#include "fanart.hpp" #include "pngu.h" #include "boxmesh.hpp" #include "text.hpp" #include "gecko/gecko.h" using namespace std; static guVector _GRRaxisx = (guVector){1, 0, 0}; // DO NOT MODIFY!!! static guVector _GRRaxisy = (guVector){0, 1, 0}; // Even at runtime static guVector _GRRaxisz = (guVector){0, 0, 1}; // NOT ever! CFanart::CFanart(void) : m_animationComplete(false), m_loaded(false), m_cfg(), m_bg(), m_bglq() { } CFanart::~CFanart(void) { } void CFanart::unload() { m_cfg.unload(); m_loaded = false; for(vector::iterator Elm = m_elms.begin(); Elm != m_elms.end(); Elm++) Elm->Cleanup(); m_elms.clear(); m_bg.Cleanup(); m_bglq.Cleanup(); } bool CFanart::load(Config &m_globalConfig, const char *path, const char *id) { bool retval = false; if(!m_globalConfig.getBool("FANART", "enable_fanart", true)) return retval; unload(); char dir[64]; dir[63] = '\0'; strncpy(dir, fmt("%s/%s", path, id), 63); TexErr texErr = m_bg.fromImageFile(fmt("%s/background.png", dir)); if(texErr == TE_ERROR) { strncpy(dir, fmt("%s/%.3s", path, id), 63); texErr = m_bg.fromImageFile(fmt("%s/background.png", dir)); } if(texErr == TE_OK) { char cfg_char[64]; cfg_char[63] = '\0'; strncpy(cfg_char, fmt("%s/%s.ini", dir, id), 63); m_cfg.load(cfg_char); if(!m_cfg.loaded()) { strncpy(cfg_char, fmt("%s/%.3s.ini", dir, id), 63); m_cfg.load(cfg_char); } m_bglq.fromImageFile(fmt("%s/background_lq.png", dir)); for(int i = 1; i <= 6; i++) { CFanartElement elm(m_cfg, dir, i); if (elm.IsValid()) m_elms.push_back(elm); } m_loaded = true; retval = true; m_defaultDelay = m_globalConfig.getInt("FANART", "delay_after_animation", 200); m_delayAfterAnimation = m_cfg.getInt("GENERAL", "delay_after_animation", m_defaultDelay); m_allowArtworkOnTop = m_globalConfig.getBool("FANART", "allow_artwork_on_top", true); m_globalHideCover = m_globalConfig.getOptBool("FANART", "hidecover", 2); // 0 is false, 1 is true, 2 is default m_globalShowCoverAfterAnimation = m_globalConfig.getOptBool("FANART", "show_cover_after_animation", 2); } return retval; } void CFanart::getBackground(STexture &hq, STexture &lq) { if(m_loaded) { hq = m_bg; lq = m_bglq; } } CColor CFanart::getTextColor(CColor themeTxtColor) { return m_loaded ? m_cfg.getColor("GENERAL", "textcolor", CColor(themeTxtColor)) : themeTxtColor; } bool CFanart::hideCover() { if(!m_loaded) return false; // If no fanart is loaded, return false /* fanart_hidecover defaults to True fanart_showafter defaults to False hideCover | fanart_hideCover | showAfter | fanart_showAfter | animating | hide 1 True * * * * True 2 False * * * * False 3 default False * * * False 4 default default/True True * True True 5 default default/True True * False False 6 default default/True False * * True 7 default default/True default True True True 8 default default/True default True False False 9 * * * * * True */ // rules 1 and 2 if(m_globalHideCover != 2) return m_globalHideCover == 1; // rule 3 if(!m_cfg.getBool("GENERAL", "hidecover", true)) return false; // rules 4, 5 and 6 if(m_globalShowCoverAfterAnimation != 2) return m_globalShowCoverAfterAnimation == 0 || !isAnimationComplete(); // rules 7 and 8 if(m_cfg.getBool("GENERAL", "show_cover_after_animation", false)) return !isAnimationComplete(); // rule 9 return true; } bool CFanart::isLoaded() { return m_loaded; } bool CFanart::isAnimationComplete() { return m_animationComplete && m_delayAfterAnimation <= 0; } void CFanart::tick() { m_animationComplete = true; for(u32 i = 0; i < m_elms.size(); ++i) { m_elms[i].tick(); if(!m_elms[i].IsAnimationComplete()) m_animationComplete = false; } if(m_animationComplete && m_delayAfterAnimation > 0) m_delayAfterAnimation--; } void CFanart::draw(bool front) { if(!m_loaded) return; //derp if(!m_allowArtworkOnTop && front) return; // It's not allowed to draw fanart on top, it has already been drawn GX_SetNumChans(1); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetNumTexGens(1); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_SetAlphaUpdate(GX_TRUE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_TRUE); for(u32 i = 0; i < m_elms.size(); ++i) if(!m_allowArtworkOnTop || ((front && m_elms[i].ShowOnTop()) || !front)) m_elms[i].draw(); } CFanartElement::CFanartElement(Config &cfg, const char *dir, int artwork) : m_artwork(artwork), m_isValid(false) { m_isValid = (m_art.fromImageFile(fmt("%s/artwork%d.png", dir, artwork)) == TE_OK); if (!m_isValid) return; const char *section = fmt("artwork%d", artwork); m_show_on_top = cfg.getBool(section, "show_on_top", true); m_x = cfg.getInt(section, "x", 0); m_y = cfg.getInt(section, "y", 0); m_scaleX = cfg.getFloat(section, "scale_x", 1.f); m_scaleY = cfg.getFloat(section, "scale_y", 1.f); m_alpha = min(cfg.getInt(section, "alpha", 255), 255); m_delay = (int) (cfg.getFloat(section, "delay", 0.f) * 50); m_angle = cfg.getFloat(section, "angle", 0.f); m_event_duration = (int) (cfg.getFloat(section, "duration", 0.f) * 50); m_event_x = m_event_duration == 0 ? m_x : cfg.getInt(section, "event_x", m_x); m_event_y = m_event_duration == 0 ? m_y : cfg.getInt(section, "event_y", m_y); m_event_scaleX = m_event_duration == 0 ? m_scaleX : cfg.getInt(section, "event_scale_x", m_scaleX); m_event_scaleY = m_event_duration == 0 ? m_scaleY : cfg.getInt(section, "event_scale_y", m_scaleY); m_event_alpha = m_event_duration == 0 ? m_alpha : min(cfg.getInt(section, "event_alpha", m_alpha), 255); // Not from m_alpha, because the animation can start less translucent than m_alpha m_event_angle = m_event_duration == 0 ? m_angle : cfg.getFloat(section, "event_angle", m_angle); m_step_x = m_event_duration == 0 ? 0 : (m_x - m_event_x) / m_event_duration; m_step_y = m_event_duration == 0 ? 0 : (m_y - m_event_y) / m_event_duration; m_step_scaleX = m_event_duration == 0 ? 0 : (m_scaleX - m_event_scaleX) / m_event_duration; m_step_scaleY = m_event_duration == 0 ? 0 : (m_scaleY - m_event_scaleY) / m_event_duration; m_step_alpha = m_event_duration == 0 ? 0 : (m_alpha - m_event_alpha) / m_event_duration; m_step_angle = m_event_duration == 0 ? 0 : (m_angle - m_event_angle) / m_event_duration; } void CFanartElement::Cleanup(void) { m_art.Cleanup(); } bool CFanartElement::IsValid() { return m_isValid; } bool CFanartElement::IsAnimationComplete() { return m_event_duration == 0; } bool CFanartElement::ShowOnTop() { return m_show_on_top; } void CFanartElement::tick() { if(m_delay > 0) { m_delay--; return; } if((m_step_x < 0 && m_event_x > m_x) || (m_step_x > 0 && m_event_x < m_x)) m_event_x = (int) (m_event_x + m_step_x); if((m_step_y < 0 && m_event_y > m_y) || (m_step_y > 0 && m_event_y < m_y)) m_event_y = (int) (m_event_y + m_step_y); if((m_step_alpha < 0 && m_event_alpha > m_alpha) || (m_step_alpha > 0 && m_event_alpha < m_alpha)) m_event_alpha = (int) (m_event_alpha + m_step_alpha); if((m_step_scaleX < 0 && m_event_scaleX > m_scaleX) || (m_step_scaleX > 0 && m_event_scaleX < m_scaleX)) m_event_scaleX += m_step_scaleX; if((m_step_scaleY < 0 && m_event_scaleY > m_scaleY) || (m_step_scaleY > 0 && m_event_scaleY < m_scaleY)) m_event_scaleY += m_step_scaleY; if((m_step_angle < 0 && m_event_angle > m_angle) || (m_step_angle > 0 && m_event_angle < m_angle)) m_event_angle = (int) (m_event_angle + m_step_angle); if(m_event_duration > 0) m_event_duration--; } void CFanartElement::draw() { if(m_event_alpha == 0 || m_event_scaleX == 0.f || m_event_scaleY == 0.f || m_delay > 0) return; GXTexObj artwork; Mtx modelViewMtx, idViewMtx, rotViewMtxZ; guMtxIdentity(idViewMtx); guMtxScaleApply(idViewMtx, idViewMtx, m_event_scaleX, m_event_scaleY, 1.f); guMtxRotAxisDeg(rotViewMtxZ, &_GRRaxisz, m_event_angle); guMtxConcat(rotViewMtxZ, idViewMtx, modelViewMtx); guMtxTransApply(modelViewMtx, modelViewMtx, m_event_x, m_event_y, 0.f); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_InitTexObj(&artwork, m_art.data, m_art.width, m_art.height, m_art.format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&artwork, GX_TEXMAP0); float w = (float)(m_art.width / 2); // * m_event_scaleX; float h = (float)(m_art.height / 2); // * m_event_scaleY; GX_Begin(GX_QUADS, GX_VTXFMT0, 4); // Draw top left GX_Position3f32(-w, -h, 0.f); GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha); GX_TexCoord2f32(0.f, 0.f); // Draw top right GX_Position3f32(w, -h, 0.f); GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha); GX_TexCoord2f32(1.f, 0.f); // Draw bottom right GX_Position3f32(w, h, 0.f); GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha); GX_TexCoord2f32(1.f, 1.f); // Draw bottom left GX_Position3f32(-w, h, 0.f); GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha); GX_TexCoord2f32(0.f, 1.f); GX_End(); }