#include "menu.hpp" s16 m_configGCLblTitle; s16 m_configGCBtnBack; s16 m_configGCLblUser[4]; s16 m_configGCLblGCGameLanguage; s16 m_configGCLblGCLanguage; s16 m_configGCBtnGCLanguageP; s16 m_configGCBtnGCLanguageM; s16 m_configGCLblGCGameVideo; s16 m_configGCLblGCVideo; s16 m_configGCBtnGCVideoP; s16 m_configGCBtnGCVideoM; s16 m_configGCLblGCGameLoader; s16 m_configGCLblGCLoader; s16 m_configGCBtnGCLoaderP; s16 m_configGCBtnGCLoaderM; TexData m_configGCBg; template static inline T loopNum(T i, T s) { return (i + s) % s; } void CMenu::_hideConfigGC(bool instant) { m_btnMgr.hide(m_configGCLblTitle, instant); m_btnMgr.hide(m_configGCBtnBack, instant); for(u8 i = 0; i < ARRAY_SIZE(m_configGCLblUser); ++i) if(m_configGCLblUser[i] != -1) m_btnMgr.hide(m_configGCLblUser[i], instant); m_btnMgr.hide(m_configGCLblGCGameLanguage, instant); m_btnMgr.hide(m_configGCLblGCLanguage, instant); m_btnMgr.hide(m_configGCBtnGCLanguageP, instant); m_btnMgr.hide(m_configGCBtnGCLanguageM, instant); m_btnMgr.hide(m_configGCLblGCGameVideo, instant); m_btnMgr.hide(m_configGCLblGCVideo, instant); m_btnMgr.hide(m_configGCBtnGCVideoP, instant); m_btnMgr.hide(m_configGCBtnGCVideoM, instant); m_btnMgr.hide(m_configGCLblGCGameLoader, instant); m_btnMgr.hide(m_configGCLblGCLoader, instant); m_btnMgr.hide(m_configGCBtnGCLoaderP, instant); m_btnMgr.hide(m_configGCBtnGCLoaderM, instant); } void CMenu::_showConfigGC(void) { m_btnMgr.show(m_configGCLblTitle); m_btnMgr.show(m_configGCBtnBack); for(u8 i = 0; i < ARRAY_SIZE(m_configGCLblUser); ++i) if(m_configGCLblUser[i] != -1) m_btnMgr.show(m_configGCLblUser[i]); m_btnMgr.show(m_configGCLblGCGameLanguage); m_btnMgr.show(m_configGCLblGCLanguage); m_btnMgr.show(m_configGCBtnGCLanguageP); m_btnMgr.show(m_configGCBtnGCLanguageM); m_btnMgr.show(m_configGCLblGCGameVideo); m_btnMgr.show(m_configGCLblGCVideo); m_btnMgr.show(m_configGCBtnGCVideoP); m_btnMgr.show(m_configGCBtnGCVideoM); m_btnMgr.show(m_configGCLblGCGameLoader); m_btnMgr.show(m_configGCLblGCLoader); m_btnMgr.show(m_configGCBtnGCLoaderP); m_btnMgr.show(m_configGCBtnGCLoaderM); int i = min(max(0, m_cfg.getInt(GC_DOMAIN, "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1); m_btnMgr.setText(m_configGCLblGCVideo, _t(CMenu::_GlobalGCvideoModes[i].id, CMenu::_GlobalGCvideoModes[i].text)); i = min(max(0, m_cfg.getInt(GC_DOMAIN, "game_language", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1); m_btnMgr.setText(m_configGCLblGCLanguage, _t(CMenu::_GlobalGClanguages[i].id, CMenu::_GlobalGClanguages[i].text)); i = min(max(0, m_cfg.getInt(GC_DOMAIN, "default_loader", 2)), (int)ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1); m_btnMgr.setText(m_configGCLblGCLoader, _t(CMenu::_GlobalGCLoaders[i].id, CMenu::_GlobalGCLoaders[i].text)); } void CMenu::_configGC(void) { SetupInput(); _setBg(m_configGCBg, m_configGCBg); _showConfigGC(); while(!m_exit) { _mainLoopCommon(); if(BTN_HOME_PRESSED || BTN_B_PRESSED) break; else if(BTN_UP_PRESSED) m_btnMgr.up(); else if(BTN_DOWN_PRESSED) m_btnMgr.down(); else if(BTN_A_PRESSED) { if(m_btnMgr.selected(m_configGCBtnBack)) break; else if(m_btnMgr.selected(m_configGCBtnGCLanguageP) || m_btnMgr.selected(m_configGCBtnGCLanguageM)) { s8 direction = m_btnMgr.selected(m_configGCBtnGCLanguageP) ? 1 : -1; m_cfg.setInt(GC_DOMAIN, "game_language", (int)loopNum(m_cfg.getUInt(GC_DOMAIN, "game_language", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGClanguages))); _showConfigGC(); } else if(m_btnMgr.selected(m_configGCBtnGCVideoP) || m_btnMgr.selected(m_configGCBtnGCVideoM)) { s8 direction = m_btnMgr.selected(m_configGCBtnGCVideoP) ? 