { { "viddef", L"Default" }, { "vidgame", L"Game" }, { "vidsys", L"System" }, { "vidp50", L"PAL 50Hz" }, { "vidp60", L"PAL 60Hz" }, { "vidntsc", L"NTSC" }, { "vidprog", L"Progressive" }, }; const CMenu::SOption CMenu::_GlobalDMLvideoModes[6] = { { "DMLdefG", L"Game" }, { "DMLpal", L"PAL 576i" }, { "DMLntsc", L"NTSC 480i" }, { "DMLpal60", L"PAL 480i" }, { "DMLprog", L"NTSC 480p" }, { "DMLprogP", L"PAL 480p" } }; const CMenu::SOption CMenu::_DMLvideoModes[7] = { { "DMLdef", L"Default" }, { "DMLdefG", L"Game" }, { "DMLpal", L"PAL 576i" }, { "DMLntsc", L"NTSC 480i" }, { "DMLpal60", L"PAL 480i" }, { "DMLprog", L"NTSC 480p" }, { "DMLprogP", L"PAL 480p" } }; const CMenu::SOption CMenu::_GlobalGClanguages[7] = { { "lngsys", L"System" }, { "lngeng", L"English" }, { "lngger", L"German" }, { "lngfre", L"French" }, { "lngspa", L"Spanish" }, { "lngita", L"Italian" }, { "lngdut", L"Dutch" } }; const CMenu::SOption CMenu::_GClanguages[8] = { { "lngdef", L"Default" }, { "lngsys", L"System" }, { "lngeng", L"English" }, { "lngger", L"German" }, { "lngfre", L"French" }, { "lngspa", L"Spanish" }, { "lngita", L"Italian" }, { "lngdut", L"Dutch" } }; const CMenu::SOption CMenu::_NandEmu[2] = { { "NANDpart", L"Partial" }, { "NANDfull", L"Full" }, }; const CMenu::SOption CMenu::_GlobalSaveEmu[4] = { { "SaveOffG", L"Off" }, { "SavePartG", L"Game save" }, { "SaveRegG", L"Regionswitch" }, { "SaveFullG", L"Full" }, }; const CMenu::SOption CMenu::_SaveEmu[5] = { { "SaveDef", L"Default" }, { "SaveOff", L"Off" }, { "SavePart", L"Game save" }, { "SaveReg", L"Regionswitch" }, { "SaveFull", L"Full" }, }; const CMenu::SOption CMenu::_AspectRatio[3] = { { "aspectDef", L"Default" }, { "aspect43", L"Force 4:3" }, { "aspect169", L"Force 16:9" }, }; const CMenu::SOption CMenu::_NMM[4] = { { "NMMDef", L"Default" }, { "NMMOff", L"Disabled" }, { "NMMon", L"Enabled" }, { "NMMdebug", L"Debug" }, }; const CMenu::SOption CMenu::_NoDVD[3] = { { "NoDVDDef", L"Default" }, { "NoDVDOff", L"Disabled" }, { "NoDVDon", L"Enabled" }, }; const CMenu::SOption CMenu::_GCLoader[3] = { { "GC_Def", L"Default" }, { "GC_DM", L"DIOS-MIOS" }, { "GC_Devo", L"Devolution" }, }; const CMenu::SOption CMenu::_vidModePatch[4] = { { "vmpnone", L"None" }, { "vmpnormal", L"Normal" }, { "vmpmore", L"More" }, { "vmpall", L"All" } }; const CMenu::SOption CMenu::_hooktype[8] = { { "disabled", L"Disabled" }, { "hooktype1", L"VBI" }, { "hooktype2", L"KPAD read" }, { "hooktype3", L"Joypad" }, { "hooktype4", L"GXDraw" }, { "hooktype5", L"GXFlush" }, { "hooktype6", L"OSSleepThread" }, { "hooktype7", L"AXNextFrame" }, }; /* 0 No Hook 1 VBI 2 KPAD read 3 Joypad Hook 4 GXDraw Hook 5 GXFlush Hook 6 OSSleepThread Hook 7 AXNextFrame Hook */ map CMenu::_installed_cios; u8 banner_title[84]; static inline int loopNum(int i, int s) { return i < 0 ? (s - (-i % s)) % s : i % s; } static void _extractBannerTitle(int language) { memset(banner_title, 0, 84); CurrentBanner.GetName(banner_title, language); } static void _extractChannelBnr(const u64 chantitle) { ChannelHandle.GetBanner(chantitle); } static void _extractBnr(dir_discHdr *hdr) { u32 size = 0; DeviceHandle.OpenWBFS(currentPartition); wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path); if(disc != NULL) { void *bnr = NULL; size = wbfs_extract_file(disc, (char *) "opening.bnr", &bnr); if(size > 0) CurrentBanner.SetBanner((u8*)bnr, size); WBFS_CloseDisc(disc); } WBFS_Close(); } static int GetLanguage(const char *lang) { if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE; else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH; else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN; else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH; else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH; else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN; else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH; else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE; else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE; else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN; return CONF_LANG_ENGLISH; // Default to EN } static u8 GetRequestedGameIOS(dir_discHdr *hdr) { u8 IOS = 0; DeviceHandle.OpenWBFS(currentPartition); wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path); if(disc != NULL) { u8 *titleTMD = NULL; u32 tmd_size = wbfs_extract_file(disc, (char *) "TMD", (void **)&titleTMD); if(titleTMD != NULL && tmd_size > 0x18B) IOS = titleTMD[0x18B]; WBFS_CloseDisc(disc); } WBFS_Close(); return IOS; } void CMenu::_hideGame(bool instant) { m_gameSelected = false; m_fa.unload(); m_cf.showCover(); m_btnMgr.hide(m_gameBtnPlay, instant); m_btnMgr.hide(m_gameBtnBack, instant); m_btnMgr.hide(m_gameBtnPlayFull, instant); m_btnMgr.hide(m_gameBtnBackFull, instant); m_btnMgr.hide(m_gameBtnDelete, instant); m_btnMgr.hide(m_gameBtnSettings, instant); m_btnMgr.hide(m_gameBtnToogle, instant); m_btnMgr.hide(m_gameBtnToogleFull, instant); m_btnMgr.hide(m_gameBtnFavoriteOn, instant); m_btnMgr.hide(m_gameBtnFavoriteOff, instant); m_btnMgr.hide(m_gameBtnAdultOn, instant); m_btnMgr.hide(m_gameBtnAdultOff, instant); for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i) if(m_gameLblUser[i] != -1) m_btnMgr.hide(m_gameLblUser[i], instant); } void