#include "menu.hpp" #include "loader/sys.h" #include "loader/wbfs.h" #include "loader/alt_ios.h" #include "network/gcard.h" #include #include #include #include #include #include "gecko.h" #include "defines.h" #include "fonts.h" #include "music/SoundHandler.hpp" #include "fs.h" #include "U8Archive.h" #include "nand.hpp" #include "cios.hpp" #include "loader/playlog.h" // Sounds extern const u8 click_wav[]; extern const u32 click_wav_size; extern const u8 hover_wav[]; extern const u32 hover_wav_size; extern const u8 camera_wav[]; extern const u32 camera_wav_size; // Pics extern const u8 wait_png[]; extern const u8 btnplus_png[]; extern const u8 btnpluss_png[]; extern const u8 btnminus_png[]; extern const u8 btnminuss_png[]; extern const u8 background_png[]; extern const u8 butleft_png[]; extern const u8 butcenter_png[]; extern const u8 butright_png[]; extern const u8 butsleft_png[]; extern const u8 butscenter_png[]; extern const u8 butsright_png[]; extern const u8 pbarleft_png[]; extern const u8 pbarcenter_png[]; extern const u8 pbarright_png[]; extern const u8 pbarlefts_png[]; extern const u8 pbarcenters_png[]; extern const u8 pbarrights_png[]; using namespace std; CMenu::CMenu(CVideo &vid) : m_vid(vid) { m_aa = 0; m_thrdWorking = false; m_thrdStop = false; m_thrdProgress = 0.f; m_thrdStep = 0.f; m_thrdStepLen = 0.f; m_locked = false; m_favorites = false; m_category = 0; m_networkInit = false; m_thrdNetwork = false; m_mutex = 0; m_showtimer = 0; m_gameSoundThread = LWP_THREAD_NULL; m_gameSoundHdr = NULL; m_numCFVersions = 0; m_bgCrossFade = 0; m_bnrSndVol = 0; m_gameSettingsPage = 0; m_directLaunch = false; m_exit = false; m_initialCoverStatusComplete = false; m_reload = false; bootHB = false; m_gamesound_changed = false; m_base_font_size = 0; m_current_view = COVERFLOW_USB; } extern "C" { int makedir(char *newdir); } void CMenu::init(void) { const char *drive = "empty"; const char *check = "empty"; struct stat dummy; /* Clear Playlog */ Playlog_Delete(); for(int i = SD; i <= USB8; i++) //Find the first partition with a wiiflow.ini if (DeviceHandler::Instance()->IsInserted(i) && DeviceHandler::Instance()->GetFSType(i) != PART_FS_WBFS && stat(sfmt("%s:/%s/" CFG_FILENAME, DeviceName[i], APPDATA_DIR2).c_str(), &dummy) == 0) { drive = DeviceName[i]; break; } if(drive == check) //No wiiflow.ini found for(int i = SD; i <= USB8; i++) //Find the first partition with a boot.dol if (DeviceHandler::Instance()->IsInserted(i) && DeviceHandler::Instance()->GetFSType(i) != PART_FS_WBFS && stat(sfmt("%s:/%s/boot.dol", DeviceName[i], APPDATA_DIR2).c_str(), &dummy) == 0) { drive = DeviceName[i]; break; } if(drive == check) //No boot.dol found for(int i = SD; i <= USB8; i++) //Find the first partition with apps/wiiflow folder if (DeviceHandler::Instance()->IsInserted(i) && DeviceHandler::Instance()->GetFSType(i) != PART_FS_WBFS && stat(sfmt("%s:/%s", DeviceName[i], APPDATA_DIR2).c_str(), &dummy) == 0) { drive = DeviceName[i]; break; } if(drive == check) //No apps/wiiflow folder found for(int i = SD; i <= USB8; i++) // Find the first writable partition if (DeviceHandler::Instance()->IsInserted(i) && DeviceHandler::Instance()->GetFSType(i) != PART_FS_WBFS) { drive = DeviceName[i]; makedir((char *)sfmt("%s:/%s", DeviceName[i], APPDATA_DIR2).c_str()); //Make the apps dir, so saving wiiflow.ini does not fail. break; } _loadDefaultFont(CONF_GetLanguage() == CONF_LANG_KOREAN); if(drive == check) // Should not happen { _buildMenus(); error(L"No available partitions found!"); m_exit = true; return; } m_appDir = sfmt("%s:/%s", drive, APPDATA_DIR2); gprintf("Wiiflow boot.dol Location: %s\n", m_appDir.c_str()); m_cfg.load(sfmt("%s/" CFG_FILENAME, m_appDir.c_str()).c_str()); bool onUSB = m_cfg.getBool("GENERAL", "data_on_usb", strncmp(drive, "usb", 3) == 0); drive = check; //reset the drive variable for the check if (onUSB) { for(int i = USB1; i <= USB8; i++) //Look for first partition with a wiiflow folder in root if (DeviceHandler::Instance()->IsInserted(i) && DeviceHandler::Instance()->GetFSType(i) != PART_FS_WBFS && stat(sfmt("%s:/%s", DeviceName[i], APPDATA_DIR).c_str(), &dummy) == 0) { drive = DeviceName[i]; break; } } else if(DeviceHandler::Instance()->IsInserted(SD)) drive = DeviceName[SD]; if(drive == check && onUSB) //No wiiflow folder found in root of any usb partition, and data_on_usb=yes for(int i = USB1; i <= USB8; i++) // Try first USB partition with wbfs folder. if (DeviceHandler::Instance()->IsInserted(i) && DeviceHandler::Instance()->GetFSType(i) != PART_FS_WBFS && stat(sfmt(GAMES_DIR, DeviceName[i]).c_str(), &dummy) == 0) { drive = DeviceName[i]; break; } if(drive == check && onUSB) // No wbfs folder found and data_on_usb=yes for(int i = USB1; i <= USB8; i++) // Try first available USB partition. if (DeviceHandler::Instance()->IsInserted(i) && DeviceHandler::Instance()->GetFSType(i) != PART_FS_WBFS) { drive = DeviceName[i]; break; } if(drive == check) { _buildMenus(); if(DeviceHandler::Instance()->IsInserted(SD)) { error(L"data_on_usb=yes and No available usb partitions for data!\nUsing SD."); drive = DeviceName[SD]; } else { error(L"No available usb partitions for data and no SD inserted!\nExitting."); m_exit = true; return; } } Nand::Instance()->Init(m_cfg.getString("NAND", "path", "").c_str(), m_cfg.getInt("NAND", "partition", -1), m_cfg.getBool("NAND", "disable", true) ); _load_installed_cioses(); m_dataDir = sfmt("%s:/%s", drive, APPDATA_DIR); gprintf("Data Directory: %s\n", m_dataDir.c_str()); m_dol = sfmt("%s/boot.dol", m_appDir.c_str()); m_ver = sfmt("%s/versions", m_appDir.c_str()); m_app_update_zip = sfmt("%s/update.zip", m_appDir.c_str()); m_data_update_zip = sfmt("%s/update.zip", m_dataDir.c_str()); // m_cacheDir = m_cfg.getString("GENERAL", "dir_cache", sfmt("%s/cache", m_dataDir.c_str())); m_settingsDir = m_cfg.getString("GENERAL", "dir_settings", sfmt("%s/settings", m_dataDir.c_str())); m_languagesDir = m_cfg.getString("GENERAL", "dir_languages", sfmt("%s/languages", m_dataDir.c_str())); m_boxPicDir = m_cfg.getString("GENERAL", "dir_box_covers", sfmt("%s/boxcovers", m_dataDir.c_str())); m_picDir = m_cfg.getString("GENERAL", "dir_flat_covers", sfmt("%s/covers", m_dataDir.c_str())); m_themeDir = m_cfg.getString("GENERAL", "dir_themes", sfmt("%s/themes", m_dataDir.c_str())); m_musicDir = m_cfg.getString("GENERAL", "dir_music", sfmt("%s/music", m_dataDir.c_str())); m_videoDir = m_cfg.getString("GENERAL", "dir_trailers", sfmt("%s/trailers", m_dataDir.c_str())); m_fanartDir = m_cfg.getString("GENERAL", "dir_fanart", sfmt("%s/fanart", m_dataDir.c_str())); m_screenshotDir = m_cfg.getString("GENERAL", "dir_screenshot", sfmt("%s/screenshots", m_dataDir.c_str())); m_txtCheatDir = m_cfg.getString("GENERAL", "dir_txtcheat", sfmt("%s/codes", m_dataDir.c_str())); m_cheatDir = m_cfg.getString("GENERAL", "dir_cheat", sfmt("%s/gct", m_txtCheatDir.c_str())); m_wipDir = m_cfg.getString("GENERAL", "dir_wip", sfmt("%s/wip", m_txtCheatDir.c_str())); m_listCacheDir = m_cfg.getString("GENERAL", "dir_list_cache", sfmt("%s/lists", m_cacheDir.c_str())); // DeviceHandler::SetWatchdog(m_cfg.getUInt("GENERAL", "watchdog_timeout", 