#include "menu.hpp" void CMenu::_hideCode(bool instant) { for(u8 i = 0; i < 10; ++i) m_btnMgr.hide(m_codeBtnKey[i], instant); m_btnMgr.hide(m_codeBtnBack, instant); m_btnMgr.hide(m_codeBtnErase, instant); m_btnMgr.hide(m_codeLblTitle, instant); for(u8 i = 0; i < ARRAY_SIZE(m_codeLblUser); ++i) if(m_codeLblUser[i] != -1) m_btnMgr.hide(m_codeLblUser[i], instant); } void CMenu::_showCode(void) { _setBg(m_codeBg, m_codeBg); for(u8 i = 0; i < 10; ++i) m_btnMgr.show(m_codeBtnKey[i]); m_btnMgr.show(m_codeBtnBack); m_btnMgr.show(m_codeLblTitle); for(u8 i = 0; i < ARRAY_SIZE(m_codeLblUser); ++i) if(m_codeLblUser[i] != -1) m_btnMgr.show(m_codeLblUser[i]); } bool CMenu::_code(char code[4], bool erase) { u32 n = 0; wchar_t codeLbl[] = L"_ _ _ _"; SetupInput(); memset(code, 0, 4); m_btnMgr.setText(m_codeLblTitle, codeLbl); _showCode(); if(erase)// only for setting code and erase btn clears the code so you no longer need to unlock wiiflow m_btnMgr.show(m_codeBtnErase); while(!m_exit) { _mainLoopCommon(); if(BTN_HOME_PRESSED) break; else if(WPadIR_ANY()) { if(BTN_B_PRESSED) break; else if(BTN_UP_PRESSED) m_btnMgr.up(); else if(BTN_DOWN_PRESSED) m_btnMgr.down(); if(BTN_A_PRESSED) { if(!m_locked && m_btnMgr.selected(m_codeBtnErase)) { memset(code, 0, 4); m_cfg.remove("GENERAL", "parent_code"); n = 0; m_locked = false; break; } if(m_btnMgr.selected(m_codeBtnBack)) break; else for(int i = 0; i < 10; ++i) if(m_btnMgr.selected(m_codeBtnKey[i])) { codeLbl[n * 2] = 'X'; code[n++] = '0' + i; m_btnMgr.setText(m_codeLblTitle, codeLbl); break; } } } else { // Map buttons to numbers int c = -1; if(BTN_UP_PRESSED) c = 0; else if(BTN_LEFT_PRESSED) c = 1; else if(BTN_RIGHT_PRESSED) c = 2; else if(BTN_DOWN_PRESSED) c = 3; else if(BTN_MINUS_PRESSED) c = 4; else if(BTN_PLUS_PRESSED) c = 5; else if(BTN_A_PRESSED) c = 6; else if(BTN_B_PRESSED) c = 7; else if(BTN_1_PRESSED) c = 8; else if(BTN_2_PRESSED) c = 9; if(c != -1) { codeLbl[n * 2] = 'X'; code[n++] = '0' + c; m_btnMgr.setText(m_codeLblTitle, codeLbl); } } } _hideCode(); return n == 4; } void CMenu::_initCodeMenu() { _addUserLabels(m_codeLblUser, ARRAY_SIZE(m_codeLblUser), "CODE"); m_codeBg = _texture("CODE/BG", "texture", theme.bg, false); m_codeLblTitle = _addLabel("CODE/CODE", theme.titleFont, L"_ _ _ _", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE); m_codeBtnKey[0] = _addButton("CODE/0_BTN", theme.btnFont, L"0", 270, 320, 100, 50, theme.btnFontColor); m_codeBtnErase = _addButton("CODE/ERASE_BTN", theme.btnFont, L"", 20, 400, 200, 48, theme.btnFontColor); m_codeBtnBack = _addButton("CODE/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor); for(int i = 0; i < 10; ++i) { char *codeText = fmt_malloc("CODE/%i_BTN", i); if(codeText == NULL) continue; if(i > 0) { int x = i - 1; int y = x / 3; x %= 3; x = 160 + x * 110; y = 240 - y * 80; m_codeBtnKey[i] = _addButton(codeText, theme.btnFont, wfmt(L"%i", i), x, y, 100, 50, theme.btnFontColor); } _setHideAnim(m_codeBtnKey[i], codeText, 0, 0, 0.f, 0.f); MEM2_free(codeText); } _setHideAnim(m_codeBtnErase, "CODE/ERASE_BTN", 0, 0, -2.f, 0.f); _setHideAnim(m_codeBtnBack, "CODE/BACK_BTN", 0, 0, 1.f, -1.f); _hideCode(true); _textCode(); } void CMenu::_textCode(void) { m_btnMgr.setText(m_codeBtnBack, _t("cd1", L"Back")); m_btnMgr.setText(m_codeBtnErase, _t("cd2", L"Erase")); m_btnMgr.setText(m_codeLblTitle, L"_ _ _ _"); }