CMenu::_showGame(void) { m_cf.showCover(); if (m_fa.load(m_cfg, m_fanartDir.c_str(), m_cf.getId().c_str())) { STexture bg, bglq; m_fa.getBackground(bg, bglq); _setBg(bg, bglq); if (m_fa.hideCover()) m_cf.hideCover(); } else _setBg(m_mainBg, m_mainBgLQ); if(!m_zoom_banner) { for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i) { if(m_gameLblUser[i] != -1) m_btnMgr.show(m_gameLblUser[i]); } m_btnMgr.show(m_gameBtnPlay); m_btnMgr.show(m_gameBtnBack); m_btnMgr.show(m_gameBtnToogle); } else { m_btnMgr.show(m_gameBtnPlayFull); m_btnMgr.show(m_gameBtnBackFull); m_btnMgr.show(m_gameBtnToogleFull); } } static void setLanguage(int l) { if (l > 0 && l <= 10) configbytes[0] = l - 1; else configbytes[0] = 0xCD; } void CMenu::_game(bool launch) { m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str())); if(!launch) { SetupInput(); _playGameSound(); _showGame(); m_gameSelected = true; } m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false) && !NoGameID(m_cf.getHdr()->type); if(m_banner.GetZoomSetting() != m_zoom_banner) m_banner.ToogleZoom(); s8 startGameSound = 1; while(!m_exit) { if(startGameSound < 1) startGameSound++; u64 chantitle = m_cf.getChanTitle(); if(startGameSound == -5) { _playGameSound(); _showGame(); } _mainLoopCommon(true); if(startGameSound == 0) { m_gameSelected = true; startGameSound = 1; } if(BTN_B_PRESSED && (m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff))) { _hideGame(); m_banner.SetShowBanner(false); _CategorySettings(true); _showGame(); m_banner.SetShowBanner(true); if(!m_gameSound.IsPlaying()) startGameSound = -6; continue; } if(BTN_HOME_PRESSED || BTN_B_PRESSED) { m_gameSound.FreeMemory(); CheckGameSoundThread(); ClearGameSoundThreadStack(); m_banner.DeleteBanner(); break; } else if(BTN_PLUS_PRESSED && m_GameTDBLoaded && (m_cf.getHdr()->type == TYPE_WII_GAME || m_cf.getHdr()->type == TYPE_GC_GAME || m_cf.getHdr()->type == TYPE_CHANNEL)) { _hideGame(); m_banner.SetShowBanner(false); m_gameSelected = true; _gameinfo(); _showGame(); m_banner.SetShowBanner(true); if(!m_gameSound.IsPlaying()) startGameSound = -6; } else if(BTN_MINUS_PRESSED) { const char *videoPath = fmt("%s/%.3s.thp", m_videoDir.c_str(), m_cf.getId().c_str()); FILE *file = fopen(videoPath, "r"); if(file) { fclose(file); MusicPlayer.Stop(); m_gameSound.Stop(); m_banner.SetShowBanner(false); _hideGame(); /* Backup Background */ STexture Current_LQ_BG = m_lqBg; STexture Current_HQ_BG = m_curBg; /* Set Background empty */ STexture EmptyBG; _setBg(EmptyBG, EmptyBG); /* Lets play the movie */ WiiMovie movie(videoPath); movie.SetScreenSize(m_cfg.getInt("GENERAL", "tv_width", 640), m_cfg.getInt("GENERAL", "tv_height", 480), m_cfg.getInt("GENERAL", "tv_x", 0), m_cfg.getInt("GENERAL", "tv_y", 0)); movie.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255)); m_video_playing = true; movie.Play(); m_banner.ReSetup_GX(); m_vid.setup2DProjection(); while(!BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED && movie.GetNextFrame(&m_curBg)) { /* Draw movie BG and render */ _drawBg(); m_vid.render(); free(m_curBg.data); /* Check if we want to stop */ WPAD_ScanPads(); PAD_ScanPads(); ButtonsPressed(); } movie.Stop(); free(m_curBg.data); m_curBg.data = NULL; /* Finished, so lets re-setup the background */ _setBg(Current_HQ_BG, Current_LQ_BG); _updateBg(); /* Get back into our coverflow */ _showGame(); m_video_playing = false; m_banner.SetShowBanner(true); if(!m_gameSound.IsPlaying()) startGameSound = -6; } } else if((BTN_1_PRESSED) || (BTN_2_PRESSED)) { s8 direction = BTN_1_PRESSED ? 1 : -1; const char *domain = _domainFromView(); int cfVersion = 1+loopNum((m_cfg.getInt(domain, "last_cf_mode", 1)-1) + direction, m_numCFVersions); _loadCFLayout(cfVersion); m_cf.applySettings(); m_cfg.setInt(domain, "last_cf_mode" , cfVersion); } else if(launch || BTN_A_PRESSED) { if (m_btnMgr.selected(m_mainBtnQuit)) break; else if(m_btnMgr.selected(m_gameBtnDelete)) { if(!m_locked) { _hideGame(); m_banner.SetShowBanner(false); if(_wbfsOp(CMenu::WO_REMOVE_GAME)) { m_gameSound.FreeMemory(); CheckGameSoundThread(); ClearGameSoundThreadStack(); m_banner.DeleteBanner(); break; } m_banner.SetShowBanner(true); if(!m_gameSound.IsPlaying()) startGameSound = -6; _showGame(); } } else if(m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff)) m_gcfg1.setBool("FAVORITES", _getId(), !m_gcfg1.getBool("FAVORITES", _getId(), false)); else if(m_btnMgr.selected(m_gameBtnAdultOn) || m_btnMgr.selected(m_gameBtnAdultOff)) m_gcfg1.setBool("ADULTONLY", _getId(), !m_gcfg1.getBool("ADULTONLY", _getId(), false)); else if(m_btnMgr.selected(m_gameBtnBack) || m_btnMgr.selected(m_gameBtnBackFull)) { m_gameSound.FreeMemory(); CheckGameSoundThread(); ClearGameSoundThreadStack(); m_banner.DeleteBanner(); break; } else if((m_btnMgr.selected(m_gameBtnToogle) || m_btnMgr.selected(m_gameBtnToogleFull)) && !NoGameID(m_cf.getHdr()->type)) { m_zoom_banner = m_banner.ToogleZoom(); m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner); m_show_zone_game = false; } else if(m_btnMgr.selected(m_gameBtnSettings)) { _hideGame(); m_gameSelected = true; m_banner.ToogleGameSettings(); _gameSettings(); m_banner.ToogleGameSettings(); _showGame(); if(!m_gameSound.IsPlaying()) startGameSound = -6; } else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) || !ShowPointer()) { _hideGame(); MusicPlayer.Stop(); m_gameSound.FreeMemory(); CheckGameSoundThread(); ClearGameSoundThreadStack(); m_banner.DeleteBanner(); dir_discHdr *hdr = m_cf.getHdr(); m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str())); if(currentPartition != SD && hdr->type == TYPE_GC_GAME && m_show_dml == 2 && (strstr(hdr->path, ".iso") == NULL || !m_devo_installed || min((u32)m_gcfg2.getInt(hdr->id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u) == 1)) { bool foundOnSD = false; ListGenerator SD_List; string gameDir(fmt(DML_DIR, DeviceName[SD])); string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[SD])); SD_List.CreateList(COVERFLOW_DML, SD, gameDir, stringToVector(".iso|root", '|'), cacheDir, false); for(vector::iterator List = SD_List.begin(); List != SD_List.end(); List++) { if(strncasecmp(hdr->id, List->id, 6) == 0) { foundOnSD = true; memset(hdr->path, 0, sizeof(hdr->path)); strncpy(hdr->path, List->path, sizeof(hdr->path)); break; } } SD_List.clear(); if(!foundOnSD) { if(_wbfsOp(CMenu::WO_COPY_GAME)) { char folder[50]; string GC_Path(hdr->path); if(strcasestr(GC_Path.c_str(), "boot.bin") != NULL) GC_Path.erase(GC_Path.end() - 13, GC_Path.end()); else GC_Path.erase(GC_Path.end() - 9, GC_Path.end()); u32 Place = GC_Path.find_last_of("/"); GC_Path = hdr->path; memset(hdr->path, 0, sizeof(hdr->path)); snprintf(folder, sizeof(folder), DML_DIR, DeviceName[SD]); snprintf(hdr->path, sizeof(hdr->path), "%s/%s", folder, &GC_Path[Place]+1); } else break; } currentPartition = SD; } m_cf.clear(); _showWaitMessage(); exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something CurrentBanner.ClearBanner(); // Get banner_title if(hdr->type == TYPE_CHANNEL) _extractChannelBnr(chantitle); else if(hdr->type == TYPE_WII_GAME) _extractBnr(hdr); if(CurrentBanner.IsValid()) { _extractBannerTitle(GetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str())); CurrentBanner.ClearBanner(); } if(hdr->type != TYPE_HOMEBREW && hdr->type != TYPE_PLUGIN) { if(Playlog_Update((char *)hdr->id, banner_title) < 0) Playlog_Delete(); } gprintf("Launching game %s\n", (char *)hdr->id); _launch(hdr); if(m_exit) break; _hideWaitMessage(); launch = false; for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height()); m_gcfg2.unload(); _showGame(); _initCF(); m_cf.select(); } else { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if (m_cf.mouseOver(m_vid, m_cursor[chan].x(), m_cursor[chan].y())) m_cf.flip(); } } if((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP)) { if(m_gameSoundThread != LWP_THREAD_NULL) CheckGameSoundThread(); m_cf.up(); startGameSound = -10; } if((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT)) { if(m_gameSoundThread != LWP_THREAD_NULL) CheckGameSoundThread(); m_cf.right(); startGameSound = -10; } if((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN)) { if(m_gameSoundThread != LWP_THREAD_NULL) CheckGameSoundThread(); m_cf.down(); startGameSound = -10; } if((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT)) { if(m_gameSoundThread != LWP_THREAD_NULL) CheckGameSoundThread(); m_cf.left(); startGameSound = -10; } if(startGameSound == -10) { m_gameSound.Stop(); m_gameSelected = false; m_fa.unload(); m_banner.DeleteBanner(true); _setBg(m_mainBg, m_mainBgLQ); } if(m_show_zone_game && !m_zoom_banner) { bool b = m_gcfg1.getBool("FAVORITES", _getId(), false); m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff); m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn); m_btnMgr.show(m_gameBtnPlay); m_btnMgr.show(m_gameBtnBack); m_btnMgr.show(m_gameBtnToogle); m_btnMgr.hide(m_gameBtnPlayFull); m_btnMgr.hide(m_gameBtnBackFull); m_btnMgr.hide(m_gameBtnToogleFull); if(m_gameLblUser[4] != -1 && !NoGameID(m_cf.getHdr()->type)) m_btnMgr.show(m_gameLblUser[4]); for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i) { if(m_gameLblUser[i] != -1) m_btnMgr.show(m_gameLblUser[i]); } if(!m_locked) { b = m_gcfg1.getBool("ADULTONLY", _getId(), false); m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff); m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn); m_btnMgr.show(m_gameBtnSettings); } if ((m_cf.getHdr()->type != TYPE_HOMEBREW && m_cf.getHdr()->type != TYPE_CHANNEL) && !m_locked) m_btnMgr.show(m_gameBtnDelete); } else { if(m_zoom_banner) { m_btnMgr.show(m_gameBtnPlayFull); m_btnMgr.show(m_gameBtnBackFull); m_btnMgr.show(m_gameBtnToogleFull); } m_btnMgr.hide(m_gameBtnFavoriteOn); m_btnMgr.hide(m_gameBtnFavoriteOff); m_btnMgr.hide(m_gameBtnAdultOn); m_btnMgr.hide(m_gameBtnAdultOff); m_btnMgr.hide(m_gameBtnSettings); m_btnMgr.hide(m_gameBtnDelete); m_btnMgr.hide(m_gameBtnPlay); m_btnMgr.hide(m_gameBtnBack); m_btnMgr.hide(m_gameBtnToogle); if(m_gameLblUser[4] != -1) { if(!NoGameID(m_cf.getHdr()->type) && !m_zoom_banner) m_btnMgr.show(m_gameLblUser[4]); else