#include #include #include #include #include #include #include #include #include "disc.h" #include "wdvd.h" #include "sys.h" #include "fst.h" #include "wbfs.h" #include "frag.h" #include "wip.h" #include "utils.h" #include "cios.h" #include "devicemounter/usbstorage.h" #include "gecko/gecko.h" #include "memory/memory.h" struct discHdr wii_hdr ATTRIBUTE_ALIGN(32); struct gc_discHdr gc_hdr ATTRIBUTE_ALIGN(32); static u8 *diskid = (u8*)0x80000000; s32 Disc_Open(bool boot_disc) { /* Reset drive */ s32 ret = WDVD_Reset(); if (ret < 0) return ret; memset(diskid, 0, 32); /* Read disc ID */ ret = WDVD_ReadDiskId(diskid); /* Directly set Audio Streaming for GC*/ if(boot_disc) gprintf("Setting Audio Streaming for GC Games %s\n", WDVD_SetStreaming() == 0 ? "succeed" : "failed"); return ret; } s32 Disc_Wait(void) { u32 cover = 0; int icounter = 0; /* Wait for disc */ while (!(cover & 0x2)) { /* Get cover status */ s32 ret = WDVD_GetCoverStatus(&cover); if (ret < 0) return ret; // 10 tries to make sure it doesn´t "freeze" in Install dialog // if no Game Disc is insert icounter++; sleep(1); if(icounter > 10) return -1; } return 0; } s32 Disc_ReadHeader(void *outbuf) { /* Read Wii disc header */ return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0); } s32 Disc_ReadGCHeader(void *outbuf) { /* Read GC disc header */ return WDVD_UnencryptedRead(outbuf, sizeof(struct gc_discHdr), 0); } s32 Disc_Type(bool gc) { s32 ret; u32 check; u32 magic; if (!gc) { check = WII_MAGIC; ret = Disc_ReadHeader(&wii_hdr); magic = wii_hdr.magic; } else { check = GC_MAGIC; ret = Disc_ReadGCHeader(&gc_hdr); if(strcmp((char *)gc_hdr.id, "GCOPDV") == 0) magic = GC_MAGIC; else magic = gc_hdr.magic; } if (ret < 0) return ret; /* Check magic word */ if (magic != check) return -1; return 0; } s32 Disc_IsWii(void) { return Disc_Type(0); } s32 Disc_IsGC(void) { return Disc_Type(1); }