10)); const char *domain = _domainFromView(); const char *checkDir = m_current_view == COVERFLOW_HOMEBREW ? HOMEBREW_DIR : GAMES_DIR; u8 partition = m_cfg.getInt(domain, "partition", -1); //Auto find a valid partition and fix old ini partition settings. if(m_current_view != COVERFLOW_CHANNEL && (partition > USB8 || !DeviceHandler::Instance()->IsInserted(partition))) { m_cfg.remove(domain, "partition"); for(int i = SD; i <= USB8+1; i++) // Find a usb partition with the wbfs folder or wbfs file system, else leave it blank (defaults to 1 later) { if(i > USB8) { m_current_view = COVERFLOW_CHANNEL; break; } if (DeviceHandler::Instance()->IsInserted(i) && ((m_current_view == COVERFLOW_USB && DeviceHandler::Instance()->GetFSType(i) == PART_FS_WBFS) || stat(sfmt(checkDir, DeviceName[i]).c_str(), &dummy) == 0)) { m_cfg.setInt(domain, "partition", i); break; } } } m_cf.init(m_base_font, m_base_font_size); //Make important folders first. makedir((char *)m_cacheDir.c_str()); makedir((char *)m_settingsDir.c_str()); makedir((char *)m_languagesDir.c_str()); makedir((char *)m_boxPicDir.c_str()); makedir((char *)m_picDir.c_str()); makedir((char *)m_themeDir.c_str()); makedir((char *)m_musicDir.c_str()); makedir((char *)m_videoDir.c_str()); makedir((char *)m_fanartDir.c_str()); makedir((char *)m_screenshotDir.c_str()); makedir((char *)m_txtCheatDir.c_str()); makedir((char *)m_cheatDir.c_str()); makedir((char *)m_wipDir.c_str()); makedir((char *)m_listCacheDir.c_str()); m_gameList.Init(m_listCacheDir, m_settingsDir, m_loc.getString(m_curLanguage, "gametdb_code", "EN")); // INI files m_cat.load(sfmt("%s/" CAT_FILENAME, m_settingsDir.c_str()).c_str()); string themeName = m_cfg.getString("GENERAL", "theme", "DEFAULT"); m_themeDataDir = sfmt("%s/%s", m_themeDir.c_str(), themeName.c_str()); m_theme.load(sfmt("%s.ini", m_themeDataDir.c_str()).c_str()); u8 defaultMenuLanguage = 7; //English switch (CONF_GetLanguage()) { case CONF_LANG_JAPANESE: defaultMenuLanguage = 14; //Japanese break; case CONF_LANG_GERMAN: defaultMenuLanguage = 11; //German break; case CONF_LANG_FRENCH: defaultMenuLanguage = 9; //French break; case CONF_LANG_SPANISH: defaultMenuLanguage = 19; //Spanish break; case CONF_LANG_ITALIAN: defaultMenuLanguage = 13; //Italian break; case CONF_LANG_DUTCH: defaultMenuLanguage = 6; //Dutch break; case CONF_LANG_SIMP_CHINESE: defaultMenuLanguage = 3; //Chinese_S break; case CONF_LANG_TRAD_CHINESE: defaultMenuLanguage = 4; //Chinese_T break; case CONF_LANG_KOREAN: defaultMenuLanguage = 7; // No Korean translation has been done for wiiflow, so the menu will use english in this case. break; } if (CONF_GetArea() == CONF_AREA_BRA) defaultMenuLanguage = 2; //Brazilian m_curLanguage = CMenu::_translations[m_cfg.getInt("GENERAL", "language", defaultMenuLanguage)]; if (!m_loc.load(sfmt("%s/%s.ini", m_languagesDir.c_str(), m_curLanguage.c_str()).c_str())) { m_cfg.setInt("GENERAL", "language", 0); m_curLanguage = CMenu::_translations[0]; m_loc.load(sfmt("%s/%s.ini", m_languagesDir.c_str(), m_curLanguage.c_str()).c_str()); } m_aa = 3; CColor pShadowColor = m_theme.getColor("GENERAL", "pointer_shadow_color", CColor(0x3F000000)); float pShadowX = m_theme.getFloat("GENERAL", "pointer_shadow_x", 3.f); float pShadowY = m_theme.getFloat("GENERAL", "pointer_shadow_y", 3.f); bool pShadowBlur = m_theme.getBool("GENERAL", "pointer_shadow_blur", false); for(int chan = WPAD_MAX_WIIMOTES-2; chan >= 0; chan--) { m_cursor[chan].init(sfmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GENERAL", sfmt("pointer%i", chan+1).c_str()).c_str()).c_str(), m_vid.wide(), pShadowColor, pShadowX, pShadowY, pShadowBlur, chan); WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height()); } m_btnMgr.init(m_vid); MusicPlayer::Instance()->Init(m_cfg, m_musicDir, sfmt("%s/music", m_themeDataDir.c_str())); _buildMenus(); m_locked = m_cfg.getString("GENERAL", "parent_code", "").size() >= 4; m_btnMgr.setRumble(CONF_GetPadMotorMode() != 0); int exit_to = m_cfg.getInt("GENERAL", "exit_to", 0); m_disable_exit = exit_to == EXIT_TO_DISABLE; if(exit_to == EXIT_TO_BOOTMII && (!DeviceHandler::Instance()->IsInserted(SD) || stat(sfmt("%s:/bootmii/armboot.bin",DeviceName[SD]).c_str(), &dummy) != 0 || stat(sfmt("%s:/bootmii/ppcboot.elf", DeviceName[SD]).c_str(), &dummy) != 0)) exit_to = EXIT_TO_HBC; Sys_ExitTo(exit_to); LWP_MutexInit(&m_mutex, 0); m_cf.setSoundVolume(m_cfg.getInt("GENERAL", "sound_volume_coverflow", 255)); m_btnMgr.setSoundVolume(m_cfg.getInt("GENERAL", "sound_volume_gui", 255)); m_bnrSndVol = m_cfg.getInt("GENERAL", "sound_volume_bnr", 255); if (m_cfg.getBool("GENERAL", "favorites_on_startup", false)) m_favorites = m_cfg.getBool(domain, "favorites", false); m_category = m_cat.getInt(domain, "category", 0); m_max_categories = m_cat.getInt(domain, "numcategories", 12); safe_vector gamercards = stringToVector(m_cfg.getString("GAMERCARD", "gamercards"), '|'); if (gamercards.size() == 0 && m_cfg.getBool("GAMERCARD", "wiinnertag_enable", false)) { gamercards.push_back("wiinnertag"); m_cfg.setString("GAMERCARD", "gamercards", "wiinnertag"); m_cfg.remove("GAMERCARD", "wiinnertag_enable"); } for (safe_vector::iterator itr = gamercards.begin(); itr != gamercards.end(); itr++) { register_card_provider( m_cfg.getString("GAMERCARD", sfmt("%s_url", (*itr).c_str())).c_str(), m_cfg.getString("GAMERCARD", sfmt("%s_key", (*itr).c_str())).c_str() ); } } void CMenu::cleanup(bool ios_reload) { m_cf.stopCoverLoader(); CheckGameSoundThread(true); _stopSounds(); if (!ios_reload) { SMART_FREE(m_cameraSound); } MusicPlayer::DestroyInstance(); SoundHandler::DestroyInstance(); soundDeinit(); if (!ios_reload) { LWP_MutexDestroy(m_mutex); m_mutex = 0; } DeviceHandler::DestroyInstance(); if (!ios_reload) { _cleanupDefaultFont(); } _deinitNetwork(); } void CMenu::_setAA(int aa) { switch (aa) { case 2: case 3: case 4: case 5: case 6: case 8: m_aa = aa; break; case 7: m_aa = 6; break; default: m_aa = 0; } } void CMenu::_loadCFCfg(SThemeData &theme) { const char *domain = "_COVERFLOW"; //gprintf("Preparing to load sounds from %s\n", m_themeDataDir.c_str()); m_cf.setCachePath(m_cacheDir.c_str(), !m_cfg.getBool("GENERAL", "keep_png", true), m_cfg.getBool("GENERAL", "compress_cache", false)); m_cf.