/* TinyLoad - a simple region free (original) game launcher in 4k # This code is licensed to you under the terms of the GNU GPL, version 2; # see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt */ /* This code comes from the Twilight Hack */ // Copyright 2008-2009 Segher Boessenkool // Copyright 2008-2009 Hector Martin #include "types.h" void sync_before_read(void *p, u32 len) { u32 a, b; a = (u32)p & ~0x1f; b = ((u32)p + len + 0x1f) & ~0x1f; for ( ; a < b; a += 32) asm("dcbi 0,%0" : : "b"(a) : "memory"); asm("sync ; isync"); } void sync_after_write(const void *p, u32 len) { u32 a, b; a = (u32)p & ~0x1f; b = ((u32)p + len + 0x1f) & ~0x1f; for ( ; a < b; a += 32) asm("dcbf 0,%0" : : "b"(a)); asm("sync ; isync"); }