1 : -1; m_cfg.setInt(GC_DOMAIN, "video_mode", (int)loopNum(m_cfg.getUInt(GC_DOMAIN, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGCvideoModes))); _showConfigGC(); } else if(m_btnMgr.selected(m_configGCBtnGCLoaderP) || m_btnMgr.selected(m_configGCBtnGCLoaderM)) { s8 direction = m_btnMgr.selected(m_configGCBtnGCLoaderP) ? 1 : -1; m_cfg.setInt(GC_DOMAIN, "default_loader", (int)loopNum(m_cfg.getUInt(GC_DOMAIN, "default_loader", 1) + direction, ARRAY_SIZE(CMenu::_GlobalGCLoaders))); _showConfigGC(); } } } _hideConfigGC(); } void CMenu::_initConfigGCMenu(void) { m_configGCBg = _texture("CONFIGGC/BG", "texture", theme.bg, false); _addUserLabels(m_configGCLblUser, ARRAY_SIZE(m_configGCLblUser), "CONFIGGC"); m_configGCLblTitle = _addTitle("CONFIGGC/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE); m_configGCBtnBack = _addButton("CONFIGGC/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor); m_configGCLblGCGameVideo = _addLabel("CONFIGGC/GC_VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_configGCLblGCVideo = _addLabel("CONFIGGC/GC_VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_configGCBtnGCVideoM = _addPicButton("CONFIGGC/GC_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48); m_configGCBtnGCVideoP = _addPicButton("CONFIGGC/GC_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48); m_configGCLblGCGameLanguage = _addLabel("CONFIGGC/GC_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_configGCLblGCLanguage = _addLabel("CONFIGGC/GC_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_configGCBtnGCLanguageM = _addPicButton("CONFIGGC/GC_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48); m_configGCBtnGCLanguageP = _addPicButton("CONFIGGC/GC_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48); m_configGCLblGCGameLoader = _addLabel("CONFIGGC/GC_LOADER", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_configGCLblGCLoader = _addLabel("CONFIGGC/GC_LOADER_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_configGCBtnGCLoaderM = _addPicButton("CONFIGGC/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48); m_configGCBtnGCLoaderP = _addPicButton("CONFIGGC/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48); _setHideAnim(m_configGCLblTitle, "CONFIGGC/TITLE", 0, 0, -2.f, 0.f); _setHideAnim(m_configGCBtnBack, "CONFIGGC/BACK_BTN", 0, 0, 1.f, -1.f); _setHideAnim(m_configGCLblGCGameVideo, "CONFIGGC/GC_VIDEO", 50, 0, -2.f, 0.f); _setHideAnim(m_configGCLblGCVideo, "CONFIGGC/GC_VIDEO_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_configGCBtnGCVideoM, "CONFIGGC/GC_VIDEO_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_configGCBtnGCVideoP, "CONFIGGC/GC_VIDEO_PLUS", -50, 0, 1.f, 0.f); _setHideAnim(m_configGCLblGCGameLanguage, "CONFIGGC/GC_LANG", 50, 0, -2.f, 0.f); _setHideAnim(m_configGCLblGCLanguage, "CONFIGGC/GC_LANG_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_configGCBtnGCLanguageM, "CONFIGGC/GC_LANG_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_configGCBtnGCLanguageP, "CONFIGGC/GC_LANG_PLUS", -50, 0, 1.f, 0.f); _setHideAnim(m_configGCLblGCGameLoader, "CONFIGGC/GC_LOADER", 50, 0, -2.f, 0.f); _setHideAnim(m_configGCLblGCLoader, "CONFIGGC/GC_LOADER_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_configGCBtnGCLoaderM, "CONFIGGC/GC_LOADER_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_configGCBtnGCLoaderP, "CONFIGGC/GC_LOADER_PLUS", -50, 0, 1.f, 0.f); _hideConfigGC(true); _textConfigGC(); } void CMenu::_textConfigGC(void) { m_btnMgr.setText(m_configGCLblTitle, _t("cfgb8", L"GameCube Settings")); m_btnMgr.setText(m_configGCLblGCGameVideo, _t("cfgb5", L"Default GC video mode")); m_btnMgr.setText(m_configGCLblGCGameLanguage, _t("cfgb6", L"Default GC game language")); m_btnMgr.setText(m_configGCLblGCGameLoader, _t("cfgb2", L"Default GC game loader")); m_btnMgr.setText(m_configGCBtnBack, _t("cfg10", L"Back")); }