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 120)); // Coverflow Sounds m_cf.setSounds( SmartGuiSound(new GuiSound(sfmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "sound_flip").c_str()))), _sound(theme.soundSet, domain, "sound_hover", hover_wav, hover_wav_size, string("default_btn_hover"), false), _sound(theme.soundSet, domain, "sound_select", click_wav, click_wav_size, string("default_btn_click"), false), SmartGuiSound(new GuiSound(sfmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "sound_cancel").c_str()))) ); // Textures string texLoading = sfmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "loading_cover_box").c_str()); string texNoCover = sfmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "missing_cover_box").c_str()); string texLoadingFlat = sfmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "loading_cover_flat").c_str()); string texNoCoverFlat = sfmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "missing_cover_flat").c_str()); m_cf.setTextures(texLoading, texLoadingFlat, texNoCover, texNoCoverFlat); // Font m_cf.setFont(_font(theme.fontSet, domain, "font", TITLEFONT), m_theme.getColor(domain, "font_color", CColor(0xFFFFFFFF))); // m_numCFVersions = min(max(2, m_theme.getInt("_COVERFLOW", "number_of_modes", 2)), 8); for (u32 i = 1; i <= m_numCFVersions; ++i) _loadCFLayout(i); _loadCFLayout((m_cfg.getInt(_domainFromView(), "last_cf_mode" , 1) + (int)m_numCFVersions) % (int)m_numCFVersions); } Vector3D CMenu::_getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt) { string key169(key); string key43(key); key43 += "_4_3"; if (m_vid.wide() == otherScrnFmt) swap(key169, key43); if (m_theme.has(domain, key169)) { Vector3D v(m_theme.getVector3D(domain, key169)); m_theme.getVector3D(domain, key43, v); return v; } return m_theme.getVector3D(domain, key169, m_theme.getVector3D(domain, key43, def)); } int CMenu::_getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt) { string key169(key); string key43(key); key43 += "_4_3"; if (m_vid.wide() == otherScrnFmt) swap(key169, key43); if (m_theme.has(domain, key169)) { int v = m_theme.getInt(domain, key169); m_theme.getInt(domain, key43, v); return v; } return m_theme.getInt(domain, key169, m_theme.getInt(domain, key43, def)); } float CMenu::_getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt) { string key169(key); string key43(key); key43 += "_4_3"; if (m_vid.wide() == otherScrnFmt) swap(key169, key43); if (m_theme.has(domain, key169)) { float v = m_theme.getFloat(domain, key169); m_theme.getFloat(domain, key43, v); return v; } return m_theme.getFloat(domain, key169, m_theme.getFloat(domain, key43, def)); } void CMenu::_loadCFLayout(int version, bool forceAA, bool otherScrnFmt) { string domain(sfmt("_COVERFLOW_%i", version).c_str()); string domainSel(sfmt("_COVERFLOW_%i_S", version).c_str()); bool sf = otherScrnFmt; if (forceAA) _setAA(m_theme.getInt(domain, "max_fsaa", 3)); else _setAA(min(m_theme.getInt(domain, "max_fsaa", 3), m_cfg.getInt("GENERAL", "max_fsaa", 3))); m_cf.setTextureQuality(m_theme.getFloat(domain, "tex_lod_bias", -3.f), m_theme.getInt(domain, "tex_aniso", 2), m_theme.getBool(domain, "tex_edge_lod", true)); m_cf.setRange(_getCFInt(domain, "rows", 1, sf), _getCFInt(domain, "columns", 9, sf)); m_cf.setCameraPos(false, _getCFV3D(domain, "camera_pos", Vector3D(0.f, 1.5f, 5.f), sf), _getCFV3D(domain, "camera_aim", Vector3D(0.f, 0.f, -1.f), sf)); m_cf.setCameraPos(true, _getCFV3D(domainSel, "camera_pos", Vector3D(0.f, 1.5f, 5.f), sf), _getCFV3D(domainSel, "camera_aim", Vector3D(0.f, 0.f, -1.f), sf)); m_cf.setCameraOsc(false, _getCFV3D(domain, "camera_osc_speed", Vector3D(2.f, 1.1f, 1.3f), sf), _getCFV3D(domain, "camera_osc_amp", Vector3D(0.1f, 0.2f, 0.1f), sf)); m_cf.setCameraOsc(true, _getCFV3D(domainSel, "camera_osc_speed", Vector3D(0.f, 0.f, 0.f), sf), _getCFV3D(domainSel, "camera_osc_amp", Vector3D(0.f, 0.f, 0.f), sf)); m_cf.setCoverPos(false, _getCFV3D(domain, "left_pos", Vector3D(-1.6f, 0.f, 0.f), sf), _getCFV3D(domain, "right_pos", Vector3D(1.6f, 0.f, 0.f), sf), _getCFV3D(domain, "center_pos", Vector3D(0.f, 0.f, 1.f), sf), _getCFV3D(domain, "row_center_pos", Vector3D(0.f, 0.f, 0.f), sf)); m_cf.setCoverPos(true, _getCFV3D(domainSel, "left_pos", Vector3D(-4.6f, 2.f, 0.f), sf), _getCFV3D(domainSel, "right_pos", Vector3D(4.6f, 2.f, 0.f), sf), _getCFV3D(domainSel, "center_pos", Vector3D(-0.6f, 0.f, 2.6f), sf), _getCFV3D(domainSel, "row_center_pos", Vector3D(0.f, 2.f, 0.f), sf)); m_cf.setCoverAngleOsc(false, m_theme.getVector3D(domain, "cover_osc_speed", Vector3D(2.f, 2.f, 0.f)), m_theme.getVector3D(domain, "cover_osc_amp", Vector3D(5.f, 10.f, 0.f))); m_cf.setCoverAngleOsc(true, m_theme.getVector3D(domainSel, "cover_osc_speed", Vector3D(2.1f, 2.1f, 0.f)), m_theme.getVector3D(domainSel, "cover_osc_amp", Vector3D(2.f, 5.f, 0.f))); m_cf.setCoverPosOsc(false, m_theme.getVector3D(domain, "cover_pos_osc_speed", Vector3D(0.f, 0.f, 0.f)), m_theme.getVector3D(domain, "cover_pos_osc_amp", Vector3D(0.f, 0.f, 0.f))); m_cf.setCoverPosOsc(true, m_theme.getVector3D(domainSel, "cover_pos_osc_speed", Vector3D(0.f, 0.f, 0.f)), m_theme.getVector3D(domainSel, "cover_pos_osc_amp", Vector3D(0.f, 0.f, 0.f))); m_cf.setSpacers(false, m_theme.getVector3D(domain, "left_spacer", Vector3D(-0.35f, 0.f, 0.f)), m_theme.getVector3D(domain, "right_spacer", Vector3D(0.35f, 0.f, 0.f))); m_cf.setSpacers(true, m_theme.getVector3D(domainSel, "left_spacer", Vector3D(-0.35f, 0.f, 0.f)), m_theme.getVector3D(domainSel, "right_spacer", Vector3D(0.35f, 0.f, 0.f))); m_cf.setDeltaAngles(false, m_theme.getVector3D(domain, "left_delta_angle", Vector3D(0.f, 0.f, 0.f)), m_theme.getVector3D(domain, "right_delta_angle", Vector3D(0.f, 0.f, 0.f))); m_cf.setDeltaAngles(true, m_theme.getVector3D(domainSel, "left_delta_angle", Vector3D(0.f, 0.f, 0.f)), m_theme.getVector3D(domainSel, "right_delta_angle", Vector3D(0.f, 0.f, 0.f))); m_cf.setAngles(false, m_theme.getVector3D(domain, "left_angle", Vector3D(0.f, 70.f, 0.f)), m_theme.getVector3D(domain, "right_angle", Vector3D(0.f, -70.f, 0.f)), m_theme.getVector3D(domain, "center_angle", Vector3D(0.f, 0.f, 0.f)), m_theme.getVector3D(domain, "row_center_angle", Vector3D(0.f, 0.f, 0.f))); m_cf.setAngles(true, m_theme.getVector3D(domainSel, "left_angle", Vector3D(-45.f, 90.f, 0.f)), m_theme.getVector3D(domainSel, "right_angle", Vector3D(-45.f, -90.f, 0.f)), m_theme.getVector3D(domainSel, "center_angle", Vector3D(0.f, 380.f, 0.f)), m_theme.getVector3D(domainSel, "row_center_angle", Vector3D(0.f, 0.f, 0.f))); m_cf.setTitleAngles(false, _getCFFloat(domain, "text_left_angle", -55.f, sf), _getCFFloat(domain, "text_right_angle", 55.f, sf), _getCFFloat(domain, "text_center_angle", 0.f, sf)); m_cf.setTitleAngles(true, _getCFFloat(domainSel, "text_left_angle", -55.f, sf), _getCFFloat(domainSel, "text_right_angle", 55.f, sf), _getCFFloat(domainSel, "text_center_angle", 0.f, sf)); m_cf.setTitlePos(false, _getCFV3D(domain, "text_left_pos", Vector3D(-4.f, 0.f, 1.3f), sf), _getCFV3D(domain, "text_right_pos", Vector3D(4.f, 0.f, 1.3f), sf), _getCFV3D(domain, "text_center_pos", Vector3D(0.f, 0.f, 2.6f), sf)); m_cf.setTitlePos(true, _getCFV3D(domainSel, "text_left_pos", Vector3D(-4.f, 0.f, 1.3f), sf), _getCFV3D(domainSel, "text_right_pos", Vector3D(4.f, 0.f, 1.3f), sf), _getCFV3D(domainSel, "text_center_pos", Vector3D(1.7f, 1.8f, 1.6f), sf)); m_cf.setTitleWidth(false, _getCFFloat(domain, "text_side_wrap_width", 500.f, sf), _getCFFloat(domain, "text_center_wrap_width", 500.f, sf)); m_cf.setTitleWidth(true, _getCFFloat(domainSel, "text_side_wrap_width", 500.f, sf), _getCFFloat(domainSel, "text_center_wrap_width", 310.f, sf)); m_cf.setTitleStyle(false, _textStyle(domain.c_str(), "text_side_style", FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER), _textStyle(domain.c_str(), "text_center_style", FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER)); m_cf.setTitleStyle(true, _textStyle(domainSel.c_str(), "text_side_style", FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER), _textStyle(domainSel.c_str(), "text_center_style", FTGX_ALIGN_TOP | FTGX_JUSTIFY_RIGHT)); m_cf.setColors(false, m_theme.getColor(domain, "color_beg", 0xCFFFFFFF), m_theme.getColor(domain, "color_end", 0x3FFFFFFF), m_theme.getColor(domain, "color_off", 0x7FFFFFFF)); m_cf.setColors(true, m_theme.getColor(domainSel, "color_beg", 0x7FFFFFFF), m_theme.getColor(domainSel, "color_end", 0x1FFFFFFF), m_theme.getColor(domain, "color_off", 0x7FFFFFFF)); // Mouse not used once a selection has been made m_cf.setMirrorAlpha(m_theme.getFloat(domain, "mirror_alpha", 0.25f), m_theme.getFloat(domain, "title_mirror_alpha", 0.2f)); // Doesn't depend on selection m_cf.setMirrorBlur(m_theme.getBool(domain, "mirror_blur", true)); // Doesn't depend on selection m_cf.setShadowColors(false, m_theme.getColor(domain, "color_shadow_center", 0x00000000), m_theme.getColor(domain, "color_shadow_beg", 0x00000000), m_theme.getColor(domain, "color_shadow_end", 0x00000000), m_theme.getColor(domain, "color_shadow_off", 0x00000000)); m_cf.setShadowColors(true, m_theme.getColor(domainSel, "color_shadow_center", 0x0000007F), m_theme.getColor(domainSel, "color_shadow_beg", 0x0000007F), m_theme.getColor(domainSel, "color_shadow_end", 0x0000007F), m_theme.getColor(domainSel, "color_shadow_off", 0x0000007F)); m_cf.setShadowPos(m_theme.getFloat(domain, "shadow_scale", 1.1f), m_theme.getFloat(domain, "shadow_x", 0.f), m_theme.getFloat(domain, "shadow_y", 0.f)); m_cf.setRowSpacers(false, m_theme.getVector3D(domain, "top_spacer", Vector3D(0.f, 2.f, 0.f)), m_theme.getVector3D(domain, "bottom_spacer", Vector3D(0.f, -2.f, 0.f))); m_cf.setRowSpacers(true, m_theme.getVector3D(domainSel, "top_spacer", Vector3D(0.f, 2.f, 0.f)), m_theme.getVector3D(domainSel, "bottom_spacer", Vector3D(0.f, -2.f, 0.f))); m_cf.setRowDeltaAngles(false, m_theme.getVector3D(domain, "top_delta_angle", Vector3D(0.f, 0.f, 0.f)), m_theme.getVector3D(domain, "bottom_delta_angle", Vector3D(0.f, 0.f, 0.f))); m_cf.setRowDeltaAngles(true, m_theme.getVector3D(domainSel, "top_delta_angle", Vector3D(0.f, 0.f, 0.f)), m_theme.getVector3D(domainSel, "bottom_delta_angle", Vector3D(0.f, 0.f, 0.f))); m_cf.setRowAngles(false, m_theme.getVector3D(domain, "top_angle", Vector3D(0.f, 0.f, 0.f)), m_theme.getVector3D(domain, "bottom_angle", Vector3D(0.f, 0.f, 0.f))); m_cf.setRowAngles(true, m_theme.getVector3D(domainSel, "top_angle", Vector3D(0.f, 0.f, 0.f)), m_theme.getVector3D(domainSel, "bottom_angle", Vector3D(0.f, 0.f, 0.f))); m_cf.setCoverScale(false, m_theme.getVector3D(domain, "left_scale", Vector3D(1.f, 1.f, 1.f)), m_theme.getVector3D(domain, "right_scale", Vector3D(1.f, 1.f, 1.f)), m_theme.getVector3D(domain, "center_scale", Vector3D(1.f, 1.f, 1.f)), m_theme.getVector3D(domain, "row_center_scale", Vector3D(1.f, 1.f, 1.f))); m_cf.setCoverScale(true, m_theme.getVector3D(domainSel, "left_scale", Vector3D(1.f, 1.f, 1.f)), m_theme.getVector3D(domainSel, "right_scale", Vector3D(1.f, 1.f, 1.f)), m_theme.getVector3D(domainSel, "center_scale", Vector3D(1.f, 1.f, 1.f)), m_theme.getVector3D(domainSel, "row_center_scale", Vector3D(1.f, 1.f, 1.f))); m_cf.setCoverFlipping( _getCFV3D(domainSel, "flip_pos", Vector3D(0.f, 0.f, 0.f), sf), _getCFV3D(domainSel, "flip_angle", Vector3D(0.f, 180.f, 0.f), sf), _getCFV3D(domainSel, "flip_scale", Vector3D(1.f, 1.f, 1.f), sf)); m_cf.setBlur( m_theme.getInt(domain, "blur_resolution", 1), m_theme.getInt(domain, "blur_radius", 2), m_theme.getFloat(domain, "blur_factor", 1.f)); } void CMenu::_buildMenus(void) { SThemeData theme; if(!m_base_font.get()) _loadDefaultFont(CONF_GetLanguage() == CONF_LANG_KOREAN); // Default fonts theme.btnFont = _font(theme.fontSet, "GENERAL", "button_font", BUTTONFONT); theme.btnFontColor = m_theme.getColor("GENERAL", "button_font_color", 0xD0BFDFFF); theme.lblFont = _font(theme.fontSet, "GENERAL", "label_font", LABELFONT); theme.lblFontColor = m_theme.getColor("GENERAL", "label_font_color", 0xD0BFDFFF); theme.titleFont = _font(theme.fontSet, "GENERAL", "title_font", TITLEFONT); theme.titleFontColor = m_theme.getColor("GENERAL", "title_font_color", 0xD0BFDFFF); theme.txtFont = _font(theme.fontSet, "GENERAL", "text_font", TEXTFONT); theme.txtFontColor = m_theme.getColor("GENERAL", "text_font_color", 0xFFFFFFFF); // Default Sounds theme.clickSound = _sound(theme.soundSet, "GENERAL", "click_sound", click_wav, click_wav_size, string("default_btn_click"), false); theme.hoverSound = _sound(theme.soundSet, "GENERAL", "hover_sound", hover_wav, hover_wav_size, string("default_btn_hover"), false); theme.cameraSound = _sound(theme.soundSet, "GENERAL", "camera_sound", camera_wav, camera_wav_size, string("default_camera"), false); m_cameraSound = theme.cameraSound; // Default textures theme.btnTexL.fromPNG(butleft_png); theme.btnTexL = _texture(theme.texSet, "GENERAL", "button_texture_left", theme.btnTexL); theme.btnTexR.fromPNG(butright_png); theme.btnTexR = _texture(theme.texSet, "GENERAL", "button_texture_right", theme.btnTexR); theme.btnTexC.fromPNG(butcenter_png); theme.btnTexC = _texture(theme.texSet, "GENERAL", "button_texture_center", theme.btnTexC); theme.btnTexLS.fromPNG(butsleft_png); theme.btnTexLS = _texture(theme.texSet, "GENERAL", "button_texture_left_selected", theme.btnTexLS); theme.btnTexRS.fromPNG(butsright_png); theme.btnTexRS = _texture(theme.texSet, "GENERAL", "button_texture_right_selected", theme.btnTexRS); theme.btnTexCS.fromPNG(butscenter_png); theme.btnTexCS = _texture(theme.texSet, "GENERAL", "button_texture_center_selected", theme.btnTexCS); theme.pbarTexL.fromPNG(pbarleft_png); theme.pbarTexL = _texture(theme.texSet, "GENERAL", "progressbar_texture_left", theme.pbarTexL); theme.pbarTexR.fromPNG(pbarright_png); theme.pbarTexR = _texture(theme.texSet, "GENERAL", "progressbar_texture_right", theme.pbarTexR); theme.pbarTexC.fromPNG(pbarcenter_png); theme.pbarTexC = _texture(theme.texSet, "GENERAL", "progressbar_texture_center", theme.pbarTexC); theme.pbarTexLS.fromPNG(pbarlefts_png); theme.pbarTexLS = _texture(theme.texSet, "GENERAL", "progressbar_texture_left_selected", theme.pbarTexLS); theme.pbarTexRS.fromPNG(pbarrights_png); theme.pbarTexRS = _texture(theme.texSet, "GENERAL", "progressbar_texture_right_selected", theme.pbarTexRS); theme.pbarTexCS.fromPNG(pbarcenters_png); theme.pbarTexCS = _texture(theme.texSet, "GENERAL", "progressbar_texture_center_selected", theme.pbarTexCS); theme.btnTexPlus.fromPNG(btnplus_png); theme.btnTexPlus = _texture(theme.texSet, "GENERAL", "plus_button_texture", theme.btnTexPlus); theme.btnTexPlusS.fromPNG(btnpluss_png); theme.btnTexPlusS = _texture(theme.texSet, "GENERAL", "plus_button_texture_selected", theme.btnTexPlusS); theme.btnTexMinus.fromPNG(btnminus_png); theme.btnTexMinus = _texture(theme.texSet, "GENERAL", "minus_button_texture", theme.btnTexMinus); theme.btnTexMinusS.fromPNG(btnminuss_png); theme.btnTexMinusS = _texture(theme.texSet, "GENERAL", "minus_button_texture_selected", theme.btnTexMinusS); // Default background