/* * Copyright (C) 2008 Nuke (wiinuke@gmail.com) * * this file is part of GeckoOS for USB Gecko * http://www.usbgecko.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include "fst.h" #include "sys.h" #include "gecko/gecko.h" #include "memory/mem2.hpp" #define FSTDIRTYPE 1 #define FSTFILETYPE 0 #define ENTRYSIZE 0xC #define MAX_FILENAME_LEN 128 u8 *codelistend; void *codelist; u32 gameconfsize = 0; u32 *gameconf = NULL; u8 debuggerselect = 0; extern const u32 viwiihooks[4]; extern const u32 kpadhooks[4]; extern const u32 joypadhooks[4]; extern const u32 gxdrawhooks[4]; extern const u32 gxflushhooks[4]; extern const u32 ossleepthreadhooks[4]; extern const u32 axnextframehooks[4]; extern const u32 wpadbuttonsdownhooks[4]; extern const u32 wpadbuttonsdown2hooks[4]; int app_gameconfig_load(u8 *discid, const u8 *gameconfig, u32 tempgameconfsize) { gameconfsize = 0; if (gameconf == NULL) { gameconf = malloc(65536); if (gameconf == NULL) return -1; } if (gameconfig == NULL || tempgameconfsize == 0) return -2; u8 *tempgameconf = (u8 *)gameconfig; u32 ret; s32 gameidmatch, maxgameidmatch = -1, maxgameidmatch2 = -1; u32 i, numnonascii, parsebufpos; u32 codeaddr, codeval, codeaddr2, codeval2, codeoffset; u32 temp, tempoffset = 0; char parsebuffer[18]; // Remove non-ASCII characters numnonascii = 0; for (i = 0; i < tempgameconfsize; i++) { if (tempgameconf[i] < 9 || tempgameconf[i] > 126) numnonascii++; else tempgameconf[i-numnonascii] = tempgameconf[i]; } tempgameconfsize -= numnonascii; *(tempgameconf + tempgameconfsize) = 0; //gameconf = (tempgameconf + tempgameconfsize) + (4 - (((u32) (tempgameconf + tempgameconfsize)) % 4)); for (maxgameidmatch = 0; maxgameidmatch <= 6; maxgameidmatch++) { i = 0; while (i < tempgameconfsize) { maxgameidmatch2 = -1; while (maxgameidmatch != maxgameidmatch2) { while (i != tempgameconfsize && tempgameconf[i] != ':') i++; if (i == tempgameconfsize) break; while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0)) i--; if (i != 0) i++; parsebufpos = 0; gameidmatch = 0; while (tempgameconf[i] != ':') { if (tempgameconf[i] == '?') { parsebuffer[parsebufpos] = discid[parsebufpos]; parsebufpos++; gameidmatch--; i++; } else if (tempgameconf[i] != 0 && tempgameconf[i] != ' ') parsebuffer[parsebufpos++] = tempgameconf[i++]; else if (tempgameconf[i] == ' ') break; else i++; if (parsebufpos == 8) break; } parsebuffer[parsebufpos] = 0; if (strncasecmp("DEFAULT", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 7) { gameidmatch = 0; goto idmatch; } if (strncmp((char *) discid, parsebuffer, strlen(parsebuffer)) == 0) { gameidmatch += strlen(parsebuffer); idmatch: if (gameidmatch > maxgameidmatch2) maxgameidmatch2 = gameidmatch; } while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) i++; } while (i != tempgameconfsize && tempgameconf[i] != ':') { parsebufpos = 0; while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) { if (tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i] != ':') parsebuffer[parsebufpos++] = tempgameconf[i++]; else if (tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':') break; else i++; if (parsebufpos == 17) break; } parsebuffer[parsebufpos] = 0; if (strncasecmp("codeliststart", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 13) { sscanf((char *)(tempgameconf + i), " = %x", (unsigned int *)&codelist); } if (strncasecmp("codelistend", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { sscanf((char *)(tempgameconf + i), " = %x", (unsigned int *)&codelistend); } if (strncasecmp("poke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4) { ret = sscanf((char *)tempgameconf + i, "( %x , %x", &codeaddr, &codeval); if (ret == 2) { *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 8; *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20); } } if (strncasecmp("pokeifequal", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { ret = sscanf((char *)(tempgameconf + i), "( %x , %x , %x , %x", &codeaddr, &codeval, &codeaddr2, &codeval2); if (ret == 4) { *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr2; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval2; gameconfsize += 4; DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20); } } if (strncasecmp("searchandpoke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 13) { ret = sscanf((char *)(tempgameconf + i), "( %x%n", &codeval, &tempoffset); if (ret == 1) { gameconfsize += 4; temp = 0; while (ret == 1) { *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; temp++; i += tempoffset; ret = sscanf((char *)(tempgameconf + i), " %x%n", &codeval, &tempoffset); } *(gameconf + (gameconfsize / 4) - temp - 1) = temp; ret = sscanf((char *)(tempgameconf + i), " , %x , %x , %x , %x", &codeaddr, &codeaddr2, &codeoffset, &codeval2); if (ret == 4) { *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr2; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeoffset; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval2; gameconfsize += 4; DCFlushRange((void *) (gameconf + (gameconfsize / 4) - temp - 5), temp * 4 + 20); } else gameconfsize -= temp * 4 + 4; } } if (tempgameconf[i] != ':') { while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) i++; if (i != tempgameconfsize) i++; } } if (i != tempgameconfsize) while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0)) i--; } } free(tempgameconf); return 0; } u8 *code_buf = NULL; u32 code_size = 0; int ocarina_load_code(const u8 *cheat, u32 cheatSize) { if (debuggerselect == 0x00) codelist = (u8 *) 0x800022A8; else codelist = (u8 *) 0x800028B8; codelistend = (u8 *) 0x80003000; code_buf = (u8 *)cheat; code_size = cheatSize; if(code_size <= 0) { //gprintf("Ocarina: No codes found\n"); code_buf = NULL; code_size = 0; return 0; } if (code_size > (u32)codelistend - (u32)codelist) { gprintf("Ocarina: Too many codes found\n"); code_buf = NULL; code_size = 0; return 0; } //gprintf("Ocarina: Codes found.\n"); DCFlushRange(code_buf, code_size); return code_size; }