m_btnMgr.hide(m_gameLblUser[4], true); } for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i) if (m_gameLblUser[i] != -1) m_btnMgr.hide(m_gameLblUser[i]); } } m_gcfg1.save(true); _hideGame(); } void CMenu::directlaunch(const char *GameID) { m_directLaunch = true; for(currentPartition = SD; currentPartition < USB8; currentPartition++) { if(!DeviceHandle.IsInserted(currentPartition)) continue; DeviceHandle.OpenWBFS(currentPartition); string gameDir(fmt(GAMES_DIR, DeviceName[currentPartition])); string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition])); m_gameList.CreateList(COVERFLOW_USB, currentPartition, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, false); WBFS_Close(); for(u32 i = 0; i < m_gameList.size(); i++) { if(strncasecmp(GameID, m_gameList[i].id, 6) == 0) { _launchGame(&m_gameList[i], false); // Launch will exit wiiflow break; } } } error(sfmt("errgame1", L"Cannot find the game with ID: %s", GameID)); } void CMenu::_launch(dir_discHdr *hdr) { /* No need to do that separate */ NandHandle.Disable_Emu(); /* Lets boot that shit */ if(hdr->type == TYPE_WII_GAME) _launchGame(hdr, false); else if(hdr->type == TYPE_GC_GAME) _launchGC(hdr, false); else if(hdr->type == TYPE_CHANNEL) _launchChannel(hdr); else if(hdr->type == TYPE_PLUGIN) { string title; string path(hdr->path); if(path.find(':') != string::npos) { path.erase(path.begin(), path.begin() + path.find_first_of('/') + 1); title = string(path.begin() + path.find_last_of('/') + 1, path.end()); path.erase(path.end() - title.size() - 1, path.end()); } else { char gametitle[64]; wcstombs(gametitle, hdr->title, 63); title = gametitle; } string loader(m_pluginsDir); if(loader.find("usb") != string::npos) loader.erase(3,1); loader.append("/WiiFlowLoader.dol"); m_cfg.setString("EMULATOR", "current_item", title); string device(currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb")); vector arguments = m_plugin.CreateArgs(device, path, title, loader, hdr->settings[0]); _launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), m_plugin.GetDolName(hdr->settings[0])), arguments); } else if(hdr->type == TYPE_HOMEBREW) { string title(&hdr->path[string(hdr->path).find_last_of("/")+1]); char gamepath[128]; snprintf(gamepath, sizeof(gamepath), "%s/boot.dol", hdr->path); if(!fsop_FileExist((const char*)gamepath)) snprintf(gamepath, sizeof(gamepath), "%s/boot.elf", hdr->path); m_cfg.setString("HOMEBREW", "current_item", title); _launchHomebrew(gamepath, m_homebrewArgs); } } void CMenu::_launchGC(dir_discHdr *hdr, bool disc) { string id(hdr->id); string path(hdr->path); m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1); m_gcfg1.setUInt("LASTPLAYED", id, time(NULL)); if(has_enabled_providers() && _initNetwork() == 0) add_game_to_card(id.c_str()); u8 videoSetting = min(m_cfg.getInt("DML", "video_setting", 1), 2); u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u); GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt("DML", "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1; u8 videoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u); videoMode = (videoMode == 0) ? min((u32)m_cfg.getInt("DML", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalDMLvideoModes) - 1u) : videoMode-1; if(videoMode == 0) { if(id.c_str()[3] == 'E' || id.c_str()[3] == 'J') videoMode = 2; //NTSC 480i else videoMode = 1; //PAL 576i } u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u); bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false); if(disc) { loader = 1; DML_New_SetBootDiscOption(m_new_dm_cfg); } else if(loader == 1 || strcasestr(path.c_str(), "boot.bin") != NULL || !m_devo_installed) { loader = 1; m_cfg.setString("DML", "current_item", id); char CheatPath[256]; u8 NMM = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u); NMM = (NMM == 0) ? m_cfg.getInt("DML", "dml_nmm", 0) : NMM-1; u8 nodisc = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u); nodisc = (nodisc == 0) ? m_cfg.getInt("DML", "no_disc_patch", 0) : nodisc-1; bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("DML", "cheat", false)); string NewCheatPath; bool DML_debug = m_gcfg2.getBool(id, "debugger", false); bool DM_Widescreen = m_gcfg2.getBool(id, "dm_widescreen", false); if(strcasestr(path.c_str(), "boot.bin") != NULL) { path.erase(path.end() - 12, path.end()); NewCheatPath = sfmt("%s%s", path.c_str(), fmt("%s.gct", id.c_str())); } else { NewCheatPath = sfmt("%s/%s", path.c_str(), fmt("%s.gct", id.c_str())); NewCheatPath.erase(NewCheatPath.end() - 19, NewCheatPath.end() - 10); } if(cheats) snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id.c_str())); string newPath = &path[path.find_first_of(":/")+1]; if(m_new_dml) DML_New_SetOptions(newPath.c_str(), CheatPath, NewCheatPath.c_str(), DeviceName[currentPartition], cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, DM_Widescreen, m_new_dm_cfg); else DML_Old_SetOptions(newPath.c_str()); if(!nodisc || !m_new_dml) WDVD_StopMotor(); } else { loader = 2; DEVO_GetLoader(m_dataDir.c_str()); } bool DIOSMIOS = (loader == 