theme.bg.fromPNG(background_png, GX_TF_RGBA8, ALLOC_MEM2); m_mainBgLQ.fromPNG(background_png, GX_TF_CMPR, ALLOC_MEM2, 64, 64); m_gameBgLQ = m_mainBgLQ; // Build menus _initMainMenu(theme); _initErrorMenu(theme); _initConfigAdvMenu(theme); _initConfigSndMenu(theme); _initConfig4Menu(theme); _initConfigScreenMenu(theme); _initConfig3Menu(theme); _initConfigMenu(theme); _initGameMenu(theme); _initDownloadMenu(theme); _initCodeMenu(theme); _initAboutMenu(theme); _initWBFSMenu(theme); _initCFThemeMenu(theme); _initGameSettingsMenu(theme); _initCheatSettingsMenu(theme); _initCategorySettingsMenu(theme); _initSystemMenu(theme); _initGameInfoMenu(theme); _loadCFCfg(theme); } typedef struct { string ext; u32 min; u32 max; u32 def; u32 res; } FontHolder; SFont CMenu::_font(CMenu::FontSet &fontSet, const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey) { string filename = ""; bool general = strncmp(domain, "GENERAL", 7) == 0; FontHolder fonts[3] = {{ "_size", 6u, 300u, fontSize, 0 }, { "_line_height", 6u, 300u, lineSpacing, 0 }, { "_weight", 1u, 32u, weight, 0 }}; if(!general) filename = m_theme.getString(domain, key); if(filename.empty()) filename = m_theme.getString("GENERAL", genKey, genKey); bool useDefault = filename == genKey; for(u32 i = 0; i < 3; i++) { string defValue = genKey; defValue += fonts[i].ext; string value = key; value += fonts[i].ext; if(!general) fonts[i].res = (u32)m_theme.getInt(domain, value); if(fonts[i].res <= 0) fonts[i].res = (u32)m_theme.getInt("GENERAL", defValue); fonts[i].res = min(max(fonts[i].min, fonts[i].res <= 0 ? fonts[i].def : fonts[i].res), fonts[i].max); } // Try to find the same font with the same size CMenu::FontSet::iterator i = fontSet.find(CMenu::FontDesc(upperCase(filename.c_str()), fonts[0].res)); if (i != fontSet.end()) return i->second; // TTF not found in memory, load it to create a new font SFont retFont; if (!useDefault && retFont.fromFile(sfmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()).c_str(), fonts[0].res, fonts[1].res, fonts[2].res, index)) { // Theme Font fontSet[CMenu::FontDesc(upperCase(filename.c_str()), fonts[0].res)] = retFont; return retFont; } if(!m_base_font) _loadDefaultFont(CONF_GetLanguage() == CONF_LANG_KOREAN); if(retFont.fromBuffer(m_base_font, m_base_font_size, fonts[0].res, fonts[1].res, fonts[2].res, index)) { // Default font fontSet[CMenu::FontDesc(upperCase(filename.c_str()), fonts[0].res)] = retFont; return retFont; } return retFont; } safe_vector CMenu::_textures(TexSet &texSet, const char *domain, const char *key) { safe_vector textures; if (m_theme.loaded()) { safe_vector filenames = m_theme.getStrings(domain, key); if (filenames.size() > 0) { for (safe_vector::iterator itr = filenames.begin(); itr != filenames.end(); itr++) { string filename = *itr; CMenu::TexSet::iterator i = texSet.find(filename); if (i != texSet.end()) { textures.push_back(i->second); } STexture tex; if (STexture::TE_OK == tex.fromPNGFile(sfmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()).c_str(), GX_TF_RGBA8, ALLOC_MEM2)) { texSet[filename] = tex; textures.push_back(tex); } } } } return textures; } STexture CMenu::_texture(CMenu::TexSet &texSet, const char *domain, const char *key, STexture def) { string filename; if (m_theme.loaded()) { filename = m_theme.getString(domain, key); if (!filename.empty()) { CMenu::TexSet::iterator i = texSet.find(filename); if (i != texSet.end()) return i->second; STexture tex; if (STexture::TE_OK == tex.fromPNGFile(sfmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()).c_str(), GX_TF_RGBA8, ALLOC_MEM2)) { texSet[filename] = tex; return tex; } } } texSet[filename] = def; return def; } // Only for loading defaults and GENERAL domains!! SmartGuiSound CMenu::_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const u8 * snd, u32 len, string name, bool isAllocated) { string filename = m_theme.getString(domain, key, ""); if (filename.empty()) filename = name; CMenu::SoundSet::iterator i = soundSet.find(upperCase(filename.c_str())); if (i == soundSet.end()) { if(strncmp(filename.c_str(), name.c_str(), name.size()) != 0) soundSet[upperCase(filename.c_str())] = SmartGuiSound(new GuiSound(sfmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()).c_str())); else soundSet[upperCase(filename.c_str())] = SmartGuiSound(new GuiSound(snd, len, filename, isAllocated)); return soundSet[upperCase(filename.c_str())]; } return i->second; } //For buttons and labels only!! SmartGuiSound CMenu::_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, string name) { string filename = m_theme.getString(domain, key); if (filename.empty()) { if(name.find_last_of('/') != string::npos) name = name.substr(name.find_last_of('/')+1); return soundSet[upperCase(name.c_str())]; // General/Default are already cached! } CMenu::SoundSet::iterator i = soundSet.find(upperCase(filename.c_str())); if (i == soundSet.end()) { soundSet[upperCase(filename.c_str())] = SmartGuiSound(new GuiSound(sfmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()).c_str())); return soundSet[upperCase(filename.c_str())]; } return i->second; } u16 CMenu::_textStyle(const char *domain, const char *key, u16 def) { u16 textStyle = 0; string style(m_theme.getString(domain, key)); if (style.empty()) return def; if (style.find_first_of("Cc") != string::npos) textStyle |= FTGX_JUSTIFY_CENTER; else if (style.find_first_of("Rr") != string::npos) textStyle |= FTGX_JUSTIFY_RIGHT; else textStyle |= FTGX_JUSTIFY_LEFT; if (style.find_first_of("Mm") != string::npos) textStyle |= FTGX_ALIGN_MIDDLE; else if (style.find_first_of("Bb") != string::npos) textStyle |= FTGX_ALIGN_BOTTOM; else textStyle |= FTGX_ALIGN_TOP; return textStyle; } u32 CMenu::_addButton(CMenu::SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color) { SButtonTextureSet btnTexSet; CColor c(color); c = m_theme.getColor(domain, "color", c); x = m_theme.getInt(domain, "x", x); y = m_theme.getInt(domain, "y", y); width = m_theme.getInt(domain, "width", width); height = m_theme.getInt(domain, "height", height); btnTexSet.left = _texture(theme.texSet, domain, "texture_left", theme.btnTexL); btnTexSet.right = _texture(theme.texSet, domain, "texture_right", theme.btnTexR); btnTexSet.center = _texture(theme.texSet, domain, "texture_center", theme.btnTexC); btnTexSet.leftSel = _texture(theme.texSet, domain, "texture_left_selected", theme.btnTexLS); btnTexSet.rightSel = _texture(theme.texSet, domain, "texture_right_selected", theme.btnTexRS); btnTexSet.centerSel = _texture(theme.texSet, domain, "texture_center_selected", theme.btnTexCS); font = _font(theme.fontSet, domain, "font", BUTTONFONT); SmartGuiSound clickSound = _sound(theme.soundSet, domain, "click_sound", theme.clickSound->GetName()); SmartGuiSound hoverSound = _sound(theme.soundSet, domain, "hover_sound", theme.hoverSound->GetName()); u16 btnPos = _textStyle(domain, "elmstyle", FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); if (btnPos & FTGX_JUSTIFY_RIGHT) x = m_vid.width() - x - width; if (btnPos & FTGX_ALIGN_BOTTOM) y = m_vid.height() - y - height; return m_btnMgr.addButton(font, text, x, y, width, height, c, btnTexSet, clickSound, hoverSound); } u32 