/* * gct.h * Class to handle Ocarina TXT Cheatfiles * */ #ifndef _GCT_H #define _GCT_H #include #define MAXCHEATS 100 using namespace std; //!Handles Ocarina TXT Cheatfiles class GCTCheats { private: string sGameID; string sGameTitle; string sCheatName[MAXCHEATS]; string sCheats[MAXCHEATS]; string sCheatComment[MAXCHEATS]; unsigned int iCntCheats; public: //!Array which shows which cheat is selected bool sCheatSelected[MAXCHEATS]; //!Constructor GCTCheats(void); //!Destructor ~GCTCheats(void); //!Open txt file with cheats //!\param filename name of TXT file //!\return error code int openTxtfile(const char * filename); //!Creates GCT file //!\param filename name of GCT file //!\return error code int createGCT(const char * filename); //!Creates TXT file //!\param filename name of GCT file //!\return error code int createTXT(const char * filename); //!Gets Count cheats //!\return Count cheats unsigned int getCnt(); //!Gets Game Name //!\return Game Name string getGameName(void); //!Gets GameID //!\return GameID string getGameID(void); //!Gets cheat data //!\return cheat data string getCheat(unsigned int nr); //!Gets Cheat Name //!\return Cheat Name string getCheatName(unsigned int nr); //!Gets Cheat Comment //!\return Cheat Comment string getCheatComment(unsigned int nr); //!Check if string is a code //!\return true/false bool IsCode(const std::string& s); //!Check if string is a code //!\return 0=ok, 1="X", 2=no code int IsCodeEx(const std::string& s); private: //!Resets the internal state, as if no file was loaded void Reset(); }; #endif /* _GCT_H */