1); m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); cleanup(); GC_SetVideoMode(videoMode, videoSetting, DIOSMIOS); GC_SetLanguage(GClanguage); if(DIOSMIOS) { DML_New_WriteOptions(); ShutdownBeforeExit(); WII_Initialize(); WII_LaunchTitle(0x100000100LL); } else { if(AHBRPOT_Patched()) loadIOS(58, false); else //use cIOS instead to make sure Devolution works anyways loadIOS(mainIOS, false); ShutdownBeforeExit(); DEVO_SetOptions(path.c_str(), currentPartition, id.c_str(), memcard_emu); DEVO_Boot(); } Sys_Exit(); } void CMenu::_launchHomebrew(const char *filepath, vector arguments) { m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); Playlog_Delete(); cleanup(); // wifi and sd gecko doesnt work anymore after cleanup LoadHomebrew(filepath); AddBootArgument(filepath); for(u32 i = 0; i < arguments.size(); ++i) { gprintf("Argument: %s\n", arguments[i].c_str()); AddBootArgument(arguments[i].c_str()); } loadIOS(58, false); ShutdownBeforeExit(); BootHomebrew(); } int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id) { gprintf("Game ID# %s requested IOS %d. User selected %d\n", id.c_str(), gameIOS, userIOS); if(neek2o()) { if(!loadIOS(gameIOS, false)) { _reload_wifi_gecko(); error(sfmt("errgame4", L"Couldn't load IOS %i", gameIOS)); return LOAD_IOS_FAILED; } return LOAD_IOS_SUCCEEDED; } if(userIOS) { for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++) { if(itr->second == userIOS || itr->first == userIOS) { gameIOS = itr->first; break; } } } else if(gameIOS != 57) gameIOS = mainIOS; gprintf("Changed requested IOS to %d.\n", gameIOS); // remap IOS to CIOS if(gameIOS < 0x64) { if(_installed_cios.size() <= 0) { error(sfmt("errgame2", L"No cIOS found!")); Sys_Exit(); } u8 IOS[3]; IOS[0] = gameIOS; IOS[1] = 56; IOS[2] = 57; bool found = false; for(u8 num = 0; num < 3; num++) { if(found) break; if(IOS[num] == 0) continue; for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++) { if(itr->second == IOS[num] || itr->first == IOS[num]) { gameIOS = itr->first; found = true; break; } } } if(!found) return LOAD_IOS_FAILED; } if(gameIOS != CurrentIOS.Version) { gprintf("Reloading IOS into %d\n", gameIOS); if(!loadIOS(gameIOS, true)) { _reload_wifi_gecko(); error(sfmt("errgame4", L"Couldn't load IOS %i", gameIOS)); return LOAD_IOS_FAILED; } return LOAD_IOS_SUCCEEDED; } return LOAD_IOS_NOT_NEEDED; } void CMenu::_launchChannel(dir_discHdr *hdr) { u32 gameIOS = 0; string id = string(hdr->id); bool NAND_Emu = !m_cfg.getBool("NAND", "disable", true); bool WII_Launch = (m_gcfg2.getBool(id, "custom", false) && (!NAND_Emu || neek2o())); bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false)); bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("NAND", "cheat", false)); bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false)); u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u); videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1; int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u); language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language; const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL; u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u); int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1; u32 returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3]; u8 *cheatFile = NULL; u32 cheatSize = 0; if(!WII_Launch) { hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0); debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0; if((debuggerselect || cheat) && hooktype == 0) hooktype = 1; if(!debuggerselect && !cheat) hooktype = 0; if(cheat && hooktype) _loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str())); if(has_enabled_providers() && _initNetwork() == 0) add_game_to_card(id.c_str()); } m_cfg.setString("NAND", "current_item", id); m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1); m_gcfg1.setUInt("LASTPLAYED", id, time(NULL)); string emuPath; m_partRequest = m_cfg.getInt("NAND", "partition", 0); int emuPartition = _FindEmuPart(&emuPath, m_partRequest, false); int emulate_mode = min(max(0, m_cfg.getInt("NAND", "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1); int userIOS = m_gcfg2.getInt(id, "ios", 0); u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]); bool useNK2o = (m_gcfg2.getBool(id, "useneek", false) && !neek2o()); m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); cleanup(); if(NAND_Emu && !neek2o()) { if(useNK2o) { if(!Load_Neek2o_Kernel()) { error(_t("errneek1", L"Cannot launch neek2o. Verify your neek2o setup")); Sys_Exit(); } ShutdownBeforeExit(); Launch_nk(gameTitle, emuPath.size() > 1 ? emuPath.c_str() : NULL, returnTo ? (((u64)(0x00010001) << 32) | (returnTo & 0xFFFFFFFF)) : 0); while(1); } DeviceHandle.UnMount(emuPartition); NandHandle.SetPaths(emuPath.c_str(), emuPartition, false); NandHandle.Enable_Emu(); } gameIOS = ChannelHandle.GetRequestedIOS(gameTitle); if(NAND_Emu && !neek2o()) NandHandle.Disable_Emu(); if(_loadIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED) Sys_Exit(); if((CurrentIOS.Type == IOS_TYPE_D2X || neek2o()) && returnTo != 0) { if(D2X_PatchReturnTo(returnTo) >= 0) memset(&returnTo, 0, sizeof(u32)); } if(NAND_Emu && !neek2o()) { NandHandle.SetPaths(emuPath.c_str(), emuPartition, false); if(emulate_mode == 1) NandHandle.Set_FullMode(true); else NandHandle.Set_FullMode(false); if(NandHandle.Enable_Emu() < 0) { NandHandle.Disable_Emu(); error(_t("errgame5", L"Enabling emu failed!")); Sys_Exit(); } } if(WII_Launch) { ShutdownBeforeExit(); WII_Initialize(); WII_LaunchTitle(gameTitle); } else { setLanguage(language); ocarina_load_code(cheatFile, cheatSize); Identify(gameTitle); ExternalBooter_ChannelSetup(gameTitle); WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL); } Sys_Exit(); } void CMenu::_launchGame(dir_discHdr *hdr, bool dvd) { string id(hdr->id); string path(hdr->path); if(neek2o()) { int discID = id.c_str()[0] << 24 | id.c_str()[1] << 16 | id.c_str()[2] << 8 | id.c_str()[3]; if(WDVD_NEEK_LoadDisc((discID&0xFFFFFFFF), 0x5D1C9EA3) > 0) { dvd = true; sleep(3); } } if(dvd) { u32 cover = 0; if(!neek2o() && !Sys_DolphinMode()) { if(WDVD_GetCoverStatus(&cover) < 0) { error(_t("errgame7", L"WDVDGetCoverStatus Failed!")); Sys_Exit(); } if(!(cover & 0x2)) { error(_t("errgame8", L"Please insert a game disc.")); do { WDVD_GetCoverStatus(&cover); if(BTN_B_PRESSED) return; } while(!(cover & 0x2)); } } _TempLoadIOS(); /* Open Disc */ if(Disc_Open(true) < 0) { error(_t("wbfsoperr2", L"Disc_Open failed")); Sys_Exit(); } /* Check disc */ if(Disc_IsWii() < 0) { if (Disc_IsGC() < 0) { error(_t("errgame9", L"This is not a Wii or GC disc")); Sys_Exit(); } else { /* Read GC disc header */ struct gc_discHdr *gcHeader = (struct gc_discHdr *)memalign(32, sizeof(struct gc_discHdr)); Disc_ReadGCHeader(gcHeader); strncpy(hdr->id, (char*)gcHeader->id, 6); free(gcHeader); /* Launching GC Game */ _launchGC(hdr, true); } } else { /* Read header */ struct discHdr *header = (struct discHdr *)memalign(32, sizeof(struct discHdr)); Disc_ReadHeader(header); id = string((const char*)header->id); free(header); } gprintf("Game ID: %s\n", id.c_str()); } bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false)); bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false)); u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u); u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u); videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1; int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u); language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language; const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL; int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1; string emuPath; m_partRequest = m_cfg.getInt("GAMES", "savepartition", -1); if(m_partRequest == -1) m_partRequest = m_cfg.getInt("NAND", "partition", 0); int emuPartition = _FindEmuPart(&emuPath, m_partRequest, false); u8 emulate_mode = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u); if(emulate_mode == 0) { emulate_mode = min(max(0, m_cfg.getInt("GAMES", "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1); if(emulate_mode != 0) emulate_mode++; } else if(emulate_mode == 1) emulate_mode = 0; if(!dvd && emulate_mode) { if(emuPartition < 0) { if(emulate_mode == 4) { _hideWaitMessage(); while(true) { _AutoCreateNand(); if(_TestEmuNand(m_cfg.getInt("GAMES", "savepartition", 0), emuPath.c_str(), true)) { emuPartition = m_cfg.getInt("GAMES", "savepartition", -1); string emuPath = m_cfg.getString("GAMES", "savepath", m_cfg.getString("NAND", "path", "")); break; } } _showWaitMessage(); } else { emuPartition = _FindEmuPart(&emuPath, 1, true); NandHandle.CreatePath("%s:/wiiflow", DeviceName[emuPartition]); NandHandle.CreatePath("%s:/wiiflow/nandemu", DeviceName[emuPartition]); } } m_cfg.setInt("GAMES", "savepartition", emuPartition); m_cfg.setString("GAMES", "savepath", emuPath); m_cfg.save(); char basepath[64]; snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath.c_str()); if(emulate_mode == 2 || emulate_mode > 3) { if(emulate_mode == 2) { m_forceext = false; _hideWaitMessage(); if(!_AutoExtractSave(id)) NandHandle.CreateTitleTMD(basepath, hdr); _showWaitMessage(); } } if(emulate_mode > 2) { NandHandle.CreateConfig(basepath); NandHandle.Do_Region_Change(id); } } bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("GAMES", "cheat", false)); debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0; // debuggerselect is defined in fst.h if(id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") // Prince of Persia, Rival Swords debuggerselect = false; hooktype = (u32)m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h u8 *cheatFile = NULL; u8 *gameconfig = NULL; u32 cheatSize = 0, gameconfigSize = 0, returnTo = 0; m_cfg.setString("GAMES", "current_item", id); m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1); m_gcfg1.setUInt("LASTPLAYED", id, time(NULL)); if(has_enabled_providers() && _initNetwork() == 0) add_game_to_card(id.c_str()); setLanguage(language); load_wip_patches((u8 *)m_wipDir.c_str(), (u8 *) &id); if(cheat) _loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str())); _loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt"); if(!debuggerselect && cheatFile == NULL) hooktype = 0; if(rtrn != NULL && strlen(rtrn) == 4) returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3]; int