CMenu::_addPicButton(CMenu::SThemeData &theme, const char *domain, STexture &texNormal, STexture &texSelected, int x, int y, u32 width, u32 height) { x = m_theme.getInt(domain, "x", x); y = m_theme.getInt(domain, "y", y); width = m_theme.getInt(domain, "width", width); height = m_theme.getInt(domain, "height", height); STexture tex1 = _texture(theme.texSet, domain, "texture_normal", texNormal); STexture tex2 = _texture(theme.texSet, domain, "texture_selected", texSelected); SmartGuiSound clickSound = _sound(theme.soundSet, domain, "click_sound", theme.clickSound->GetName()); SmartGuiSound hoverSound = _sound(theme.soundSet, domain, "hover_sound", theme.hoverSound->GetName()); u16 btnPos = _textStyle(domain, "elmstyle", FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); if (btnPos & FTGX_JUSTIFY_RIGHT) x = m_vid.width() - x - width; if (btnPos & FTGX_ALIGN_BOTTOM) y = m_vid.height() - y - height; return m_btnMgr.addPicButton(tex1, tex2, x, y, width, height, clickSound, hoverSound); } u32 CMenu::_addLabel(CMenu::SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style) { CColor c(color); c = m_theme.getColor(domain, "color", c); x = m_theme.getInt(domain, "x", x); y = m_theme.getInt(domain, "y", y); width = m_theme.getInt(domain, "width", width); height = m_theme.getInt(domain, "height", height); font = _font(theme.fontSet, domain, "font", LABELFONT); style = _textStyle(domain, "style", style); u16 btnPos = _textStyle(domain, "elmstyle", FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); if (btnPos & FTGX_JUSTIFY_RIGHT) x = m_vid.width() - x - width; if (btnPos & FTGX_ALIGN_BOTTOM) y = m_vid.height() - y - height; return m_btnMgr.addLabel(font, text, x, y, width, height, c, style); } u32 CMenu::_addLabel(CMenu::SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style, STexture &bg) { CColor c(color); c = m_theme.getColor(domain, "color", c); x = m_theme.getInt(domain, "x", x); y = m_theme.getInt(domain, "y", y); width = m_theme.getInt(domain, "width", width); height = m_theme.getInt(domain, "height", height); font = _font(theme.fontSet, domain, "font", LABELFONT); STexture texBg = _texture(theme.texSet, domain, "background_texture", bg); style = _textStyle(domain, "style", style); u16 btnPos = _textStyle(domain, "elmstyle", FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); if (btnPos & FTGX_JUSTIFY_RIGHT) x = m_vid.width() - x - width; if (btnPos & FTGX_ALIGN_BOTTOM) y = m_vid.height() - y - height; return m_btnMgr.addLabel(font, text, x, y, width, height, c, style, texBg); } u32 CMenu::_addProgressBar(CMenu::SThemeData &theme, const char *domain, int x, int y, u32 width, u32 height) { SButtonTextureSet btnTexSet; x = m_theme.getInt(domain, "x", x); y = m_theme.getInt(domain, "y", y); width = m_theme.getInt(domain, "width", width); height = m_theme.getInt(domain, "height", height); btnTexSet.left = _texture(theme.texSet, domain, "texture_left", theme.pbarTexL); btnTexSet.right = _texture(theme.texSet, domain, "texture_right", theme.pbarTexR); btnTexSet.center = _texture(theme.texSet, domain, "texture_center", theme.pbarTexC); btnTexSet.leftSel = _texture(theme.texSet, domain, "texture_left_selected", theme.pbarTexLS); btnTexSet.rightSel = _texture(theme.texSet, domain, "texture_right_selected", theme.pbarTexRS); btnTexSet.centerSel = _texture(theme.texSet, domain, "texture_center_selected", theme.pbarTexCS); u16 btnPos = _textStyle(domain, "elmstyle", FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); if (btnPos & FTGX_JUSTIFY_RIGHT) x = m_vid.width() - x - width; if (btnPos & FTGX_ALIGN_BOTTOM) y = m_vid.height() - y - height; return m_btnMgr.addProgressBar(x, y, width, height, btnTexSet); } void CMenu::_setHideAnim(u32 id, const char *domain, int dx, int dy, float scaleX, float scaleY) { dx = m_theme.getInt(domain, "effect_x", dx); dy = m_theme.getInt(domain, "effect_y", dy); scaleX = m_theme.getFloat(domain, "effect_scale_x", scaleX); scaleY = m_theme.getFloat(domain, "effect_scale_y", scaleY); int x, y; u32 width, height; m_btnMgr.getDimensions(id, x, y, width, height); u16 btnPos = _textStyle(domain, "elmstyle", FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP); if (btnPos & FTGX_JUSTIFY_RIGHT) { dx = m_vid.width() - dx - width; scaleX = m_vid.width() - scaleX - width; } if (btnPos & FTGX_ALIGN_BOTTOM) { dy = m_vid.height() - dy - height; scaleY = m_vid.height() - scaleY - height; } m_btnMgr.hide(id, dx, dy, scaleX, scaleY, true); } void CMenu::_addUserLabels(CMenu::SThemeData &theme, u32 *ids, u32 size, const char *domain) { _addUserLabels(theme, ids, 0, size, domain); } void CMenu::_addUserLabels(CMenu::SThemeData &theme, u32 *ids, u32 start, u32 size, const char *domain) { for (u32 i = start; i < start + size; ++i) { string dom(sfmt("%s/USER%i", domain, i + 1)); if (m_theme.hasDomain(dom)) { STexture emptyTex; ids[i] = _addLabel(theme, dom.c_str(), theme.lblFont, L"", 40, 200, 64, 64, CColor(0xFFFFFFFF), 0, emptyTex); _setHideAnim(ids[i], dom.c_str(), -50, 0, 0.f, 0.f); } else ids[i] = -1u; } } void CMenu::_initCF(void) { Config m_dump; const char *domain = _domainFromView(); m_cf.clear(); m_cf.reserve(m_gameList.size()); m_gamelistdump = m_cfg.getBool(domain, "dump_list", true); if(m_gamelistdump) m_dump.load(sfmt("%s/titlesdump.ini", m_settingsDir.c_str()).c_str()); m_gcfg1.load(sfmt("%s/gameconfig1.ini", m_settingsDir.c_str()).c_str()); for (u32 i = 0; i < m_gameList.size(); ++i) { u64 chantitle = m_gameList[i].hdr.chantitle; if (m_current_view == COVERFLOW_CHANNEL && chantitle == HBC_108) strncpy((char *) m_gameList[i].hdr.id, "JODI", 6); string id = string((const char *)m_gameList[i].hdr.id, m_current_view == COVERFLOW_CHANNEL ? 4 : 6); if ((!m_favorites || m_gcfg1.getBool("FAVORITES", id, false)) && (!m_locked || !m_gcfg1.getBool("ADULTONLY", id, false)) && !m_gcfg1.getBool("HIDDEN", id, false)) { if (m_category != 0) { const char *categories = m_cat.getString("CATEGORIES", id, "").c_str(); if (strlen(categories) != 12 || categories[m_category] == '0') continue; } int playcount = m_gcfg1.getInt("PLAYCOUNT", id, 0); unsigned int lastPlayed = m_gcfg1.getUInt("LASTPLAYED", id, 0); if(m_gamelistdump) m_dump.setWString(domain, id, m_gameList[i].title); m_cf.addItem(&m_gameList[i], sfmt("%s/%s.png", m_picDir.c_str(), id.c_str()).c_str(), sfmt("%s/%s.png", m_boxPicDir.c_str(), id.c_str()).c_str(), playcount, lastPlayed); } } m_gcfg1.unload(); if (m_gamelistdump) { m_dump.save(true); m_cfg.setBool(domain, "dump_list", false); } m_cf.setBoxMode(m_cfg.getBool("GENERAL", "box_mode", true)); m_cf.setCompression(m_cfg.getBool("GENERAL", "allow_texture_compression", true)); m_cf.