userIOS = m_gcfg2.getInt(id, "ios", 0); int gameIOS = dvd && !neek2o() ? userIOS : GetRequestedGameIOS(hdr); m_gcfg1.save(true); m_gcfg2.save(true); m_cat.save(true); m_cfg.save(true); cleanup(); // wifi and sd gecko doesnt work anymore after cleanup if((!dvd || neek2o()) && !Sys_DolphinMode()) { if(_loadIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED) Sys_Exit(); } if(CurrentIOS.Type == IOS_TYPE_D2X && returnTo != 0 && !m_directLaunch) { if(D2X_PatchReturnTo(returnTo) >= 0) memset(&returnTo, 0, sizeof(u32)); } if(emulate_mode && !neek2o() && CurrentIOS.Type == IOS_TYPE_D2X) { NandHandle.SetPaths(emuPath.c_str(), emuPartition, false); DeviceHandle.UnMount(emuPartition); if(emulate_mode == 3) NandHandle.Set_RCMode(true); else if(emulate_mode == 4) NandHandle.Set_FullMode(true); else NandHandle.Set_FullMode(false); if(NandHandle.Enable_Emu() < 0) { NandHandle.Disable_Emu(); error(_t("errgame6", L"Enabling emu after reload failed!")); Sys_Exit(); } if(!DeviceHandle.IsInserted(currentPartition)) DeviceHandle.Mount(currentPartition); DeviceHandle.Mount(emuPartition); } bool wbfs_partition = false; if(!dvd) { DeviceHandle.OpenWBFS(currentPartition); wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS); if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0) Sys_Exit(); WBFS_Close(); } if(cheatFile != NULL) { ocarina_load_code(cheatFile, cheatSize); free(cheatFile); } if(gameconfig != NULL) { app_gameconfig_load(id.c_str(), gameconfig, gameconfigSize); free(gameconfig); } ExternalBooter_WiiGameSetup(wbfs_partition, dvd, id.c_str()); WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME); } void CMenu::_initGameMenu() { CColor fontColor(0xD0BFDFFF); STexture texFavOn; STexture texFavOnSel; STexture texFavOff; STexture texFavOffSel; STexture texAdultOn; STexture texAdultOnSel; STexture texAdultOff; STexture texAdultOffSel; STexture texDelete; STexture texDeleteSel; STexture texSettings; STexture texSettingsSel; STexture texToogleBanner; STexture bgLQ; texFavOn.fromPNG(favoriteson_png); texFavOnSel.fromPNG(favoritesons_png); texFavOff.fromPNG(favoritesoff_png); texFavOffSel.fromPNG(favoritesoffs_png); texAdultOn.fromPNG(stopkidon_png); texAdultOnSel.fromPNG(stopkidons_png); texAdultOff.fromPNG(stopkidoff_png); texAdultOffSel.fromPNG(stopkidoffs_png); texDelete.fromPNG(delete_png); texDeleteSel.fromPNG(deletes_png); texSettings.fromPNG(btngamecfg_png); texSettingsSel.fromPNG(btngamecfgs_png); texToogleBanner.fromPNG(blank_png); _addUserLabels(m_gameLblUser, ARRAY_SIZE(m_gameLblUser), "GAME"); m_gameBg = _texture("GAME/BG", "texture", theme.bg, false); if (m_theme.loaded() && STexture::TE_OK == bgLQ.fromImageFile(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GAME/BG", "texture").c_str()), GX_TF_CMPR, 64, 64)) m_gameBgLQ = bgLQ; m_gameBtnPlay = _addButton("GAME/PLAY_BTN", theme.btnFont, L"", 420, 344, 200, 56, theme.btnFontColor); m_gameBtnBack = _addButton("GAME/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor); m_gameBtnFavoriteOn = _addPicButton("GAME/FAVORITE_ON", texFavOn, texFavOnSel, 460, 200, 48, 48); m_gameBtnFavoriteOff = _addPicButton("GAME/FAVORITE_OFF", texFavOff, texFavOffSel, 460, 200, 48, 48); m_gameBtnAdultOn = _addPicButton("GAME/ADULTONLY_ON", texAdultOn, texAdultOnSel, 532, 200, 48, 48); m_gameBtnAdultOff = _addPicButton("GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 200, 48, 48); m_gameBtnSettings = _addPicButton("GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 272, 48, 48); m_gameBtnDelete = _addPicButton("GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 272, 48, 48); m_gameBtnBackFull = _addButton("GAME/BACK_FULL_BTN", theme.btnFont, L"", 100, 390, 200, 56, theme.btnFontColor); m_gameBtnPlayFull = _addButton("GAME/PLAY_FULL_BTN", theme.btnFont, L"", 340, 390, 200, 56, theme.btnFontColor); m_gameBtnToogle = _addPicButton("GAME/TOOGLE_BTN", texToogleBanner, texToogleBanner, 385, 31, 236, 127); m_gameBtnToogleFull = _addPicButton("GAME/TOOGLE_FULL_BTN", texToogleBanner, texToogleBanner, 20, 12, 608, 344); m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 0); m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0); m_gameButtonsZone.w = m_theme.getInt("GAME/ZONES", "buttons_w", 640); m_gameButtonsZone.h = m_theme.getInt("GAME/ZONES", "buttons_h", 480); m_gameButtonsZone.hide = m_theme.getBool("GAME/ZONES", "buttons_hide", true); _setHideAnim(m_gameBtnPlay, "GAME/PLAY_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameBtnBack, "GAME/BACK_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameBtnFavoriteOn, "GAME/FAVORITE_ON", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnFavoriteOff, "GAME/FAVORITE_OFF", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnAdultOn, "GAME/ADULTONLY_ON", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnAdultOff, "GAME/ADULTONLY_OFF", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, -1.5f, -1.5f); _setHideAnim(m_gameBtnPlayFull, "GAME/PLAY_FULL_BTN", 0, 0, 1.f, 0.f); _setHideAnim(m_gameBtnBackFull, "GAME/BACK_FULL_BTN", 0, 0, 1.f, 0.f); _setHideAnim(m_gameBtnToogle, "GAME/TOOGLE_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameBtnToogleFull, "GAME/TOOGLE_FULL_BTN", 200, 0, 1.f, 0.f); _hideGame(true); _textGame(); } void CMenu::_textGame(void) { m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play")); m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back")); m_btnMgr.setText(m_gameBtnPlayFull, _t("gm1", L"Play")); m_btnMgr.setText(m_gameBtnBackFull, _t("gm2", L"Back")); } struct IMD5Header { u32 fcc; u32 filesize; u8 zeroes[8]; u8 crypto[16]; } __attribute__((packed)); u8 *gameSoundThreadStack; u32 gameSoundThreadStackSize = (u32)32768; void CMenu::_gameSoundThread(CMenu *m) { CurrentBanner.ClearBanner(); m->m_gameSoundHdr = m->m_cf.getHdr(); m->m_gamesound_changed = false; if(m->m_cf.getHdr()->type == TYPE_PLUGIN) { m_banner.DeleteBanner(); m->m_gameSound.Load(m->m_plugin.GetBannerSound(m->m_cf.getHdr()->settings[0]), m->m_plugin.GetBannerSoundSize()); m->m_gamesound_changed = true; m->m_gameSoundHdr = NULL; return; } bool custom = false; u8 *custom_bnr_file = NULL; u32 custom_bnr_size = 0; bool cached = false; u8 *cached_bnr_file = NULL; u32 cached_bnr_size = 0; char cached_banner[256]; cached_banner[255] = '\0'; strncpy(cached_banner, fmt("%s/%.6s.bnr", m->m_bnrCacheDir.c_str(), m->m_cf.getHdr()->id), 255); FILE *fp = fopen(cached_banner, "rb"); if(fp) { cached = true; fseek(fp, 0, SEEK_END); cached_bnr_size = ftell(fp); fseek(fp, 0, SEEK_SET); cached_bnr_file = (u8*)MEM2_alloc(cached_bnr_size); if(cached_bnr_file == NULL) { m->m_gameSound.FreeMemory(); m_banner.DeleteBanner(); m->m_gameSoundHdr = NULL; return; } fread(cached_bnr_file, 1, cached_bnr_size, fp); fclose(fp); } else { char custom_banner[256]; custom_banner[255] = '\0'; strncpy(custom_banner, fmt("%s/%.6s.bnr", m->m_customBnrDir.c_str(), m->m_cf.getHdr()->id), 255); FILE *fp = fopen(custom_banner, "rb"); if(!fp) { strncpy(custom_banner, fmt("%s/%.3s.bnr", m->m_customBnrDir.c_str(), m->m_cf.getHdr()->id), 255); fp = fopen(custom_banner, "rb"); } if(fp) { custom = true; fseek(fp, 0, SEEK_END); custom_bnr_size = ftell(fp); fseek(fp, 0, SEEK_SET); custom_bnr_file = (u8*)MEM2_alloc(custom_bnr_size); if(custom_bnr_file == NULL) { m->m_gameSound.FreeMemory(); m_banner.DeleteBanner(); m->m_gameSoundHdr = NULL; return; } fread(custom_bnr_file, 1, custom_bnr_size, fp); fclose(fp); } if(!fp && m->m_cf.getHdr()->type == TYPE_GC_GAME) { GC_Disc disc; disc.init(m->m_cf.getHdr()->path); u8 *opening_bnr = disc.GetGameCubeBanner(); if(opening_bnr != NULL) m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, m->m_cf.getHdr()->title); m->m_gameSound.Load(gc_ogg, gc_ogg_size, false); m->m_gamesound_changed = true; m->m_gameSoundHdr = NULL; disc.clear(); return; } } u32 sndSize = 0; u8 *soundBin = NULL; if(cached) CurrentBanner.SetBanner(cached_bnr_file, cached_bnr_size); else if(custom) CurrentBanner.SetBanner(custom_bnr_file, custom_bnr_size, 0, true); else if(m->m_gameSoundHdr->type == TYPE_WII_GAME) _extractBnr(m->m_gameSoundHdr); else if(m->m_gameSoundHdr->type == TYPE_CHANNEL) _extractChannelBnr(TITLE_ID(m->m_gameSoundHdr->settings[0], m->m_gameSoundHdr->settings[1])); if(!CurrentBanner.IsValid()) { m->m_gameSound.FreeMemory(); m_banner.DeleteBanner(); m->m_gameSoundHdr = NULL; CurrentBanner.ClearBanner(); return; } if(!custom && !cached && CurrentBanner.GetBannerFileSize() > 0) { FILE *fp = fopen(cached_banner, "wb"); fwrite(CurrentBanner.GetBannerFile(), 1, CurrentBanner.GetBannerFileSize(), fp); fclose(fp); } m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font); soundBin = CurrentBanner.GetFile((char *)"sound.bin", &sndSize); CurrentBanner.ClearBanner(); if(soundBin != NULL) { if(memcmp(&((IMD5Header *)soundBin)->fcc, "IMD5", 4) == 0) { u32 newSize = 0; u8 *newSound = DecompressCopy(soundBin, sndSize, &newSize); if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize)) { m->m_gameSound.FreeMemory(); m_banner.DeleteBanner(); m->m_gameSoundHdr = NULL; return; } free(soundBin); } else m->m_gameSound.Load(soundBin, sndSize); if(m->m_gameSound.IsLoaded()) m->m_gamesound_changed = true; else { m->m_gameSound.FreeMemory(); m_banner.DeleteBanner(); } } else { gprintf("WARNING: No sound found in banner!\n"); m->m_gamesound_changed = true; m->m_gameSound.FreeMemory(); } m->m_gameSoundHdr = NULL; } void CMenu::_playGameSound(void) { m_gamesound_changed = false; if(m_bnrSndVol == 0) return; if(m_gameSoundThread != LWP_THREAD_NULL) CheckGameSoundThread(); if(gameSoundThreadStack == NULL) gameSoundThreadStack = (u8*)MEM2_alloc(gameSoundThreadStackSize); LWP_CreateThread(&m_gameSoundThread, (void *(*)(void *))CMenu::_gameSoundThread, (void *)this, gameSoundThreadStack, gameSoundThreadStackSize, 60); } void CMenu::CheckGameSoundThread() { if(m_gameSoundThread == LWP_THREAD_NULL) return; if(LWP_ThreadIsSuspended(m_gameSoundThread)) LWP_ResumeThread(m_gameSoundThread); while(m_gameSoundHdr != NULL) usleep(50); LWP_JoinThread(m_gameSoundThread, NULL); m_gameSoundThread = LWP_THREAD_NULL; } void CMenu::ClearGameSoundThreadStack() { if(gameSoundThreadStack != NULL) { free(gameSoundThreadStack); gameSoundThreadStack = NULL; } }