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 120)); m_cf.setSorting((Sorting)m_cfg.getInt(domain, "sort", 0)); if (m_curGameId.empty() || !m_cf.findId(m_curGameId.c_str(), true)) m_cf.findId(m_cfg.getString(domain, "current_item").c_str(), true); m_cf.startCoverLoader(); } void CMenu::_mainLoopCommon(bool withCF, bool blockReboot, bool adjusting) { if (withCF) m_cf.tick(); m_btnMgr.tick(); m_fa.tick(); m_cf.setFanartPlaying(m_fa.isLoaded()); m_cf.setFanartTextColor(m_fa.getTextColor(m_theme.getColor("_COVERFLOW", "font_color", CColor(0xFFFFFFFF)))); _updateBg(); m_fa.hideCover() ? m_cf.hideCover() : m_cf.showCover(); if (withCF) m_cf.makeEffectTexture(m_vid, m_lqBg); if (withCF && m_aa > 0) { m_vid.setAA(m_aa, true); for (int i = 0; i < m_aa; ++i) { m_vid.prepareAAPass(i); m_vid.setup2DProjection(false, true); _drawBg(); m_fa.draw(false); m_cf.draw(); m_vid.setup2DProjection(false, true); m_cf.drawEffect(); m_cf.drawText(adjusting); m_vid.renderAAPass(i); } m_vid.setup2DProjection(); m_vid.drawAAScene(); } else { m_vid.prepare(); m_vid.setup2DProjection(); _drawBg(); m_fa.draw(false); if (withCF) { m_cf.draw(); m_vid.setup2DProjection(); m_cf.drawEffect(); m_cf.drawText(adjusting); } } m_fa.draw(); m_btnMgr.draw(); ScanInput(); m_vid.setup2DProjection(); m_vid.render(); if (!blockReboot) { if (withCF && Sys_Exiting()) m_cf.clear(); if (Sys_Exiting()) { m_cat.save(); m_cfg.save(); } Sys_Test(); } if (withCF && m_gameSelected && m_gamesound_changed && (m_gameSoundHdr == NULL) && !m_gameSound.IsPlaying() && MusicPlayer::Instance()->GetVolume() == 0) { m_gameSound.Play(m_bnrSndVol); m_gamesound_changed = false; } else if (!m_gameSelected) m_gameSound.Stop(); CheckThreads(); if (withCF && m_gameSoundThread == LWP_THREAD_NULL) m_cf.startCoverLoader(); MusicPlayer::Instance()->Tick(m_video_playing || (m_gameSelected && m_gameSound.IsLoaded()) || m_gameSound.IsPlaying()); //Take Screenshot if (gc_btnsPressed & PAD_TRIGGER_Z) { time_t rawtime; struct tm * timeinfo; char buffer[80]; time(&rawtime); timeinfo = localtime(&rawtime); strftime(buffer,80,"%b-%d-20%y-%Hh%Mm%Ss.png",timeinfo); gprintf("Screenshot taken and saved to: %s/%s\n", m_screenshotDir.c_str(), buffer); m_vid.TakeScreenshot(sfmt("%s/%s", m_screenshotDir.c_str(), buffer).c_str()); if (!!m_cameraSound) m_cameraSound->Play(255); } #ifdef SHOWMEM m_btnMgr.setText(m_mem2FreeSize, wfmt(L"Mem2 Free:%u, Mem1 Free:%u", MEM2_freesize(), SYS_GetArena1Size()), true); #endif } void CMenu::_setBg(const STexture &tex, const STexture &lqTex) { m_lqBg = lqTex; if (tex.data.get() == m_nextBg.data.get()) return; m_prevBg = m_curBg; m_nextBg = tex; m_bgCrossFade = 0xFF; } void CMenu::_updateBg(void) { Mtx modelViewMtx; GXTexObj texObj; GXTexObj texObj2; Mtx44 projMtx; if (m_bgCrossFade == 0) return; m_bgCrossFade = max(0, (int)m_bgCrossFade - 14); if (m_bgCrossFade == 0) { m_curBg = m_nextBg; return; } if (m_curBg.data.get() == m_prevBg.data.get()) SMART_FREE(m_curBg.data); m_vid.prepare(); GX_SetViewport(0.f, 0.f, 640.f, 480.f, 0.f, 1.f); guOrtho(projMtx, 0.f, 480.f, 0.f, 640.f, 0.f, 1000.0f); GX_LoadProjectionMtx(projMtx, GX_ORTHOGRAPHIC); GX_ClearVtxDesc(); GX_SetNumTevStages(!m_prevBg.data ? 1 : 2); GX_SetNumChans(0); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetNumTexGens(!m_prevBg.data ? 1 : 2); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTevKColor(GX_KCOLOR0, CColor(m_bgCrossFade, 0xFF - m_bgCrossFade, 0, 0)); GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0_R); GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_TEXC, GX_CC_ZERO, GX_CC_KONST, GX_CC_ZERO); GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO); GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL); GX_SetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K0_G); GX_SetTevColorIn(GX_TEVSTAGE1, GX_CC_TEXC, GX_CC_ZERO, GX_CC_KONST, GX_CC_CPREV); GX_SetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO); GX_SetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLORNULL); GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_SetAlphaUpdate(GX_FALSE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE); guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_InitTexObj(&texObj, m_nextBg.data.get(), m_nextBg.width, m_nextBg.height, m_nextBg.format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); if (!!m_prevBg.data) { GX_InitTexObj(&texObj2, m_prevBg.data.get(), m_prevBg.width, m_prevBg.height, m_prevBg.format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj2, GX_TEXMAP1); } GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32(0.f, 0.f, 0.f); GX_TexCoord2f32(0.f, 0.f); GX_Position3f32(640.f, 0.f, 0.f); GX_TexCoord2f32(1.f, 0.f); GX_Position3f32(640.f, 480.f, 0.f); GX_TexCoord2f32(1.f, 1.f); GX_Position3f32(0.f, 480.f, 0.f); GX_TexCoord2f32(0.f, 1.f); GX_End(); GX_SetNumTevStages(1); m_curBg.width = 640; m_curBg.height = 480; m_curBg.format = GX_TF_RGBA8; m_curBg.maxLOD = 0; m_vid.renderToTexture(m_curBg, true); if (!m_curBg.data) { m_curBg = m_nextBg; m_bgCrossFade = 0; } } void CMenu::_drawBg(void) { Mtx modelViewMtx; GXTexObj texObj; GX_ClearVtxDesc(); GX_SetNumTevStages(1); GX_SetNumChans(0); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetNumTexGens(1); GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC); GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO); GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL); GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); GX_SetAlphaUpdate(GX_FALSE); GX_SetCullMode(GX_CULL_NONE); GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE); guMtxIdentity(modelViewMtx); GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0); GX_InitTexObj(&texObj, m_curBg.data.get(), m_curBg.width, m_curBg.height, m_curBg.format, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32(0.f, 0.f, 0.f); GX_TexCoord2f32(0.f, 0.f); GX_Position3f32(640.f, 0.f, 0.f); GX_TexCoord2f32(1.f, 0.f); GX_Position3f32(640.f, 480.f, 0.f); GX_TexCoord2f32(1.f, 1.f); GX_Position3f32(0.f, 480.f, 0.f); GX_TexCoord2f32(0.f, 1.f); GX_End(); } void CMenu::_updateText(void) { _textMain(); _textError(); _textConfig(); _textConfig3(); _textConfigScreen(); _textConfig4(); _textConfigSnd(); _textConfigAdv(); _textDownload(); _textGame(); _textCode(); _textWBFS(); _textGameSettings(); _textCategorySettings(); _textSystem(); } const wstringEx CMenu::_fmt(const char *key, const wchar_t *def) { wstringEx ws = m_loc.getWString(m_curLanguage, key, def); if (checkFmt(def, ws)) return ws; return def; } bool CMenu::_loadChannelList(void) { currentPartition = m_cfg.getInt("NAND", "partition", -1); static u8 lastPartition = currentPartition; bool disable_emu = m_cfg.getBool("NAND", "disable", true); static bool last_emu_state = disable_emu; if(!disable_emu && !DeviceHandler::Instance()->IsInserted(currentPartition)) return false; static bool first = true; static bool failed = false; bool changed = lastPartition != currentPartition || last_emu_state != disable_emu || first || failed; gprintf("%s, which is %s\n", disable_emu ? "NAND" : DeviceName[currentPartition], changed ? "refreshing." : "cached."); string path = m_cfg.getString("NAND", "path", ""); if(first && !disable_emu) { char filepath[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32); u32 sysconf_size, meez_size; sprintf(filepath, "/shared2/sys/SYSCONF"); u8 *sysconf = ISFS_GetFile((u8 *) &filepath, &sysconf_size, -1); if(sysconf != NULL && sysconf_size > 0) { sprintf(filepath, "%s:%sshared2/sys/SYSCONF", DeviceName[currentPartition], path.c_str()); FILE *file = fopen(filepath, "wb"); if(file) { fwrite(sysconf, 1, sysconf_size, file); gprintf("Written SYSCONF to: %s\n", filepath); fclose(file); } else gprintf("Openning %s failed returning %i\n", filepath, file); SAFE_FREE(sysconf); } sprintf(filepath, "/shared2/menu/FaceLib/RFL_DB.dat"); u8 *meez = ISFS_GetFile((u8 *) &filepath, &meez_size, -1); if(meez != NULL && meez_size > 0) { sprintf(filepath, "%s:%sshared2/menu/FaceLib/RFL_DB.dat", DeviceName[currentPartition], path.c_str()); FILE *file = fopen(filepath, "wb"); if(file) { fwrite(meez, 1, meez_size, file); gprintf("Written Mii's to: %s\n", filepath); fclose(file); } else gprintf("Openning %s failed returning %i\n", filepath, file); SAFE_FREE(meez); } first = false; } if(changed) { Nand::Instance()->Disable_Emu(); if(!DeviceHandler::Instance()->IsInserted(lastPartition)) DeviceHandler::Instance()->Mount(lastPartition); DeviceHandler::Instance()->UnMount(currentPartition); Nand::Instance()->Init(path.c_str(), currentPartition, disable_emu); if(Nand::Instance()->Enable_Emu() < 0) { Nand::Instance()->Disable_Emu(); failed = true; } else failed = false; } if(!DeviceHandler::Instance()->IsInserted(currentPartition)) DeviceHandler::Instance()->Mount(currentPartition); string nandpath = sfmt("%s:%s", DeviceName[currentPartition], path.empty() ? "/" : path.c_str()); gprintf("nandpath = %s\n", nandpath.c_str()); if(!failed) m_gameList.LoadChannels(disable_emu ? "" : nandpath, 0); lastPartition = currentPartition; last_emu_state = disable_emu; return m_gameList.size() > 0 ? true : false; } bool CMenu::_loadList(void) { m_cf.clear(); m_gameList.clear(); gprintf("Loading items of "); if(m_cfg.getBool(_domainFromView(), "update_cache")) m_gameList.Update(m_current_view); bool retval; switch(m_current_view) { case COVERFLOW_CHANNEL: gprintf("channel view from "); retval = _loadChannelList(); break; case COVERFLOW_HOMEBREW: gprintf("homebrew view from "); retval = _loadHomebrewList(); break; case COVERFLOW_DML: gprintf("dml view from "); retval = _loadDmlList(); break; default: gprintf("usb view from "); retval = _loadGameList(); break; } m_cfg.remove(_domainFromView(), "update_cache"); return retval; } bool CMenu::_loadGameList(void) { currentPartition = m_cfg.getInt("GAMES", "partition", 1); if(!DeviceHandler::Instance()->IsInserted(currentPartition)) return false; gprintf("%s\n", DeviceName[currentPartition]); DeviceHandler::Instance()->Open_WBFS(currentPartition); m_gameList.Load(sfmt(GAMES_DIR, DeviceName[currentPartition]), ".wbfs|.iso"); return m_gameList.size() > 0 ? true : false; } bool CMenu::_loadHomebrewList() { currentPartition = m_cfg.getInt("HOMEBREW", "partition", DeviceHandler::Instance()->PathToDriveType(m_appDir.c_str())); if(!DeviceHandler::Instance()->IsInserted(currentPartition)) return false; gprintf("%s\n", DeviceName[currentPartition]); DeviceHandler::Instance()->Open_WBFS(currentPartition); m_gameList.Load(sfmt(HOMEBREW_DIR, DeviceName[currentPartition]), ".dol|.elf"); return m_gameList.size() > 0 ? true : false; } bool CMenu::_loadDmlList() { if(!DeviceHandler::Instance()->IsInserted(SD)) return false; gprintf("%s\n", DeviceName[SD]); DeviceHandler::Instance()->Open_WBFS(SD); m_gameList.Load(sfmt(DML_DIR, DeviceName[SD]), ".iso"); return m_gameList.size() > 0 ? true : false; } void CMenu::_stopSounds(void) { // Fade out sounds int fade_rate = m_cfg.getInt("GENERAL", "music_fade_rate", 8); if (!MusicPlayer::Instance()->IsStopped()) { while (MusicPlayer::Instance()->GetVolume() > 0 || m_gameSound.GetVolume() > 0) { MusicPlayer::Instance()->Tick(true); if (m_gameSound.GetVolume() > 0) m_gameSound.SetVolume(m_gameSound.GetVolume() < fade_rate ? 0 : m_gameSound.GetVolume() - fade_rate); VIDEO_WaitVSync(); } } m_btnMgr.stopSounds(); m_cf.stopSound(); MusicPlayer::Instance()->Stop(); m_gameSound.Stop(); } bool CMenu::_loadFile(SmartBuf &buffer, u32 &size, const char *path, const char *file) { SMART_FREE(buffer); size = 0; FILE *fp = fopen(file == NULL ? path : fmt("%s/%s", path, file), "rb"); if (fp == 0) return false; fseek(fp, 0, SEEK_END); u32 fileSize = ftell(fp); fseek(fp, 0, SEEK_SET); SmartBuf fileBuf = smartAnyAlloc(fileSize); if (!fileBuf) { SAFE_CLOSE(fp); return false; } if (fread(fileBuf.get(), 1, fileSize, fp) != fileSize) { SAFE_CLOSE(fp); return false; } SAFE_CLOSE(fp); buffer = fileBuf; size = fileSize; return true; } void CMenu::_load_installed_cioses() { if (_installed_cios.size() > 0) return; gprintf("Loading cIOS map\n"); _installed_cios[0] = 1; u8 base = 0; for (u8 slot = 100; slot < 254; slot++) if(cIOSInfo::D2X(slot, &base)) { gprintf("Found base %u in slot %u\n", base, slot); _installed_cios[slot] = base; } } void CMenu::_hideWaitMessage(bool force) { m_vid.hideWaitMessage(force); } void CMenu::_showWaitMessage() { TexSet texSet; m_vid.waitMessage( _textures(texSet, "GENERAL", "waitmessage"), m_theme.getFloat("GENERAL", "waitmessage_delay", 0.f), m_theme.getBool("GENERAL", "waitmessage_wiilight", m_cfg.getBool("GENERAL", "waitmessage_wiilight", true)) ); } typedef struct map_entry { char filename[8]; u8 sha1[20]; } __attribute((packed)) map_entry_t; void CMenu::_loadDefaultFont(bool korean) { u32 size; bool retry = false; // Read content.map from ISFS u8 *content = ISFS_GetFile((u8 *) "/shared1/content.map", &size, 0); int items = size / sizeof(map_entry_t); //gprintf("Open content.map, size %d, items %d\n", size, items); retry: bool kor_font = (korean && !retry) || (!korean && retry); map_entry_t *cm = (map_entry_t *) content; for (int i = 0; i < items; i++) { if (memcmp(cm[i].sha1, kor_font ? WIIFONT_HASH_KOR : WIIFONT_HASH, 20) == 0) { // Name found, load it and unpack it char u8_font_filename[22] = {0}; strcpy(u8_font_filename, "/shared1/XXXXXXXX.app"); // Faster than sprintf memcpy(u8_font_filename+9, cm[i].filename, 8); u8 *u8_font_archive = ISFS_GetFile((u8 *) u8_font_filename, &size, 0); //gprintf("Opened fontfile: %s: %d bytes\n", u8_font_filename, size); if (u8_font_archive != NULL) { const u8 *font_file = u8_get_file_by_index(u8_font_archive, 1, &size); // There is only one file in that app //gprintf("Extracted font: %d\n", size); m_base_font = smartMem2Alloc(size); memcpy(m_base_font.get(), font_file, size); if(!!m_base_font) m_base_font_size = size; } SAFE_FREE(u8_font_archive); break; } } if (!retry) { retry = true; goto retry; } SAFE_FREE(content); } void CMenu::_cleanupDefaultFont() { SMART_FREE(m_base_font); m_base_font_size = 0; } const char *CMenu::_domainFromView() { switch(m_current_view) { case COVERFLOW_CHANNEL: return "NAND"; case COVERFLOW_HOMEBREW: return "HOMEBREW"; case COVERFLOW_DML: return "DML"; default: return "GAMES"; } return "NULL"; } void CMenu::UpdateCache(u32 view) { if(view == COVERFLOW_MAX) { UpdateCache(COVERFLOW_USB); UpdateCache(COVERFLOW_HOMEBREW); UpdateCache(COVERFLOW_DML); UpdateCache(COVERFLOW_CHANNEL); return; } const char *domain; switch(view) { case COVERFLOW_CHANNEL: domain = "NAND"; case COVERFLOW_HOMEBREW: domain = "HOMEBREW"; case COVERFLOW_DML: domain = "DML"; default: domain = "GAMES"; } m_cfg.setBool(domain, "update_cache", true); }